STEAMYDATA

Half-Life — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
October 2, 2024 Update2024-10-02Fixed HLTV startup crashes and incompatibility with 25th anniversary maps. Fixed memory leak that caused a crash after repeatedly changing brightness or gamma. Enabled /LARGEADDRESSAWARE to support mods with large memory requirements.. Miscellaneous mod compatibility fixes. Miscellaneous security fixes.
December 22, 2023 Update2023-12-22Fixed multiplayer team setup in Disposal. Fixed Tau Cannon shots always counting as headshots if they reflected off a wall and hit the player who fired. Fixed several minor HUD layout issues. Miscellaneous security fixes.
December 12, 2023 Update2023-12-12Fixes for joining games through invites and Steam friends list. Miscellaneous UI fixes for Dedicated Servers. Fixed an occasional crash when opening the scoreboard. Fixed camera movement after death in multiplayer. Fixed crash when creating a server if the server creator's Steam name was entirely non-ASCII characters.
December 1, 2023 Update2023-12-01Fixed crash when modifying certain video settings in a multiplayer match. Fixed server browser issues after modifying video settings. Fixed local player not showing up in player count on a listen server using Steam Networking. Fixed rare corrupted lighting rendering bug in some maps.
November 29, 2023 Update2023-11-29Fixed lighting rendering issues on some AMD GPUs. Fixed mods with their own localization files not loading default strings from updated localization files in Half-Life. Fixed one dying scientist in Half-Life: Uplink saying incorrect dialogue. Added "Use shaders" checkbox for the video options. Servers can over-ride this setting with sv_allow_shaders. Fixed weapons with secondary ammo (like the MP5) not being deployable if there is no primary ammo remaining. Miscellaneous Steam Networking fixes. The Half-Life dedicated server application (app 90) has been updated with latest server code and updated windows and linux binaries. Updating dedicate
November 22, 2023 Update2023-11-22Fixed timing for the sequence where a tentacle grabs a scientist in Blast Pit. Fixed underwater fog rendering in OpenGL. Fixes for UI layout in mods. Fixed rare crash that would occur when an RPG rocket was destroyed. Fixed the audio DSP filter (room_type) not being reset between multiplayer maps. The Half-Life dedicated server application (app 90) has been updated. Localization files updated. NOTE: As of today's patch most original GoldSrc mods should now be working. Some, like Counter-Strike, are still being updated as they use old Steam functionality that is incompatible with the current Steam DLLs; an update for Counter-Strike was release
November 21, 2023 Update2023-11-21Fixed Loader model in Disposal being shootable to change its animation. Minor rendering updates to Pool Party. Fixed mods defaulting to joystick enabled. Fixed overlap on centered printed text utilized in some mods. Many fixes for UI scaling issues in mods, including Team Fortress Classic and Day of Defeat. Various fixes for Software rendering, including transparent objects on linux and texturing precision everywhere. Dedicated Servers will no longer default to having Steam Networking Enabled. Fixes for some GPUs being unable to launch the game. Trigger hurt entities can no longer heal dead players, for example the healing pools in Pool Party
November 19, 2023 Update2023-11-19Steam Networking and Server Browser improvements. The HUD will no longer scale to 2x size at 1024x768 and 1280x720 resolution. Fixes for GL Overbright shaders. Fixes for text alignment in custom in-game menus at various resolutions. Fixed 357 zoomed crosshair appearing as the wrong texture at the largest screen resolutions. Fixed some server events that cause crashes with high player counts. Fixed crash if the user set their Field of View to 0 and then zoomed in with the crossbow. Fixed window icons drawing inverted for mods. Fixed the inability to launch Half-Life: Blue Shift and Day of Defeat, as well as many other mods. NOTE: Many GoldSrc
Half-Life 25th Anniversary Update2023-11-17We launched Half-Life on November 19th, 1998. We are very proud of what we built back then and we remain extremely grateful for the community of players who have been enjoying it ever since. The game hasn't received as much attention in recent years as many other titles in our catalog, so we thought this milestone was a great opportunity to spruce up the player experience and add some fun new ways to play the game. The same game you played in 1998 - restored, augmented, and revitalized We created a new webpage to showcase all the updates in detail, but here's a quick rundown of the updates to the base game: • Updated graphics settings, includ
Half-Life update released2020-08-18An update for Half-Life is now available: Fixes and Updates Fixed cl_autowepswitch setting not being respected after respawning Fixed "cl_autowepswitch 1" causing the crowbar to be auto-equipped after spawning Fixed viewdemo command crashing for certain demo files Security fix to client disconnect handling Security fixes to console command handling Security fix to client/server communications Security fix to model loading Security fixes to BSP loading Added "Leave game" menu option when in a single-player game to exit back to the main menu Setting cl_autowepswitch to 2 will now enable auto weapon switching on pickup of a better weapon except
Half-Life Update Released2019-10-25A small Half-Life update is now available that fixes some issues identified after the last release. General Fixed mods not loading when they use certain GameDLL paths Fixed some resources not downloading properly through FastDL Fixed gl_texturemode and gl_ansio not updating properly when enabling/disabling Low video quality mode
Half-Life update released2019-10-08An update for Half-Life is now available: Fixes and Updates Fixed setting monitor refresh rates through -freq when used with -nofbo Fixed unnecessary texture rescaling with NPOT textures Fixed slist command, will now show servers on the local network Fixed erroneous return in SV_ClipToLinks (HL #1685) Fixed inability to reload a partially empty weapon after reloading a save game Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer Fixed progress bar for individual files in resource download always showing at 100% Added auto-saving of several cvars (HL #2237) Fixed missing localizations
Half-Life updates released2019-04-16This list covers the releases between March 20 and April 11 that are each part of a series of security updates. Larger changes: Added privilege checking to command execution. Commands originating outside of the client are now only able to execute commands that are considered to be safe. Commands such as 'connect', 'bind', 'quit' and certain cvars such as 'cl_filterstuffcmd' are now only executable by trusted sources. Setting 'cl_filterstuffcmd' to a value greater than zero (e.g. 'cl_filterstuffcmd 1') will set a number of commands that are potentially abusable, such as 'say', 'fps_max', and 'setinfo', to also be only executable by privileged
Half-Life update released2018-08-21A small update for Half-Life is now available: Engine Fixed bug in skybox image loading Fixed bug in demo command processing Prevent certain path characters from being used in commands Enforce certain extensions be used for files specified in some commands
Half-Life update released2017-08-01A small update for Half-Life is now available: Engine Rate limit hltv commands to prevent connection issues
Half-Life update released2017-08-01A small update for Half-Life is now available: Engine Rate limit hltv commands to prevent connection issues
Half-Life update released2017-07-10We have updated the public release of Half-Life. Changes in this update are: Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this. Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this. Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this. Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this. Fixed crash when setting custom decals
Half-Life update released2017-07-10We have updated the public release of Half-Life. Changes in this update are: Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this. Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this. Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this. Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this. Fixed crash when setting custom decals
Half-Life 1 Beta updated2013-09-09We have released a Beta update for Half-Life and associated games. Changes in this update are: Fixed crash when loading maps with malformed entity data
Half-Life 1 Beta updated2013-09-09We have released a Beta update for Half-Life and associated games. Changes in this update are: Fixed crash when loading maps with malformed entity data