STEAMYDATA

Jump Space — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Hotfix 29 - v0.6.13.2052026-05-06Improvements Reduced hitches during game startup by tweaking asset loading order, most notable on slower hard drives Lowered threshold for 3/3 bonus to prevent edge cases on Defend Ship finales Bug Fixes Fixed memory leak on levels with terrain which would tank performance and eventually crash Fixed issue not being able to enter Hangar or play missions when offline Fixed Outlines so inactive object outlines no longer occlude active ones
Dev Stream on May 8th - First Look at Ship 3 and Mini-Update2026-05-05Hello, Jump Spacers!We wanted to once again remind you that we semi-regularly do our Dev Hangout streams on Discord and YouTube, where we share the first sneak peeks at stuff and do Q&A.You don't want to miss this one, so tune in on May 8th, 15:00 CEST at this YouTube stream or the Stage channel in our Discord!YouTube Stream: Link to our Discord server: https://discord.com/invite/rpCfzEVLink to the Discord event itself: https://discord.gg/MuaWhuqU?event=1501212352706646147Aside from Q&A, we will show our Mini-Update coming very soon, and showing how Ship 3 is coming along, which will likely come with the HUGE Summer content update that we're
Hotfix 28 - v0.6.13.1602026-04-13Bug Fixes Fixed artifact rarity coloration being displayed before artifact had been unlocked Fixed artifact rarity coloration not being displayed when installed Improvements Tweaked combat, emergency, and exploration music transitions for smoother playback Music outro state handling improvements
Hotfix 27 - v0.6.13.1582026-04-10Bug Fixes Fixed an issue where the ShockPants and Backlog Repeater traits applied movement speed to all players instead of only the intended player. Improvements Overhauled the object outline visuals and enabled them by default for all players. Improved the combat and emergency music system - music now plays correctly based on your situation, including proper transitions and added a new finale state. Balance Changes Broken components dropped by Corvettes now have a sell value of 1 ingot. Added a new fix where infinite enemies where spawning in Cargoship levels. They should now respect the intended wave flow.
Hotfix 26 - v0.6.13.1542026-04-08New Features Component unlocks are now shown on the jump map, so you no longer need to board a corvette to discover new components. Corvettes no longer provide new components. You can now only find broken components there. This is a temporary fix until the next major update. Improvements Buddybot can now pick up and use existing ammo packs. Artifact rarity color is now displayed in their info box subheader. Fires not on the ship now count towards extinguish fires venture progress. Radioactive broken components now count towards venture progress. Meteor storm duration reduced from 80 to 40 seconds. Solar flares no longer spawn fires inside the
Hotfix 25 - Balancing - v0.6.13.1462026-04-02Patch NotesImprovementsHeavy Gunships can now be fully destroyed by targeting their weak points when boardingIncreased difficulty scaling at higher Challenge Ratings (Hard and Very Hard)Ambush encounters now trigger more reliably, resulting in more consistent and engaging combat encounters.Bug FixesFixed an issue where blue loot chests could sometimes appear empty despite containing loot.Fixed a missing loot spawner at a Point of Interest in the HotSpot sector.
Dev Update: Stability Patches, and Content Roadmap2026-04-02Hello again, space lovers!Thank you for checking out the game and new update, whether you're a new or returning player.Now that the update is out on both Steam and Xbox, it's about time for another writeup recapping what we're doing and what's next, including how this update launch went, our immediate fixes and changes, and Roadmap plans.It's a lot of good stuff, and we want to give you as much info as we can so that you're not left in the dark until summer, which is when we want to drop Update 4.We mention a lot of this in our latest Q&A stream, so if you want to listen to us talk for an hour and absord the info you can do that as well:Heate
Hotfix 24 - Fixing enemy difficulty - v0.6.13.1342026-04-01Patch NotesBalanceReduced Arachnid enemy healthIncreased player melee damageReduced Seeker enemy health significantlyDifficulty of all Challenge Ratings and Player Counts has been adjusted to feel more approachableCommon ammo pickups now drop more frequently. Common ammo pickups restore 15% of max ammo, and large ammo pickups restore 25%.ImprovementsJammer weak points can now be damaged by explosivesShipping container doors can now be damaged by explosivesSticky Grenades can now be thrown through tight spaces and will stick to other playersGrenades and missiles no longer pass through shipping containersExtended grapple point range on the Dart
Hotfix 23 - v0.6.13.1342026-03-27Update Patch Notes v0.6.13.134 Features You will no longer lose your inventory items when failing a mission Mission names are now displayed in the server browser status tab Added an SMG to the tutorial area near the materia pickup Low difficulty missions now include starting equipment — an SMG is provided on lower challenge ratings, along with small repair kits Improvements Items are no longer dropped from your inventory when defeated Low-tier weapons can now be found as loot across all destinations BuddyBot has been significantly buffed — damage increased from 5 to 15 per shot Flamethrower audio has been rebalanced — volume is better control
Hotfix 22 - v0.6.13.1322026-03-26Update Patch Notes v0.6.13.132 Hello all and thank you very much for trying our the Heated update! Your feedback means the world to us so please continue with the feedback and report bugs when you see them :) Features Enemies now drop ammo upon death Improvements Grenade damage increased from 165 to 340 to account for increased enemy health Bulldog damage increased from 13.5 to 15. Mk1 magazine reduced by one bullet to 3 rounds Javelin Mk2 and Mk3 base damage increased from 41 to 45 Vault Breach missions at high challenge ratings now appear more frequently in Icarion Reaches Seeker enemies now correctly explode on contact with players and hav
The Heated Update is HERE!2026-03-25The Heated Update is here!On Xbox too!Updates to Networking and DirectX 12 We've rewritten our networking to fix disconnects and being kicked back to main menu, and switched to DirectX12 as the default renderer. DirectX 12 is supposed to be faster, but your mileage may vary and we have a startup option so you can still use DirectX 11 if you want.If you have previously experienced frequent crashes or disconnects from multiplayer, please try the game again with this new update and let us know if your specific issues have been resolved or not. Confirmation from you would really help us out.(Xbox should also have improved stability now that we ha
Help Test Our Next Update!2026-03-12Jumpers!You can now help us test the March update on our Experimental branch.(Which is easiest done by joining our Discord)We really want your feedback on how the new update feels.There’s a lot of new features we want everyone’s feedback and bug hunting skills on:Upgraded the game engine to Unity 6 / DX12 as default renderedNew Heat mechanic and new mission map layoutCompletely reworked on-foot enemy behaviour and difficulty balancingNetworking code changes, hopefully way more stable now!Sliding!Throwable grenades and football physics, new rifle weaponIf you or your crew have previously experienced trouble connecting to Lobbies,getting kicked
Q&A Stream and Update 3 Sneak Peak2026-02-02Good morning, Jumpers!We wanted to let you Steam readers know about our Q&A streams, if you weren't aware! Tune in on February 4th, 15:00 CET, at this YouTube stream or the Stage channel in our Discord!YouTube Stream: Link to our Discord server: https://discord.com/invite/rpCfzEVLink to the Discord event itself: https://discord.gg/sQ9k93gM?event=1466797003748147373Ask all your questions live, and we'll be showing some brand new, not talked about features from Update 3!Mark your calendars, set a reminder to get a notification when the stream starts.(The stream VOD will be uploaded to your YouTube shortly after, don't worry.)Mission Length Surv
Hotfix 21 - v0.5.12.472026-01-22Update Patch Notes v0.5.12.47 Bug Fixes Fixed an issue where items in Salvage bags could disappear. Fixed bugs related to how mission objective items are counted in Vault Break and Salvage missions
Dev Update: What's coming next in 2026?2026-01-19Bienvenue, Jumpers!The team is back in full swing after the cold, dark, and grueling Swedish holidays... We want to get you up to speed on what's happening next, at least for the coming months.Friendly reminder to drink some water, and let's read on.Update 3 is coming before end of MarchWe've had time to plan what should be added to the game during the next half year, based on all the great feedback and analytics we've seen since... well, the September launch.For Update 3, our focus is Stability and Replayability.We still want to make sure the game is performing consistently for all users, as crashes and connection issues are still a major bu
Hotfix 20 - v0.5.12.452026-01-15Bug Fixes Reduced difficulty on Challenge Rating 1 and 2 Fixed a flickering issue in NewMoon
Hotfix 19 - v0.5.12.442026-01-12Bug FixesFixed an issue where ships could become invincible in certain situations Resolved a server crash that could occur when placing items in interaction sockets Fixed an issue with not being able to leave one of the shipwrecks in the Lost Components Fixed multiple softlocks in Lost Components Jumpdrives in Lost Components can’t be sent back to ship in single player anymore Increased transporter health in Lost Components Loot buoys called in by the supply drop ability no longer spawn enemy drones Fixed an issue with target markers not displaying properly when only one ammo box is loaded Removed an inaccessible scrap item from supply drop l
Hotfix 18 - v0.5.12.382025-12-23Bug Fixes Improved the modal that pops up when the game can't connect to Epic Online Services (which we use to establish our peer to peer-connections), so players get more info when online play doesn't work due to EOS interruptions. Fixed an issue that made most button hints in the Prologue display the incorrect button.
Hotfix 17 - v0.5.12.372025-12-20Bug Fixes Getting achievements for level 13 and level 15 should now work Some smaller localization fixes Fixed broken lighting in one of the sectors
Hotfix 16 - v0.5.12.362025-12-19Improvements Increased chance of spawning mk 1, 2 and 3 weapons in loot. Artifacts can spawn with different rarity - common, rare, legendary. Polished the Yule event helmet with more interesting custom color assignment options Optimized performance on some levels and ship wrecks Re-added optimized version of sector that had been removed due to bad performance Reduced memory impact of Raptor animations Bug Fixes Fixed an issue where waves wouldn't continue after wave 20 in survival mode Fixed a problem on gamepad with swapping and dropping items that use secondary interact Fixed cargo bag deployment previews showing pink arrows during first us