STEAMYDATA

Soda Dungeon 2 — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
NEW GAME ANNOUNCEMENT! Designated Demigod, from 1/2 of Team Soda Dungeon.2024-05-13Hey everyone! Shawn here from AN Productions. I’m the programmer/co-designer of Soda Dungeon, and I wanted to share my new project with you: Designated Demigod! It’s a turn-based combo RPG about a girl and her dog setting off on an adventure filled with gods, warriors, and a menacing research center. It's sort of a Paper Mario/ Street Fighter hybrid featuring hand-drawn animation, vivid environments, and high-energy combat. I've been working on it for almost five years now and I'm excited to finally be able to share it! While it does contain the turn-based DNA of Soda Dungeon it's not quite the same idle/farming experience. Consider it more o
Version 1.2.2 Released2022-09-20Version 1.2.2 makes for another maintenance update. We fixed a few more small bugs and made some stability changes that should improve the mobile experience. But of course we had to toss in a few new gems and an oddity just for fun :) Three new gems can be crafted: Uranium, Platinum, Copper. Seven new legendary/mythic gems will now drop in the Primal Lands. New oddity available: Treasure Trasher. Fixed some small bugs and reduced memory usage to improve crash rates. Before I go I wanted to drop a quick plug for a new project I'm working on called Signy and Mino; It's a fighting game RPG! It's... much different than Soda Dungeon, but Soda Dung
Version 1.2.1 Released2022-03-10Version 1.2.1 is what I like to call a "maintenance" update that addresses a lot of small requests, bugs, and balance changes. We hope everyone has enjoyed discovering new mythics in the Primal Lands; we still have more content in the pipeline so stick around! Reduced the max scroll speed of the town and purchase menus Added protection against relic level overflow Added "max relic level" option for late-game players (credit to caviyacht) Ore will no longer be considered for script checks involving MP and will also be ignored for the "has no essence" trigger “Remove Enemy Death Animations” now also applies to ore veins Blacksmith’s “Lure” will
Dungeon 2, The Primal Lands, is now available!2021-11-16Version 1.2, aka the Primal Lands, is a major expansion to Soda Dungeon 2! You may access this area as long as you are in Dimension 2 or higher by speaking with the new character outside of the Wizard's Hut. 5 new areas with new enemies, bosses, and attacks: The Tar Swamp, River, Veldt, Mountain, and Jungle. New story content and quests. 50 new items, including MYTHICS! 7 new minable ores and related plating effects. New stats to tinker with: Essence Multiplier, Withering (reduces enemy stats), +Battle credits per boss defeated, and Enemy stat boost (stronger enemies drop more gold) New statuses: MP Drain, Frozen, and Delirium (chance to atta
Version 1.1.1 Released, Work on Dungeon 2 Continues2021-09-07Version 1.1.1 is just a lil' update to pass along to everyone while we continue to work on Dungeon 2. Check out a new Dungeon 2 teaser below, and stay tuned! Added the Tavern Owner as a playable character along with his trusty SODA STEIN recipe, offering a chance for free relic levels on hit! Added Oddity: Defense Totem. Team starts their adventure in the "defend" state The Recruiter will now save your preferred pet + scripts with team loadouts Recruiter loadout names will be preserved when deleting and saving a new party in-place When dismantling plated items, spare resources will be discarded after reaching the 9999 limit (no warning given)
Grab exclusive cosmetics in our anniversary event + Dungeon 2 in development!2021-07-08It's hard to believe but July 9th is already our one-year anniversary! To celebrate we've created an exclusive Dark Lord building theme for the town. All you have to do is log in to your game file during the week of July 8th to the 14th (and also be connected to the internet). The new theme will be automatically added to the carpenter shop where you can go to check it out. We've also added a limited-time Anniversary Bundle that offers a lot of great upgrades for new and returning players. With the addition of the Adventure Guild rewards in the last update it's never been better time to get into Soda Dungeon! We've also started on the first ma
Version 1.1 Released2021-06-01Version 1.1 is our biggest update yet with the inclusion of the Adventure Guild, the Blacksmith as a playable character, Boss Rush mode in the Arena, and a ton of quality-of-life improvements! Added the Adventure Guild which provides new cosmetics, crafting recipes, and more for reaching certain level-based milestones (available in dimension 3) Added the Blacksmith as a playable character, offering enhanced damage reduction+reflection skills Added Oddity: Path Optimizer. speeds up path select/skip animation Added Ability to customize building exteriors (available after blacksmith has been built) Added "Boss Rush" to the arena after completing
Version 1.0.9 Released2021-02-16Added The Item Plating System Added the Wizard as a playable character Added oddity: no boss death animations Added oddity: unlock SD1 tavern theme Added option: "autocombat always starts on" Added option: Allow screen to sleep after a run ends (MOBILE ONLY) Added the Cask upgrade to increase free refill rewards (MOBILE ONLY) Added +1000 relic level up Game window will now flash when a run ends (WINDOWS ONLY) Added a vsync toggle to desktop targets (240 fps cap) Added +2 to the max level of the status resist relic (allowing an even 13%) Battle Credit runs will now properly factor in your key/path settings If the Blademaster kills an enemy wit
Version 1.0.8 Released2020-12-14note: we bumped the version number due to an internal conflict, there is no version 1.0.7 Added the Adventure Log upgrade. Use it to see what level your party members were defeated at, and why Added Korean game text Added the "Vacation" skin for the Dark Lord Added the Slow Stone as a crafting recipe available after level 1500. Use it to force fast characters into a normal turn progression When running a team with Item Find >= 100, it will now only be applied toward Legendary item rolls Every 15 points of ore find will now result in a +1% chance to "bump" the quality of mineshaft ore to the next level. Currently excludes naturally spawning or
Version 1.0.6 Released2020-10-15Added the Recruiter, who can hire entire teams with one click Added the Chef as a new character class. Use him to cook spare resources into buffs for your team during battle! Added the Wizard's "Oddity Shop," available in the Warrior's Dimension. He offers expensive upgrades to help optimize and speed up your gameplay, including free warps! Added a Spanish language translation Item Compendium will now show how many of each item you own Added the ability to copy an existing Soda Script Added a 10k warp increment (once reaching level 20k) Increased the chance of finding rare ores above level 5,000 Increased the spawn rate of Red Smithing Crysta
Version 1.0.5 Released2020-08-12Added customization options for the final class Added separate control for liquidating gems Added Level +5/10/25/100 to the relic screen Added Low Power Mode (30fps battle animations and reduced particles) Added a warp increment of 1000 Fixed an issue with item find that should no longer penalize values over ~80 (let me know about this one!) Nurse's "Group Heal" base healing increased to 20% of ally's Max HP or "100", whichever is greater. Cannot exceed half of ally's Max HP. The Janitor's rank is now considered "Boss" for Soda Script targeting Chests will now automatically open if a Thief is in the party Pearl Gem buffed to give +10% attack
Version 1.0.4 Released2020-07-17Item Find no longer applies to finding common/uncommon items, only rare and legendary Obsidian + Sulfur can now drop in all areas of the dungeon (previously only found in the Caverns). The actual drop rate is unchanged Fixed a visual issue where the pillars in the caverns could be drawn on top of some enemy+character sprites When entering a new dimension the warp level increment will always reset to 10 instead of getting stuck at 100 Fixed an issue where the ruby would not be sent to users who need it to complete a Blacksmith quest Adjusted the functionality of the town buildings to (hopefully) fix some issues where buildings became "unclicka
Soda Dungeon 2 Has Launched!2020-07-09We're proud to announce that Soda Dungeon 2 is now available for Steam (WIN+OSX) and mobile! We want to give a heartfelt thanks to all the users that have helped us during our testing phases, as well as those of you that have just been patiently waiting for news. We have a ton of updates planned for the game and will be looking to start on new content as soon as possible. Please leave us a review or comment with your thoughts on the game, we'd love to hear it! We're also excited that we're able to launch the game in six different languages: English, French, German, Russian, Portuguese, and Simplified Chinese. Localization is no small task but
Soda Dungeon 2 comes to Steam on July 9th!2020-06-29This announcement has been a long time coming, so we'll keep it brief: Soda Dungeon 2 launches on Steam, Android, and iOS on July 9th, 2020! Thank you for being patient! We're eagerly awaiting initial feedback so we can start developing new content as soon as possible. In the meantime, join the conversation on our Discord, Reddit, and Twitter: https://discord.gg/sodadungeon https://twitter.com/SodaDungeon https://www.reddit.com/r/sodadungeon/ PS it's entirely possible that we meant to post this update last month and just forgot to click the publish button but who could ever really know, not us that's for sure.
Changing The Formula2020-05-08As we've touched on before, our goal has always been to maintain the feel of what made Soda Dungeon 1 enjoyable while adding to it and improving on it in any way possible. AKA "If it ain't broke, don't fix it." While this has been a guiding principle of ours, it also doesn't mean we wanted to copy Soda Dungeon 1 verbatim. We've talked before about brand new features and mechanics for the game like crafting, quests, and custom battle commands (Soda Script). But I also wanted to cover some of the smaller changes we've made to the mechanics moving forward into part 2. You can hire six team members There was always room for six, why not let playe
Before There Is An Endgame, There Must Be A Game2020-03-20Hey everyone- I hope you're staying safe and quarantined out there! It's a weird time, for sure. So the endgame for Soda Dungeon 2 is something I see players ask about every now and then. In the interest of transparency, I wanted to give a short and simple answer: we have a list of content ready to develop but we need to see how you play the game first! See, Soda Dungeon 1 didn't really have an endgame until we realized that players were pushing far beyond the game's core 1000 levels. The relics + essence system were our way of saying "go nuts! have fun!" It wasn't until later that we added caps, the dimensional shop, the Lair of Despair, and
February Progress Report2020-02-17As we do our best to get Soda Dungeon 2 ready for launch we'll be looking to roll out more frequent updates. It's been about a month since our last announcement, so what's new? Bugs First, and probably least exciting: bug fixes. Although the game feels very solid now it's getting harder to add and update features without affecting other code that was written 2-3 years ago. Shout-out to the QA team at Armor Games (Ivan + Tasselfoot) for keeping us in check! Stables Last time I mentioned finalizing the stables and pets, which is now complete. Ten new little friends await! Items All items are now in the game. By my count we have about 170 total:
Soda Dungeon 2, 20202020-01-16Happy New Year! ..ish, sorry, we're a bit behind on that. The year is 2020 and that's exciting because Soda Dungeon 2 comes out this year! Here's what we've finished up recently: Story Mode All dimensions, quests, and character interactions have been taken care of. Bosses have more dialogue and more attack variety. We've also added little intro and ending cutscenes for the game, something that's a definite improvement from Soda Dungeon 1. We also tried our best to make new dimensions look more unique this time: All Characters Most characters and most skills were present for the final beta update but we finalized the tenth and final launch cha
Custom Music2019-11-01In Soda Dungeon 1 we searched the internet for tracks that we thought complimented the game really well. But for Soda Dungeon 2 we decided to produce a completely original score! Most tracks have been composed by David Orr (Castle Crashers, Sonny, and more). Check out a small preview below: You can also hear some more in our official teaser trailer: We even tracked down the composer of the original Tavern theme, Andy Robison, and asked him to create a new one for us! Audio is just one of the many pieces of the gamedev puzzle, but we hope this soundtrack lives up to the original. We should be able to upload and share the rest of the songs afte
Soda Dungeon 2 Announcement And Development2019-09-09Hey everyone! My name is Shawn and I'm the co-creator of Soda Dungeon. The original game was enjoyed by millions, many of whom are right here on Steam. Check out it for free: https://store.steampowered.com/app/564710/Soda_Dungeon/ The Soda Dungeon series is a turn-based rpg/dungeon crawler with an emphasis on team management and loot grinding. Fight every battle yourself, or create detailed loadouts and let the game play for you! The sequel has been in development for a little while now by the same team and publisher. Our goal is to bring back what everyone loved about Soda Dungeon 1 and combine that with everyone's most requested features. T