STEAMYDATA

Farthest Frontier — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Announcing Farthest Frontier: Cats and Dogs!2026-04-30Farthest Frontier's first DLC brings new friends and enemies to your settlement this May! Enrich the lives of your hard-working settlers with the addition of cats and dogs. More than just companions, dogs will protect your crops from deer and the new ravenous groundhogs, and your chicken coops from shrewd fox invaders. They can accompany your hunters to keep them safe from wildlife and help rat catchers sniff out rat infestations. Cats may be their own masters, but they will keep rat populations under control, easing the burden on rat catchers. Villagers gladly take a pause from their busy lives in the frontier to play with their new pets, of
Farthest Frontier v1.1.0 is now live!2026-04-09Following a round of public testing, Farthest Frontier's first major content update is now live!With v1.1, we are proud to introduce Gridless build mode, offering you freedom in how you lay out your settlement without adhering to the old grid. You can seamlessly switch between the old grid and the new gridless mode at any time, for when you do want things to line up perfectly.The second important addition is the Guided Journey, which will help ease new players into the challenges of settling in the untamed frontier by offering clear objectives that will ensure your fledgling settlement makes it through the first winter.Beyond that, v1.1 is fo
Farthest Frontier v1.1 Patch Preview2026-03-17Hello Farthest Frontier! It has been some time since our humble town builder left Early Access. The team released a round of hotfixes to address your most pressing issues before taking a step back and reflecting on where the game is and where it needs to go next. We have been reading your feedback, your dreams and your wants, and seeing how they meshed with our vision for Farthest Frontier.We knew that we wanted to do something big, something that would get our old fans reaching for another journey into the frontier, and for our future fans to discover that this is a town builder worthy of their attention and time. With that in mind, we got r
Feel Free to Look2026-02-04We're working on big things for v1.1 and our first DLC. Gotta say, it all feels very freeing. See if you can spot what's different! 😉More info coming soon!
Farthest Frontier v1.0.6 is now live!2025-12-16We are pleased to inform you that v1.0.6, which includes all the bear necessities, has just gone live.Thank you for bearing with us.For the full list of changes, stop by the forums.
Do you have enough firewood stocked before hibernation?2025-12-08We're bearly there ourselves.
Farthest Frontier v1.0.5 is now live2025-11-24Since the v1.0 release, the team has been diligently addressing your reported issues. The latest in our series of hotfixes has just gone live. For details on all 5 hotfixes, the full changelog is available here.For those in the US, we wish you all a pleasant Thanksgiving and a gentle food coma!v1.0.5 Hotfix 5\Fixed an issue where graphs would stop displaying in the Annual Report.Fixed an issue where disabling weather effects would also disable lightning strikes, which consequently reduced chance of fires.Fixed an issue where a combination of the Intensive Animal Farming policy and Artificial Selection tech could cause the two to not stack.Fix
Farthest Frontier V1.0 Hotfixes now Live2025-10-29Our priority is always in ensuring everybody has a smooth experiencing with our games. As such, the team was diligently addressing critical bugs reported by you since release. We have now released two hotfixes and will be keeping an eye out for more issues. We will likely have at least one more hotfix patch before we focus our attention on larger updates and eventual DLC content.Thank you to everyone that reported bugs and provided feedback!v1.0.2 Hotfix 2\Fixed an issue where building windows were capped at a smaller height than intended.Fixed an issue where villagers with tools would be miscounted, resulting in incorrect low tools warnings.
Farthest Frontier v1.0 is out!2025-10-23Farthest Frontier v1.0 is now available!The game has officially left Early Access after 3 tremendous years of working with the community to make the game you want!The team is thrilled to have reached this milestone. We hope you enjoy v1.0 and what will come beyond!P.S. If you have already been with us during Early Access, be sure to fully restart Steam to make sure the v1.0 download starts.With your input and support, the game grew dramatically during Early Access. Here is a quick rundown of what was added!Custom Game OptionsSpirituality SystemMinimapCrop SummaryTier 2 Forager GardensTier 2 BakeriesMilitary Formations and Banner HUDPriority R
Farthest Frontier Release Day Broadcast2025-10-23Raptor did a look through Farthest Frontier for release day. This is a rebroadcast of his excellent stream.
Farthest Frontier Leaving Early Access on October 23rd 2025!2025-09-25Following a tremendously successful Early Access period thanks in no small part to your support these past 3 years, Farthest Frontier will officially launch into 1.0. on October 23rd, 2025, having grown far beyond its solid foundation into a definitive new contender in the medieval city builder genre.The v1.0 release is going to dramatically shake up the game with:Revamped progression with a new 142-point Tech TreeMonuments with victory conditionsDozens of new buildingsBridgesNew Policy SystemUpdated animationsAnd much more! The team is incredibly proud of how the game has developed with the community's feedback and we can't wait to officiall
V1.0 is less than 2 months away!2025-08-27The v1.0 release is less than 2 months away! The Tech Tree has evolved with your feedback, and settlements are flourishing (and getting crushed!) in the public playtest!The team is working their way through last minute features and bug fixes, with new playtest builds every 1-2 weeks. If you have been participating in the v1.0 playtest (or earlier ones), be sure to vote for the final decoration we'll be adding in honor of your diligent reporting:Playtest Decoration Vote
V1.0 Playtest Begin July 16th!2025-07-15The v1.0 playtest will be our largest test to date, and it begins July 16th (at or before 5PM EDT / 9PM GMT)!V1.0 brings the most comprehensive changes the game has seen in Early Access. We expect to run the playtest all the way through October, when Farthest Frontier officially leaves Early Access.Participating in the public playtest requires registering on our forum and entering the beta code once the playtest becomes active. For more information (note: viewing the link requires an account):https://forums.crateentertainment.com/t/frontier-playtester-faq/112441
The State of Early Access - Update #082025-06-13As we are sure everyone is well aware, we are approaching the end of Spring. So we are going to get straight to the point: Farthest Frontier will not be hitting v1.0 in Spring 2025 after all (classic Crate, amirite?).The reason why is perhaps overused, but in this case it is very valid: the team needs more time to polish the massive changes they have been cooking up over the past 6 months. We know we said the team needed more time before when we pushed the release back to this year, and for that we do apologize, but once we get into the details, you will (hopefully) agree that the extra months will be worth it.V1.0 is bringing massive changes
V0.9.7 Hotfixes2025-05-02Over the past week, we have pushed a series of hotfixes to address critical issues. The latest, v0.9.7d, has just gone live. We will keep monitoring the forums for critical issues, but otherwise the team is going to focus on bringing you v1.0! With a 100+ node tech tree that will massively shake up the way you play Frontier, end-game monuments, bridges, and more, v1.0 is going to be a crowning update that truly marks the end of one era, and the beginning of the next. We are nearly ready to officially launch Farthest Frontier with a very strong foundation!
Farthest Frontier v0.9.7 is Now Live!2025-04-17We are excited to bring you Farthest Frontier's latest major update, v0.9.7! This is a major milestone for the game that bring us closer to our vision for v1.0 later this year. You can enjoy diagonal walls, villager idle behaviors, achievements, new buildings, Steam Workshop and mono mod support, and much much more! For the full list of changes, stop by the forum. Thanks to your continued support and feedback during Early Access, we have made a bigger and better game than we initially dreamed of. We hope you enjoy while the team is hammering away at v1.0. The full release will fundamentally shake the game up, with a 100+ node tech tree, end-g
Modding in v0.9.7 and Beyond2025-01-31We have some big news if you are interested in modding the game, or simply playing with mods. Stop by the Official Website for a sneak peek into what we are working on for the upcoming v0.9.7 update.
V0.9.6 Hotfixes2024-12-31As always, addressing your pressing issues is our #1 priority. Over the last 2 weeks, we released 4 hotfixes to resolve critical bugs and concerns. The latest, v0.9.6d, has just gone live. For the full list of changes, stop by the forum! We appreciate your continued bug reports and feedback!
V0.9.6 is Now Live!2024-12-18The latest features, optimization, and bug fixes have made their way to Farthest Frontier with v0.9.6! You can track what's still coming in our detailed roadmap. V0.9.6 introduces fun new ways to play the game with the Custom Game options, where you can toggle everything from raiders to desirability and even enable a free-build mode. The Tier 2 Forager lets you grow critical foraged resources wherever you please, and the addition of new audio adds another layer of polish to the game. V0.9.6 also includes a change to the save directory. This was move was necessary to address issues players have been experiencing with OneDrive preventing the ga
The State of Early Access - Update #072024-11-22As we approach the end of 2024, no doubt there are questions about whether v1.0 is still happening this year. In our last State of Early Access update, we outlined our plans for the remainder of Early Access. So, let us talk about where we currently are, and where we are going.