War Selection — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Fog of war improvements. Tank crush expansion. Bug fixes | 2026-03-24 | In this update the fog of war now fully hides all changes in unexplored areas. The tank crushing mechanic has been expanded to all heavy tanks. We've fixed a number of bugs, including collision issues with the Ram and internal engine errors. For modders, we've added the Aura system. General:- The fog of war now fully conceals all changes in unexplored areas- Improved language recognition for player names; unrecognized languages now fall back to the Chinese font Modding:- Introduced the Aura system: auras can be attached to unit types and provide positive or negative effects on the stats of allied or enemy units within range Bug Fixes:- Fixed |
| Tank Crush Mechanics, Wonder Time Change & Balance Update | 2025-11-28 | In this update we’re rolling out a major rework of late–game ground warfare and Wonder victories. Super-heavy tanks now truly feel terrifying on the battlefield, gaining the ability to crush enemy infantry, while many armored vehicles and anti-tank weapons receive powerful slowing effects on hit. The rules for winning by Wonder of the World have also changed: the base victory time is shorter, but each additional Wonder in the match will now delay the outcome, giving opponents more room to react.Alongside these changes, we’ve improved aircraft pathing, increased regeneration for all living units, and made a wide range of balance tweaks for mul |
| The Damned is now available! | 2025-10-24 | When the damned armies fell, silence did not follow. From beneath their bodies poured a thick, putrid green fog, and the earth beneath them hissed as if awakening in pain. The dead grass blackened, curled, and from the cracks crawled roots — like hands reaching toward the sky. With a rasp that froze the blood, the souls of the warriors tore free — grim, glowing with the sickly light of decay and rot. They howled, as if a thousand throats screamed at once, and began to swirl in a spiral above the field. The air trembled, and the souls, rising into the heavens, dissolved into the dark clouds, leaving behind the stench of dampness and corruption |
| Improving and restoring the functionality of modded community maps | 2025-09-25 | Hi friends! We’ve released a small but important update to community maps with mods.We went through community maps and updated their connected mods to the latest builds. This reduces the number of crashes and, in some cases, even restores functionality to maps that were breaking due to outdated dependencies.As the game evolves, older mod versions can stop working correctly. We continuously update all mods created by our team. But without timely updates of the connected mods, maps may start malfunctioning or even fail to launch.If you maintain your own maps, please check the list of connected mods from time to time and update them to the lates |
| Game core optimization and island map generation changes | 2025-09-12 | Hi friends! We’ve released a small but important update. We’ve significantly optimized the game’s core gameplay systems. Additionally, island maps will now appear less frequently in team matches. On island maps, it’s now guaranteed that at least 10% of the map area consists of uninhabited islands. Thank you for playing and supporting us - especially for your feedback and replays. We’ll keep polishing performance and the map generator! Enjoy the game! |
| Damage on minimap, spectators, announcer, new healthbar, updated ships, QoL etc | 2025-07-24 | Hello everyone! We have updated the appearance of most ship, boats and some buildings. General Your units that take damage now flash on the minimap Pathfinding calculation has been significantly accelerated, reducing CPU load and improving replay fast-forwarding Important game events are now voiced You can now link your Discord account to your game account to automatically manage Discord roles based on player achievements In private games, you can now join as a spectator who can view the match from any player's perspective but cannot control anything Most ships and some buildings have received visual updates and improvements A new healthbar s |
| New sounds. Update of the Map Editor and modding. New geese. QoL | 2025-04-09 | General: Improved sound engine and reworked most audio effects Many special effects have been redesigned Unit properties interface improved: similar weapons are grouped, special damage is displayed less redundantly Wheat and rice can now grow on slight slopes Updated model and textures for domestic fowl and some other units New flags now wave above buildings Map Editor: Improved fine placement of environment objects For some mods, parameters can now be set via a dedicated interface according to mod developer restrictions Modding: Mod parameters can now be added and configured through a dedicated interface The f_copy function has been added to |
| New country - Italy. Balance. QoL | 2025-02-20 | General: A new country added - Italy Japan received a new unit - Motorcycle SB-7 Kai Tokkan with mortar unit Improved appearance of some units and buildings (and yes... we've redesigned the siege technique again) All mechanical units now have a destroyed model after death Fixed bugs: Construction plans for buildings with limited quantity could be set beyond the limit, and workers began construction (but stopped) When placing infantry units on the scene, positioning was grid-based Other bugs Balance: Early Europe Horseman: attack interval increased from 1.5 to 1.7 Early Asia Horseman: attack interval increased from 2.0 to 2.2 Western Europe Mo |
| Public testing of Italy for everyone | 2025-02-15 | We are conducting open testing of Italy. The new country is available in single-sandbox mode for everyone during the beta testing period. Please note that to join, you need to go to the game settings in Steam and select "test-update - Testing the next patch" in the Betas versions section. |
| Early access to Italy and public testing | 2025-02-11 | You already know that a new country—Italy—will soon be arriving in our game. Already this week, open public testing will begin, and you will have the opportunity to gain early access in our game store to purchase this wonderful country and its paratroppers among the first. You can find out about the start of testing on our official Discord channel, where we will also be reading your feedback and ideas. As soon as the testing begins, to join, go to the game settings in Steam and select "test-update - Testing the next patch" in the Betas versions section. |
| The new Sylvan Serpent statue is now available | 2025-01-29 | Old folks say that in times long forgotten, there lived a wise Sylvan Serpent, the guardian of woods and keeper of hidden paths. Its breath was a fragrant breeze that brought life, and its voice—a melody enchanting all living things. Yet one day, a cruel ruler came to the forest, wishing to fell the trees and build a city devoid of the spirit of life. The serpent gave up the spark of its own life to protect the ancient woodland and took away the will of the foolish invaders. Absorbing the evil of mankind, it transformed into an eternal guardian The Sylvan Serpent is available in the in-game store for everyone. |
| Custom map reliability. Balance changes. Bug fixes. QoL | 2025-01-27 | GENERAL Planes circle around their destination point, attacking all enemies, and do not return until they run out of fuel or ammunition. In map developer mode, you can call up the data access console with the F8 key. Cows (and other neutral units in special game modes) now leave the construction zone just like allies. Custom maps now have a reliability notification indicating how often players encounter errors. In regular matches, the rally point of the Altar is immediately set to the bush with a berry. On ultra graphics settings, the fog of war now appears volumetric (can be disabled). BUG FIXES The torpedo boat did not attack submarines wit |
| Italy is preparing for release. A brief overview of the units. | 2024-12-20 | The new nation, Italy, is in the final stages of production. We will introduce you to the units that will soon be at your disposal. Let’s start with the forces of the First Industrial Revolution. Among the light troops, the assault group stands out. The highly maneuverable and fast Guzzi Alce motorcycle, paired with the brave armored stormtroopers, Arditi, pose a serious threat to enemy infantry. Meanwhile, an infantryman equipped with the Brixia automatic grenade launcher can fire multiple grenades in a single burst while remaining a mobile and lightweight unit. The classic Italian light and fast armored vehicle, Terni, comes armed with a ra |
| Technical Maintenance on the game server. Troubleshooting is in progress | 2024-10-27 | Dear players! We want to inform you that our game server is temporarily unavailable due to technical reasons. Our team is already actively working to resolve the issues and doing everything possible to restore access to the game as quickly as possible. We understand how important it is for you to be part of the game world, and we thank you for your patience and support during this time. |
| Don’t Look Up! The Pumpkinfall | 2024-10-23 | From the clouds, with a thunderous roar and a howling wind, an enormous bright-orange pumpkin plummeted and crashed near the headman's house. The earth trembled beneath its weight. It was so gigantic that it could have fed the entire village for weeks. Soon, cries of terror echoed from every direction. The villagers rushed out of their homes, unable to believe their eyes. The pumpkin, split open like an ancient beast, as if torn from the bowels of the earth, suddenly cracked further. From its depths, as though drawn out by some abyss, emerged grotesque figures — faceless, with long, clawed limbs. With a disgusting squelch, enormous spiders an |
| Changes in the dynamics of rating gains for 1v1 and 2v2 matches! | 2024-10-12 | Changes have been made to the rating system for 1v1 and 2v2 matches! The dynamics of rating point gains and losses have been updated. At the start of the season, rating changes will be doubled — instead of the usual 30 rating points, you can now gain or lose up to 60 rating points per match. This will allow you to climb the leaderboards faster and have a greater impact on your ranking from the very first games. However, as the end of the season approaches, the rewards and penalties for 1v1 and 2v2 matches will decrease. The closer we get to the end of the season, the less your rating will change. Step into battle confidently and take control |
| 30% off everything! The Birthday Sale has begun! | 2024-10-09 | Attention, attention! 30% off everything! In honor of the game's Birthday, we're launching a big sale. Want to grab the exclusive Imperial Edition, explore new Game Modes, or add any of the 11 countries to your collection? Now's the perfect time! Don’t miss your chance to get the most for the best price and refresh your gaming experience! |
| Listen up! A new force is coming to the game, get ready! | 2024-09-25 | I'm telling you straight — we are preparing to launch a new country, and it’s going to be a true war machine. This country is not only known for its rich traditions, beautiful women, and fearless men. These folks are famous for their engineers, who have been cranking out innovations for generations that the enemy didn't know which way to run, losing their heads in terror. Get ready for new reinforcements: automatic grenade launchers, massive combat aircraft, paratrooper commandos — and this is just the beginning. Over a dozen new units will shift the tide of battle. So brace yourselves, it's going to be intense. And yes, in case you haven't f |
| Team surrender suggestions, anonymous participation, visual updates, bug fixes | 2024-07-13 | In this update, there are many important innovations as well as numerous visual updates. GENERAL: Introduced the ability to participate in matches anonymously. In this mode, your name is replaced with another A system for team surrender suggestions has been introduced If the team does not surrender, then upon leaving the match with an acceptable chance of winning, a You can now specify a third-party website to which your game match replays will be automatically transferred Blocking a match participant in the chat now persists between sessions warning about the risk of access restriction to team matches is displayed Anti-aliasing can be toggle |
| New algorithm player matching for team matches | 2024-06-23 | Great news! We have improved the player matching algorithm for team matches. Now, novice players will not be put into in the same match with strong and experienced players, which will make the games more balanced and interesting. Only players of similar level will be in the match. Such games will allow all players to better showcase their skills, enriching battles with more engaging strategies and competitive spirit. Thank you for playing with us! Stay tuned! |