We Were Here Together — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Surprise drop - We Were Here Tomorrow demo! | 2026-04-09 | Dear Explorers!Surprise! The We Were Here Tomorrow demo dropped today on Steam! This is your first chance to get a taste of the mysteries tomorrow will hold.... In this demo, you will explore the opening area of the Norcek facility and face three cooperative puzzles designed to test your teamwork, observation, and communication.The demo will be available for one week only, so make sure to grab your co-op partner and jump in while you can. Play the demo now!💙Total Mayhem Games |
| Two Explorers, one Tomorrow | 2026-02-26 | Hello Explorers!A new co-op adventure awaits you. We Were Here Tomorrow has officially been announced.In this next standalone entry of the We Were Here series, you and your partner wake up inside a mysterious facility. Strange machinery surrounds you, and a calm, confident voice guides you through a series of assignments.Often separated and equipped with different tools, you’ll need to rely on your walkie-talkies to communicate clearly and work together. Each assignment introduces new asymmetrical puzzles that can only be solved through cooperation with your fellow explorer.As you progress, you’ll slowly uncover why you ended up here and what |
| Patch Notes: 2.0.22 | 2026-02-12 | Patch Notes for Patch 2.0.22: Added a title screen pop-up to show which microphone is currently active and make microphone selection easierFixed the "Mixed Feelings" achievement bug |
| Happy Holidays Explorers! | 2025-12-19 | Dear Explorers,As 2025 comes to an end, it feels like the perfect moment to pause, look back, and reflect on everything we’ve experienced together this year. Most of all, we want to thank you, our Explorers, for yet another year filled with kindness, enthusiasm, and unwavering support. None of this would be possible without you.To celebrate the holidays, we’ll be hosting a series of festive giveaways from December 22nd through December 26th over on Twitter/X and Instagram. Be sure to keep an eye on our socials during that time if you’d like a chance to win some awesome surprises. But before we look ahead, let’s rewind and revisit some of the |
| A Winter Wonderland Awaits at Basecamp! | 2025-12-07 | Dear Explorers,The holidays have arrived at basecamp in We Were Here Together! From now until January 7th, you and your partner can step into a cozy Winter Wonderland filled with glowing lights, festive decorations, and presents. 🎁 But this isn’t just about soaking in the holiday spirit, there’s a hidden puzzle waiting for sharp-eyed explorers. Solve it together and unlock an enlightening surprise!Gather your co-op buddy, stay warm, and enjoy the holiday cheer before it melts away. Happy Holidays from the Total Mayhem Games crew! |
| Patch Notes: 2.0.21 | 2025-12-01 | Patch 2.0.21Notes:Fixed the bug where continuing from checkpoint 9 fails to load transition cutscene environment and subsequent level after completing checkpoint 9 for the player on the monastery side. Players ended up seeing only the skybox and being unable to continue.Minor User Interface fixes. |
| Patch 2.0.20 | 2025-11-19 | Patch Notes 2.0.20 Added a brightness calibration option during first time launching the game.Fixed missing subtitles playing onwards after completing Chapter 1.Improved the overall performance, but mostly noticable inside the castle.Added a Render Scale slider in the video setting tab.Moved brightness setting to the gameplay tab.Fixed an audio overlap issue when skipping a cutscene in the final chapter.Known issue:Continuing from checkpoint 9 fails to load the transition cutscene environment and subsequent level after completing checkpoint 9 for the player on the monastery side.Temporary fix: the issue can be resolved by quitting to the main |
| Sinterklaas Visits Basecamp! | 2025-11-14 | Hello Explorers,The holidays are upon us, and here in the Netherlands we’re already celebrating with Sinterklaas! 🎅🐴 From November 14th until December 6th, basecamp in We Were Here Together has been sprinkled with a little festive magic. Tradition tells us that Sinterklaas arrives by boat from Spain, leaving small gifts and sweets for those who’ve been good. It looks like he stopped by Castle Rock too! So step into the game, enjoy a cozy puzzle session, and maybe you’ll spot a few surprises waiting for you.Grab some pepernoten and chocolate letters to keep you company… you never know what you might find at basecamp.Happy Sinterklaas from al |
| Cross-Play Update is Here: Connect with Explorers Everywhere! | 2025-10-09 | Dear Explorers,It’s time to dust off those walkie-talkies because a brand new update has arrived!We’re thrilled to announce that cross-play is now available for We Were Here, We Were Here Too, and We Were Here Together!That means no matter if you’re playing on PC, PlayStation, Xbox, or Nintendo Switch, you and your partner can now connect and puzzle your way through Castle Rock together, across all platforms.This has been one of our most requested features, and we’ve poured extra time and care into patching up the games so that your connection works seamlessly between devices. Whether you’re shouting directions from your desk or puzzling from |
| Get Spooky at Basecamp! 🎃 | 2025-10-02 | Hello Explorers!The chill of Castle Rock isn’t the only thing in the air, it’s spooky season at basecamp in We Were Here Together! 👻From now until November 2nd, you’ll find the camp dressed up with festive decorations. Make sure to stop by before the scary vibes vanish into the night!That’s it for now, explorers, try not to get spooked. Happy Halloween from all of us at Total Mayhem Games! |
| Patch Notes 2.0.15 | 2025-09-23 | Fixed: Unable to navigate main menu after launching the game on low end devices.,Fixed: Visual bug in the Cave level.,Fixed: Brewery puzzle shovels dissapear after picking one up and reloading the checkpoint without rebooting. |
| Exciting news from the TMG team! | 2025-09-18 | Dear Explorers,We have exciting news!Both We Were Here and We Were Here Too have received brand-new updates! These patches focus on quality-of-life improvements, making it easier and smoother than ever to step back into the cold, mysterious halls where your journey began. From technical fixes to subtle polish, these updates breathe fresh life into the first two games of the series. Perfect if you’ve been thinking of revisiting the adventure or introducing a new partner to where it all started. But that’s not all… We’re thrilled to announce that both We Were Here and We Were Here Too are now available on Nintendo Switch! 🎉 This marks a whole |
| Patch Notes 2.0.12 | 2025-09-10 | Patch 2.0.12. contains:Improved save file selection. The last played save file is now automatically selected when joining a session. (More info on the new main menu and checkpoint selection can be found in an earlier article.)Several visual improvements and optimizations. Minor bug fixes. |
| Patch Notes 2.0.10 | 2025-08-06 | Patch 2.0.10. contains small improvements and bug fixes. See the details down below.Improvements:Overall lightingMinor audio improvementsBug Fixes:Lighting issue with the Greenhouse spawns.Greenhouse to Tower transition broken.Voice chat interaction not working while inspecting.Voice chat (Global): voice chat is always on.Audio (Throne room): SFX for the mechanism that lowers/opens the cage keeps repeating throughout the rest of the game.Audio (The wall): elevators only make sound once.Reimplement lobby background images.Known Issues:Crash: game crashes during gameplay for certain people.Subtitles text in cutscenes: in some instances cutscene |
| Soft, Cuddly, and Ready to Abandon You - the Explorer Plushies Are Here! | 2025-07-24 | Dear Explorers,We have some very exciting news to share: we worked together with Makeship to design We Were Here plushies and the campaign is live starting today! Meet the Best Friend and Worst Friend plushies, inspired by all those times your buddy either saved you… or locked you in the dungeon “by accident.” How it worksSupport the campaign by grabbing your plushie(s) on Makeship.If we reach 100% funding, the plushies are officially going into production.Didn’t make the goal? No worries, everyone gets a full refund.Once funded, your new fluffy partners take 2–4 months to make, then ship right to your door. ✨ A little bonusCan’t choose? Don’ |
| Old version available for players with issues | 2025-07-24 | Maintenance PatchOur latest maintenance patch was a well over-due patch that upgraded our outdated code, engine, plug-ins, internal systems and more, which is necessary as preparation for the crossplay update that will be released with the Switch releases later this year. With this, we've seen that the requirements to smoothly run the game have also shifted and lower-end systems that were able to run the game before, could now experience more issues with the game. Since our older games did not save player save files in the cloud, but instead saved these locally, this migration did not go smoothly for everyone. We've seen that our code was not |
| Maintenance patch v2.0.8. - 21/07/25 | 2025-07-22 | Maintenance patch upgrading our engine, plug-ins, render pipeline, and internal systems in preparation for the crossplay update that will be released with the Switch releases.This patch updated our main menu and checkpoints need to be re-selected by clicking "change" and "start new journey". |
| The We Were Here series is coming to Nintendo Switch! | 2025-07-10 | Dear Explorers,Some of you know these halls all too well. You’ve wandered the frozen corridors of Castle Rock, walkie-talkie in hand, voice cracking through the static. You’ve solved puzzles, shouted directions, cracked codes, and yes, maybe left your partner behind once or twice. It happens.For years, the We Were Here series has tested friendships on PC, PlayStation, and Xbox. Now, it’s time for a new expedition.We’re super excited to announce that We Were Here, We Were Here Too, and We Were Here Together are coming to Nintendo Switch!Your favourite co-op adventure is going handheld (or docked, if you want to see your friend betray you on th |
| Our Great Studio Migration! | 2025-01-31 | 2024 was a year in which our mighty developers haven’t been sitting still—quite the opposite. After months of exploring all the crooks and crannies of the vast terrain of Rotterdam, we have secured a beautiful and spacious new base in the booming city center! We are growing! Over the past year, our numbers have swelled, welcoming a host of talented and inspiring individuals to the fold. This is great news, but it did come with a downside. Our once-spacious studio at Schiehavenkade began to feel... rather snug. Long queues for the microwaves during feeding hours, overheated meeting rooms, and desks encroaching dangerously close to the entrance |
| Happy Holidays Explorers! | 2024-12-19 | Ho, ho, ho, Explorers! 🎄 The holidays are here, and from everyone at Total Mayhem Games, we wish you happy holidays and all the best for 2025! It’s been quite the year! Maybe a quiet one on the surface, but trust us, behind the scenes at our Rotterdam base camp, it’s been anything but. We’ve been hard at work preparing for the adventures to come, and we’re thrilled to head into the new year with all of you by our side. But what’s a holiday season without a little something to unwrap? 🎁 We’re kicking things off with a 6-day advent calendar (in full We Were Here style, of course)! 🎶 Day 1: Cozy Lo-Fi Tunes for Every Explorer We’re starting t |