STEAMYDATA

Keplerth — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
V1.3+ Adjustments & Fixes (V1.3.2, updated 08/04/2025)2025-07-28Communication: Steam Discussion Email: simonchain@vip.qq.com ———————————————————————————————————— Hello, players! As we continue to refine and improve the MOD Editor (Beta), we understand that frequent updates can sometimes be overwhelming. To make it easier for everyone, we've decided to compile all adjustments and fixes into this single announcement, which will be updated regularly as we release new patches. We appreciate your ongoing support and patience as we work to address issues and improve the experience. If you encounter any bugs or have feedback, please don't hesitate to share them with us here: V1.3+ Game & MOD Editor- Bug report a
Version 1.3.0 Update2025-07-25Communication: Steam Discussion Email: simonchain@vip.qq.com * If you encounter any issues while using the MOD editor or have any feedback, please submit your comments in the discussion group at: V1.3+ Game & MOD Editor- Bug report and comment. We will closely monitor and continuously improve the MOD editor based on your feedback. * We will continue addressing issues encountered by players. To help everyone stay informed on the latest fixes, all patch notes will be compiled in this post: V1.3+ Adjustments & Fixes. Please stay tuned as we work to improve the game based on your feedback. Thank you for your support and understanding! ———————————
V1.2+ Adjustments & Fixes (V1.2.2, updated 04/01/2025)2025-02-28Communication: Steam Discussion Email: simonchain@vip.qq.com ———————————————————————————————————— Hello, players! As we continue to refine and improve the MOD Editor (Beta), we understand that frequent updates can sometimes be overwhelming. To make it easier for everyone, we've decided to compile all adjustments and fixes into this single announcement, which will be updated regularly as we release new patches. We appreciate your ongoing support and patience as we work to address issues and improve the experience. If you encounter any bugs or have feedback, please don't hesitate to share them with us here: V1.2+ Game & MOD Editor- Bug report a
Version 1.2.0 Update2025-02-25Communication: Steam Discussion Email: simonchain@vip.qq.com * If you encounter any issues while using the MOD editor or have any feedback, please submit your comments in the discussion group at: V1.2+ Game & MOD Editor- Bug report and comment. We will closely monitor and continuously improve the MOD editor based on your feedback. * To keep everyone updated on the latest fixes, we will continuously address the issues encountered by players. All fix announcements will be compiled in this thread: MOD Editor (Beta) - Fix Announcement Summary. Please stay tuned, as we will continue to improve the game experience based on your feedback. Thank you
V1.1+ Adjustments & Fixes (V1.1.10, updated 10/25/2024)2024-09-02Communication: Steam Discussion Email: simonchain@vip.qq.com * After this update, you may experience a brief white screen or unresponsiveness when launching the game for the first time. Please wait a moment, and the game will automatically resume and load normally. We apologize for any inconvenience this may cause, and we are actively investigating and working to resolve the issue as soon as possible. ———————————————————————————————————— Hello, players! As we continue to refine and improve the MOD Editor (Beta), we understand that frequent updates can sometimes be overwhelming. To make it easier for everyone, we've decided to compile all adju
Version 1.1.0 Update2024-08-28Communication: Steam Discussion Email: simonchain@vip.qq.com * After this update, you may experience a brief white screen or unresponsiveness when launching the game for the first time. Please wait a moment, and the game will automatically resume and load normally. We apologize for any inconvenience this may cause, and we are actively investigating and working to resolve the issue as soon as possible. * If you encounter any issues while using the MOD editor or have any feedback, please submit your comments in the discussion group at: V1.1+ Game & MOD Editor- Bug report and comment. We will closely monitor and continuously improve the MOD edit
Sorry! The MOD editor public test is postponed to August.2024-06-07Communication: Steam Discussion Email: simonchain@vip.qq.com Dear Players, Hello everyone! First of all, we would like to sincerely thank you for your continuous support and attention to our game. We have been working tirelessly to present you with a high-quality gaming experience through the development of the MOD editor, weapon upgrades, and jewelry synthesis system. In our previous announcement, we mentioned that we planned to release the first public test version of the MOD editor in June. However, during recent closed testing, we discovered some severe bugs that need to be fixed. These issues could potentially lead to permanent file corr
Recent Work Content and Progress Report2024-01-14Communication: Steam Discussion Email: simonchain@vip.qq.com Happy New Year, everyone! Recently, while working on story-related tasks, I unfortunately fell ill due to consecutive all-nighters right after finishing the work. I rested at home for a week and just returned to the studio today. Although I still feel a bit lightheaded (still having a fever) and haven't fully gotten back into work mode, I wanted to take this opportunity to update you all on our progress. First, I know everyone is most concerned about the work progress. Currently, the programming team is diligently working on the MOD editor, which is about 85% complete. We plan to co
Recent Work Status and Development Progress2023-09-18Communication: Steam Discussion Email: simonchain@vip.qq.com Hello everyone, We sincerely apologize for the delay in this announcement. Due to heavy workloads and a shortage of manpower, we have been prioritizing our energy on development tasks, resulting in limited communication with all of you. We hope to earn your understanding and support. In January of this year, our team welcomed its fifth member. You may have already noticed changes to the game cover, which is his work. Additionally, we are continuously optimizing the in-game art. We believe that his addition will bring a fresh boost to the game's quality. Currently, our art department
We have formulated a new plan2023-02-21Hello, players! Since the inception of in September 2016, through the release of the EA version in April 2018 and the official version in May 2022, we have remained committed to the game for six years. Although we have encountered many challenges and departures during this time, we firmly believe that the trust of the players is our belief and motivation to keep moving forward. Therefore, we have never chosen to evade, as long as there are players supporting us, we will continue to persevere and strive for them. In the future, we will continue to provide better game experiences for players as always. Usually, after each update, we spend some
Version 1.0.6 Update2022-08-29Communication: Steam Discussion Email: simonchain@vip.qq.com Hi, everyone. Because we have recently been shifting our focus to developing a built-in MOD editor, redesigning the crop farming system, modifying the whole weaponry system, all of which are complicated, we’ve decided to hit the brakes a little on updates and maintenance. Your understanding would be much appreciated. Thank you all! New Contents: - Shelter Tour Guide Flag: Using this flag causes surrounding refuge dwellers to follow you for a period of time. Adjustments: - Reworked all Mining Pickaxe’s functions. Now, personal mounts with excessive mounting height will no longer prev
Version 1.0+ Bug Report and Comment2022-05-29Hello, players! We're sorry that due to the size of our team (4 people), this may lead to insufficient internal testing before our updates. As a result, we need to check for bugs and fix them all the time based on the feedback from our players. So if you have come across any bugs or issues, please let us know by posting them on this topic: https://steamcommunity.com/app/747200/discussions/0/3388408347644295235/ Also, any feedback and suggestions will be much appreciated! We will fix the issues and update you as soon as we can. Thank you! TARO ——————————————————————————————————————————————————— Current Version 1.0.5 (June 23, 2022) : - Fixed t
We have reached a total sale of 100k copies! Thank you for your support!2022-05-27Welcome to Keplerth and thank you for your love and support! Keplerth has sold over 100,000 copies, and this honor cannot be achieved without your support. In the future, we will continue to optimize the game and gradually bring the content we have promised. If your game crashes or you meet bug, please leave a comment at 【Version 1.0 - Bug report and comment】 so we can help you out. Thank you! See you next time! TARO
Version 1.0+ Adjustments & Fixes (current V1.0.5, last updated on June 23 2022)2022-05-25Communication: Steam Discussion Email: simonchain@vip.qq.com Hello, players! We're sorry that due to the size of our team (4 people), this may lead to insufficient internal testing before our updates. As a result, we need to check for bugs and fix them all the time based on the feedback from our players. So if you have come across any bugs or issues, please let us know by posting them here: https://steamcommunity.com/app/747200/discussions/0/3388408347644295235/ Any feedback and suggestions will be much appreciated! We will fix the issues and update you as soon as we can. Thank you! Current Version 1.0.5 (June 23, 2022) : - Fixed the bug that
Version 1.0 Update: Follower System, Shelter Simulation, Monster Invasion...2022-05-24Communication: Steam Discussion Email: simonchain@vip.qq.com Hello everyone, with continuous efforts, KEPLERTH has finally gradually improved its functions and became the official version. From April 23, 2018 to May 24, 2022, KEPLERTH has completed more than 30 updates and many things have been improved in this game. After a period of thinking, we decided to cancel the price increase in this official conversion. In this update, Keplerth can still enjoy a 25% discount. Thank you for your continued support. In this 1.0, we have prepared 3 brand new systems, we hope they can bring you a new experience. Without further ado, let's take a look at w
The full version of Keplerth will be launched on May 24th (UTC + 8:00)2022-04-20Hello, everyone! Keplerth will turn into the full version on May 24th (UTC + 8:00) . We plan to have a price increase for the game when the full version is released. However, our publisher Gamera Games has a Publisher Sale because of their 4th anniversary. If you like Keplerth, it's the last chance to buy this game with a lower peice. And certainly, we have many new contents when full version launch. *Clone system: Players can obtain clone gene modules by completing with villagers, and use the clone hatch in Schipper Lab to create clones that can wear equipment and weapons. The clones can accompany the player along with their pets. Besides, t
Alpha 29 Adjustments & Fixes (Last updated on January 5 2022)2021-12-27Communication: Steam Discussion Email: simonchain@vip.qq.com 05/01/2022: -Fixed the bug that it was almost impossible to encounter Parasytor H-IV and Parasytor A-IV on underground level 5-9; -Fixed the bug that the green cell trees on underground level 5-9 were difficult to be chopped by an axe; -Fixed the bug that caused animals to digest food too fast. 04/01/2022: -Fixed the bug that the animals did not eat the giant wheat in the feeding trough; -Fixed the bug that the attack of Pets and Poison Spore could destroy the mining machine in the Defense Mode of Mystery Entrance; -Fixed the bug that the actual position of the T-energy particles dr
Alpha 29 Update: Pet Control & Automatic Feeding, Crops, Rift Defense Challenge2021-12-24Communication: Steam Discussion Email: simonchain@vip.qq.com New Contents: - Pets and mounts ① A new “Growl” function is added into the Pets Control. When this function is enabled, the monsters will take pets as their aims, or they will not actively attack the pets. ② The “Standby Mode, the Passive Mode and the Agro Mode” controlled by pets now are provided with extra attribute buffs. ③ Pets’ state of “falling down and bleeding” is cancelled and replaced by the state of a “severe injury”. When sustaining a severe injury, combating pets will go back and keep following the player, in which the pets receive no damage and perform no attack. Mount
Alpha 28C Adjustments & Fixes (Last updated on October 23 2021)2021-10-21Communication: Steam Discussion Email: simonchain@vip.qq.com 23/10/2021: - Fixed a bug that may cause errors when connecting to the host using the IP address. 21/10/2021: - Reduced the enemy’s movement speed when they are avoiding the player (before the modification may cause the player to fail to catch up with them) - Removed the Rifter who used various throwing objects in the mysterious entrance. - We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Alpha 28C Update: 4 new knowledge gene modules, Some Adjustments & Fixes2021-10-20Communication: Steam Discussion Email: simonchain@vip.qq.com New Contents: - Add 4 Knowledge category Gene Module in Gene Editing: 1. Beast Whisperer: The success rate of taming pets is increased by 10% 2. Drug addict: The cooling down of all therapeutic drugs is reduced by 20 seconds 3. Master of Physical Skills: Slower durability loss on armor by 15% 4. Master of firearms: 15% chance to not consume ammunition Adjustments: - The movement speed is reduced from 50% to 30% when shooting with long-range weapons; - Adjust the order of part of the In-game tips; - The two Gene Modules regarding "armor durability consumption rate decrease" and "prob