Session: Skate Sim — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 2026 Roadmap | 2026-03-26 | COMMENTS FROM THE STUDIOHey Folks, We want to share an early look at what’s coming next for Session: Skate Sim in 2026. This roadmap outlines the updates, improvements, and new content currently in development. It reflects the direction we’re heading and the areas we’re actively working on across the game. You’ll notice that this roadmap does not include specific release dates. This is intentional. Based on experience, we want to avoid committing to timelines too early and instead focus on delivering updates at the level of quality you expect from us. As development progresses and features get closer to completion, we’ll share more precise ti |
| Crea-ture Developer Blog #19 | 2026-02-19 | COMMENTS FROM THE STUDIO Hey Folks,The session team continues to make progress on our core gameplay with some important updates in our Skate Core release! It’s been a busy year for the Session team and we’re excited to be delivering our final release for 2025!What’s been delivered?Skate Core V1.0As part of our push to achieve our skate core V1 we had to address the much overdue “Experimental Menu”. It is important to note that these features strongly influence the main control scheme and overall feel and flow of the game. Therefore, changes in these features were finely balanced between improving the specific feature/trick sets in conjunction |
| Crea-ture Developer Blog #18 | 2025-10-29 | COMMENTS FROM THE STUDIO Hey Folks,The session team continues to make progress on our core gameplay with some important updates in our FLOW release! What’s been delivered?Goofy StanceAll tricks and animations have been fully mirrored to the goofy stance, ensuring visual and gameplay parity with regular stanceON & off board transitions have been fixed, and the player will no longer spin in place when getting On / Off board in goofy stanceFlow & Friction PassThis deliverable is the sum of all work in relation to design, functionality, tweaks/balancing, and the debug of many skate featuresIncludes revisions and updates to powerslides, reverts, m |
| Crea-ture Developer Blog #17 | 2025-06-24 | COMMENTS FROM THE STUDIOHey Folks, As mentioned in our last Dev blog, we've been quietly working on core feature updates, focussing on delivering gameplay improvements, and pushing Sessions core to its full potential. Over the last year we have re-established our core team on Session, and we now have the programming base to push on!In light of the much awaited updates, and focus on core gameplay fixes, this Dev Blog will read more like a changelist. Instead of relying on reading though, we recommend you jump in the game and get your hands on your controller to experience the sum of these changes first hand! What has been delivered for this re |
| 2025 Roadmap - Crea-ture Developer Blog #16 | 2025-05-28 | COMMENTS FROM THE STUDIO Hey Folks, We’ve been quietly working on core feature updates, focussing on delivering gameplay improvements, and pushing Sessions core to its full potential. It’s been a solid three years since we last released a roadmap and we know the community has been waiting patiently! Here’s a snapshot of what's to come over for the balance of 2025, with the specifics of each update being shared in more detail as we approach the release date. Here’s a teaser for our Early Summer release the “Foundation Update”: What’s Next:We’re happy to be sharing our Roadmap for 2025 with our early summer release right around the corner! Keep |
| Crea-ture Developer Blog #15 | 2024-09-26 | COMMENTS FROM THE STUDIO Hey Folks, We’re back with our first dev blog since the release of our Paris map in July, and we’re going to be taking a different angle for this one! For the first time since publishing our Steam Dev Blogs in May 2022, we will broaden our scope and provide some context on crea-ture studios along with Session project updates. Prior to 2023 crea-ture was Session, and Session was crea-ture, but it’s been a while since this has been the case and it’s time we share some more info! What’s happened since the 2023: Since early 23, crea-ture has been working and growing on more than one front. This was a major direction chang |
| Crea-ture Developer Blog #14 | 2024-07-18 | Hey Folks, We’re happy to be releasing our latest map - and another European stop to the session Transit system, bienvenue a Paris! Not only is Paris home to the 2024 Summer olympics as of next month, but it is a hotbed for up and coming skaters, european skate tours, and skate culture in general. From the Paris freestyle scene in the 80s to the revival of street skating in the 2020s, Paris has a rich history of street spots and iconic marble ledges. So join us on a cruise through our homage to some of the most iconic skate spots in the French capital. In the words of RTJ - “Ooh, la la, ah, oui oui” Much Love, The crea-ture team https://store |
| Session: Skate Sim — Verified on Steam Deck | 2024-07-09 | Update 10/07/24 : We've just added Cloud Saves, so you should have no trouble playing on PC or Steam Deck now. Hey Folks, If you wondered how Session: Skate Sim plays on Steam Deck, you can rest easy! Session is now fully compatible with Steam Deck! You can take your skateboarding experience on the go, enjoying the game wherever you are. At the park, the beach or on your toilets. Whether you're perfecting tricks or exploring new spots, Steam Deck ensures a seamless and portable gameplay for Session. Peace, crea-ture Studios |
| Crea-ture Developer Blog #13 | 2024-06-28 | Hey Folks, From passing 2.2 Million players across all platforms, to seeing our last year of social content grab 8 million views, we have felt your support from every angle. We also know that our players want more, and even though we’ve been pretty quiet to date, we are not dead & neither is Session! Player support has kept us eager to continue developing our skating experience, and we’re excited to show glimpses of what we’re working on for future releases. We’re starting with tackling some of the more core issues - such as the day 1 bounce bug… Whether you’re a casual player, or one of our top content creators, this one is a real nuisance: |
| More than 2 million players! | 2024-06-07 | Hey Folks, Quick news to share: we are celebrating 2 million players! Thank you all for your support! Check out this infographic with some cool stats! Peace, The crea-ture team! |
| Session during Nacon Connect 2024 | 2024-02-29 | Hey Folks, Mark your calendars and join us at Nacon Connect 2024! February 29th (today) - 7pm CET / 10am PT Peace, The crea-ture team! |
| Crea-ture Developer Blog #12 | 2024-02-21 | COMMENTS FROM THE STUDIO Hey Folks, Welcome to 2024! We’re back for the first time since October 2023, and we’ve got quite the year ahead of us, but we’ll save that for later. This Dev Blog is all about our latest release - DLC03! Now to get right to it, this is a content focused DLC release, including our newest school map and object dropper assets. Skating is all about creativity and adapting to what you have, and we have an abundance of fun terrain and object dropper assets for you to enjoy in this newest DLC release! On the note of releases, it’s important for our fans to know that producing and releasing DLC content does not exclude us f |
| Crea-ture Developer Blog #11 | 2023-10-26 | COMMENTS FROM THE STUDIO Hey Folks, We’re back with another Session Dev Blog, as we’re psyched to be bringing you some fun new content and terrain to skate. Since the last update The turtles have found themselves at home in NY and their sewer lair, but we’re also seeing awesome clips from around San Francisco, Philadelphia, and beyond. So keep the clips & content coming - and don’t forget to tag our social accounts! Since our last release we’ve continued onboarding new team members and building for the future while also ensuring we're producing fun content for you as the player. To that note we’re excited to announce the release of our latest |
| Crea-ture Developer Blog #10 | 2023-08-01 | COMMENTS FROM THE STUDIO Hey Folks, In this DevBlog we’ll provide high level updates on where the studio, team, and ultimately Session: Skate Sim are heading. Since the last update In May, we were thrilled to release our first DLC bundle, "Chris Cole & the Abandoned Waterpark" and the response from the community was very positive. Since then, our team has been working tirelessly on our next exciting update - the Session X TMNT collaboration. As self-proclaimed 90s kids, the opportunity to bring the iconic Teenage Mutant Ninja Turtles into the world of Session was like a dream come true - one we couldn't pass up for anything in the world. And |
| Crea-ture Developer Blog #9 - May 2023 | 2023-05-17 | COMMENTS FROM THE STUDIO Hey Folks, It’s been 4 weeks since our last PC specific update, and we’re already back! It’s finally time to announce our May update and our first full standalone DLC bundle, included within our next Title Update, so here it is… This DLC bundle welcomes pro skateboarder Chris "Cobra" Cole to the Session lineup and includes updated gear from sponsors Fallen, Spitfire, and Zero. Additionally, the DLC presents the Crea-ture Waterpark, the first map not set in a city location or skate park alongside six new missions featuring Chris Cole, four of which take place on the new map. Players can also look forward to six exclusi |
| Crea-ture Developer Blog #8 - April 2023 | 2023-04-27 | COMMENTS FROM THE STUDIO Hey Folks, It’s the last week of April and we’ve delivered the last of our 3 PC specific updates! It’s already been a busy start to spring for our remote team. We’ve recently welcomed our newest addition, and well known community member, JL Nightmare to the Crea-ture Studios roster. JL brings 5+ years of session experience to kick start our Quality Assurance team. If you’ve checked out any of his videos you’ll know how detailed he is! That brings us to 11 employees here at Crea-ture as we continue to look for the right candidates for our team. Recruiting continues to be our biggest priority as we work on staffing key |
| Crea-ture Developer Blog #7 - March 2023 | 2023-03-30 | COMMENTS FROM THE STUDIO Hey Folks, We’ve officially hit Spring here in Montreal, and there is a buzz of excitement on the team as we get ready for our upcoming releases and finally some outdoor skating! We’re also happy to share that Donovan is continuing on his road to recovery and he’s been back to pumping out awesome content on the regular. Our latest board breaking clips have surpassed our unique viewer counts on any social clip to date…and we’re just getting started, so it’s not just us that’s buzzing! We’re also super sad to see the latest news changes in the industry, and couldn’t believe what we were reading regarding our favorite te |
| Crea-ture Developer Blog #6 - February 2023 | 2023-02-14 | COMMENTS FROM THE STUDIO Hey Folks, We made it to 2023! We hope everyone managed to stack some clips over their holiday breaks, whether in game or IRL, for those of us north of the 49th it’s been pretty snowy so Session has been a welcome outlet! Since the last update We had some big news on the team front with the rapid turn of events for Donovan Strain! We're happy to report that he is in the hand of some of the best medical and support staff on the West Coast, and surrounded with family and friends. In time's like this we realize how easy it is to take the simple things in life for granted! On that note - Happy Valentine's day - from us he |
| Crea-ture Developer Blog #5 - December 2022 | 2022-12-14 | COMMENTS FROM THE STUDIO Hey Folks, We released V1 over 2 months ago, and we’re loving all of the content being pumped online by players and skaters alike. From clips, to full edits, the community posts never cease to amaze us! We’ve seen everything from buttery back tails to recreations of classic skate parts, there’s no shortage of unique gameplay content being produced with the in-game Replay Editor. September’s V1 release of Session was a major milestone for us as a team, but even bigger for us as a studio. Building a game studio and shipping an original IP is a huge feat, and we’re beyond proud of what we’ve been able to achieve with our |
| Session for 'Best Game You Suck At' - 2022 Steam Awards | 2022-11-22 | There's a reason that some people have called us the Dark Souls of Skateboarding and that's because Skateboarding is hard. We wanted to replicate that path to mastery in Session: Skate Sim, repeating tricks, and practicing, before finally pulling off the perfect line. What the replay misses are the blood, sweat, and tears that went into capturing that clip (luckily, it's a lot easier to recover from a stacked trick in Session). That's why we're nominating Session: Skate Sim for Best Game You Suck At in the 2022 Steam Awards. We'd appreciate the support for anyone willing to lend us your vote! P.S: We're currently working on changes to improve |