Songs of Syx — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Songs of Syx in 2026 | 2026-03-19 | V71 ‘Name pending’ - EARLY SUMMERWe have news. Not a patch, not yet, but a look at what lies ahead for Songs of Syx in 2026. We hope the next update will be coming early summer. The closed beta starts this spring (hopefully around mid-late April). As usual, the update became bigger than anticipated and needs a lot of testing. If you want more info on what is coming, or join the closed beta this spring, join our Discord where I am pretty open about what I am working on. For the launch, we will be running a Midweek Deal at 25%. We may or may not be working on a new trailer for that one, and a certain someone may or may not make a downtrodden co |
| V70 - Riders of Doom Available Now | 2025-12-04 | Greetings, mortals! The time has finally come. Version 70 of Songs of Syx is now available and will bring a host of changes and additions to the game. The brunt is focusing on war, and the battles that are fought. It also includes a few changes/fixes I believe you will enjoy, including a much requested Lab/Library fix. And to mark the beginning of an even greater era for Songs of Syx, we have created a new trailer about a silly peasant called Bob. You should feel sorry for him: MAIN FEATURESRIDERS OF DOOMWith the additions of spearmen and cavalry, war in Songs of Syx has changed forever. Watch banners flutter in the wind as you flank the enem |
| V69 - final showdown | 2025-05-29 | Update, 25th of June I'm now setting V69 on the main branch on steam and other stores. The older builds are still available as betas on all stores, use them to continue old saves. I will now take it easy for a bit, then work on V70, which will be even smaller changes, and polish heavy. It will focus on battles. After that I will work on 1.0. At least that's the current plan. Have a good summer! /Jake Old event: Hello! This patch has mainly been about polish, very little juicy new things. Both previous version 67 & 68 has not been fully released. This is because they've been my attempt to balance the game, and make it more of a challenge. Prob |
| V68 - All in good time | 2025-01-15 | Rejoice! Jake brings thee new hours to waste! Note that initially, this patch will be in beta, meaning you need to manually check it out in the steam thing, "properties / betas" something. It will remain in beta until all fires are put out. I spend some extra time on this video, probably 2, and the editing makes me appear surprisingly coherent. I hope you like it, because the ordeal was very frustrating. Like usual, I don't really know what I've been doing. I should see a doctor about that, as some reviewers have insinuated. But you'll find the patchnotes I've scribbled down during the journey at the bottom. What I do know is that this is the |
| About windows defender warnings | 2024-11-25 | Hello. Just want to quickly address a new issue that has popped up. The windows defender warning. This is a peculiar thing. It started happening long after I had patched V67 for the last time. I managed to find the offensive files in the game .jar, and remove those, and I thought the problem was solved. But now it seems to have found something else to complain about. The particular files it's nagging about is the framework "lwjgl", which is all about rendering things to the screen. This exact copy of it is also in V66, which to my knowledge passes the defender tests. With the files being identical, I can only surmise that this must be somethi |
| V67 beta - many small things | 2024-09-05 | Greetings friends! Finally some progress from your beloved developer (now with some company). This patch is special in that it's save-game compatible with V66. However, it will not move to stable, and it will not be translated, as I want to make more of these patches. Note that you can't load a V67 save in V66 though, so keep backups. It revolves around what is already in the game and making it better and live up to its potential. Some highlights are maintenance, raiders and events. You can access the game by selecting it as a beta in the steam-thing (V67). I will now go back to coding V68. This patch should be relatively bug and issue free, |
| V66 stable release | 2024-05-20 | Esteemed Despots, What a ride, and what a toll on my delicate nerves. A beta release + the influx of a huge number of new players, a poor logistics implementation, etc. That was a bad combination. But now it's over, the bugs have been squashed, strange choices remedied, oddities swept in under the carpet. Stable V66 is now released, praise be the Astari. that means that the default branch on steam will be updated to V66, and your V65 saves will not work. To continue playing those, you must manually check out V65 as a beta in the steam client. As always, I planned for V66 to be perfect, however under scrutiny, many issues has been revealed. Th |
| V66 - Endgame | 2024-04-22 | The time has come. It is time for a new of my world-renowned dev-log videos. I've got so much to say, yet so little time, and so much confusion. Beta is now released. You check out the beta manually from the steam client, or your other store's clients. This beta is in a good state, but there might still be bugs I need to fix, and rebalancing, so it might be a bumpy ride. It will also be updated, sometimes several times per day. So if you're not into that, wait for the official stable release, else, I am very grateful to you who give it a shot. You got the patch notes in the previous announcements, so instead I'll talk a bit about this nice li |
| V66 sneak peak and news | 2024-04-16 | Greetings earthlings. It's about time I divert my attention from my codebase, and try and explain myself as best I can. First of all, I want to inform you that the game will be on sale the first time ever (and maybe last), from today to April 29th. Personally, I would have loved to skip sales all together, but SoS strangely isn't the top seller of the decade, so I want to try this once and see what it brings. The reason I chose to do so now, is that I have some good things happening all at once. Firstly, the renowned youtuber Sseth is releasing a SoS video today, and the digital stores promised to give me some extra exposure. We will see what |
| V65 The way of water | 2023-12-17 | It is here! This version can now be checked out as beta in the steam client. Right click the game and there should be something like "betas" or "properties -> betas". Patchnotes: WORLD Overall the world has been overhauled to 1.0 status. Lots of smaller adjustments. Armies are now reinforced by garrisons and other armies nearby in an intelligent way. Better auto resolve based on damage types. Better army composition for the AI. Most UI reworked. Made sure it fits on a 1200x720 screen. Improvements to FOW and minimap FOW and highlighting. Lots of new functionality around trade. Improved world buildings on the map. Each race have specific ones. |
| Road to 1.0 | 2023-09-26 | My dear despots. Apologies for the radio silence. I have not checked the steam boards for a month, because I've been spending all my time on programming, and while doing so I've become more and more anxious about coming here. Of course I've been available on email and on the discord. I'm now half-way through the next update V65, code name “water”. In reality it is more about polish, getting as many mechanics into a 1.0 state as possible. So far each update has been about adding some new mechanics, while trying to maintain the game in some kind of playable state, but spending as little time as possible on balance and polish. Now, focus has shi |
| V64 What is best in life? | 2023-06-27 | A new era dawns. The greatest gaming event of 1999 is here. Song of Syx has a new patch. Oh, where to begin, it's been so long, and I've forgotten what I've done, and lost the patch-notes in a game of poker. But basically, it's been all about the world map, and adding a sort of 4X experience to go along with the city builder. We now have proper generation, proper factions that are alive, proper everything world related on steroids! No video this time, my mic broke. But here's the thumbnail: Here's a neighbouring king, and his heirs. He will like you differently depending on his characteristics, and your history together. You can interact with |
| Version 64 progress | 2023-04-11 | Hi everybody! I just want to say, that you never have to worry about the state of the game. It's going to be finished, I've got enough funds to keep at it now for another decade, and I've already been at it for about a decade, so it would be a bit silly for me to stop now. I'm working on the game every day, sacrificing PR and community management for the sake of coding, that's why I'm not super active on the forum ATM. Work on V64 has been a bit frustrating and slow, and it's going to be the longest wait you've ever had to endure, so I made a little video on the current state of it. Excuse the quality and the cohesion of my scattered thoughts |
| V63 - Tourism | 2023-01-02 | V63 is now stable and on the default branch of steam. To continue V62 saves, you must check out the EA62 branch as a beta in the steam client. Hello! I'm finally done with the new patch. The patch is currently in the beta branch on steam. To enable it, right click the game -> properties -> betas. Select "ea V63". It might be unstable, but has been alpha tested. With it, I'm pretty happy about the city building experience of the game, and now feel ready to start on the world map and its mechanics that I've promised. I kept notes this time! New Stuff Sweet and salt water are now environments. Blight and bountiful harvest events added. (+2 years |
| What's cooking? | 2022-10-31 | I shall tell thee a bit of what's going on and why. The main focus of this update has been polish. I thought it was just a couple of things, but once you open one Pandora's box, it leads to others. A lot of work has gone into a brand new climate simulation, that allows for snow, and a living world that looks much better. Wind stroking the grass for instance. Animals have gotten an overhaul, with fixed spawn spots, and hunters work more predictably. Animals are also quite dangerous, so heads up. I've dug through all UI panels, rearranged them, fixed them up, added new ones, removed others. Adhering to countless suggestions and bad reviews. A b |
| Sickness & Health | 2022-08-04 | Greetings, noble ones. Thank you for your patience and confidence. A bunch of new features and fixes are now available for consumption. I've started alpha testing with this patch, so it's pretty stable. I will be at the bug reporting section for a week or two before I start working on the next batch. We now have: Personal homes New tech tree Elderly care Disease & health World camps A new species and religion. Balance and fixes Full patch notes can be found in the game's launcher. Special thanks this round goes to all the alpha testers, and for Fatmice for leading the testing, and Buildus Maximus for his astounding balance overhaul. I hope th |
| V62 sneak peak | 2022-06-09 | I thought it was time to check in before you start lynching me. First off, I'd just want to say that I'm officially not keeping up with the community. I used to read everything, but there's just too much now. That's why I've created a special sub forum: https://steamcommunity.com/app/1162750/discussions/3/ Please, don't hold back from posting there if you have anything directed to me, it's what it's there for. I don't want to be left in the dark. I'll also read bugs and suggestions of course. Progress regarding V62 is slow but steady. The primary feature is health, and I haven't gotten around to that yet, but here's what's in so far: Private |
| V61 stable now released and what's next. | 2022-05-06 | Greetings, Gratitude to those who have tested and been patient about V61. It's now stable enough and moved to the default branch. The demo has also been updated to V59. As always, the new version is not save-compatible, so if you want to continue building a V60 city, you need to check this version out manually in the steam client. To my great surprise, there weren't many tasks left on Trello, which means 1.0 will be done in a foreseeable future, which is fun. That doesn't mean I'll quit the game, it's just a milestone. Next up is mainly health. People will have a "healthy" stat that will be increased by comfortable jobs, food rations and visi |
| V61 now available as beta | 2022-04-07 | New version is now available as beta in steam. Beta means you manually have to select it in your steam client. Right click Songs of Syx and there should be something about betas there. It will break saves, but, you can deselect the beta and continue on V60 saves if you want. Beta means there are still bugs. And this time probably a few. Most bugs will be harmless, some might crash the game. However, I've always managed to fix the game in the beta progress, so you most probably won't have to restart. Just make sure you save regularly. This update is focused completely on military aspects. It adds archers and artillery to the game and an AI tha |
| V61 beta is on it's way, although a little delayed | 2022-04-03 | Hello everyone, I must regretfully inform you that the next major update is further delayed with a few days! I said end of March, then I bought time to Monday, 4th of April, but now I need even a few more days. I theoretically could release on Monday, but there are still a few features that are sub-standard that I want to refine, such as the battle AI doing weird stuff, and it would be stressful for me, and annoying for you, if I released it in the current state. These update has not been too fun, with a lot of challenges and brick walls along the way. Bare in mind though that I'm not making a new room or service, I'm trying to reverse engine |