Ultimate Admiral: Dreadnoughts — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Ultimate Admiral: Dreadnoughts - 30% Off during the Steam Autumn Sale | 2025-09-29 | Admirals! The Steam Autumn Sale is here, and now Ultimate Admiral: Dreadnoughts is available at a 30% discount. Plus, the DLC is 50% off! Don't miss your chance – get your copy today and start commanding your fleet! |
| STEAM SUMMER SALE is here! Ultimate Admiral: Dreadnoughts - 50% Off! | 2025-06-26 | Admirals, now’s the time! Get Ultimate Admiral: Dreadnoughts at 50% off and the DLC at 60% off during the Steam Summer Sale. Grab this deal before it’s gone! |
| Steam Wargames Fest is Here! Ultimate Admiral: Dreadnoughts - 30% Off! | 2025-04-28 | Admirals, The Steam Wargames Fest has begun, and Ultimate Admiral: Dreadnoughts is now available at a 30% discount. The DLC is also 50% off! Don't miss out - take command of your fleet today! |
| Ultimate Admiral: Dreadnoughts - 30% Off during the Steam Spring Sale | 2025-03-13 | Admirals! The Steam Spring Sale is here, and now Ultimate Admiral: Dreadnoughts is available at a 30% discount. Plus, the DLC is 50% off! Don't miss your chance – get your copy today and start commanding your fleet! |
| Major Update v1.7 "The last one" | 2024-12-27 | Hello admirals, This is the last major update of Ultimate Admiral: Dreadnoughts offering new hulls, new guns and parts, and many game optimizations. You are definitely going to enjoy it. However you need to know the following: - Old campaign saves and all ship saves will become unavailable. if you DO NOT want to start a new game on the new major update and lose any previous saved designs of the older game version then you can switch to the previous stable version: v1.6.1.5 Optx4 as shown here: https://steamcommunity.com/app/1069660/discussions/2/4763206964692197802/ - The shared designs will have issues with tonnage or will have different mod |
| Beta v1.7 is open! (RC) | 2024-12-14 | Hello admirals, You can now play the first playable version of the upcoming major update v1.7. This new update finalizes the available guns for all nations and will also offer some new hulls. There are also important game optimizations. You can read in the changelog what is available now. Players who are accustomed with previous beta stages, will find familiar the procedures. This is how you switch to the beta: https://steamcommunity.com/app/1069660/discussions/3/3191362449922656706/ You need to know the following BEFORE you switch to the beta: - Old campaign saves and all ship saves will become unavailable. DO NOT switch to beta if you are u |
| v1.6.1.5 "Optimization" (Last Update) | 2024-12-10 | Hello Admirals, There is ongoing work for the next major update, but we decided to offer an intermediate, very important update, which optimizes the stability and fps performance of the game. Please read: *v1.6.1.5* Fixed memory leak issue which could cause severe fps drop, usually in campaign battles. This problem could happen when players were starting a battle and did not start the battle immediately but waited for some time in the preview window or made an alt+tab and moved their mouse, something very natural during long play sessions. Progressively memory consumption could reach unmanageable levels and cause huge fps drop. Fixed a bug ca |
| v1.6.1.4 Optx9 "New difficulty levels" | 2024-11-19 | Hello again admirals, Here is another update, prior to the upcoming major update. Please read what it includes. *v1.6.1.4* Added a new difficulty level “Beginner” which should be ideal for those seeking to learn the game or just play in a more relaxed way. All the difficulty levels now affect the AI aggression and the tension dynamics. Your ongoing saves should not be affected drastically, at least for the “Normal” difficulty levels. Those who play harder difficulties should notice the increased aggression and tension dynamics which lead to a more challenging experience (in a manageable way). There are new parameters in config which can be us |
| v1.6.1.3 Rx7 "Fixes and improvements" | 2024-11-05 | Hello everyone, Here is another essential update for the game, offering fixes and gameplay enhancements. Read below: *v1.6.1.3* - Fixed bug that caused ships to get deleted from the campaign. - Fixed bugs that could cause issues in fleet management window, or refit components to become reset. - Shell ballistics adjustments (affects range, accuracy and final penetration power). Secondary gun ranges are increased. - Battle AI adjustments to find a better optimal range, based on shell ballistics. - Ship acceleration mechanics optimizations, addressing cases where ships could often stall and not accelerate fast enough and also increasing the fps |
| v1.6.1.2 "Campaign fine tunings" | 2024-11-02 | Hello Admirals, A new update is now available, continuing to improve the campaign. Please read: *v1.6.1.2* - Army losses mechanics got further optimizations. Now the losses after combat will directly and heavily affect the participating armies in the province and the whole nation. It will take time to fully recover those losses, so now it will be possible to even completely wipe out an army from a province and force victory. Previously the losses applied only in the conscript pool, so the replacements would be instant and it would need tremendous casualties to have impact in large nations. This change will also affect how nations can withstan |
| v1.6.1.1 Optx2 "The Minor Nations Attack" | 2024-10-24 | Hello Admirals, Here it is an update with more campaign improvements. Read below: *v1.6.1.1* - Minor Nations which are considered "Medium", those which can ally and interact and trade with the Major Nations, can now organize major offensives against their enemies in adjacent borders. They will also try to expand if they are not allied with a major nation or their major ally is not involved in a war. This feature was among the most desired from the community and will definitely spice up the campaign system. - Naval Invasion tonnage threshold vs Major Nations reduced from 100,000 tons to 25,000 tons. Basically you can start a naval invasion whe |
| v1.6.1.0 "Fixes & Optimizations" | 2024-10-22 | Hello all, This a necessary update fixing some issues that came with the latest new features of the campaign and further optimizing the game's content. *v1.6.1.0* - Added useful information in the Ship Design window, showing the active ship count for each design. - Fixed of an old issue causing destroyers to not emit smoke screens when they were in the same division with other ship types, such as battleships. - Fixed a rare code exception happening when a Major Offensive began from East Poland. - Fixed rare issue not allowing to exit the constructor. - Fix of wrong chance applied in Rebellion events. - Fix of a UI inconsistency showing invers |
| v1.6.0.9 Optx4 is changing the campaign | 2024-10-18 | Hello Admirals, You can now receive a new update which offers the following: *v1.6.0.9* Added ability to control alliance and war declarations. When the player's nation is more powerful then it can ask the player to declare war against the weaker nation or not, according to relations. The weaker AI nation will not desire to declare war unless provoked. Similarly the weaker nations will usually pay the stronger for an alliance. Previously the player was only passively accepting events generated by the AI, so the new feature will provide much more freedom when to cause a war or pressure to ask for money, if the player’s nation is powerful enoug |
| v1.6.0.8 Optx2 focusing on campaign | 2024-10-15 | Hello Admirals, We continue to improve the basis of the game. Here is what we have readied: *v1.6.0.8* Optimizations in the special event logic, addressing remaining issues of inconsistent chance to win and tonnage measurements. You will also now see in more detail for whom the chance is calculated. Fixed old issues causing VP to be sometimes wrongly given to the defender, even though he lost a province. Fixed copied design issues, causing overweight ships when building them. To prevent other kinds of issues, copying of designs is disallowed for ship designs gained as war reparations. Designs from war reparation will now be indicated with spe |
| v1.6.0.7 Optx5 speeding up the campaign | 2024-10-04 | Hello Admirals, We are very happy to announce a new large update of Ultimate Admiral: Dreadnoughts. This update focuses on optimizing all aspects of gameplay and most importantly it has significantly increased the speed of campaign loading times. After a period of beta testing, thanks to the really helpful feedback from all who participated in the beta and the collaboration with many players we finalized the update which offers the following: *v1.6.0.7* Complete overhaul of the campaign system, greatly improving the loading times. When you start a new campaign the AI will use pre-made designs so the campaign will need a few seconds to start i |
| Important Beta (Update x5) | 2024-09-18 | Hello all, We usually offer betas prior to the release of a major patch which includes new ships and 3D content. Now we make an exception because we have prepared something that should please the majority of the game's community, The most frequent complaint of players was the occasional long loading times in the campaign. So we have addressed just that. Please read: *v1.6.0.7* (Beta 5) Complete overhaul of the campaign system, greatly improving the loading times. When you start a new campaign the AI will use pre-made designs so the campaign will need a few seconds to start instead of several minutes as before. We will gradually enrich the pre |
| Small Update v1.6.0.6 Optx6 | 2024-09-12 | Hello all, We have some new additions that further improve the game. You can read below: *v1.6.0.6* - Fix of the bug that caused ships to freeze aiming and movement due to a code exception (very old bug) caused in campaign rarely when players saved a refit design which involved a change of guns and those ships participated in a battle the same turn. Hopefully this is the definite fix . Please report if you anticipate it again. - Fix of another rare bug that could cause overweight ships due to a wrong save of engine data. - Adjusted the ship damage model to make "All-or-Nothing" armor schemes more viable. Taking damage out of the citadel will |
| Small Update v1.6.0.5 Optx2 | 2024-09-04 | Hello fellow admirals, We offer another small update with important fixes and improvements. *v1.6.0.5* - Fixed a memory leak which could cause a freeze prior to a campaign battle after long gameplay sessions. It is needed feedback if you ever get such a bug again, after this fix. - Optimized ship acceleration logic. You should notice a battle fps increase and more consistent acceleration for ships during combat. - Fixed reverse bug, causing ships to turn in one direction when executing a reverse, which created problems in their formations. - Improved Battle AI division logic, the AI should attack more aggressively when it has many ships. - Ad |
| Small Update v1.6.0.4 Rx2 | 2024-08-26 | Hello everyone, We offer this patch which includes several improvements and fixes that were needed. Please read: *v1.6.0.4* - Improved AI task forces to actually try to escape and fight unfavored battles only if cornered. - Important improvement on auto-resolve to give predictable results and not force the player to play too many meaningless battles. - Task Force pathfinding improvements, also improving the consistency of engage distance for In Being / Sea Control radius for ships that are in port. Previously, sometimes, ships in ports would generate battles too far away. - Further ship costs balances plus Campaign/Mission funds adjustments f |
| Small Update v1.6.0.3 R | 2024-08-18 | Hello, You can check the latest small update which we have just deployed: *v1.6.0.3* - Balanced the cost of torpedoes/torpedo propulsion. Electric torpedoes now are lighter but more expensive. The oxygen torpedoes are much more expensive. Speed of torpedoes according to propulsion has been re-adjusted. - Gun accuracy balanced further towards realism. - Shell ballistics balanced further. - Long-barreled guns fire rate vs Short barreled has received slight re-balance. - Crew losses Surrender threshold increased to 80%. - Fire spread chance increases further according to structural damage. - Fixed 7-inch damage error (it was lower than it should |