STEAMYDATA

Hell Let Loose — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Dev Brief #217 | Juno Beach & Armor Changes | Playtest2026-04-30Welcome back, folks, to our next Experimental Branch playtest. This time, we’re introducing our latest map: Juno Beach.Set during the D-Day +1 push inland, this update also brings the Canadian Forces into the fight, alongside a fresh set of changes to armor.The Experimental Branch will launch Friday 1 May and will run through the weekend, closing on Monday 4 May.Here’s what you can expect from this weekend’s playtest:Juno BeachThe History of Juno BeachJuno Beach was one of five landing sectors that formed Operation Overlord, the Allied invasion of Normandy on 6 June 1944. Positioned between Gold and Sword beaches, it was the second landing ar
Hell Let Loose: Vietnam | Beta Testing Sign Up2026-04-16If you're interested in playing Hell Let Loose: Vietnam, it’s time to enlist!Sign for beta testing todayAnnounced during this year’s action-packed Galaxies Showcase, Team17 and Expression Games are thrilled to reveal that signups are now open for upcoming playtests. Players can register their interest to be one of the first to step into the fury of the brutal Vietnam War using our registration link above or scanning the QR code in the trailer.This explosive new trailer sets the stage with fierce aerial combat, claustrophobic firefights set in dense jungle environments and iconic patrol boats engaging in brutal strategic river pursuit.Wishlist
Dev Brief #216 | Conquest v2 Playtest2026-04-10Conquest Testing #2Hello everyone, and welcome back to Conquest.Since our last test in February, we have been hard at work iterating on the mode based on your feedback, and we are excited to bring you the latest version in our Conquest v2 test.Your feedback has been essential in shaping this iteration, and we want to continue building the mode alongside you. This test is another opportunity for you to jump in, experience the latest changes, and help guide the future of Conquest.Conquest is also one of the brand new modes coming to Hell Let Loose: Vietnam later this year. If you want to help shape the experience across both titles, now is the
Patch 19.1 Hotfix | Live Now2026-04-02Hello everyone,We have deployed a small hotfix addressing issues reported following the release of Patch 19.1.Thank you to everyone who shared feedback and reports with us. Your input continues to help us quickly identify and resolve issues. We are continuing to monitor feedback and are working on further improvements thanks to your feedback.Please continue to report any issues via the Customer Support team, either on the Hell Let Loose Support website or on our Hell Let Loose Official Discord server.Bug FixesRemagen\ Removed invisible vehicle collision present under the railway underpass.Fixed an issue where defenders could enter the attacke
Patch 19.1 Changelog | Remagen Refresh2026-03-24Hello everyone, and welcome to Patch 19.1.This update introduces two major areas of change.The first is a refreshed version of Remagen, aimed at improving gameplay flow across the map while preserving the unique identity of the Ludendorff Bridge and its role as the centrepiece of the battlefield.The second continues our work on artillery following the changes introduced in Update 19. Based on community feedback, this patch introduces a number of improvements to the artillery gameplay experience, including updates to static artillery, Self-Propelled Artillery (SPA) vehicles, and adjustments to the artillery squad itself.We are looking forward
Dev Brief #215 | Artillery Changes & Experimental Branch Event2026-03-12Hello everyone,Firstly, a huge thank you to everyone who has jumped into the Experimental Branch to test the Remagen refresh over the past week. We have already received a significant amount of feedback from the community, and the team has been reviewing it closely as we continue to refine the map ahead of the next update.For those who may have missed the previous briefing, you can read more about the Remagen refresh here: Dev Brief #214 – Remagen RefreshQuick Overview of the Key Changes on the Remagen RefreshThis refresh focuses on improving the overall gameplay flow of the map while maintaining the core identity of Remagen as a tense and co
Dev Brief #214 | Remagen Refresh Testing2026-03-06Hello everyone,Firstly, thank you to everyone who jumped into the recent ‘Conquest’ mode Experimental Branch test. We received a huge amount of feedback from the community, and the Conquest design team are already hard at work reviewing it and making improvements to the mode.Today’s Experimental Branch update shifts focus to another area of the game, with a refresh of the Remagen map.This map refresh introduces several gameplay improvements aimed at addressing long-standing community feedback while preserving the unique identity of the map and its focus on the Ludendorff Bridge.Remagen Map RefreshRemagen has long been known as one of Hell Let
Steam Free Weekend Celebration 2026 | Hell Let Loose2026-02-26Welcome to the 2026 Steam Free Weekend CelebrationWelcome in, soldiers, to our 2026 Steam Free Weekend Celebration.For some of you, especially those waiting for Hell Let Loose: Vietnam to launch later this year, this may be your first time stepping onto the battlefield in Hell Let Loose. For others, you may already be thousands of hours deep into the war.Whether you are a hardened veteran or a fresh blueberry, we cannot wait to see you on the frontlines with us this weekend.How Do You Play Hell Let Loose?If you are jumping in for the first time, or even if you just want to sharpen your skills, we have you covered.Over on the official Hell Let
Dev Brief #213 | What is Conquest + Early Playtest2026-02-20Introducing ConquestHello everyone,Today, we are excited to share more details on our upcoming 50v50 game mode, Conquest.We have been hard at work developing this mode over the past development cycle, and it has gone through multiple iterations to reach the version you will be learning about here, and now you have got the opportunity to test it early on Steam via our Experimental Branch.As we mentioned back in Dev Brief #211, we have introduced a new approach to testing. Our Community Manager, Ben B, has broken down how this works in our February Dev Diary video, where he has also been joined by Matt, Creative Director at Expression Games, an
Community Question | Seelow Heights - What do you want to see?2026-01-23With Seelow Heights coming out as the winner in the Community Map Vote, we want to hear what you are most excited to see when this map arrives.What are your expectations for Seelow Heights, and what would you like to see included?To help get the conversation started, here are a few ideas to think about:Key landmarks or terrain features you feel are essential to Seelow HeightsHow you would like the map to play, for example infantry-focused, armor-heavy, or a mix of bothWeather, time of day, or atmosphere you think would best suit the settingUnique gameplay moments or objectives you would love to experienceAny historical details you feel should
Dev Brief #212 | Community Map Vote Reveal & Roadmap Breakdown | Dev Diary2026-01-23A Closer Look at the 2026 Roadmap& the Result of our Community Map VoteAt the end of last year, we shared our Hell Let Loose 2026 Roadmap, outlining some of the major additions and improvements planned for the year ahead. Since then, we’ve seen an incredible amount of discussion, feedback, and excitement from the community, and we wanted to take some time to go a little deeper into what the team has been working on.In our latest Dev Diary, several members of the development team joined us to talk through upcoming content in more detail, as well as to reveal the results of our recent Community Map Vote. Joining our Community Manager Ben B in t
Upcoming Roadmap | Hell Let Loose2025-12-22We are excited to deliver an early present for the Hell Let Loose community this festive season.As we approach the end of 2025, we wanted to share our upcoming plans for Hell Let Loose. Next year is shaping up to be a big one for the franchise, and that is certainly true for Hell Let Loose.Here is what you can expect from our upcoming development cycle:New Maps and Map UpdateJuno BeachOur first new map sees the Canadian Forces join the battle, as they land on to the sands of Juno Beach, battling their way inland as part of the Normandy D-Day invasion.Lake BalatonOur next new map takes us to Hungary and the Battle of Lake Balaton in 1945. This
First Gameplay Reveal Trailer | Hell Let Loose: Vietnam2025-12-12The jungle awaits you, when Hell Let Loose: Vietnam launches next year in 2026 🌴 Wishlist Hell Let Loose: Vietnam TodayFor those of you that haven't seen, our latest trailer features the first in-game footage shown of the next game in the Hell Let Loose franchise. The Hell Let Loose: Vietnam developers have also been talking about the level design process to Polygon. Be sure to find out what Matt and Kienan have to say about our upcoming 2026 release.Hell Let Loose: Vietnam gameplay reveal articles. PolygonDualShockers FextralifeGamerantHardcoreGamer TheGamer To find out more head to our website www.hellletloose.comHell Let Loose: Vietnam is
Hotfix Live Now | Update 192025-12-11Our Hotfix for Update 19 is live now!Thank you to everyone who has jumped in to our latest update. It's been great seeing so many people enjoying our newest map, Smolensk, as well as changes to artillery, SPAs and more. This Hotfix aims to cover some of the key issues that have appeared in Update 19 including the graphical issues, notably on console platforms, as well as other bugs & problems that have been submitted. Please note that we are still working on other identified issues and thank the community for their continued feedback on Discord, Reddit, Steam and more.What's included in the Hotfix?Blurry foliage and assets present after updat
Update 19 is LIVE NOW!2025-12-03You can now play Update 19 on all platforms.🆕 This update brings major new additions, including a brand new Eastern Front map, along with significant changes to artillery, new weapon bipods, armor updates, and more.📰 Read the full changes on the Hell Let Loose website:https://www.hellletloose.com/blog/update-19-changelog
Update 19 | Changelog | Smolensk, SPAs & Artillery Updates2025-12-02Hello everyone,Welcome to Update 19, launching tomorrow on Wednesday 3 December. This update brings major new additions, including our brand new Eastern Front map, Smolensk, along with significant changes to artillery. You will find a new Artillery Squad and the introduction of Self Propelled Artillery vehicles that bring an entirely new layer of strategy to the battlefield. We cannot wait for you to jump in and experience everything first-hand.We also want to say a sincere thank you to everyone who has continued to support us over the past few months. Seeing so many of you test new builds on the Experimental Branch on Steam has been incredib
Update 19 | Smolensk | Launching Wednesday 3 December ⏳2025-12-01Update 19 will be launching on all platforms later this week on Wednesday 3 December.Get ready for some major new features, such as the addition of our newest Eastern Front map Smolensk, as well as updates to artillery including the introduction of a brand-new vehicle; self-propelled artillery vehicles. ⏳ Get ready for the full trailer and the changelog to drop tomorrow Tuesday 2 December. 🔗 www.hellletloose.com/blog
Experimental Branch | Build #4 Live Now | Update 19 Testing2025-11-20Build #4 for Update 19 has just gone live on the Experimental Branch.We want to thank you everyone who has been jumping onto the Branch and giving us feedback. We hope you enjoy the improvements being made with this build.SPAs:Reload times increased to 10 seconds, previously 8 seconds.Explosive radius increase to 31m, previously 16m.Firing range on SPA increase to 600m, previously 500m.Operational limit decreased from 1200m to 1000m.Removal of the outpost accuracy system on SPA rounds.Velocity of shells has increased-shell accuracy is improved at close range.The damage of SPA AP rounds has been slightly increased. Was previously 800, is now 9
Experimental Branch | Build #3 Live Now | Update 192025-11-14Heading into the weekend, we have released the latest development build of Update 19 onto the Experimental Branch.This one comes with many changes that have come directly from your feedback. We cannot wait to hear your thoughts on the changes. Here are some of the following changes you can expect.AT Launchers ammo count increased from 2 to 3Ammo Depot ammo count increased from 10 to 20Supply crate added to Mechanic loadout for CrewmanArtillery Strike now costs 375 Munitions > Previously 125 MunitionsArtillery Squad reduced from 2 to 1There has also been other bug fixes that have been addressed across Smolensk as well. Also, expect to see some
Experimental Branch #1 for Update 19 | Plus Hotfix #3 Info2025-11-10Experimental Branch #1 - Update 19Welcome to our first Experimental Branch for Hell Let Loose. In this Update 19 test, get ready for:New Map - SmolenskNew ‘Artillery Squad’New Vehicle Type - SPA (Self Propelled Artillery)We have also heard your feedback since Update 18 regarding our new UI changes. Upon jumping into this first Update 19 test, expect to see the following inside of the settings menu.Ability to toggle on/off information from the KIA screenAbility to toggle on/off network instability iconsIf you would like to get more information on Smolensk and the Artillery Squad & SPA additions, do head over to Dev Brief #211 for more informat