Tactical Breach Wizards — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| What we've been up to lately | 2026-04-23 | Hello! This update was sent out as a newsletter first, so if you want to hear stuff like this early, you might like to get on that. Also, all our games are also currently on sale, with 35% off Tactical Breach Wizards and 65% off all our other games. With that said, here's what's going on with us lately:We're working on a new game, and you can see a little bit of it!We've launched a Discord server for our games!There's now a way to get more e-mails from us!Tactical Breach Wizards is a year old and lost many awards!Our next gameWe started something new! And then we scrapped it! Now we've started a different something new!We're not ready to anno |
| Small patch, version 2026-03-19: "Breadfruit" | 2026-03-20 | We just rolled out a new patch! Here's what's changed: Removed Banks Confidence Goal from level without Banks. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical. |
| Tactical Breach Wizards is in this year’s Jingle Jam charity bundle! | 2025-12-02 | In honour of the original breach wizard, Santa, we're in this year's Jingle Jam charity bundle. You get us and 14 other games if you donate at least £35 to the fundraiser via Tiltify.Yogscast are also playing Tactical Breach Wizards as part of their Jingle Jam stream, and you can watch the broadcast archived via Twitch. |
| We're 40% off! And we made a community mission pack! | 2025-11-02 | Hello! We are 40% off in today's daily deal! The cheapest Wizards has ever been. The wizards are questioning if they can get any cheaper without losing the air of mystique to which they've become accustomed. If everyone on Earth buys the game now, we'll never have to find out. Just as importantly, we've made a little community mission pack for you to try! We've been playing the missions folks have been making and sharing on the Steam Workshop, so we made a pack of our favourites so far, and a handy button to grab them all in-game.Featuring a prison break, a Jen & Banks special, and a mission where you play as the Less Lethal Pryomancer, Bori |
| Small patch, Unity security vulnerability | 2025-10-03 | We just rolled out a new patch that fixes a security vulnerability affecting multiple versions of Unity: https://unity.com/security/sept-2025-01 If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical. |
| Small patch, version 2025-04-24: "Grapefruit" | 2025-05-01 | We just rolled out a new patch! Here's what's changed: Fixed Riot Block colliding with itself when knocked back. Fixed missing titles on Mission Polaroids on Steamdeck. Defenestrating an enemy with Forced Entry perk now triggers "Defenestrate an enemy immediately after using Broom Breach" confidence goal. Fixed Chain Bolt sometimes failing to trigger "Defenestrate an enemy immediately after using Broom Breach" confidence goal. Fixed "Defenestrate X hostiles in one turn" Confidence Goal only counting defenestrations by Jen. Added warning when hovering the Confirm Perks button while some wizards still have points remaining. Fixed jumping to sta |
| Small patch, version 2025-01-17: "Mango" | 2025-01-22 | We just rolled out a new patch! Here's what's changed: Added menu option to skip Map stages. Updated Heavy Turret's description to indicate it does 3 damage and 2 knockback to the center tile on Default difficulty. Fixed Heavy Turrets being called Protected Turrets on their nametags. Removed erroneous description of Heavy Turrets doing extra damage to objects knocked into them Updated confidence goal in Villa Medil - Desk Job to match Heavy Turret's damage. Fixed turrets blocking pathing after being knocked out of level. Fixed "Defenestrate % of hostiles" goal sometimes counting the same enemy multiple times. Fixed selecting new Map items whi |
| Steam Deck and Gamepad update live for all! And we're 20% off! | 2024-12-19 | We've just released an update that makes big improvements to the game's controls on gamepad and its UI on Steam Deck and smaller screens. Also, we're 20% off in the Winter Sale! https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards Also, we have trading cards, profile backgrounds and emotes now! You can see them in the Points Shop. Here's what's in it and how to access it: Improved targeting controls on gamepad For abilities that target enemies directly, like most of your standard attacks, you can now cycle through the possible targets with the shoulder buttons on gamepad, rather than needing to use the cursor. Redesigned ability |
| Small patch, version 2024-12-17: "Passionfruit" | 2024-12-17 | We just rolled out a new patch! Here's what's changed: Added Beta Branches menu to easily switch between Steam Betas. Added message when a new update is available in Next Version branch. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical. |
| Steam Deck & gamepad users: we have an update we'd love you to test! | 2024-12-14 | If you have a Steam Deck, or if you just play on gamepad, we'd love to have you try the update we're preparing for next week! It's already been approved for Steam DeckVerified status by Valve, but we also wanna get you guys to try it out before we call it done. Here's what's in it and how to access it: Improved targeting controls on gamepad For abilities that target enemies directly, like most of your standard attacks, you can now cycle through the possible targets with the shoulder buttons on gamepad, rather than needing to use the cursor. Redesigned ability buttons and team panels for text clarity We now have an optional Large UI mode, enab |
| We can only nudge you towards one Steam Award, so... | 2024-11-29 | Behind the scenes, Valve have been on an impressive streak of overhauling and adding features to help developers lately - usually right after I personally have just finished wrestling with the old version. The latest (unless I just missed this before) is this: a special type of news post that makes it easier for us to funnel you face-first into voting for us in the Steam Awards... but only in one category, of our choice. This is an outrage. How dare they help us in one particular way but not others? Moreover, how dare they ask me to make any kind of decision? We just did that for 6.5 years, surely now we just recline and win all awards simult |
| Quality of life update is now live, with Save Slots and better mission select | 2024-11-27 | We've just released an update focused on making it easier to jump around the campaign, and play the bits of the game you want to play in the way you want to play them. There were already two ways to do this, but their naming and placement was confusing enough that a lot of people were not finding the right one for what they wanted to do, or finding it didn't quite work the way they wanted. If you hit any issues please let us know, and see the bottom of this post for how to jump back to the previous build of the game if you need to. Here's what's new! Jump to Stage We've renamed the 'Mission Select' option on the main menu to better reflect wh |
| We have a quality of life update we'd love you to test! | 2024-11-15 | We've been working on a new update focused on making it easier to jump around the campaign, and play the bits of the game you want to play in the way you want to play them. There were already two ways to do this, but their naming and placement was confusing enough that a lot of people were not finding the right one for what they wanted to do, or finding it didn't quite work the way they wanted. It's now ready to try, and we'd love to get some eyes on it to see if we actually solved anything! Here's what's new, and how to access it: Jump to Stage We've renamed the 'Mission Select' option on the main menu to better reflect what it really does. |
| Tactical Breach Wizards cosplay reference | 2024-10-10 | As Halloween approaches, we've been hearing from folks who understandably plan to dress as Tactical Breach Wizards and, commendably, want to get the details right. So our artist John Roberts has put together a little reference sheet for some of the faves: Zan Vesker, Navy Seer Jen Kellen, Freelance Storm Witch Dessa Banks, Necromedic Dall Sabin, Rebel Riot Priest Steve Clark, Traffic Warlock If you make use of these, we'd love to see the results! If you're tweeting, mention @BreachWizards, or you can just e-mail director @ suspiciousdevelopments.com We'll assume stuff e-mailed to us is not to be shared publicly unless you say otherwise. So fa |
| Small patch, version 2024-09-24: "Thimbleberry" | 2024-09-24 | We just rolled out a new patch! Here's what's changed: Level Complete screen for Dreams and replaying Missions now lets you chose to continue to the next level or return to menu. Fixed animation when repeatedly using Brittling Dart. Fixed enemies flying through level or bouncing repeatedly when knocked into a hole. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical. |
| Small patch, version 2024-09-12-2: "Barberry" | 2024-09-13 | We just rolled out a new patch! Here's what's changed: Brittle no longer removes armor when affecting attacks that ignore armor, extra Brittle damage is instead applied to health. Perk Refunds are no longer limited after completing the campaign. Added Configure Perks button when replaying Mission or Dreams, opens In-Game Perks Menu. Fixed In-Game Perks Menu ignoring prerequisites when allowing players to change perk selection. Fixed In-Game Perks Menu resetting Character Select after selecting new perks. In-Game Perks Menu now warns it will restart the level after selecting new perks. Fixed Chain Bolt pushing multiple people into the same hol |
| Small patch, version 2024-09-11: "Pawpaw" | 2024-09-11 | We just rolled out a new patch! Here's what's changed: Fixed Bug/Feedback reporting making too many requests. Bug/Feedback system is now initialized when opening the reporting menu instead of at game launch. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical. |
| Small patch, version 2024-09-03: "Kiwifruit" | 2024-09-03 | We just rolled out a new patch! Here's what's changed: Fixed several typos, text mistakes, and incorrect names. Fixed Superheavies sometimes placing missiles in front of the friendly door in The Black Ops Chronomancer. Fixed Resurrect costing mana when used on enemies. Fixed Resurrect granting enemies mana. Fixed Chain Bolt able to push multiple people onto the same tile. Loading any Dream mission now clears list of "new" Dream missions. Should fix final set of Dream missions always playing unlock animation. Fixed Zan not being poisoned when replaying The Blacksite - The Cell. Fixed Banks not starting with mana when replaying Death's Door on |
| Small patch, version 2024-08-29: "Burnet" | 2024-08-29 | We just rolled out a new patch! Here's what's changed: Fixed black screen when continuing game after quitting during Kennedy Calls. Fixed Mines Mana Stash sometimes not igniting after Rewind. Fixed Ally Pyromancer's Mildfire persisting through Rewind. Fixed several tilesets and backgrounds not appearing in Level Editor. Fixed Anxiety Dream perk unlock screen text on 21:9 resolutions. Added Frame Limit option when VSync disabled. Fixed game minimizing when run in background. Removed unused "Show Old Connections" button. Old connections for a Map Item are shown when hovering over that item. If you hit any issues, please hit Esc in game and repo |
| Small patch, version 2024-08-27: "Borage" | 2024-08-27 | We just rolled out a new patch! Here's what's changed: Fix Rion starting alive when replaying The Siege Cleric. Added deadzone to scrolling control, should fix "Reset Scroll" unexpectedly appearing during dialog. Fixed Intel appearing on incorrect tile in Heat Signature tileset. Fixed Overwatch priority changing based on which Wizard opens a door. Fixed Jen appearing to die between tiles at the start of Necromedic - Lead Medicine. Fixed Proximity Mine/Missile explosions going through walls. Fixed ability to defuse Proximity Missiles through walls. Fixed Charge being able to hit enemies through walls or interior windows. Fixed extra Health UI |