Carrier Command 2 — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| v1.5.18 - The Minor Fixes Update! | 2026-06-26 | Dear Players, In this minor update, we are going through a long list of minor fixes and improvements. While there are no new features or major headlines, this is a necessary and valuable improvement to the quality of experience when playing CC2. These updates touch many different areas of the game in subtle and different ways. Please see the patch notes below for more info on exactly what has changed. We hope you enjoy these new updates! Much love |
| V1.5.17 HOTFIX | 2026-01-05 | Fix - fixed MacOS build not updating to latest causing multiplayer issues Fix - updated audio library to latest to address issue with hot swapping on latest Apple hardware |
| V1.5.16 HOTFIX | 2025-12-30 | Fix - fixed save data issue for barge inventory |
| V1.5.15 HOTFIX | 2025-12-21 | Fix - fixed crash related to light ship inventory changes Fix - rebalanced drag for albatross to improve flight characteristics Fix - remove fuel tank refuel toggle UI that is no longer correct |
| v1.5.14 - The PvP Rebalance Update! | 2025-12-18 | Dear Players, Today we have released a minor update with many updates related to PvP balance. We are adding "low light" mode to vehicles to help avoid detection when playing PvP, as well as reducing the max speed of planes carrying payloads, allowed countermeasures against bombs, etc. Some new aspects are also now moddable, including IR flares, 160mm artillery, and smoke launchers. We hope you enjoy these new updates! Much love |
| v1.5.13 - The Server Telemetry Update! | 2025-10-29 | Dear Players, Today we have released a minor update including telemetry logging output for server events. This has been requested by players who run servers who are interested in post-game analysis as well as real-time monitoring of their online servers. When hosting a game, a log file (named with the time when the game was started) will be created. The file will be populated with event data in jsonl format in real time. We also have some minor changes and fixes to the previous update. See the notes below for details. We have many more changes planned, largely with a focus on balance. Moving forward, many of our changes will be controllable v |
| v1.5.12 - The Aerial Refueling Update! | 2025-08-24 | Dear Players, This update introduces aerial refueling! The external fuel tank that attaches to aircraft can now be switched into refuel mode, sharing its content with nearby aircraft. The mode can be activated by going into the vehicle control HUD, selecting the fuel tank slot, and pressing the stabilization key binding. You will see a refueling notification, and a refuel icon will also appear on the map. Aircraft that are close will then be able to refuel from this tank. Aircraft do need to be close, and aircraft in formation will be close enough once they have finishing closing and joined formation. We have also been working with modders, a |
| v1.5.10 - The Modded Game Values Update! | 2025-06-06 | Dear Players,Today we release the v1.5.10 update, including the new game constants text file. This is a modable file that stores various values, loaded when the game starts (rather than being hardcoded). This means it is now possible to mod the game in various new ways. The constants file can be included in mods on the workshop, allowing further ability to customize games and multiplayer servers. Values that be changed include production time, production cost, weapon damage, fuel capacity, ammo capacity, missile speed, radar range, and more. See scripts/constants.txt for details. This update has been developed with the help of some players fr |
| v1.5.9 HOTFIX | 2024-12-10 | Fix - resolved multiplayer crash |
| v1.5.8 - The Hold Fire Update! | 2024-12-10 | Dear Players, Today we release the v1.5.8 update, including a new "hold fire" option for vehicles. This new option forbids vehicles from firing automatically, which can be very useful when situations are at a disadvantage (such as when in the water or moving at high speed) or ammunition is in low supply. Hold fire is available when clicking on a vehicle on a vehicle control screen, and shows an icon next to the vehicle to signify the special mode. We are also launching new modding tools. We have extended lua modding to support shared library files. These can be used to share code between multiple scripts (a popular request among lua modders), |
| v1.5.7 - The Rebalance Update | 2024-09-24 | Dear Players, Some members of the Grim Reapers Naval Ops community kindly gave their time to compiling detailed rebalance and requested change feedback. As always, we are reviewing player feedback (particularly that submitted via the issue tracker!) and thought to implement several of the requested changes. Thankyou to the Grim Reapers and all the players who have given their feedback and helped make the game better. The naval simulation community is a tight group and a great set of people, and its a real pleasure to be making one of your games. We are buffing a bunch of stuff that was difficult to utilize. The sonic pulse countermeasure syst |
| v1.5.6 HOTFIX | 2024-08-22 | Fix - fixed mouse input control mode with tv guided missiles |
| v1.5.5 HOTFIX | 2024-08-21 | Fix - fixed issue with incorrect axes for mouse control of aircraft |
| v1.5.4 - VR Fixes and Dedicated Server Scenarios | 2024-08-21 | Dear Commanders, Today we release a new minor update! This update contains several VR fixes, including an important fix for aircraft controls. We have also added the ability for dedicated servers to load save games, in order that servers can play custom senarios or specific island configurations, which is a request from the community. We have also been checking out the online CC2 community. The Tricky gaming community host regular multiplayer events, with 4 teams battling it out with a single life, over games usually lasting 2 or 3 hours. I have joined in some of the games anonymously, and the community are very kind and welcoming. I can thor |
| v1.5.3 - Fixes and Improvements! | 2024-03-15 | Dear Commanders, Today we release a new fixes and improvements update! This update contains many important fixes and improvements that players have been asking for. From input fixes, to UI fixes, to the long standing issue with Petrels circling, there are some very important changes here and all players will surely benefit from this update. Please see the patch notes below for details. Our apologies for such a long wait for this update. A special thank you to Bred, Bob, Kazzik and Thumble from the Grim Reapers who kindly sent us a christmas card! We love it. We look forward to your thoughts and feedback on this new update! Much love |
| v1.5.2 - Fixes and Improvements! | 2023-05-05 | Dear Players, Today we release a new minor update with various fixes and improvements! This patch includes some very important changes including a fix which we believe will solve a memory related crash for the small number of players who were experiencing it. Thanks to all the players who have given us feedback on the issue tracker, this has been a great help when making these changes. Please see the patch notes below for full details. We continue to enjoy making these improvements to the game! Until the best update... Much love |
| Major Update 5 - The Carrier Fleet Update - OUT NOW! | 2023-03-17 | Dear Players, The Carrier Fleet Major Update is out now! Get ready for multiple carriers per team, HOTAS controller support, air support cannons, and more! Allied Carriers This new update introduces multiple carriers per human team! Coordinate your carriers, and get ready for some really big PvP battles. HOTAS Support We have reworked controller support, so now you have new controller binding options as well as absolute-mode for throttle inputs! This means you can set up your HOTAS controller to pilot your vehicles. Air Support We have added a new turret, specifically for aircraft! This turret is a gimballed cannon (for use on the gimbal came |
| Major Update 5 - The Carrier Fleet Update - 17th March 2023! | 2023-03-03 | Dear Players, Major Update 5 will be released on 17th March 2023 at 5pm UTC! We are calling this major update the "Carrier Fleet Update" (multiple player controlled carriers per team!) but there is actually much more, actually several new big features! Please read more below... Allied Carriers Multiplayer games will support multiple carriers per team, allowing players to cooperate and coordinate between crews, and teams can have many times more fire power. Team communication is greatly improved with the new text chat option, including team and global channels. HOTAS Support We have made some big improvements to our controller support and bind |
| v1.4.5 | 2023-01-25 | v1.4.5 Patch Notes Fix - Fixed controller axis invert issue |
| v1.4.4 - Fixes and Improvements | 2023-01-13 | Dear Players, Today we release a new minor update with various fixes and improvements! Thanks to all the players who have given us feedback and requested changes. This update brings some much needed improvements in specific areas. Please see the patch notes below for full details. We are hard at work on the next major update and plan to make a big announcement soon! Much love |