TaleSpire — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Beta: Who hides the hiders | 2026-05-20 | It's time for another Beta! For all details and instructions on how to join the Beta, see: https://talespire.com/welcome-to-the-hide-tweak-beta The visible changes are:Hide volumes now respond to the hide planeIf the camera gets too close to a hide-volume, the volume can hide. Behind the scenes, the way hide-volumes are represented and rendered has changed. Unofficial modders will want to kick the tires of anything that hooks into that system. The Beta is expected to run for a week before it gets merged into the live branch. Reports of bugs and other weirdnesses are very welcome. See you next time! |
| Patch: Fortified Castle Community Feedback and Fixes 01 | 2026-05-18 | Here are some tweaks and fixes based on Community feedback. This Patch contains: Castle Fortified (Castle01_02):Castle fortified door tall animations fixed Added normal sized variants of the large gdoorsClassic wall sword and shield is now bit thickerFixed angle issue on tall 4x2 and 4x1 side roof piecesOther:Fixed small issue in haunted roof texture fixed Heckbo is also working on some additional pieces to the set from community feedback. These should be added within the next couple of weeks.Thank you all for the feedback!BUILD-ID: 23278298 - Download Size: Win / Linux 128.2 MB / Mac OS 133.4 MB |
| Early Access Content Pack 41: Fortified Castle | 2026-05-07 | One of our oldest Tile Sets known as Castle01 has been fortified and roofed! In addition to numerous additional tiles, this patch addresses one of our most upvoted Asset Requests: "Castle01 walls without wood paneling". So with that, you can build into the skies! This pack contains the following assets:25 x roof Tiles, featuring two different slopes27 x refurbished and/or new additional wall and floor tiles1 x Large double door1 x Large single door8 x Merlon pieces 7 x Various propsOther fixes:Updated haunted house roof texture to address some texture issuesFixed colliders being scaled incorrectly in some cases (ex: Haunted Log) Slab with all |
| Patch: Save on exit bug-fix | 2026-05-04 | This patch fixes a recent bug that resulted in un-saved changes not being saved on exit.The next code release coming is a fix to hide-volumes not being hidden by the hide plane.Back soon! |
| Patch: Big file-watch performance improvement | 2026-04-15 | This is a very behind-the-scenes fix!We have code that keeps an eye out for when local community content is added, edited, or removed. The library we were using for this was doing the job correctly, but in a rather wasteful way. In this release, we have replaced it with our own code, and it's much zippier now.We are noticing far fewer frame stutters in simple cases and better 1% lows in general.How noticeable this will be depends on your setup and the makeup of the board you are on.Even if it's subtle, it's one more very necessary step on the journey to v1. Every bit of performance we can save here is performance we can now spend on chonkier |
| Feature Release - Live Search | 2026-04-07 | The Beta has ended, the era of live-search has begun! Up until now, you could view things in the library and filter them by their tags. The search box allowed you to find tags, and the view would change only when you added or removed a tag. Today, the search has gained new powers!It searches your entire library based on the name of the tile, prop, or creature. And it does it live, as you type, so you see the best current matches.Search is “fuzzy”, so spelling mistakes are allowed, and tags remain the powerful tool they always were, allowing you to filter things more precisely. This is the first major milestone in improving the libraries you u |
| Search Beta - Patch 3 | 2026-04-01 | This patch contains some simple bug fixes.The current build on the beta branch is now what we intend to release.Due to the long Easter holidays here in Norway, we will release on Tuesday, the 7th of April.See you then! |
| Search Beta Patch 2 | 2026-03-31 | Here are a few more fixes and improvements as we close in on feature release day.More optimizations to the grid viewClear search when switching to a folder in asset-libraryBetter positioning of the scrollbar in HeroForge browserLower resource usage when the library is hiddenAssorted small bug-fixesBack soon with a release! |
| Search Beta Patch 1 | 2026-03-27 | This patch brings a fix for the new cache for mod.io requests.The Beta is going well. We'll have some more tweaks landing before the release next week.Have a nice weekend folks |
| Beta: Live Search | 2026-03-25 | It is Beta time again!For all details and instructions on how to join the beta, see: https://talespire.com/welcome-to-the-live-search-betaThis is a big one; We've done a major rewrite of the library UI to facilitate all the new changes around the new search. Part of the changes are:Live search in library (you see results as you type)Search now includes asset names, including custom content downloaded from mod.io, HeroForge or TitanCraftNew UI to show asset names in the libraryMultiple tag suggestions while entering text instead of just oneUnrelated to this we also have:Massively improve memory and CPU usage when browsing community assets in t |
| Server Maintenance Announcement | 2026-03-12 | We have a big batch of important updates for TaleSpire servers to apply and they, unfortunately, do require service interruption. For that we will be taking our infrastructure offline for about 4 hours starting at March 23, 2026 at 12:00 CET. The game will be unavailable during that time. Same time, other timezones: March 23 at 11:00 UTC (Danmarkshavn, London, Lisbon) March 23 at 8:00 GMT-3 (Happy Valley-Goose Bay, Rio De Janeiro, Buenos Aires) March 23 at 7:00 GMT-4 (Alert, Ottawa, New York) March 23 at 4:00 GMT-7 (Whitehorse, San Francisco) March 23 at 22:00 GMT+11 (Srednekolymsk, Sydney) March 23 at 19:00 GMT+8 (Tiksi, Beijing) March 23 at |
| Early Access Content Pack 40: Rugs & Banners | 2026-03-04 | Give your bare tiles some warmth this winter by hanging banners and laying rugs with this latest asset release.This pack contains the following assets:16 banner props15 rug propsdragon skull w/ spine propThank you all so much for your continued support - until the next pack!BUILD-ID: 22166861 - Download Size: Win/Linux 126.0 MB/ Mac OS 129.9 MB |
| Patch - The 'cool your jets' release | 2026-02-25 | Do your fans try to escape your machine when running TaleSpire? If so, this patch might be for you! We have a fix for a long-standing threading issue that has been causing CPU usage on some machines to be noticeably higher than would otherwise make sense. Here are some very rough observations that we’ve made: WARNING: We are not set up for rigorous benchmarking, nor do we have the deep knowledge required to do a good job. Take these results as a rumor! On the Steam Deck, we saw a 7 °C drop in CPU temperature, a ~1000 RPM drop in fan speed, much more stable frame timings, AND all with slightly higher FPS. On an x86 tablet/laptop convertible wi |
| Internals patch | 2026-02-16 | This is a very unexciting patch from a gameplay point of view, but it has some stuff we need to make the game more robust.Changes include:Fix the console as it was starting late and so was missing some important logs during startupInternal changes to support better workarounds in case of server connectivity issuesAssorted low-level code fixes and improvementsHope this finds you well. More fixes and news as they happen!p.s. If you are into the behind-the-scenes stuff, you can find the dev-log over at https://bouncyrock.com/news/ |
| Early Access Content Pack 39: Polar Party | 2025-12-19 | Season's Greetings! We decided to take a quick break from our planned work to create a small Holiday pack for you all. We hope you enjoy it!This Early Access Content Pack includes the following assets:Polar Bear mini3 Decorated treesCandy cane decorVarious stringed lightsA wooden toy and a small basket of holiday cheerLarge wreath (we'll have to figure out what to do about doors.)Slab of the assets shown above:```H4sIAAAAAAAACjv369xFJgZhBgaGhTPZme/OmOq/KZBhzS7+2gWMQLHjrXrC61sKHCc8d72rlfhoNUiMuclX3NP1ou+qgzFWbccyjEBiGn1OWoFxP9yXn3BjeJV56RZI7ABnqG6pTJr3tju9+/z+LuIEielPDrfXvP7PdcvXXMWCAhc3kJjsOVfnxfGh7u0fpD1WXMkFq/t9MD3nWb6IW0Njev3V6ZdsQWKipRwlJ |
| Patch: Tuesday fixups | 2025-12-16 | Hi folks,Apparently, there are still bugs, who knew!In this release, we fix the following:An error that would occur if you joined a board while players had an open request for a multi-creature attackA bug in physics that could cause an error on exit.Poor handling of a reasonably rare connection issue.A full crash when TaleSpire was given a malformed tsMod file.We are already hard at work on the next set of fixes, so look out for those soon.p.s. There may be a slight increase in start-up time due to the validation we've added to the files. We are going to look into speeding that back up in a coming release. |
| Patch: New week, new fixes | 2025-12-15 | Hi folks, we are coming in hot with a pile of fixes for you.We have:Fixed a bug where a portion of the symbiote might not be clickable.Tweaked the tools so gm-blocks can be placed on the surface of hidden tiles & props.Fixed a typo in the cut-tool description.Improved symbiote documentation for the picking tool. Information on the data the function returns should now be clearer.Improved Isolation mode so now correctly cuts AOEsTweaked HeroForge downloads, so they don't start until you reach the board.Fixed a bug where messages being sent to the server during a disconnect were mishandled.That last one was responsible for some cases of TaleSpir |
| Release: Photos and fixes | 2025-12-11 | We have a couple of little fixes and a small feature improvement for you.You can now configure which folder the photo mode saves your snaps to. You can do this from both the Settings panel and photo mode itself. There are also little buttons to take you to the saved photos folder.We also fixed two little thingsWe fixed an issue where photos might include the "syncing" UIPopup messages now truncate if the text would overflowAlright. That's that for this patch. We'll see you again soon with more.BUILD-ID: 21143946 - Download Size: Win / Linux 9.3 MB / Mac OS 15 MBp.s. Our bi-monthly banter is coming up this Friday (December 12th) on Twitch at 2 |
| Patch: Bug squashing fun | 2025-12-10 | Today's release brings four fixes:Unsubscribing from community content and TitanCraft minis could fail to delete the local files. TaleSpire will clean up the unwanted files on the next launch.Fixed a case where spawning subscribed creatures from the community browser wouldn't work for almost 30 seconds after the creature finished downloading. Now it should take at most a few seconds.Previously, a player could change who the party-gm. That's a GM-only option now.Deleting the last dynamic tile or prop in a region could leave it's invisible colliders behind.We have more fixes and small features on the way, so stay tuned! |
| Patch: You wouldn't download a... RAM | 2025-12-09 | Thanks to the help of some lovely folks in the community who provided logs and tested builds, we have a new fix for you.On my machine, with 300 miniatures installed, this patch reduces memory usage from 5.1GB to 1.3GB, a 3.8GB reduction.In short, a bug caused TaleSpire to load every installed miniature into memory upon launch. Which, for some folks, was disastrous!Thank you for bearing with us as we fixed this issue.And now, back to your regularly scheduled gaming! |