STEAMYDATA

Ultimate Epic Battle Simulator 2 — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Open Source Crowd Tech & Software Rendering2025-04-03Today we wanted to do something for the developers, coders and the people who just love to tinker. We have decided to release our latest research project into software rendering! Included in the project, is a simple crowd tech system similar to UEBS1. Watch the video below for more info! PS, follow the video link to description for links if you are interested. And also, give us a like and a subscribe, Youtube has been unkind to us lately!
Hotfix: Projectiles Added & Bugged Tree Lighting In Map Mods2025-03-07First I want to take the time to thank all the modders working hard on maps and characters. We always look forward to seeing what you guys and girls come up with! We are going to start featuring mods in battle videos on our Youtube channel very soon, so stay tuned! Changes: -Fixed some rending glitches when it came to Unity tree sprites in modded maps. Trees in the distance did not correctly interact with fog and lighting, and also bugged out in water. -We added laser arrows and with witches spell to projectiles. Hope everyone has a great weekend! Modders keep up the great work!
Now Live! Map Modding & Huge Update! - Version 1.52025-02-27The day has finally arrived! This is one of the largest updates we have done since release. Below is a list of the new content and features in UEBS2! Note to mod creators. A tutorial has been added for map modding: https://steamcommunity.com/workshop/discussions/18446744073709551615/600771622034502381/?appid=1468720 New Content And Features: -Map modding now live on Steam workshop! -2 in house made maps included in workshop. -1 new official new map 'Old West'. (Total of 3 new maps). -New campaign D-Day added to campaigns. -New god power 'Breath Of God'. -2 new Alien units added to 'Science Fiction'. Additional Hotfix Friday: Difficulty reduce
Map Mods & Huge Update Coming Soon! - V1.52025-02-21The big one is almost here. The most requested feature is finally coming next Thursday Feb 27th! Create maps in Unity then one click export to play in UEBS2! This will be accompanied by a massive update. 3 new maps! One official map, and 2 mod maps done in house here at Brilliant Games. The update will also include the brand new 'D-Day' campaign, new god power and new units!
Critical Bug Fixes And Code Changes - V 1.3.52024-12-13Hello everyone and Merry Christmas! We have a patch here for the holidays. Note that post new year will be a large content update. We wanted to get this patch out for the holidays since some pretty critical bugs have been fixed. -Critical bug fixed which caused units to disappear when using multiple armies of the same mod unit in one battle. -Another critical bug fixed which caused GPU memory leaks when exiting back to main menu after battle. Often GPU memory remained after battle, this was a combination of chain reaction errors and a Unity engine bug. -Big improvements to hit boxes when fighting as a possessed unit. -Added inverse kinematics
V1.3 - Volcanic Island Map, 7 New Units, Modding Fixes/Changes & Halloween!2024-10-25Version 1.3 has finally arrived! As some of you may know, we were working very hard on completing our last title The Black Masses, which added significant delays to UEBS2 updates. That said, we are pleased to announce that nearly every member of the team is back full time on UEBS2, so expect lots of updates to come! Ps, though this update is fairly significant, larger updates are on the horizon with the team back on UEBS2, we will post a new road map soon. New Content(All new characters are modeled in house): -New 'Volcanic Island' map. A very large volcanic island. Rock and ash, with huge verticality! -New 'Gwyn' hero. A mythical black magic
Next Update Drops Oct 25th! (And what we've been up to)2024-10-03Hello everyone! We’re excited to announce that a content update for Ultimate Epic Battle Simulator 2 (UEBS2) will be coming on October 25th! We’ve been working on some exciting new features, and we can’t wait to share them with you. First, we want to apologize for the recent silence and lack of updates. We value transparency, so here’s what's been going on: while some of the team continued to work on UEBS2, most of us were busy completing our previous title, The Black Masses. For those unfamiliar, we promised our community that after running out of funding, we would return to finish The Black Masses once UEBS2 was complete. Today, we’re happy
Wartorn Map Remake, Blackhole Godpower, Christmas Stuff And Much More! - V1.22023-12-21Happy holidays everyone! We have got a nice content update for you to amuse yourself with during your holidays! -New Wartorn remake map. A completely remade version but 4 times larger and more detailed! -New 'black hole' godpower. Hold click when equiped to create a vortex that causes all nearby units to fly towards a black hole that follows your aimer around. You can use this to move units around, or just cause pure chaos! -In house New 'Caveman' character added to 'prehistoric' units. -In house 'Ginger bread man' added to 'evil' units. -Animation fixes for Tesla character which properly supports inverse kinematics for holding gun correctly.
Version 1.1 - Halloween Content, Auto Cinematic, Flashing Flooding And More!2023-10-27Hello keyboard generals! We have a special update for you! Below is a list of the content and features in this spooky update! -New spooky graveyard swamp map. -Flash flooding and rain added to weather system. -Auto cinematic mode finally in! Press 'C' to sit back and watch the battle in procedurally generated cinematic shots that attempt to cover all import angles of the battle with epic photography. -New witch unit added to 'evil', with new spell casting attack. -New 'Ball Man' added to heroes. Those red balls are stronger than they look! -Water shading on terrain improved. Volumetric water now has micro details within terrain shading, inclu
Out Now!! Full Release Version 1.0.2023-07-21Full release has arrived! Below we will list the new content in this huge update. PS: Road map will be updated soon, there will be lots of other exciting things in store post 1.0! -New Map 'Modern City'. A large full scale modern city perfect for your modern day battles! -New Jungle map. Get those troops nice and sweaty! -New battle load out feature. Save and load infinite battle load outs! -New time of day system. Weather and time of day can be chosen for battles, as well time can be "frozen". -Improved animation systems for possession. Inverse kinematics on weapon holding, hip movement for turning and facing target directions. (Note: not al
Full Release Friday July 21st!2023-07-19We are excited to announce that the full release version 1.0 will drop Friday July 21st! Some of the new content will include, 2 huge new maps, 3 new in house characters, day night cycle, battle load outs and much more! We will update the road map on release to fill you in on what is to come post 1.0. Youtube Trailer:
Version 0.9.5 - Custom Mod Animations Now Supported, Bug Fixes & More!2023-06-23Happy Friday! We have some exciting new features and fixes for mod support. -Custom human and non humanoid animations are now supported. -Remaining animation fixes characters guns flying off, as well as characters lying down completely fixed. -Lod bug fixed which caused distant characters to sometimes not render at all. -Character mod setup script update. Download link here: https://drive.google.com/file/d/1whnrBVXZVCKPtF4pXdZwrlDE3vVcDcB1/view?usp=drive_link Have a fantastic weekend everyone!
New Modding Features And Hotfixes2023-06-16Happy Friday everyone. We have another small update here for the new mod systems which include new settings for mod developers as well as fixes in game. -2 new animation presets added to the character mod setup script for mod developers. Animations include, "Zombie" and "One hand pistol" -Accuracy added to ranged settings in mod setup for developers. -Another issue fixed which caused mods to not import. Issue steamed from users subscribing to blank uploaded mods which had no content attached, causing Steam to return a null file location for mod folder. -Some animation bugs fixed for mods which often caused the characters animation to briefly
Patch v0.9.1 Fixes For Mods2023-06-12Edit: Some are still reporting mods not showing up. Since we are unable to reproduce this bug, we kindly ask that you send us the output log. Steps: -Make sure you have subscribed to mods. Run the game and confirm that none are active(Bottom right corner text says how many mods are active) -Once you have confirmed this, navigate to the output log. It's usually located as a text file 'output_log' in C:\Users\YourWindowsUsername\AppData\LocalLow\Brilliant Game Studios\UEBS2. -Email the text file to contact@brilliantgamestudios.com Our bug squashing continues with this latest patch which attempts to fix both mods not showing up, and unit scaling
Hotfix For Workshop Mods2023-06-07We created a hotfix in attempt to solve some of the issues users are having. UPDATE: Since this hotfix we have been working on a new fix Incoming tonight or early tomorrow. We have discovered the cause for strange scaling of mod units as well as other related issues. It appears it is caused by how decimal numbers are handled in different regions. We are also working hard to solve the issue of mods not showing up. -Some efforts were made to attempt fix the issue where no mods show up. (We were unable to replicate the issues here, so it's all guess work on our end) -Error messages added to game initialization to help catch issues with mods, or
Workshop Mods Now Live!2023-05-31Hotfix Thursday June 1st: -Issue fixed where some units looked like white squares from far away. -Animation problems with Ogre fixed. -Warning added to notify player that mods are not active until the game is restarted when downloading in game. -Issue fixed where the head sometimes doesn't disappear when in first person. Hello everyone! Workshop and character mods are finally live. We worked super hard to squash some very nasty and unlucky crash bugs that were happening (Some were Unity engine related), but we are finally there! We really wanted to get the ball rolling so we created 13 mods for you guys to play with! Enjoy! With that being sa
Mod Support Drops Late Next Week! (Postponed!)2023-05-19Update: Postponed To Next Week! We apologize for the inconvenience, but a horrible illusive bug appeared last minute which is causing crashes on most maps. The update unfortunately will be postponed to sometime early next week, we will be working hard to identify the bug. It's very difficult since it only happens in finalized builds of the game. Sorry everyone! Happy weekend everyone! We apologize for our silence, but development of mod support got a little complicated, so we were unable to estimate accurate release dates. Well it's finally in the testing stages and we can confirm that the first mod support update will arrive next week! This
Auto LOD Generation In Character Mods! - Mod News2023-02-14Hello everyone. We wanted to give modders a sneak peak into progress of mod support for characters. In UEBS1 LODs(Level of detail) and polygon optimization was completely up to the modder making the character. This was problematic for many users since many people do not have access to the tools required, or the experience required. Great news! Modded characters are now completely automatically optimized procedurally in game. not only does the system automatically crunch and remove polygons for distant characters, but it's even smart enough to identify objects (such as weapons and shields) that can be easily turned into sprites to ensure those
Update Beta V0.1.5 - Artillery, Iron Sights And More!2023-02-01Hello everyone. Hope you all had a fantastic holiday and new years! We decided to do a medium content update before diving too deep into mod support(Since this may take longer than anticipated). We appreciate your patience and we are very excited to get this game into version 1.0! New Features/Content: -New iron sights in first person mode. Most units using guns have this feature both in sandbox and campaigns. -New stationary powerful long range artillery unit in WW2 category. -New 'Terrorist Puppet' unit added. -Balance changed in invasion mode. Some weapons buffed, and round settings changed. -Aiming and iron sights also increase accuracy w
Beta v0.1 Out Now!2022-12-22Hello everyone. So it was a tough push to get to beta, but we have finally arrived. Lots of exciting things to try out! -New FPS Invasion mode in Campaigns (Infinite wave based zombie FPS). -New 'final battle' mission in Roman Campaign (High difficulty). -New God power, 'Tornado'. -Re-written player avatar animation system used in player possession, and FPS Invasion. -Player controller now has the ability to use multiple weapons, and weapon types(Campaign only). -New settings added to unit customizer. -New Mongolian empire soldier. -Projectile physics bug fixed, where larger units had similar hit boxes to smaller units. -Dozens of other small