STEAMYDATA

Sons Of The Forest — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Unity security update2025-10-03Hey everyone, Due to a Unity engine security issue outlined here: https://unity.com/security/sept-2025-01/remediation we’ve updated the UnityPlayer.dll file for the following titles: Sons of the Forest Sons of the Forest Dedicated Server The Forest VR This update is around 1-2mb. The base version of The Forest and its dedicated server are not affected by this issue. If you encounter any unexpected issues, please let us know so we can forward them to Unity. the team at endnight
Hotfix2025-01-21Hey Everyone, Here is another small hotfix for last weeks raft patch. Fixed issue where Structures built at centerpoint of raft could prevent raft from moving correctly As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Hotfix2025-01-20Hey Everyone, Here is a small hotfix for last weeks raft patch. Fixed issue that could occur with overlapping structures being linked incorrectly causing them to be missing on clients or impossible to dismantle. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Rafts, Defensive Wall Blueprints, Fixes, Improvements and more2025-01-15Hey Everyone, This patch adds 3 buildable rafts along with a mooring post. Additionally there are new buildable holders for the KnightV and the hang glider. We also added a procedural defensive wall placement system so you can now just draw out where you want the walls and let Kelvin finish them. There is also added Steam Game Recording support and a secret clothing item you can find. Ranged weapons and targeting have been improved and along with this there are a ton of bug fixes and improvements all listed below. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Features 3 new raft
Hotfix2024-06-20Hey Everyone, Here are a few more fixes for some issues that have come up recently. Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold Fix for clients cutscenes not syncing NPC states correctly Fix for clients losing input control if host shuts down during end cutscene Fix for t-posed puffy on golf course Fix for the revolver getting into a bad state if the reload is interrupted by the player being knocked down Optimized ambient dust in air particle effect Optimized some environment effects Optimized some fire effects As always, please c
Hotfix2024-05-23Hey Everyone, Here are a few more fixes for some issues that have come up recently. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Fixes Fixed chainsaw revved audio stuck on for other clients after ground attack Fixed priest outfit showing low resolution texture in inventory and grab-bag Fix for bushes and plants sometimes not saving their state when saving on host Fix for the log sleds main storage interactions turning back on for all item types when the player leaves the sleds LOD range and then moves back within range Fixed issue for clients with items cooking directly on the f
Hotfix2024-05-15Hey Everyone, Here is another hotfix for an issue that came up in Monday’s patch release Fixed issue where log sled could get into a bad state when holding stones As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hotfix2024-05-14Hey Everyone, Here is a hotfix for some issues that came up in yesterday's patch release. Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure Fixed an issue where cutting windows with axe would briefly cause player to transition into idle animation As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Small Patch2024-05-13Hey everyone, Here’s a small patch focused mostly on bug fixing. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Improvements Rabbits can now be electrocuted with the stun gun Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose Rope bridges will now generate nav mesh links allowing A.I. to path across them Optimized nav mesh refresh speed Kelvin now has a careful jump with a new animation when moving slower Split Logs animation sped up after splitting log Fixes Fix for stars not rendering at night Ai characters can now eat dropped meat pi
Small Patch2024-04-18Hey everyone, Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Features Added Skunks Added new rabbit breeding and holding structures Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up. Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby Improvements Improved some animations Speared fish visuals are now synced on characters in multiplayer Creepy attack parties will n
Small Patch2024-03-13Hey everyone, This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system. There are also some additional fixes and improvements, listed below. Features Added ability for Kelvin to get into golf carts Added seat occupied indicators for golf carts Added new Armor type Auto foundation now allows snapping at various heights instead of only the highest Improvements Arrows and spears are now easier to collect after thrown or shot Gps tracker will now correctly align to player direction (i.e. when using the glider) Players can now carry 16 bones
Hotfix2024-03-04Hey everyone, Here is another hotfix, fixing some issues that have come up recently. Reduced volume of bat audio Fix for locked inputs after quitting to main menu in golf cart Re-enabled AddCharacter, AddPrefab and Goto commands Fixes for some contexts where defensive walls and locked structures still allowed enemies to path inside while player sleeps As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hotfix2024-02-29Hey Everyone, Here is a small hotfix. Fixed a visual issue that would cause screen artifacts near the landed helicopter. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hotfix2024-02-28Hey Everyone, Here is a small hotfix fixing some issues that have come up recently. Fixed some new achievements not triggering correctly Fixed some additional issues with head trophies visuals not matching for late joining clients Fixed a bug with dismantling apex elements when it should be prevented Fixed a bug that could cause some radios to duplicate Fixed some objects getting snow while indoors As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hotfix2024-02-26Hey Everyone, Here is a small hotfix fixing some issues that have come up over the last few days. Fixed issue with rope interaction breaking after using a short rope. Fixed bug with binding for new actions not working after update. Added some additional credits Fixed defensive wall sometimes snapping to wrong object when placing on locations with overlapping cliff and terrain Fixed Ancient Armour pickup not working if you have already collected a specific Artifact piece As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hotfix2024-02-24Hey Everyone, Here is another small hotfix. Fixed an issue where some GPU’s could get stuck on loading a new or saved game. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hotfix2024-02-23Hey Everyone, Here is a small hotfix for some issues that came up in yesterdays release. Fixed issue where you could get into a broken state pick up a log while entering water with specific timing Fixed Artifact UI counts not being show in inventory Fixed weather occlusion system not working for multiplayer clients after completing a ghost construction Fixed oysters in the ocean spoiling before being picked up Added failsafe to potentially prevent freeze during loading screen Fix for ammo boxes duplicating on shelves Fix for Timmy t-pose for client if they loaded in to game during boss fight Fixed radio effect staying on if push to talk was h
v1.02024-02-22Hey Everyone, Today is our 1.0 Release of Sons Of The Forest. We are super excited for you guys to play all the new additions, changes and fixes. If you have an older save game it will still work, but we recommend starting a fresh save if you want to experience the story and all the new features fully. The biggest features, improvements and balance changes are listed below, but beyond this list there are many more small fixes and improvements. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Features New title scene and end credits details, visuals and music Added new choice altern
Hotfix2023-12-11Hey everyone, Here are a couple small fixes to some visual issues that have come up recently. Fixed weapons not getting bloody or if already bloody not getting cleaned off in rain/water Fixed missing forest fluff particle visuals As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Hotfix2023-12-08Hey everyone, Here are some fixes for few issues that have come up recently. Rolled back unity to version in last weeks patch 15 release to fix various issues (should also fix mods not working) Fixed light visuals breaking when too many are placed Fixed various issues with enemy armor not behaving as expected or cannibals not wearing armor when they should be As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.