STEAMYDATA

OpenTTD — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
OpenTTD 15.3 released2026-04-04It's April, time for a new OpenTTD version?Sort of. We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs including a multiplayer desync triggered by train crashes.Fixes include:Don't desync multiplayer clients when a train crashesWhen a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole game)Improve appearance of toolbars and main menu images/text with some non-default base sets such as aBase, biggui, and original TTDIf you find any more bugs, please report them here.ChangelogBug trackerQuestions and player support (Discord)
An update on Steam changes for OpenTTD2026-03-19I wanted to provide an update on the situation with OpenTTD on Steam and GOG, and what the Atari re-release of Transport Tycoon Deluxe means for OpenTTD. There has been a lot of speculation and, in some cases, misinformation spread about what has happened. Our initial announcement perhaps didn't provide as much detail as we could have, but I want to reassure OpenTTD fans that we have not been "pressured" by Atari to make these changes. Atari approached us to explain their plans for the Transport Tycoon Deluxe re-release, and what it might mean for OpenTTD. They are keen to work with us, and hope that the new release will be welcomed by the co
Changes to OpenTTD distribution on Steam2026-03-16OpenTTD has been available on the Steam Store for the past five years. During that time, we’ve built up an incredible player base, attracting lots of new players to the game. Starting today however, OpenTTD will no longer be directly available as a standalone game on Steam. It can instead be obtained as part of a bundle alongside the original Transport Tycoon Deluxe, which has been re-released by Atari and is now available to purchase via Steam for Windows, Mac, and Linux. You can purchase the bundle from our store page. Note: Due to a technical glitch, OpenTTD was delisted from Steam entirely for a short period. This was not intended by eith
OpenTTD 15.2 released2026-02-19Hopefully the last bug fix release in this series, OpenTTD 15.2:Re-fix FluidSynth and badge filters which were meant to be fixed in 15.1.Crash on start up on mac OS with 2x or more interface scaling.And a few fixes for various crashes reported in 15.1.; see the full changelog for more details.If you find any more bugs, please report them here.ChangelogBug trackerQuestions and player support (Discord)
OpenTTD 15.1 released2026-01-24Brr, it's cold out, especially in the subarctic climate where we've been testing some snowy bugfixes.Yes, it's time for a bug fixing release, OpenTTD 15.1. The list of fixes include:Trees grow on partially-snowy tiles againTown cargo graphs show correct datesThe online content list no longer loses name and version at some font sizesA variety of other bugfixes, including a critical security fix; see the full changelog for more details.If you find any more bugs, please report them here.ChangelogBug trackerQuestions and player support (Discord)
OpenTTD 15.0 released2026-01-01New Year, New You, New OpenTTD!OpenTTD 15 is now out and ready for you to play! New features include:Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list insteadIsland maps can be surrounded by infinite water instead of voidRivers can end in wetlands if unable to reach seaBridges can be placed over stations and road stopsRoads can now have waypointsHouses can be placed manuallyIndustries and towns have graphs of their cargo historyImprovements to menus, including a new main menu and a combined game options and settings windowMany more features, changes, and fixesFor a full breakdo
OpenTTD 15.0-RC4 released2025-12-26Third, er, Fourth try's the charm? You found some bugs that needed fixing before the full release of OpenTTD 15. Let's do one last (we hope) Release Candidate.We've fixed two crashes related to station windows and signs, a hang related to implicit orders, and have stopped cacti from dying off completely with some tree spread settings.As always, if you spot any more bugs, please report them here.We've heard from many of our translators that they've finished their languages. If your language needs updating, it's the last chance! Check on your language here.ChangelogBug trackerQuestions and player support (Discord)
OpenTTD 15.0-RC3 released2025-12-20Third try's the charm? We hope so; here's our third release candidate for OpenTTD 15.Most notably, the game no longer forgets your script configuration, and we've also fixed some rare crashes. See the changelog for the full list. As always, if you spot any more bugs, please report them here.If you're one of our valued translators, this is the last call for translations for OpenTTD 15! Check on your language here.ChangelogBug trackerQuestions and player support (Discord)
OpenTTD 15.0-RC2 released2025-12-18We have now released 15.0-RC2, the second release candidate for the upcoming release.You've found several issues in the first release candidate, mostly related to the expanded font rendering. In the interest of stability, we've backed most of them out again, for a return at a later date when the feature is more stable. As always, see the changelog for the full list. However, there is a good chance there are still some issues out there that haven't been found yet. Please help us hunt those down, and if you find one, you can report them here.Translation updates are coming in every day, and while some languages are complete or are nearing comple
OpenTTD 15.0-RC1 released2025-12-08Good things come to those who wait. OpenTTD 15 is starting the final lap with first release candidate! With a release candidate, the focus shifts from adding new features to finding and fixing bugs to make OpenTTD 15 the best OpenTTD yet. The finding part is where you, the players, come in, too. If there's anything you notice, head over to our issue tracker and make a report.If you've already played any of the betas and use the OpenGFX baseset, you might have noticed a message about missing sprites. This is due to some of the new features in OpenTTD 15. We recommend switching to the newer (and still updated) OpenGFX2 baseset, which you can ea
OpenTTD 15.0-beta3 released2025-08-31Did you have a lazy summer? Over at OpenTTD HQ, we did not! We’ve continued to make improvements to OpenTTD, both very visible to player and under the hood. It’s time for another beta so you can help us test. Highlights include:Bridges can now be built over stations (NewGRF stations must be updated to support this)\ Bridge GRFs can now have pillar information, so that a pillar can be skipped if it obstructs the tile below (rail, road, or station)Ships traveling in opposite directions try not to drive on the same line of tilesPurchase and picker menus can now be filtered using NewGRF BadgesSettings and Options menus have been mergedScenario Ed
OpenTTD 15.0-beta2 released2025-04-13April 1st has come and gone, but have no fear, for beta2 is here. We've fixed a bunch more since beta1, and need more testing. Also, we added some new features! Highlights include: Snow-covered rocks are now visible Steep hills from map generation or heightmap import now get extra rocks Houses can be individually placed by players in the scenario editor and (if enabled) in-game, and can be protected from replacement during town growth Touchpad two-finger map scrolling for Windows NewGRF Badges A variety of bugfixes (As always, see the changelog for further details). What are badges, you ask? Badges are something add-on (NewGRF) authors can pu
OpenTTD 15.0-beta1 released2024-12-25Ho, ho, ho, Santa is in town. And he's brought a gift with him. The first beta version of the coming OpenTTD 15 release comes faster, with road waypoints, fewer passwords, better scenario editor, and hopefully with a lot less bugs. To be a bit less vague, here are some of the highlights: Improved picker windows for stations/waypoints/objects/and more. Oh, and that does include road waypoints. Better perfomance in various places, including faster path signals that are now green by default. Password-less network authentication using keys. Several improvements for NewGRFs regarding cargo support. Better scenario editor with a town data importer
OpenTTD 14.1 released2024-05-03Our players have played a lot of OpenTTD 14 since it was released a few weeks ago -- in last week alone those who opted into our survey played 34,700 hours across 17,219 games. In all those hours, you've found some bugs, and we've done our best to fix them. The first maintenance release for OpenTTD 14 fixes a multiplayer desync bug and cleans up a few rough edges with the new ship pathfinder and the unbunching feature. As always, there are plenty of other bugfixes, which you can find in the changelog. * Changelog * Bug tracker * Questions and player support (Discord)
OpenTTD 14.0 released2024-04-13Welcome to 14.0! OpenTTD's first release was in March of 2004. Now twenty years later, we are proud to present to you: release 14.0. And boy, what a release it is. Do I dare to say: this has been the biggest release yet? Sometimes people try to tell us OpenTTD is dead. Well, 14.0 shows you it really isn't. There are so many new goodies in 14.0, that I don't even know where to start! Let's go over a few, just to get you a feel for what to expect when you launch OpenTTD 14.0. Timekeeping (blog post) Better Ship Pathfinder (blog post) Unbunching (blog post) Social Platform integration (blog post) GUI improvement / scalable fonts (blog post) Bett
OpenTTD 14.0-RC3 released2024-03-23Features: added. Gameplay: improved. Bugs: squashed. Final testing pre-release: probably, unless time is accidentally stopped. You can find this beta under the "testing" beta in Steam. * Changelog * Bug tracker * Questions and player support (Discord)
Blog: Timekeeping2024-03-23I was once the hottest new model on the street. Newspapers heralded my arrival in every town. The titans of industry were inspired to produce more goods when I visited their factories. But as the years have passed, so do their eyes pass over me, to eye curiously my replacements. Will you try the new style, ma’am? It’s so much better than that old thing. I’ve watched my friends grow old and die. My brother got caught in traffic and caused a horrific level crossing collision. I get sick more often, wheezing to a halt wherever I am. When I visit the doctor for a spot of renewal, they tell me, “Sorry, I can’t help. You’re too old.” When will I be
OpenTTD 14.0-RC2 released2024-03-16OpenTTD 14.0 is soon to be released. You guys already worked hard to break the game, and we've been working hard to fix the issues you've reported. Today we release RC2 with all of the recent fixes. Please help us hunt down the last bugs, and make sure you're having fun doing it! Your help is greatly appreciated! You can find this beta under the "testing" beta in Steam. * Changelog * Bug tracker * Questions and player support (Discord)
Blog: Survey & HTTPS & Infra2024-03-16With OpenTTD 14, we introduce an opt-in survey system; a method where we can finally ground our debates with facts! Additionally, BaNaNaS content will use HTTPS (instead of HTTP), and many more small infra-related changes. Time to chat about this for a bit. Read the full story here.
Blog: How the sausage is made, or: How OpenTTD is developed2024-03-09Ever wondered how a new OpenTTD release is made? How we decide what features to include and what to reject or how some people seem to know the "future" before you? Curious what it means that OpenTTD is Open Source? Or maybe you've even wondered what it takes to get your idea included in OpenTTD? Read the full story here.