BONEWORKS — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| BONEWORKS Update 1.6 | 2020-12-29 | OVERVIEW Greetings Bone Junkers, been a while, today we bring you a hover ship and a desert sandbox level to fly it in. As we work towards expanding our mechanics for future games, an important aspect to hone is the relationship between the player and vehicles, and what better way to start than to circle back to the first vehicle we ever built for VR; The Hover Junker's Wasp! SANDBOX: Junk Desert Chamber VEHICLE: Hover Junker ship GUN: Stapler handgun PHYSICS TOOL: Gravity Welder New Achievements SANDBOX: JUNK DESERT https://i.imgur.com/OcnaUBY.gif The Junk Desert is a big open sandbox map made specifically for flying the Junk Ship in. This m |
| Update 1.6 is coming Dec 29th! | 2020-12-25 | https://i.imgur.com/OcnaUBY.gif BONEWORKS 1.6 - Hover Junkers is coming Dec 29, next week! Happy Holidays! As we've been hard at work on the core and future titles, it seems prudent to take a look back at where we started. Whereas in 2016 we introduced artificial locomotion via piloting your ship with tracked locomotion moving you on the deck, with Boneworks we synergized tracked, artificial, and physics locomotion. Highlighting this evolution with a Hover Junkers sandbox featuring the first Junker we built satisfies us with the progress that has been made, but ultimately excites and energizes us to keep pushing VR into the future that we all |
| BONEWORKS Update 1.5 | 2020-06-18 | Overview Today we have a completely new Arena with Update 1.5: Zombie Warehouse. This new level provides a variety of challenges with five modes, multiple difficulty options, experimental enemy AI, a new defensive physics tool, difficulty options, and various weapon loadouts. Additionally we have included further improvements to the player character physics and performance, improving core systems even more. Zombie Warehouse Arena Multiple Challenge Modes for the Zombie Warehouse to complete Player Physics / Locomotion Optimizations New Physics Tool - The Boardgun New Achievements New Music Adjustments, Bug Fixes, Performance increases Zombie |
| Update 1.5 is coming June 18th | 2020-06-11 | 1.5 Zombie Warehouse is coming June 18th, one week from today! Zombie mode where the enemies will climb, drop, go through windows, and zipline to get to you! Defend your position with the Boardgun. Tighter player mechanics as we've continued to improve the Boneworks core! |
| BONEWORKS Update 1.4 - [REDACTED] | 2020-04-09 | BoneWick - Expertly rendered by Tabloid & Laik. Overview Welcome to life, today we've got an update straight from quarantine. For the past month we have been adjusting to work-from-home life while plugging away at Boneworks update 1.4, the Update. To get started: new players will find the level module in the museum by the reclamation bin, players who have claimed the museum sandbox already will have it already plugged in in the main menu. Greatly Improved Hand Physics (Punching, Climbing, Swinging) New Sandbox Environments New Minigame - Time Trial course New Spawnable Gachapons New Firearm - p350 Handgun Adjustments, Bug Fixes, Performance i |
| Update 1.4 is coming April 9th | 2020-04-03 | With the new update just 6 days away, we take a look at the chambers place in the projects development. Enjoy the Chamber yourself alongside Tuscany and a handgun course when 1.4 drops April 9th. |
| BONEWORKS SAVE-SPOTS UPDATE | 2020-02-18 | Deja vu... Expertly rendered by TechnoPrizm. Overview Welcome to the first major update of 2020! We've been working hard to simultaneously add new content, improve the existing experience of the campaign, and strengthen the core tech for you to enjoy in this and future SLZ titles! Today we bring you: New Content Save spots Brawl mode Improved climbing stability Improved hand responsiveness to quick actions Sandbox Gachapons Blankbox, performance light sandbox Adjustments and fixes Save Spots https://i.imgur.com/gnMwtTV.gif Savespots can now be found throughout each level. They will save any items in your player inventory as well save-able ite |
| Post Launch Update | 2019-12-23 | Screenshot by Jolly Joey's inspired eye. Overview Thank you to everyone for making the launch of Boneworks the biggest in VR's young history! Over 100k people played in the first week! The entire SLZ team has been overwhelmed by the reaction, we're so happy that you all share our enthusiasm for this passion project. Over the past 2+ years of development we learned physics, trig, linear algebra, quaternions, anatomy, and more. Now we're going to learn how to best curate Boneworks for your longterm enjoyment. The majority of the past 12 days was spent debugging issues that we either didn't encounter until we had player scale testing or issues i |
| Controller Interactions | 2019-05-02 | Today we have an example of the same Boneworks interaction performed with the Index controllers, Touch controllers, and Vive wands. The game is fully playable with any SteamVR compatible VR headset and tracked controllers. Index Controllers: https://i.imgur.com/PO24VSU.gif Touch Controllers: https://i.imgur.com/cGZ4ASz.gif Vive Wands: https://i.imgur.com/Bu6JN1f.gif In a future update we will showcase additional input parity between controllers. |