STEAMYDATA

Forever Skies — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Hotfix Now Live2026-05-07Greetings scientists, We just sent out a small, but important hotfix. Here is what was addressed: FIXED: Improved performance drops for the host in co-op mode Fixed a crash when switching from FSR to DLSS The full list of Known Issues can be found here. That's all for today. More news coming soon. Team FFH
The "Final Echoes" Update and Xbox Announcement2026-04-16Greetings scientists! Today is quite a chunky news day with a slew of announcements, so let's get stuck in. As you may have seen, we just took part in the Spring Galaxies Showcase on Twitch & YouTube. At this event, we announced two very important tidbits of info:Forever Skies is coming to XboxThe Final Echoes Update (previously known as Echoes Part 3) will be released alongside it in Summer 2026.ECHOES PART 3 / THE FINAL ECHOES UPDATE - COMING SUMMER 2026 Right out of the gate, let's talk about 4 major points we think a lot of you might have with this news. 1. "Summer 2026 is a little vague". We know, sorry. But we are still in the process o
Spring Event "Winds of Change" Now Live2026-04-08Greetings Scientists! We’re now well into April, which means, as promised, we’ve got a bit of free content for you along with some extra feel-good news from the studio. So let’s kick things off with the main attraction. THE “WINDS OF CHANGE” SPRING EVENTThe most exciting addition to our spring update is the Winds of Change Event. In this new custom quest, you’ll help bring the season of spring into the world by solving the mystery behind a weather anomaly. For our newer players, once you visit the Infected Garden in Biome 2, you’ll find the quest waiting for you there. For veteran players who are already past this point, your quest log will u
Spring 2026 Patch Ver.1.2.22026-03-04Hello Scientists!We’ve rolled into March, the seasons are changing, and so we’ve got a new patch for you.SPRING 2026 PATCH Over the month of February, our team tackled a bunch of bugs you’ve helped us find, added a few QoL improvements and did some performance tweaks along the way. One change the whole team is especially happy about deserves a special mention. Our brother-in-arms Daniel has wrestled with Unreal and come out victorious — you can now move various airship items even if other items are stacked on them, all at once. So yes, no more emptying shelves because your OCD tells you, “A little to the left. No, actually… the right.” Now, j
Bug & Performance Patch Now Live on Beta2026-02-25Greetings scientists, We’ve just updated our beta branch with the next patch, Ver.1.2.2. This is our “spring cleaning” patch, essentially, as it contains mostly fixes and performance improvements. If you have been struggling with performance when playing, then we invite you to switch over to the beta version and let us know if it has improved things. Click here to find out how to switch over to our beta branch After the (unwelcome) surprise memory leak in last month's hotfix, we wanted to play it a little safe and test the patch here first before it made its way to the live build. Speaking of the live build, this patch will be made live on Ma
Underdust Performance Hotfix Now Live!2026-01-26Greetings scientists, Another week, another hotfix. This one is mostly focused on performance, specifically in the Underdust biome. In addition, all changes we had to revert last week (due to the memory leak) have been restored. Please let us know if you notice an improvement in the Underdust after downloading this hotfix. Thank you once again for all of your feedback on Forever Skies. Patchnotes below... FIXED: Improved performance in the Underdust Improved performance when interacting with the Soccer Field Improved performance during the collapsing ruin animation That's all for today! Team FFH
Memory Leak Hotfix2026-01-22Greetings scientists, Thank you to everyone who let us know about the game freezes - and there were a lot of you! The hotfix we just sent out should have fixed the issue. We have had to reverse a lot of the performance improvements from yesterday's hotfix, and just keep the bug fixes for the Metal Collector & Picture Frame. We will continue to work on optimization in the meantime and re-release those improvements at a later date. Please keep speaking to us and let us know if today's hotfix has fixed the issue. Your feedback is vital. Here are the patchnotes: FIXED Fixed the random memory leak. Improved performance when using the Cooking Stati
Hotfix Now Live2026-01-21Greetings scientists, We've just sent out a new hotfix for Ver.1.2.1. It includes fixes for performance, plus fixes for the Metal Collector and Picture Frame. Here are the full patchnotes: FIXED: Fixed a bug that caused Metal Collector to malfunction. Fixed a bug where the poster inside a Picture Frame didn’t appear after loading a save file Fixed performance drops during the Winch movement animation Fixed performance drops when using the Winch lever animation Fixed performance drops during battery insertion Fixed performance drops during toilet opening animation Fixed performance drops during Machine opening animation (found in Utility sheds
Patch Ver.1.2.1 launch, January sale and over 500,000 copies sold!2026-01-19Hello Scientists! We’ve got a few quick updates for you, so let’s get stuck in: JANUARY PATCH Following your feedback from the launch of Echoes Part 2 in December, we’ve prepared and released a reasonably sized patch today. It mainly covers QoL improvements, many bug fixes and some performance improvements (with more on the way soon!) But it also includes some new paints for the glass windows on your airship! The full patch notes are at the bottom of this post for your perusal. START OF 2026 SALE Along with the patch, we’re also running a Steam sale with 45% off, so this is the perfect time to annoy your friends and tell them you want to shar
Hotfix #4 Now Live2026-01-12Greetings scientists, We're back after the break, and we're live with our first hotfix of the year. The hotfix does two things: Disables the festive quest and fixes a bug. The changelog is below... CHANGED: Disabled the Frozen Wishes event. FIXED: Glass paints are now available to be applied to all airship modules and will save Fixed a bug where the Location Radar was showing multiple main quest markers when some subtasks in the finished main quest line weren’t completed Team Far From Home
Hotfix #3 and Holiday Break2025-12-19Greetings scientists, We just released our last hotfix for 2025. It's small, but important! You can find the patchnotes at the bottom of the post. ONE MORE THING: After a crazy 2025, we at Far From Home plan to spend the next few weeks celebrating the festive period, with friends and family 🎅🎄 🙏Thank you for your amazing support throughout the year 🙏 Thank you to everyone who played the game, left a review, gave us feedback, or engaged with our posts. This year, we released our 1.0 build, as well as a few major content updates. None of it would have been possible without you guys 💯 We wish you a happy holiday and see you in 2026! PATCHNO
Echoes Part 2 - Hotfix #2 Now Live2025-12-18Greetings scientists, We have just sent out a second hotfix for Echoes Part 2 (Ver.1.2.0). This should hopefully resolve one of the most common issues some players have experienced with the Echoes updates, specifically finding the metal wall blueprints. Thanks again for all of your support & feedback. If you haven't already, please leave a review for Forever Skies. It helps a lot! Patchnotes ADDED / CHANGED: Progression guidance for players missing the lower platform of a Greenhouse Tower (where they can acquire the Metal Wall & Balloon Expansion study recipe) - The Radar will show the broken part with the landing pad - The AI will communicat
Echoes Part 2 - Hotfix Now Live2025-12-16Greetings scientists, Here are the patchnotes for the hotfix we just sent out: ADDED / CHANGED: Trash Bin Research Station icon Airship Unstuck and altitude damage implementation reworked for better handling of “unstuck-ing” an airship FIXED: Fixed a bug where items were disappearing from the client's hotbar in a co-op session Fixed a bug with the wrong side quest numbers showing Fixed a bug where a location wasn’t spawning in the world, and its Location Radar marker was just spinning around when the player was trying to reach it Fixed a bug where half a doorway was offset in Ted's workshop (the secret back Cockroaches room) Fixed a bug where
Echoes Update Part 2 - OUT NOW!2025-12-15Greetings Scientists, We have a special end-of-year surprise for you! Today marks the launch of Echoes Part 2, the second instalment in our major free update series. As stated in previous posts, the focus of the Echoes updates is to introduce greater variety to the existing world of Forever Skies and enhance the sense of exploration based on your feedback. Since Echoes Part 1 launched in November and is just one month old, Part 2 is the smallest of the three, but it is still loaded with a lot of additions we are excited to include, as many of them come directly from your feedback. We have also brought back the much-requested timed holiday eve
Beta Hotfix Now Live2025-12-08Greetings scientists, Here are the patchnotes for todays hotfix on the beta flight branch: ADDED: Pirate Emblem item and its crafting recipe Sounds for Trashbin Egg Incubator - sounds, animations, textures Missing icons CHANGED: Optimized loot distribution system - many empty drawers and cabinets should have some loot inside (bear in mind, some will still be empty) Moth Eggs final look/texture Cooked Moths' final look/texture FIXED: Players entering the Distillery hideout on the pirate ship should no longer get stuck in the room. Fixed a bug where players couldn’t change Crossbow Bolts on the radial menu (Press C) Fixed a bug where “The Pirat
Echoes Part 2 is Now Live on our Experimental Branch (Beta Flight)2025-12-04Greetings scientists, Forever Skies: Echoes Part 2 can now be played by all on our beta flight experimental branch! SAVES Instructions on how to join beta_flight can be found by clicking HERE We always recommend keeping your beta saves and main game saves separate, just in case there are any differences between the main game and the beta. More info on how to manage your beta saves can be found in the same “how to” link above. A lot of you will already have a beta save or two. If you plan to use the same beta save file that you used previously, that's totally fine, but be advised that it will only work if the save is from the 1.0 build or late
Nominate Forever Skies for Better With Friends Award at Steam Awards 2025!2025-11-26Greetings Scientists! As the year slowly starts to come to an end and the existential dread of time slips through our fingers and begins to grip our souls, we thought it would be a great time to mention that the nominations for the Steam Awards 2025 are now open! Forever Skies has always been about the feeling of loneliness, but from day 1, we always knew it's better to be alone with friends. So we're asking you to nominate us for the Better With Friends Award! You have until December 1st to cast your vote! Thank you to all our dedicated and loving fans who have come along for this ride, whether it was right from the start when we began Early
48 Hours Left to Bring our Bug Buddy Plushie to Life2025-11-25Greetings Scientists! Buried in the big update news we posted last week, we had a link to our official plushie petition. Well, we're 70% of the way through the first stage, where we needed 200 backers to make the production a reality. We now have 48 hours left to bring our little Friendliest Floof to life! So if you want to cuddle something affectionate and loving that doesn't require you to feed it or demand you at least try to get along with its family, this is your chance! Here's the link. 👉https://www.makeship.com/petitions/friendly-insect-plushie All the details are in the link. Thanks for your support! - Team Far From Home
Hotfix #3 Now Live!2025-11-24Greetings scientists, Another week, another hotfix. Thank you for your feedback via the new reporting tool in-game (F6). It makes these hotfixes possible! FIXED / CHANGED: Fixed a bug where players returning to the Underdust were unable to locate Noah’s Card Terminal. If a player finds the Turbine before acquiring the Metal Wall research, they will now get a new objective to help them locate the Metal Wall. Known Issues: Side Quest “The metal heads” can sometimes appear at two Radio Towers FPS Drops in the Underdust Some of the tower batteries cannot be found - Team Far From Home
Hotfix #2 Now Live!2025-11-20Greetings scientists, We've just uploaded another small hotfix for Ver.1.1.0. It addresses more bug fixes reported by you, so thank you for all of the support and feedback! Here are the patchnotes: FIXED: Fixed a bug where the Underdust lift was rotated the wrong way on some Tower locations. Fixed a bug where Noah’s computer at the Greenhouse Tower wasn’t showing its powered-up state properly (and a reminder that there is a HOLD trigger to progress) Fixed the missing description on a terminal in The Borrowed Pal side quest Fixed a bug where the player could fly from the Tutorial without completing the “Depart from the location” quest, leading