STEAMYDATA

Solarpunk — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
🌻 Solarpunk Sneak Peek – 86% Recent Reviews & What’s Next2026-07-13Hey everyone, for everyone who has not checked in for a while or is just discovering Solarpunk, we want to give you a small summary of what we are currently working on and what is planned next. Over the last few weeks, we have continued fixing bugs, collecting feedback, and reading many of your reviews, posts, and feature requests. At the same time, we are preparing a larger update that will include several new pieces of content and improvements. And yes: reviews are still extremely important to us. They help new players understand how Solarpunk is developing. Our global review score is currently around 82%, the reviews from the last 30 days
Solarpunk Update – Savegame Fix, Crossplay & Feature Voting2026-07-03Hey everyone, one week later, we want to give you another update. A new Solarpunk update went live today. This update fixes a savegame issue that caused some players to lose save files or made them unable to load correctly. To everyone who lost hours of progress because of this: we are truly sorry. This was a really nasty bug and a real beast, but we have hopefully managed to tame it now. 🌍 Crossplay & Updates We saw that some of you were critical of the crossplay announcement because you mainly want more fixes and improvements. We understand that. The important thing is: crossplay is being worked on in parallel. We are not stopping work on
Minor Update 1.0.5-3009282026-06-29Hey everyone, we released a small update with several fixes and improvements. Fixes & Improvements Fixed an Uncrafter duplication glitch with cables and sticks. Improved Recycler performance. Attempted to fix an audio issue with furnaces. Allowed more characters to be used for new world names. Fixed an issue where old save games could create multiple “ghost” saves, most prominently on PS5. Fixed an issue where items in the inventory could be shift-clicked even without holding the right trigger on gamepad after previously deselecting a slot while holding the right trigger. Fixed some item slots not being movable when the hotbar was full. Fixed
🌻 Solarpunk Mid-Update – Crossplay, Feature Voting & Small Fixes2026-06-23Hey everyone, we have a small mid-update for you. Over the last few weeks, we have read many of your posts, reviews, bug reports, and feature requests. A lot of great ideas are coming in from the community, and we want to understand better which of them are most important to you. 🌍 Cross-Platform Multiplayer One of the bigger topics we want to work on now is Cross-Platform Multiplayer. The current multiplayer system is still strongly tied to the individual platforms. Our goal is that you will be able to play Solarpunk together across platforms in the future, no matter whether you are on PC, Xbox, PlayStation, or Nintendo Switch 2. For us, th
🌻 Solarpunk Update – What We Improved This Week2026-06-19Hey everyone, We are still working with full energy to improve Solarpunk. Our focus is still on fixes, stability, and issues that can directly affect your gameplay experience. Some of the following points are classic bug fixes, while others are more improvements or small quality-of-life adjustments. 🛠️ Fixes & Improvements FIX for achievements not unlocking on clients. FIX for achievements occasionally not unlocking on hosts. FIX for achievements not unlocking on hosts when a client unlocks an achievement with shared progress or world relevance. FIX: merchant input behavior was improved. Added a new notification when a trade gives the player
Weekend Update – We are continuing to work on Solarpunk with full energy2026-06-12Hey everyone, we would like to give you a quick update before the weekend. Right now, we are fully focused on improving Solarpunk. We also want to share a roadmap with you, but preparing something like that properly takes time — and at the moment, we are putting that time mainly into important fixes, stability, and issues that directly affect your gameplay experience. So first, here is an overview of the most important things we fixed and improved this week. Fixes Added additional input prompts for changing rotation and height when building. Fixed a backpack issue that could make the inventory unusable for clients in multiplayer. Added a repa
Is Solarpunk for you? A very honest note from us2026-06-05Hey Solarpunk Community 👋, this is a more personal update from us. When we started working on Solarpunk, we never expected it to grow this much. We are a very small team. The core team behind Solarpunk has always been only two people. And yet here we are. Almost 1.2 million wishlists. So many Kickstarter supporters. A demo that has been played more than half a million times. Videos, articles, streams, comments, messages, and so many people looking forward to the game. That is incredible. We are deeply grateful for it. But it is also scary 😱. With this much attention, expectations can grow very quickly. Sometimes Solarpunk can look much bigg
Solarpunk Finally Has a Release Date2026-04-09We can finally say it: Solarpunk is launching on June 8.During the Triple I Showcase, we officially revealed our release date, and after four years of development, this moment feels incredibly special to us. For most of that journey, Solarpunk was built by just the two of us, step by step, with a lot of passion, persistence, and probably more coffee than we should admit.As many of you know, the release has been delayed more than once along the way. Game development is rarely a straight line, especially for a small team, and bringing Solarpunk to the finish line took more time than we originally hoped. But getting here now makes this moment ev
Solarpunk will be at The Triple-i Initiative on April 9th!2026-03-18The Triple-i Initiative has announced its return on the 9th of April at 9am PT/6pm CET, and we’re excited to share that SOLARPUNK™ will be revealing something there 😁!The show is only back-to-back trailers of games from other studios like us - all in 45 minutes - with world premieres, gameplay reveals, launch dates, demo drops and more.There's no hosts, ads or sponsors – just games! It'll be streamed on Youtube, Twitch and right here on Steam.You can watch the announcement trailer below, or check out https://iii-initiative.com/ for more information.Don't forget to set a reminder (here example picture) That’s all for now, hope to see you at t
NEW TRAILER ARRIVED!2026-02-27Hey everyone 👋,Today we finally get to share something we have been working on for a while, our brand new Co op Gameplay Trailer, revealed during IGN Fan Fest. This is our first trailer in around one and a half years 👀, and it focuses on a part of Solarpunk we have not shown much before, co op moments, shared building, exploring, and just enjoying the world together.We also want to say a huge thank you to everyone who has been playing the Beta. We have received a lot of valuable feedback already, and we are currently implementing it step by step to make the game better with every update.Solarpunk is still mainly developed by two people, so
Coop Beta Playtest This Weekend, Apply Now! 👀2026-02-12We are looking for players who have not played the game before to join our upcoming coop Beta playtest on PC via Steam.Do you have time this weekend and want to play Solarpunk together with at least one friend, or up to three additional friends? Then this is your chance to help shape the game. We are opening applications for a limited number of playtest keys. By signing up, you will join a pool of interested players, and we will select a group to participate. 📅 Submission Deadline: Friday, February 13, 6 am PT, 9 am ET, 15:00 CET Selected participants will be contacted by email on Friday, February 13. Please note that this is a beta version.
The Solarpunk Closed Beta Has Arrived - Play Together Now!2026-01-21The Solarpunk Beta Playtest is now live for all Kickstarter Backers and everyone who participated in the Singleplayer Playtest!This phase opens the game up to a much wider audience and introduces Multiplayer alongside Singleplayer.Building on previous playtests, the Beta introduces a more polished experience with various tweaks and improvements based on community feedback. It’s a good moment to jump in, test things out, and help us move closer to release.👉 To join, update your Steam playtest build (Kickstarter backers only) and restart Steam. You’ll then have access to the latest playtest version.⚡ Haven’t redeemed your Steam key yet? Look f
📅 Solarpunk: An Important Update About Our New Release Plan2025-11-13Please read this text carefully!We know many of you have been waiting patiently for Solarpunk, and today we want to share an important update. Solarpunk means the world to us, but as a small two-person team, every detail takes time. We want to make sure it truly feels special when you finally get to play it, so we made the decision to move the release to next year. Over the past months, Solarpunk has grown beyond anything we could have imagined. We’ve now reached over 900,000 wishlists on Steam, had one of the most successful demos during Steam Next Fest in February with over 100,000 downloads, and our Kickstarter campaign was a huge success
Join the playtest & help us to shape Solarpunk!2025-09-19Hey Solarpunk followers,We’ve decided to open up our single-player playtest to even more people, including those who haven’t tried the current version yet. In our last update, many of you already showed interest, and we’re really excited about that 🙌! Applications for the single-player PC/Steam playtest are now open. If you sign up, you’ll be added to the pool of interested players, and we’ll select a group to receive a playtest key.📅 Deadline: Sunday, September 21 Would you like to participate? Then fill out this Google Form.Submission no longer possibleWe’ll contact the selected participants by email on Monday. Unfortunately, we can’t mes
Welcome to the Solarpunk Singleplayer Playtest! ☀️2025-09-04🎮 Singleplayer Playtest (Alpha) begins NOW!We’ve got some wonderful news for our Kickstarter Alpha Backer: the Solarpunk singleplayer playtest for Kickstarter Alpha-Test backers is officially starting NOW! 🎉 Yes, exactly, NOW! This playtest is singleplayer only, and all backers who selected Alpha Access during the Kickstarter are invited. You should have received your keys back in January (for the alpha demo). Keep in mind: this is an alpha version – bugs may occur and some features are still incomplete. 👉 To join, simply update your Steam playtest build (Alpha Access backers only), restart Steam, and you’ll immediately have access to the
🌱 Solarpunk Dev Update – Logic Systems, Animals & New Recipes!2025-05-23Hey everyone! We’re back with a big development update. A lot has happened over the past few weeks, and the world of Solarpunk is really coming together. Let’s jump right in! (Take a look at the trade bot!) ⚡ Advanced Power Logic We have implemented a brand-new logic system for electricity! You can now use switches to turn entire networks (or parts of them) on and off, plus new sensors add some real automation magic: Rain sensors that can disable sprinklers when it rains Day/Night sensors to automatically turn on your lights at night The system opens up creative possibilities! There’s also now an electric version of the furnace, instead of us
Thank You for 100k+ Demo Downloads! 🌱2025-04-25Hey everyone, We’re back with a quick but exciting update! 🌟 Over 100,000 Demo Downloads! Our demo made it into the Top 5 most downloaded games during the Steam Next Fest! As just two developers, this means the world to us. Competing alongside big studios wouldn't have been possible without YOUR incredible support. Thank you so much for playing, sharing, and believing in Solarpunk! 🎥 Gamestar Showcase Feature We were recently featured in the Gamestar Showcase. While the original video is in German, we’re preparing an English version just for you and will share it with you soon! Follow us on X to or join our Discord server to never miss any
☀️ The Solarpunk demo is now live!2025-02-24Hey Community, It’s time – the Solarpunk demo is now live! 🎉 Jump in, gather resources, build your own base, and take to the skies in your airship to explore new islands. What to expect in the demo: ✔️ Craft your first tools, grow crops, and start building your base ✔️ Use the construction system to create your first home ✔️ Fly your airship and explore the world from above ✔️ Harness renewable energy with solar panels, wind turbines, and more ✔️ Experience a dynamic weather system that affects gameplay More to come: This demo offers a first glimpse into Solarpunk, but there’s so much more on the way! Some features and items are not yet incl
Steam Next Fest! ☀️ Solarpunk Demo launches on Monday2025-02-21Hey Community, It's happening! Starting Monday, you can play the first-ever Solarpunk demo during the Steam Next Fest. Begin your adventure on a floating island, gather resources, build your base, research new technologies, and fly your very own airship to explore other islands. What to expect in the demo: ✔️ Craft your first items, farm, and build your base ✔️ The building system is included – create your first home ✔️ Test the airship and explore the world ✔️ Use solar panels, wind turbines, and other sustainable energy sources ✔️ Experience a dynamic weather system that affects gameplay What's next: This demo gives you a first taste of Sol
A Small Game About Digging, Treasures, and Secrets!2024-12-12Hey Solarpunk Community, Sometimes small surprises emerge from experiments and creative breaks. When we started developing the islands of Solarpunk, we experimented with voxel techniques and terraforming. It looked cool, but for a small team like ours, it was just too ambitious. So, we set the idea aside – but the technology was still there. Our artist, a big fan of the game Motherload, spent his vacation turning the terraforming tech into the mini-game A Game About Digging A Hole. Maybe it’s just what you need to sweeten the wait for Solarpunk’s release! How did „A Game About Digging a Hole“ come to be? Honestly, this wasn’t even planned. Ou