HUMANKIND™ — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| War in the Pacific Scenario and AI Patch | 2026-04-29 | Hey everyone,We are proud to release a new Scenario for Humankind: The War in the Pacific Scenario. This scenario is based on Operation Cartwheel, the campaign for the Solomon Islands during World War 2. This will let you experience naval and amphibious warfare (with air support) at a scale you might not usually encounter during the course of a game of Humankind, including various custom elements to improve the experience.War in the Pacific ScenarioCustom Map: Ranging from Rabaul in the north-west to Guadalcanal in the south-east, this map of the Solomon Islands may be the biggest Humankind map yetCustom Fame Condition: Gain Fame for every en |
| War in the Pacific Scenario Beta | 2026-04-22 | Hey everyone, At Amplified a few weeks ago, we gave you a first glimpse of a new Humankind scenario our designer Noah has been working on: War in the Pacific. We chose this theme because the Community Vote had picked the Contemporary as their preferred era, and we could create a situation in which you’d get to use all three types of units together, land, naval, and air. This scenario pushes some aspects further than we did with previous scenarios, like custom personas, custom narrative events, and a unique end game condition.Additionally, in the course of working on this scenario we made several more general improvements to the game:AIBetter |
| Sneak Peek: War in the Pacific Scenario | 2026-01-29 | Today we want to give you a little early look at the new Humankind scenario we are working on.Last summer, we asked you all to vote on which era you would like to see for the new scenario, and the overwhelming response was the Contemporary Era. And we get it: It’s rare to face an opponent on equal footing after going through five other ages before.After some brainstorming and consideration, we decided to focus on the pacific theatre of WW2 for this scenario, placing you in a conflict where land, naval, and air forces come to bear.The mockup below should give you an idea what kinds of battle to expect, but this is not a real screenshot as we a |
| "Freyja" Religion Balancing Hotfix - Version 1.29.4742 | 2025-11-27 | Gameplay AdditionsAdded "exclusive Tenets" option in the new game screenUI and LocalizationImproved tooltip distinction of State-Religion Effects versus Territory EffectsRephrased Raise Monuments, Sustain the Faithful, and Donate Generously effects to clarify the different between Religious Leader and Follower effectsSlightly adjusted dimensions of the tenet screen for better readabilityBalancingNew Faith Bonus parameter, which boosts your State Religion's influence in a Territory, but not beyondCivics BalancingOpen-Minded (Religious Tolerance) applies a -10 Faith Defense reductionReligious Hostility (Religious Tolerance) Faith Defense bonus |
| Freyja Hotfix - Version 1.29.4732 | 2025-10-27 | FIXESAdded missing localizationFixed issue where picked tenets were not displayed after loading a gameFixed issue where the wrong Faith was displayed in the the All Cities panelKNOWN ISSUESThe mod tools are not up to date yet |
| Freyja Hotfix #1 | 2025-10-14 | Humankind Version 1.29.4721 - "Freyja" Religion ChangesGeneral ChangesTenets are no longer exclusive: multiple religions can share the same tenetsADDED -2 Stability per non-State Religion FollowerCHANGED Religion Follower thresholdsTier 3: 5+Min(#Players,8)*20 (Used to be *15)Tier 4: 5+Min(#Players,8)*35 (Used to be *20)TenetsShamanismCHANGED +2 Faith on Administrative Plaza TO +3 Faith on Administrative PlazaRespect the Seas' BountiesREMOVED All but +1 Holy SiteADDED +5 Food on Territories under influence of your State Religion if they contain a Coastal Water TileADDED +3 Food on Territories under influence of the ReligionAbstain from Intoxi |
| Freyja Update - Religion Rebalance | 2025-10-08 | Hey everyone, If you’ve played Humankind since last Friday, you may have noticed a few things are different than they were just after the Dante update, particularly concerning the faith of your people, and many of you were wondering about these changes. Well, funny story: At the end of last week, we were made aware of a security vulnerability that had been found in the Unity engine. Obviously, we want our games to not pose a risk to our players, so we moved quickly to patch all our affected games. Humankind was one of them. The patch went out, and we were ready to breathe a sigh of relief when we realized that the unfinished update we had be |
| [1.0.28.4665] "Dante Update" Version Notes | 2025-05-27 | CHANGES & ADDITIONS Added a new "Dante" AI Persona. Added food consumption on armies, meaning: Army Food Consumption is taken from cities based on their size. Nomads and Mounted Nomads do not consume food. Scouts upgraded from neolithic tribes do not consume food. Reduced the additional food consumption for large population cities. Removed the Challenges and gave their rewards to all players. Added a Stability bonus for all unit stationed on a City. Changed the Congress of Humankind maximum ideological effect of "Homeland" to +100% War Support gains on City occupation (instead of +100% War Score). Changed the Congress of Humankind first ideol |
| Dante Update Out Now | 2025-05-27 | Hey everyone, The Dante Update for Humankind is out now! This Update brings the new Dante persona, but also unlocks numerous old customization items (from symbols to avatars) for all players. Thanks to everybody who tried the beta version and helped us fix a few oversights with the new army food consumption before official release! Dante Alighieri AI persona, as unlocked at the last Amplified The in-game Challenge rewards have been unlocked for everybody and the challenges have been disabled Armies now consume food taken from your cities based on their size If you want to know more, check below for the full changelog with all bugfixes. We hop |
| Dante Update Beta Available Now | 2025-05-16 | Hey everybody, You may remember that during our last Amplified, our whole community together unlocked several stretch goals, including a new Humankind persona of Dante, author of the Divine Comedy. After a long trip through no less than nine circles, he's ready to join your game! Now, adding a persona wouldn't usually be worth a beta test, but while we were at it, our designers made some other tweaks that we'd like your feedback on. You can find all the details and let us know what you think in the dedicated beta thread. If you want to see these changes in action, you can already try the beta for this patch through the update_preview branch o |
| Achilles Update - Hotfix (v1.0.28.4623) | 2025-02-20 | Fix for AIs not advancing out of the neolithic Fix for AI not surrendering* Fixed The Other Capital Punishment civic still giving stability on exploitations Fixed a localization error with the Force Surrender button *An edge case still exists for AI not surrendering: If you are both at 0 war support, and the AI have the To The End trait, they may still refuse. If you manage to briefly push above 0 war support, for example through winning a battle, they will accept. |
| Achilles Update | 2025-02-13 | Hey everyone! After a couple of weeks in the beta branch, we are ready to release Achilles Update 🎉 The goal of this update is to address some of the frustrations that players encountered and expressed regarding War Support, War Score, and Surrender. We want to avoid players feeling surprised by a warm ending with little warning and create a clearer connection between demands, occupied territory, and available surrender terms. Here are some comments from the devs regarding the update: Let's start with a bit of context on the War System in general before moving to the changes. When we first starting thinking about armed conflict during the in |
| Beta - Achilles Update | 2025-01-23 | Hey everyone, We’ve got a nice surprise for you today: A playable beta for the upcoming Humankind update, Achilles. Since the release of the game, we’ve received a lot of feedback about War Support, War Score, and surrender, and with this update we want to address some of the big frustrations. We want to avoid players feeling surprised by a warm ending with little warning, and create a clearer connection between demands, occupied territory, and available surrender terms. To achieve this, we made the following changes: All surrender proposals can be refused now, even if you are at 0 war support Both parties reaching 0 War Support no longer for |
| Schedule Amplified 2025 | 2025-01-16 | Hey everyone! As every January, it is a moment of celebration as it is the moment to celebrate the anniversary of the studio. In this case, it will be the 13th one 🙀 Also, it will be the first one after our independence from Sega! Save the date! Thursday 23 January at 19:00 CET / 1 PM EST / 10 AM PST Friday 24 January at 17:00 CET / 11 AM EST / 8 AM PST Where you can see it? Our twitch Channel If you cannot make it, no worries we got your back! We will upload the different segments on Youtube and you can check later the VOD on Twitch. What can you expect? We have a lot of things prepared for you, such as the announcement of our next game, th |
| Enheduanna Update | 2024-11-28 | Hey everyone, The Enheduanna patch is now officially out across Steam, EGS, and GamePass! This Update contains many quality of life changes and a bunch of balancing (especially on the Civics), but we don't want to keep you for long, since we're sure you're eager to get playing. ✨ Community Inspired Ideas Patch Summary Idea] Custom Local AI Opponents: You can now create your own local set of personas for your opponents to use on the AI Persona Collection screen Mod] New Growth Formula: We’ve tweaked the growth formula so that a very small surplus or deficit won’t affect your population anymore, which will stop the eternal cycle of death and r |
| Enheduanna Beta Available Now | 2024-11-12 | Hey everyone, Today we want to share a first look at the upcoming Enheduanna Update for HUMANKIND with you. We know you’ve been waiting for this patch for a while, and we’re sorry for the wait. Sadly, a few factors stacked up to keep us from releasing this as quickly as we would have liked, but it is finally almost ready for release. Enheduanna will release next week, but you can already try the beta for this patch through the update_preview branch on Steam. Just go to the properties of the game, open the betas tab, and select the right branch. So, what can you expect in this patch? Patch Summary Custom AI Opponents: You can now create your |
| Returning to our Roots | 2024-11-08 | Hello everybody! We have big news to share with you today: Amplitude is going indie again 🎉 Retrospective Our journey with SEGA over the last 8 years has been amazing, and we have learned so much working with them, but now we are returning to our roots as an independent studio. With ownership of the studio returning to some of our original founders and members of the team, the creative vision of our games and the Endless universe rests in the hands of those who know them best. While we are going our separate ways now, we part on good terms and wish our friends at SEGA the best for all their future projects. Back to our Roots In the words of |
| [1.0.26.4449] "George Sand Update Patch 1" Version Notes | 2024-01-25 | CHANGES & ADDITIONS Added a rework of the Tutorial Videos "Best Friends Forever", "Best Enemies Forever" and "Break the Wall". Added -25% Attach cost for Camp and -25% Absorb cost to the Russian Legacy Trait. Changed the difficulty of the first game when launching Humanking for the first time, for the "Advanced" choice, to "Town" difficulty. Added a different name for Independent People that are Liberated instead of Rebels. FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!) Fixed an issue where the Strengths were displayed under the player's Avatar in the Diplomacy Screen. Fixed an issue where sometimes Spawn Point were missing in Cities. OTH |
| George Sand Update Out Now | 2024-01-15 | Hey everyone! Just in time for our studio anniversary this week, we've got a new Humankind Update for you! Some of you have already been trying it, but if you haven't heard about the George Sand Update yet, here are some highlights (full list at the bottom): Culture Rebalancing: Many cultures from the base game, Together We Rule, and all DLCs have been tweakedAdded a Dev Mode Menu: To help modders test their creations, we have added a dev mode tool (see below on how to use it)Non-Exclusive Cultures Option: A new game setup option to allow more than one empire to play the same cultureMore Map Generation Options: Map Ratio, Natural Wonder Densi |
| [1.0.26.4437] "George Sand Update" - Version Notes | 2024-01-15 | CHANGES & ADDITIONS Added the possibility to access a Dev Mode version (F1 Menu), and the ability to chose your starting Era, through a Command Line. Added an option to use non-exclusive Cultures during a game. Added a "Bug Report" button in the Main Menu and Pause Menu to allow you to report any occuring bug more easily. Added new stackable Neolithic Legacy Traits, one for each Era Star. Added new AI Personas to play against. Balanced existing AI Personas Difficulty Level, Strengths & Bias. Added a new Difficulty Level for AI Personas, as well as a feedback of that difficulty in the lobby. Added a random AI Personas selection in the lobby sl |