VTOL VR — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Hotfix v1.12.6f1 | 2025-10-06 | This update applies a fix for a recently discovered Unity Engine vulnerability. For more information, see Unity's advisory here. v1.12.6f1 General - Update Unity Engine version to address vulnerability issue (v2020.3.49f1) Multiplayer - Hide MP banned users' lobbys from private lobby list |
| Patch v1.12.5 | 2025-05-09 | This patch should solve a performance issue that popped up in v1.12.0. Have a great weekend! v1.12.5f1 General - Fixed: instanced rendering was not working properly, reducing performance - Fixed: vapor cone was missing for certain aircraft (mostly players) Units - Fixed: F/A-26, EF-24, and F-45 AI units swapped to team B didn't have corresponding radar RWR symbols (FA, EF, FS) |
| Patch v1.12.4 | 2025-04-23 | v1.12.4f5 Multiplayer - Fixed: IFV TOW missiles were invisible to client - Fixed: Mission BGM would continue to play when returning to briefing room after the mission ends Units - Fixed: T-55 AI error due to mislabeled default equipment Mission Editor - Fixed: pasting events would retain references to conditional and random actions instead of creating copies recursively - Added folders/reordering to global value editor - Fixed: Allied B-11 bomber couldn't switch teams properly - Fixed: Objective Completed/Failed events would run even if not started |
| Patch v1.12.3 | 2025-04-22 | v1.12.3f1 Multiplayer - Fixed: IR SAM missiles other than MANPADS were still not visible to clients - Fixed: briefing room console would collapse when a player leaves, hiding the back button from the members menu - Fixed various minor errors Mission Editor - Fixed forced equips issue caused by regional decimal formats |
| Patch v1.12.2 | 2025-04-18 | I missed a couple fixes in the last patch. Happy friday! v1.12.2f1 Multiplayer - Fixed: missions failed to load properly if they had ICBM Silo units Mission Editor - Fixed: Timed events didn't refresh UI positions after adding a new action |
| Patch v1.12.1 | 2025-04-18 | v1.12.1f1 General - Fixed some errors which caused parallel raycasting to fail (cascading into other issues) Multiplayer - Fixed RPC_RefreshA error when late-joining a lobby with AWACS - Fixed: IR SAM and MANPADS missiles were not visible to clients - Fixed error when using ARAD to select a target without ARAD HUD enabled Mission Editor - Fixed: copy/pasted sequence events with conditionals would reference original conditionals instead of having its own instance |
| Update v1.12.0 | 2025-04-17 | This update brings tactical replays to multiplayer lobbies, several mission editor features, and a ton of bugfixes. Enjoy! v1.12.0f24 General Reduced scene transition fade time Fixed: visual detection didn't check for clouds unless the raycast check hits the target Fixed: Soldier in main menu room was invisible Fixed: some hitbox armor was ignored when a missile does a direct hit (affected Missile Silo) Fixed: hitbox hit probability was ignored by missiles and rockets (affects AH-94 rotor) Added occasionally updated reflection probes to improve specular lit objects appearance Fixed: heat seekers didn't lead properly when tracking vehicle fire |
| Patch v1.11.4 | 2024-12-09 | v1.11.4 General - Fixed soft lock when loading mission that was made with a modded vehicle Mission Editor - Fixed: error when calling actions with no parameters on alt-spawns (e.g. SetRTBToSpawn) - Fixed: SetRTBToSpawn did not apply until player respawned - Fixed: HB-106 model could not be selected for enemy Decoy Launcher Multiplayer - Fixed error caused by syncing change in life budgets - Catch error when client net instantiates an unregistered object - Fixed: moved alt-spawns didn't sync for late joiner - Fixed: spawning on carrier, then switching alt-spawn to off-carrier would cause spawn location issues |
| Patch v1.11.3 | 2024-11-30 | v1.11.3 General - Fixed: game startup can hang if there's an issue retriving drive info Multiplayer - Fixed: public lobby bans didn't get applied immediately - Filter out lobbies with inappropriate names Mission Editor - Fixed: "Is Using Alt#" didn't work on clients |
| Patch v1.11.2 | 2024-11-21 | v1.11.2f3 General - Fixed: Quest 3S controllers weren't recognized properly when using Quest Link with SteamVR Multiplayer - Changed missile damage weaponEntityID to MissileSync ID - Fixed: incorrect time recording for recent players Mission Editor - Fixed: Missions created on older versions would incorrectly show event actions applying to Alt #1 - Enabled ability to force alt spawns on selectable MP spawns F-45 - Fixed: ADI heading, speed, altitude boxes weren't affected by brightness setting |
| Patch v1.11.1 | 2024-11-13 | v1.11.1f1 General - Fixed: DLC tutorials for non-owned DLCs would appear in tutorial list Mission Editor - Fixed: MP Spawn "Move Spawn" action didn't work when spawn was originally on a carrier - Fixed: MP Spawn "Move Spawn" action caused player to spawn incorrectly (gear up/down) when moving from surface to air position - Fixed: Issues with MP Spawn "Move Spawn" action on alt spawns Multiplayer - Added Online Conduct notification - Fixed TGP sync issue which could cause net crash when joining a server - Fixed T-55 DLC sharing F-45A - Fixed: numpad wasn't affected by MFD brightness setting EF-24G 1.2.3f1 - Fixed: numpad wasn't affected by MFD |
| Update v1.11.0 | 2024-11-11 | This update focuses on mission editor features and improvements, as well as various bug fixes. v1.11.0f22 General Fixed error when a ground unit in a column is destroyed, respawned, and the group is set to a path, caused some unrelated ground units to stop moving Fixed: NVG brightness setting wasn't persistent Added NVG pitch setting to NVG options MFD page Fixed: ILS frequency didn't get quicksaved Fixed: SOI didn't get quicksaved for non-touchscreen MFDs Fixed: targeting markers were masked incorrectly in fullscreen NVG mode Updated AV-42, F/A-26, T-55 livery references to include formation light cutouts Fixed inconsistent "IR AAM" HUD labe |
| Patch v1.10.3 | 2024-08-26 | v1.10.3f1 Multiplayer - Fixed: lock-up when respawning from a rearming station AH-94 v1.3.1 - Updated to include NVG settings MFD Page |
| Patch v1.10.2 | 2024-08-23 | v1.10.2p1 General - Added auto-brightness adjustment to NVG to help in dawn/dusk - Added NVG settings page to OPTIONS MFD page with brightness and IPD settings - Increased haptic feedback in Meta and OpenXR mode - Fixed incorrect track icon azimuth on radar MFD when in PPI SLEW mode - Fixed: laser and TOW guidance were not affected by clouds - Added game setting for overall haptic feedback power - Hide E-bracket at low speed/high aoa Multiplayer - Fixed network crash when certain units receive an engage/disengage event action after they are killed - Fixed network crash from exception related to RWR datalink - Fixed: Factory A smokestack destr |
| Patch v1.10.1 | 2024-08-02 | v1.10.1p1 General - Fixed: over-budget error displayed behind weather settings in hangar scene - Fixed: thermal emission didn't display properly in EOTS/TGP display in certain weather conditions - Added thumbstick deadzone setting to Controls tab of main settings Multiplayer - Fixed net crash caused by RadarJammerSync.RPC_BeginJam - Fixed time of day desync Map Editor - Fixed: couldn't create new map in non-heightmap mode Mission Editor - Bind Delete hotkey for various delete buttons T-55 - Fixed: couldn't change time of day/weather for T-55 quick missions |
| Update v1.10.0 | 2024-07-25 | This update brings clouds, dynamic time of day, buddy lasing, radio and ILS frequencies, Up Front Controllers, some new AI units, white phosphor NVGs, native Open XR runtime compatibility, and various bugfixes. Full changelog below: v1.10.0f45 General Added OpenXR runtime support Updated Unity to v2020.3.48f1 Fixed hand position in Oculus mode Added weather (clouds, rain, fog) Added dynamic time of day Added optional weather/time settings for missions with optional environments Added ILS frequencies to runways (viewed in comms page) Disabled auto-ILS when requesting landing via comms Changed Nav map target altitude to numpad input Changed Alt |
| Patch v1.9.6 | 2024-06-10 | v1.9.6f1 General - Fixed save file issue causing various issues including no g-force damage, inoperable comms knob |
| Patch v1.9.5 | 2024-05-02 | This patch contains fixes for various bugs reported over the last couple months. v1.9.5f1 General - Fixed: Physics error caused by respawning a ship formation leader (error caused all subsequent physics related functions to fail, such as wings) - Added mission name to helmet scene - Fixed an error caused by a missile being destroyed by an explosion - Fixed: grouped carrier icons on the nav map did not rotate properly - Fixed: nav map icons would blink or jump around sometimes Multiplayer - Fixed issues caused by changing the mission while a connecting player is in the helmet scene - Fixed: issue with shadow distances after using spectator mod |
| Patch v1.9.4 | 2024-04-03 | My fix last patch for livery uploads ended up breaking all workshop uploads. This should fix that. Also, some issues with making campaigns where multiple missions use the same workshop map have been fixed. v1.9.4f1 General - Fixed: workshop upload whitelist caused all workshop items to upload incorrectly in 1.9.3 Mission Editor - Fixed: Creating a new mission using the same custom map as an existing mission would delete the map from the campaign - Fixed: Deleting a mission using a workshop map shared by other missions would delete the workshop map from the campaign |
| Patch v1.9.3 | 2024-04-02 | This patch fixes livery uploads on Steam Workshop and a multiplayer crash caused by changing GPS targets. v1.9.3f1 General - Fixed: livery files were not properly whitelisted for steam workshop Multiplayer - Fixed error causing host crash when GPS targets change |