STEAMYDATA

Sea Power — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Sea Power Update 0.7.10 – Improvements, Updates to Scenarios, and Dev Preview2026-04-20Hello from the Triassic Games team!We are pleased to release a new Sea Power update to the community today. This incremental update includes a broad range of fixes and refinements across the game, with particular attention given to save/load stability. Following a recent development push in this area, 0.7.10 delivers a substantial round of improvements aimed at making the feature more reliable.In addition, 0.7.10 includes a range of updates to units and weapons, and new functionality continues to be added to the Mission Editor and Encyclopedia. Several legacy scenarios have been reworked as well.Please see below for details on some of these f
Sea Power in the Steam Spring Sale, Dev Stream, and Creator Showcase2026-03-18Hello from the Triassic Games team!Sea Power will be 20% off during the Steam Spring Sale, from March 19 to March 26!Also, we will also be hosting a Dev Stream on Thursday, March 26 at 11:00 AM Eastern on our Twitch channel, with a focus on recent performance improvements and other ongoing work.Please see below for more details. Thank you for your continued support of Sea Power!Dev Stream - Thursday, March 26thWe will be conducting a Dev Stream on our Twitch channel next Thursday, March 26th, at 11:00 AM US Eastern Time / 4:00 PM UTC. This dev stream will cover performance improvements to the game recently introduced in the latest updates. Th
Patch Notes 0.7.7 and later 0.7.x2026-03-07Hello from the Triassic Games team! We are releasing another patch today which fixes a major issue with missile speeds not working as expected. This especially affected missiles with group guidance capability, like the Granit or Bazalt (SS-N-19 and SS-N-12). Several fixes for the Molniya campaign are also included along with more weapon tuning. This release also adds a new folder into the Scenarios menu called "Intro Scenarios". These are basic beginner scenarios, ideal for new players, intended as a place to start after completing the tutorials: Red Sea Breakout - NATO (1988): USS Yorktown has been directed to force the Bab al-Mandab Strait.
Patch Notes 0.7.62026-03-06Hello from the Triassic Games team! Today we are posting another hotfix for a few issues encountered recently. This patch release resolves the issue with tutorial search areas not appearing on the map, corrects firing arcs for the Kashin Mod destroyer's SS-N-2C missiles, along with other small fixes. We have now added a "Restart Mission" button to both the Pause menu and the Debrief/AAR menu. Additionally, many weapons have received a proper sustainer effect, with more to come later on. This patch includes minor stat updates for weapons and adds South Yemen nation for some upcoming scenarios. Thanks to everyone in the community for continued
Patch Notes 0.7.52026-03-04Hello everyone! This patch fixes some invincible land units as well as some other minor issues. Fixes Some collider definitions to fix some invincible units Urals had ridiculously high normalmap values, toned that down Mobile land units with rear arc could not align to target Weapons: MM38 exocet material Updates and additions German translation Biologics now have randomized speed when telegraph above 1 is set, to make them less distinguishable Ability to retexture any material of an unit depending on variant
Patch Notes 0.7.42026-03-03Hello everyone! Here's another patch with some general fixes. Notable highlights include some improvements to the campaign persistence, some visual improvements, and lots of changes to weapon performance and characteristics. Fixes Campaign: Molniya missions 4 and 5 fixed issue with persistence of logistics ships Units: fixed missing language entries for PACAF F-4Es Units: Skipjack SSN encyclopedia length 97m -> 76m Units: PACAF F-4E scheme low-viz USAF roundels corrected location Fix weapons being launched beyond max range Fix underwater missiles stalling Smokeless rocket motor FX accidentally infinitely looping Weapons: SS-N-19 flight profil
Patch Notes 0.7.32026-02-27Hello from the Triassic Games team! Today we are releasing Patch 0.7.3, which resolves a UI crash and rolls in additional fixes for the campaign, as well as some unit/sensor enhancements and fixes. This update also introduces new environmental enhancements, including experimental sun shafts and improved fog. These environmental features are disabled by default and can be enabled in Video Options. We have also reduced gun CEP by 40 percent across all ship guns. This is the first step in a broader effort to improve naval gun performance and behavior. Further refinements are planned. Thanks everyone for your continued support! Fixes Fixed a cras
Patch Notes 0.7.22026-02-25Hello from the Triassic Games team! We are releasing a small hotfix update for the v0.7.1 release. This update fixes some issues encountered with weapons and the campaign, and also adds Vietnamese as a fully supported language for Sea Power. Thanks everyone for your continued support! Newly added features in this release:Added Vietnamese as a fully supported language for all game menus (missions and campaigns WIP)Units: Blank liveries added for all non-Soviet aircraft (Soviet aircraft WIP) Changes from previous release: Added ability to switch selected unit loadout in Encyclopedia via Unit Reference loadout dropdown Updated Noesis UI to 3.2.1
Patch Notes 0.7.12026-02-23Hello from the Triassic Games team! We are releasing a small hotfix update for the v0.7.0 release. This fixes a few issues encountered today with missile and torpedo retargeting mistakenly, and enhances some aspects of voiceovers, units, and the new campaign. Thanks everyone for your continued support! Fixed an issue where some missiles/torpedoes could not be re-targeted properly Voiceovers: added missing UK VOs (still need radio effect and boost volume); fixed issue with CN VOs using incorrect We're Hit callout Units: early Belknap, Leahy, Long Beach with "Late" loadouts with RIM-67A SM-1ER Units: add new SPS-39 antenna to early Coontz and L
Sea Power Update v0.7.0 – On Sale, New Linear Campaign, and Core Improvements2026-02-23Hello from the Triassic Games team!We are pleased to release a new Sea Power update to the community today. This version brings a broad set of new features, improvements, and fixes.What's NewNew Strike Group Molniya persistent linear campaign!New terrain and vegetation shaders that greatly improve visual quality of landscapesVariety of performance optimizations which significantly improve load times and FPS, especially in larger scale or longer scenariosMissile kinematics system, allowing for more realistic air combatUpdates to the Unit Reference/Encyclopedia, adding search, filtering, and service dates for all unitsMission Editor enhancement
January Dev Report - New Missile Kinematics, Community Spotlight, and Previews2026-01-30January Dev Report - New Missile Kinematics, Community Spotlight, and PreviewsHello from the Triassic Games team!One of our major initiatives is reworking air combat and aircraft behavior, as this is consistently one of the areas most requested for improvement. All of these initiatives are still Work in Progress, but the team is making progress on each:Allowing drawable Patrol Zones to which aircraft can be assigned on the map,Overhauling the aircraft control UI,Updating the threat prioritization algorithm of AI aircraft,Implementing kinematics, allowing use of real tactics in air combat, especially during BVR combat.Today we would like to sh
Sea Power Dev Blog – December 20252025-12-24Sea Power Development Update - December 2025Happy Holidays from the Triassic Games team! As we approach the end of 2025, we wanted to take a moment to look back at what the team has delivered this year, introduce two new members of the development team, and provide a brief update on several major initiatives currently in progress. We are also using this opportunity to roll out a small update to Sea Power, which is described below.This year has been a significant one for Sea Power, both in terms of feature depth and long-term foundations for the future of the game.2025: Year in ReviewThroughout 2025, development focused on building upon the co
December Public Beta Update2025-12-17Hello from the Triassic Games team!Today we are rolling out a new update to the Public Beta branch, with some meaningful improvements to overall performance. Recent work has focused on optimizing core systems, resulting in noticeably faster load times and improved FPS, especially in large-scale scenarios. We are excited to get these changes into your hands and encourage everyone on the Public Beta to put them through their paces and share feedback.We have also begun addressing community feedback around aircraft behavior. Several improvements are now live in the Public Beta:Aircraft will no longer jettison external tanks unless they come under
Patch Notes 0.6.5 - 0.6.82025-11-30Hello everyone, we will be rolling out another hotfix for some issues we've seen since the last update. Namely, a big crash fix with the UI system has been addressed. However, we have recently upgraded our UI system and it has lead to a new bug where the first waypoint will no longer visually update when being changed. The unit will move to the new position, it just will not properly display on the tac map/map. We will be working on a fix as soon as possible for this issue. EDIT: The waypoint issue has been fixed with patch 0.6.6. EDIT: The font issues for Chinese and Korean have been fixed with patch 0.6.7. EDIT: The "black terrain" issue ha
Sea Power Black Friday Update2025-11-28Black Friday UpdateHello from the Triassic Games team! Sea Power is now discounted as part of the Steam Black Friday Sale, running through Sunday, November 30th.Alongside the sale, we are launching a major update with improvements and new content. This update continues our ongoing work to refine the game's core systems, expand the game's roster of units and scenarios, and support both the mission-making and modding communities with enhancements.Major Overhaul of Flight Deck MechanicsThis update includes a major rework of how Flight Decks function. This change applies to aircraft carriers, airbases, and all ships with hangars. Aircraft Prep &
Anniversary Roadmap Update2025-11-14As we mark the one year anniversary of Sea Power's release into Early Access, we are excited to share the updated Early Access Roadmap that reflects what we have been working on and what is coming next. Our thanks go out to the community for your continued support and feedback over the past year. Here is a look at what's ahead: Sea Power soundtrack now on SpotifyAleksi, the creator of the lovely soundtrack for Sea Power has finally released it to the wild! It's available now on Spotify, Apple Music and other streaming services: Get me to the soundtrack! Beta Branch Hotfix and New Aircraft We are also rolling out a quick hotfix onto the Beta b
Anniversary Update - New Public Beta Version!2025-11-13Today, we are updating the Beta branch with two major changes: (1) a complete overhaul of how air operations from airbases and carriers currently function, and (2) native support for loading of 3rd party models for modders! These changes are in addition to another round of bugfixes and other improvements described below. Major Overhaul of Flight Deck OperationsThis update of the Beta branch includes a major update for how Flight Decks work in-game. This comes after many community requests for more realistic air ops. Note: because this change is highly impacting to how carriers/airbases work in the game, we have included a difficulty setting i
AMA results and FAQ! - Nov. 20252025-11-12AMA answers! - 11/12/2025What a response!Over 200 submissions were made in just 3 days! Thank you all for the many questions, and while we can't answer all of them for various reasons, we happily took some time to answer some of the most pressing questions and some new ones! We wanted to roll out a new beta today, but we will delay it for 1 to 2 more days for public testing. A new Roadmap will also be released then with some big news!AMA AnswersFrequently Asked QuestionsLet's go over some of the most repeated questions that we noticed in our AMA form first and foremost!When will the Dynamic Campaign Release?A: We chose to delay it from a 2025
Sea Power AMA!2025-11-03Sea Power - 1st AMA Hello everyone! It's been nearly a year since our last survey, where we set out priorities and got to work. While we have not been able to deliver on all of them as quickly as we wish, we plan to release the first iteration of AI upgrades in the very near future. In the meantime though, we would like to host our first AMA to see what all of your questions are about the future and current state of Sea Power. Feel free to submit your questions here! Note: Your alias/name will be shared publicly if you choose to fill it in on our AMA form. If you wish to remain anonymous, feel free to put N/A!https://forms.gle/8GEEBWJoQxYjbGA
Patch Notes 0.5.32025-10-07Hey everyone, here comes another patch release. Main aspects are some mesh fixes as well as the wonky ship movement behaviour. Have a fantastic week! Bug Fixes / Improvements LSM-1 model redone with proper texture, details update etc Multiple AI aircraft going for the same target Wakkanai port map data for backgrounddata PLAN 03 P-2H now correctly drops sonobuoys Vessel shifting position due offset of center of mass preset altitudes array was not sorted on aircraft/helicopter loading Error when loading textures for pla_h-6d squadron4 modex Nike Hercules missile material bug CGN California SPG-60 added as additional fire control channel Update