Creeper World 4 — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Unity Patch | 2025-10-15 | Just a minor update to patch the unity dll to bring it in line with their latest secure update. |
| Creeper World IXE Now Available! | 2024-12-12 | Just in time for the holidays, the latest battle against the Creeper has begun! https://clan.fastly.steamstatic.com/images/32938698/486e9baabf4cc5700d61b30178825e618af8b91f.png |
| Creeper World IXE Now Available! | 2024-12-12 | At long last, the next installment in the Creeper World series is available! Creeper World IXE Steam Store Page |
| Creeper World IXE Launching Dec 12, 2024 | 2024-12-03 | Creeper World IXE Launching Dec 12, 2024 Check out the new launch trailer: |
| Creeper World IXE Status Update | 2024-11-07 | Status update on Creeper World IXE: |
| Creeper World IXE Demo Available! | 2024-05-29 | The Creeper World IXE free demo is now available. It's alpha, so things will change. But in the mean time, there are 4 missions to try... so worlds need saving! Steam Store Page with Demo |
| Updates for Version 2.5.1 | 2024-05-23 | It's been a while, but the creeper is still out there and worlds still need liberating... the fight never ends! Updates: Added additional RPL scripting commands to support new custom map features. Added support for images instead of just text to main menu new area. Fixed a few bugs in custom scripting and core game. |
| Creeper World IXE Greenar Slip-up | 2023-12-19 | In this IXE alpha 10 video, I slip-up and call the green stuff "Greenar", which is of course from CW4. I lived with CW4 daily (and nightly) for 4 years... so no wonder I guess. |
| Creeper World IXE Coming Soon! | 2023-06-24 | The Creeper never fails to return... but this time, we have an advantage! Creeper World IXE is our next installment, it takes things to a new level... the pixel level. Every pixel is simulated along with an enhanced creeper simulation... and I threw in two particles simulators for good measure. But I digress... read more and wishlist over on the store page here: https://store.steampowered.com/app/2257010/Creeper_World_IXE/ |
| Update notes for Version 2.4.9 | 2022-11-03 | Features: Can now deselect walls/crazonium by clicking anywhere Plyon connection in pre-built state are now a different color from tower connections. Increased download timeouts so slower connections can download larger maps. Added a way to reset a stash in the editor. Bugs: Spore launcher with 0 spores no longer makes launch sound. Minimap no longer shows warnings/sounds for structure with 0 emitted enemies. Blob lifetime and payload saved properly now. Fixed stacking rotated units bug. 5x5 units no longer overlap when being drag built. Pressing 'L' on a planet in Farsite now refeshes the planet state properly. Added a fix for map 1319 Preve |
| Update Notes for Version 2.3.3 | 2022-05-03 | Fixed a half dozen bugs. Added exporting of textures from a custom unit CPACK. Added exporting meshes to obj files from a custom unit CPACK. Added Get/SetOrientation 4rpl scripting APIS. Added MSGButtons to 4rpl. Can be used to create custom UI button in custom maps. |
| Update Notes for Version 2.2.9 | 2021-12-15 | Over 20 bugs fixed. Two new 4rpl scripting commands: GetCreeperCoverage, ClearPrintLog. Updated HTTPS packaged. Game feature addition: Hide spore lines. Found in the Options menu on the right of the game screen. Game feature addition: Wildcard support for authors filter in Colonies. Supports "-" like the tags filter does. Works with wildcards and multiple entries So "-a*,-b*" would exclude authors that start with 'a' and 'b'. "a*,b*" would include only authors that start with 'a' and 'b'. |
| None of the categories really match... | 2021-11-25 | There are 10 steam awards nomination category things. None of them are really a good fit for Creeper World 4. Or the other way around maybe... you know what I mean. So I picked one: Most Innovative. But you say, "yeah, but I've been playing CW since like 2009 back when the earth was young and giants roamed the land". True. But those all happened in parallel realities so CW1/2/3/4 are all really just different instances made by the same Knuckle Cracker in different timelines. Ergo the same 'game' and the same innovation. Q.E.D. But, pick something else... that's fine too. Let me know in the comments below what you picked. Also be sure to subsc |
| Updates for 2.1.4 | 2021-07-16 | Small update for a couple bug fixes, one affecting minor creeper emission in the Farsite story mission. |
| Update 2.1.2 | 2021-07-04 | More bug fixes and more 4rpl scripting APIs for map makers to use in their creations... Over 10 bug fixes, including issues with MVerse New 4rpl calls:GetMVersePlayers,GetCreeperInRange,GetUnitInCreeper,MSG_SaveGame |
| V2 MVerse Trailer | 2021-06-22 | To celebrate adding co-op to Creeper World, the old video tools got dusted off... |
| Creeper World 4 V2 (Now with Coop Multiplayer) | 2021-06-21 | Creeper World 4, now with experimental co-op multiplayer! Here are the changes: Version 2.0.1 Experimental Co-op multiplayer! Start a mission, then go the the menu and select "MVerse Hosting". Share resource pods, coordinate joint attacks, and fend off the creeper with friends. Up to 4 players supported. Supports both internet and LAN play (no port forwarding required for internet). You can now reposition your Rift Lab before the game is unpaused. Added "not" support per tag to colony filtering. Use "-Tag" to not include a tag in results. Added confirmation dialog when entering editor from play mode. Added option to disable. Dozens of bug fix |
| CO-OP Multiplayer | 2021-05-15 | CO-OP multiplayer is under construction for Creeper World 4. There's work yet to do, but the core is in place. Stay tuned over the coming weeks.... |
| Special event | 2021-04-23 | There's a 48 hour special sale underway for Creeper World 4! And, there will be some interesting news coming soon for Creeper World 4. I've been hard at work on something new and I'm looking forward to showing it and getting your feedback. |
| Update 1.4.8 | 2021-03-18 | More bugs fixed, more features, better performance... 1.4.8 Changes Over 30 bugs fixed. Several UI enhancements. Improved unit movement performance. Updated Colonial tags system. Over 10 Scripting enhancements. Added a dedicated compile hotkey. Set defaults for custom keys. |