Catherine Classic — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| SEGA's 60th Anniversary Celebration | 2020-10-13 | Come Celebrate SEGA's 60th Anniversary with us on Steam! Get Sonic the Hedgehog 2 for FREE from October 9th-18th! While you're around, check out some of our new HIGHEST DISCOUNTS. Grab our EXCLUSIVE FREE MINI-GAMES that we’re giving away every day from October 15th – 18th. These brand new games were created just for SEGA’s 60th and are available for a LIMITED TIME ONLY. Once they’re gone, they’re gone. Be sure to come back every day to claim the daily mini-game! We look forward to seeing you there and hope you enjoy celebrating 60 years of SEGA with us! |
| 66% OFF CATHERINE CLASSIC! | 2020-02-11 | Dreading Valentine’s Day? You’re not the only one. This week, get 66% off ATLUS’s classic action-adventure-puzzler from the makers of the Persona series. Play as Vincent, a man torn between marrying his long time girlfriend Katherine, or moving on to the fiery blonde he’s just woken up next to – Catherine. Who will you choose? Get Catherine Classic and find out before Cupid’s arrow finds you… |
| Patch 1.4 - Spiral Corridor 7-5 bug fix | 2019-09-10 | Hi all, We’ve released a small patch today that fixes a progression-blocking bug where, during the boss stage of Spiral Corridor 7-5, if the game was played on hard difficulty with an unlocked framerate, it became impossible to complete as the blocks fell quicker than the player could climb. This has now been fixed. Thank you for your continued support! SEGA Dev |
| Patch v1.3 drops now. Edge! | 2019-04-17 | Hi Catherine fans, We’ve rolled all of our beta patches over to the main branch up to and including v1.3, so everyone will now receive the complete list of bug fixes below. Thank you again to our community for participating in our beta – your feedback has been invaluable to our team. Happy climbing! - SEGA Dev Patch Notes v1.3 • Y camera axis fixed in boss stages • Japanese in-game audio selection now changes extra SFX to JP • Numlock no longer aggressively forced • Pad icons fixed in incorrect reported states • Tutorials now use correct pad type display • Middle Floor and Stray Sheep cameras now interpolate between 30fps logic frames • Cut s |