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Kerbal Space Program 2 — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
KSP2 Release Notes - Update v0.2.2.02024-06-11Bug Fixes Construction Fixed: Moving stages around in the extended staging stack is difficult Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel Fixed: Loading a craft file with parts surface-attached to other surface attached parts causes parts to show on the floor of the vehicle assembly building Fixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel Flight & Map Updated parachute safety and destruction algorithms so that parachutes will not deploy in situations whe
Some Improvements on the Way2024-04-25Hello! It’s been a while! I know that many of you have been wondering about the status of KSP2, so I thought I’d give you an update on how things are going. We have an incremental update on the way! The v0.2.2.0 update will address a number of common user experience issues, some of which have been causing frustration for quite a while. In many cases, a thing that was reported as a single bug (Delta-V calculations being incorrect, or trajectory lines being broken) were actually half a dozen or more closely related bugs. We identified a series of issues that we believed were negatively impacting moment-to-moment gameplay and the first-time user
Developer Insights #23 - Black Hole Sun2024-04-05Hey! I’m Jon Cioletti, the Senior Technical Artist focused on lighting and VFX here at Intercept Games! In celebration of the upcoming total solar eclipse, today we are looking at some of the lighting tech around eclipses in KSP2 - but first we have to talk about eclipses in REAL life! To help with that, we reached out to one of our friends over at NASA: Senior Visualization Designer AJ Christensen. AJ works at NASA's Scientific Visualization Studio (SVS), where he develops visualization techniques and designs data-driven imagery for scientific analysis and public outreach. AJ was kind enough to take some time out of his busy day to answer a
One Year of Kerbal Space Program 22024-02-23This weekend marks one whole year since the Early Access launch of KSP2. How is it that a year can fly past in a heartbeat while also containing so much stuff? In that time, our team has released a total of 11 updates and knocked out more than 2441 bugs. We’ve brought new physics systems online (re-entry heating, more rigid rockets) and we’ve added new features (Exploration Mode, Science collection, and Missions). As good as it’s felt to work through our feature list, the most satisfying part of the release process has always been the "day-after basking," where we take in all the unexpected ways the community is taking advantage of new gamepl
Kerbal Space Program 2: Tutorial - Space is the Place2024-02-08Kerbonauts! So you want to go to space...have you tried rockets? Introducing animated tutorial Space is the Place! Found in-game, this and other tutorials aim to improve the onboarding experience for new and returning players, while learning about various space concepts. They are the introduction to game concepts, after which players experience interactive tutorials to further learn the concepts shown. This tutorial explores the concept of rockets - from launching to landing. Be sure to check your staging! Check out the animated tutorial below! Keep up with all things Kerbal Space Program 🚀 KSP Forums KSP Website Facebook Twitter Instagram I
v0.2.1.0 Patch Notes2024-01-30Bug Fixes Flight & Map Fixed: Shielded docking ports cannot be undocked after a reload Fixed: Shielded docking ports can dock when closed Fixed: Orbital drift compensation did not take axial tilt into account consistently, leading to additional drift near Celestial Bodies with axial tilt Fixed: Orbital drift compensation decreases in quality over time Fixed: Vessel collision with water often only destroys the first part Fixed: Heat shield automated fairings cause aerodynamic occlusion to parts near them Fixed: Decouplers require two clicks to stage Fixed: Vessel becomes active and the scene is switched automatically to flight view of the vess
Patch v0.2.1.0 arriving next week - 1/30 at 10am PST2024-01-27https://i.imgur.com/7if6ho2.png
You Can't Spell User Interface Without U & I2024-01-22Greetings! I'm Ness, the Art Director here at Intercept Games - let's talk about KSP2's User Interface, the most meta of all game art disciplines! UI must surface moment-to-moment information and actions to players in either text or clever visual shorthand. When making a simulation game like KSP, an even greater burden of information is placed on the UI, since we need to supply players with a mountain of information and choices without overwhelming either the player or their screen’s real estate. It’s a fascinating and sometimes frustrating balance to strike; and I am consistently impressed by our UI/UX team’s ability to analyze abstract, un-
A New Chapter2024-01-05Hello Kerbonauts, happy new year! We had a lot riding on the For Science! update that we released two weeks ago - it's been a long first year of Early Access, filled with the arduous and mostly unglamorous pursuit of bugs, stability improvements, and performance gains. This update, the first of our major roadmap updates, had to achieve some big new goals for KSP2: Round out the core game loop with re-entry heating and buoyancy Introduce a whole new progression system via the R&D Center and Mission Control Introduce Science collection, Science parts, and dozens of new points of interest Continue to deliver quality of life improvements (like ba
ULA Helps KSP Create the Vulcan Rocket2023-12-20Hello Kerbonauts! With the imminent launch of the Vulcan Rocket, Creative Director Nate Simpson paid a visit to the experts over at United Launch Alliance (ULA) HQ to get their help in his own Vulcan attempt in KSP2. You can join in on a limited time challenge to create your own Vulcan Rocket in KSP2 and complete an ambitious mission (the more ambitious, the better!) with the potential to win some exciting goodies. Post your videos/images on X or Instagram, tag @ULAlaunch and @KerbalSpaceP, and use #KSPVulcanRocket. Tory Bruno, CEO at ULA, will pick out his favorite! You have until January 5! Thank you to ULA and the Vulcan team! Keep up with
For Science! OUT NOW!2023-12-19KERBONAUTS, WE HAVE LIFTOFF! 🚀 The time is now - For Science! is now available! We're so excited to release this major content update to everyone. Full release notes for v0.2.0.0 can be found here. We'd love to hear from you about feedback and bug reports on the update - please submit them to the KSP Forums. Dive into and explore For Science! – and don’t forget to share with us your creations, accomplishments, and discoveries. To celebrate the release of For Science!, Kerbal Space Program 2 is 20% off until January 4th, 2024 at 1PM ET. The For Science! update comes with a brand-new campaign type - Exploration Mode, which adds progression and
For Science! v0.2.0.0 Release Notes2023-12-19New Features & Content Added a new game mode called "Exploration Mode" Adding Mission Control and Research & Development (R&D) Center buildings Added a Tech Tree with 4 tiers Added the Mission Tracker app Added 11 Primary missions and 30 Secondary missions Added the Research inventory app Added 9 new Science collection parts Added several unique points of interest throughout the Kerbolar System Implemented thermal system for part heating Implemented re-entry VFX Implemented Delta-V tools in both VAB and flight Added fully-functional buoyancy system for floating vessels Implemented a new audio ambience system Added the first implementation of
The Exploration Era Begins2023-12-18For us early fans of the original Kerbal Space Program, there were so many things to enjoy during those first sandbox days. Whether it was the slapstick fun of stringing together small fuel tanks (there was only one size) into impossibly huge rockets, or the eternal search for unlikely uses for the game's only “robotic” part (the landing leg), KSP was a good time from the very beginning. the good old days. (Courtesy of TD Channel) If HarvesteR and Squad had stopped there, Kerbal would likely still be remembered as a beloved curiosity. But then they added Science Mode. Suddenly, the game had goals: anywhere you went in the Kerbolar System, you
A Look into For Science!2023-12-15Hi Kerbonauts! For Science! launches in a few days on December 19th - here's a deep dive video with key members of the KSP team that covers what'll be available in the update (with some sweet new gameplay!). ICYMI - for more information about For Science!, check out our: Science and tech tree developer video with Tom Vinita, Feature Lead Atmospheric rendering progress and improvements development blog from Ghassen 'Blackrack' Lahmar, Graphics Engineer Performance check-in from the engineering team We're in the final countdown! Keep up with all things Kerbal Space Program 🚀 KSP Forums KSP Website Facebook Twitter Instagram Intercept Games Dis
For Science! Performance Check-In2023-12-14The team has been hard at work improving the performance of Kerbal Space Program 2 since launch, so we'd like to take a moment to really showcase the difference between the Early Access launch (v0.1.0.0) and the For Science (v0.2.0.0) release coming next week on December 19. Full global release timing graphic can be found here. Here's a look at some graphs we use to understand the game's performance and the improvements that have been made to our minimum specification and recommended specification machines: between EA launch and For Science! on minimum specs. between EA launch and For Science! on recommended specs. This represents a huge amou
For Science! Global Release Timing2023-12-13We are days away from the launch of For Science! on December 19! Here's a world map of when the update comes out in your time zone: For more information of what's in the update, check out this announce news post and our Science and Tech Tree video with Tom Vinita, Feature Lead. https://www.youtube.com/watch?v=74qcdSk9V2M We've got some fun things staging for release! Keep up with all things Kerbal Space Program 🚀 KSP Forums KSP Website Facebook Twitter Instagram Intercept Games Discord KSP YouTube
Developer Insights #22 - Sky's the Limit2023-12-08Hello Kerbonauts. I'm Ghassen, also known as 'Blackrack,' the newest graphics programmer on the team. You have no doubt noticed that we have improved the atmosphere rendering in v0.1.5.0. Today I’m going to share with you some insights into those improvements, as well as some of the improvements that are going to be in v0.2.0.0. Inspecting the Atmosphere This is how our atmosphere appeared in v0.1.4.0 on Kerbin: We can see a very nice-looking sky. However, the effect is very subdued on the terrain, we have trouble reading the terrain topography: It is difficult to tell what we are looking at in the distance and the sense of scale escapes us.
Dev Chat - Science and Tech Tree2023-11-30Hi Kerbonauts! As we get closer to the For Science! update, another Dev Chat has dropped - sit down with Creative Director Nate Simpson and Feature Lead Tom "FRIIIDAAAAAAAAY" Vinita as they deep dive into Exploration Mode and the tech tree, upcoming features of the update. Watch Nate and Tom play through the mode's first mission called Launch a Rocket, collect Science on Kerbin, and progress through the tech tree! (It's not Friday, please don't tell Tom. He was very excited to shout the day.) Be sure to also check out the sneak peeks we've been putting out, highlighting some goodies coming to For Science!. There aren't any sneak peeks at the
For Science! Release Date Announcement 📢2023-11-29Attention Kerbonauts! We're ecstatic to share that... THE FOR SCIENCE! UPDATE WILL BE OUT DECEMBER 19, 2023!! (Yes, in three weeks!) Check out our last news post for information on some features to expect! And stay tuned for an all-new Dev Chat later this week that deep dives into everything this milestone update has to offer. We'll share more details about global release timing when we get closer to launch. We can't wait for you all to get your hands on For Science!! Keep up with all things Kerbal Space Program 🚀 KSP Forums KSP Website Facebook Twitter Instagram Intercept Games Discord KSP YouTube
v0.1.5.0 Patch Notes2023-10-25🚀