STEAMYDATA

Ravenfield — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
EA35 - Nothing Update2026-04-01We added nothing so no need to investigate anything. If a grunt tries to hand you an item DO NOT accept it!April 3 Patch:The Detective Badge is no longer given out by a random grunt, instead you'll need to find it on the Rafts map to start the quest!Patch notes:Removed p prefix from actor pose names for the dialog system. It's now valid to write both with or without the p prefix, so legacy mods will continue to work correctly.Added support for smart actor pose tags, valid tags include {gruntf} (resolves to friendly grunt portrait), {grunte frown} (resolves to enemy grunt portrait with frowning expression), {gruntr grin} (resolves to red grunt
Arcade Mode Pt2 Status Update2026-03-24Hey!These past couple of weeks we've been super busy working on multiple EA updates for Ravenfield. While we were originally planning on releasing Arcade Mode Pt2 this month, we've decided to push it back to mid-April. We're also delaying the update that adds support for modded Custom Campaigns to the very end of April, which will be released as Arcade Mode Pt3.Originally, we wanted the custom campaigns functionality to be part of Arcade Mode Pt2, but releasing it as Pt3 allows us to spend more time ensuring that everything works as expected, and also lets us polish up the source code + assets for Arcade Mode which we will make available to R
EA34 - Weapon Pack #12026-03-06Hey everyone, we may have release EA33 only a week ago, but we're already back with a new EA update! As we close in on the game's 1.0 release we want to expand on the official content with new weapons. We have several weapon packs planned for release throughout this year, and this first one has 3 new weapons:JOLT-20-SThe Jolt-20 is all about getting as many bullets as possible down range as fast as possible. Hitting your targets comes secondary, so this sub-machine gun is designed to be super fast to reload. Perfect for those times where you every shot awkwardly misses your target! Just mind your ammo count...SUPERNOVAThis assault rifle is on
EA 33 Patch2026-03-03March 3 patch: - Battle mode is now the default game mode in Instant Action mode - Added confirmation popup when clicking surrender in the pause menu - Updated last round icon in Arcade mode to be a trophy to indicate that this match must be won We're super excited about the positive reception of Arcade mode so far. We're already hard at work on Pt 2 which you can expect to drop later this month in EA35!
EA33 - ARCADE MODE Pt 12026-02-27Hey everyone! We have been super busy over the winter months working away on the game's first official campaign mode (we're not counting that old conquest mode). We are now happy to finally release ARCADE MODE!ARCADE MODEArcade mode plays like a rougelike, where you need to get through 9 rounds of matches without losing all your reinforcements. In-between each match, you get to choose wether to unlock more weapons, a new vehicle or call for extra reinforcements.Each unlock category consists of a mini-game:Equipment Drop - Roll weapon and tool cards from a box. If you don't like what you get, you can choose to keep one card that you really lik
EA32 Security Patch2025-10-04Earlier today, a security patch to the Unity engine was released by Unity, which patches a security vulnerability in games built with the Unity engine. Today's patch updates the game engine to the latest version, 2020.3.49f1 in which this vulnerability has been patched.For security reasons, I have disabled the builds of the game that were previously available on the legacy branches. I intend to rebuild these versions of the game next week with the patched engine version, but until then those versions of the game will be unavailable. Please note that the legacy-EA25 version is still available as this versions of the game runs on Unity 5.6 whic
EA32 Patch 22025-09-24Here's another patch for EA32 mainly focused on optimizing the new instant action menu to prevent freezes and lag: - Optimized vehicle and weapon pickers in the instant action menu which should prevent the game from freezing for a few seconds when loads of weapons/vehicles are being loaded in. - When testing a content mod from the mod tools, any non-modded vehicles vehicles will now be filled with the official vehicles. - Fixed spec ops teammate count. Up to 9 teammates can be assigned to the player team by setting the player team actor count. If more than 9 teammates are assigned, the game will default to 3 teammates. - Spec ops helicopter e
EA32 Patch 12025-09-09We just pushed out a patch for EA32 that fixes some common issues: Changed how game configuration saving works to prevent accidental lost team weapon/vehicle setups. When saving a game configuration without linking to saved teams, the current team setups will be saved inside the game configuration file. This means the game configuration save system works like it did before, making team saves optional. It is however still recommended to save actual team config files and to link them to your game configuration as this allows things like loading teams to any team slot, updating multiple game configs by changing just one team save and more. Updat
EA32: Rarity & Configuration2025-09-05PHEW!! It's been quite a few months of non-stop work over here, but we're finally ready to get EA32 out to everyone. A huge thank you to all the testers over in the Ravenfield Discord for your patience and feedback, we have had to rework plenty of systems to get something we were happy with!This update is all about configuring Ravenfield to exactly how you want it to play. We're introducing rarity tiers on both weapons and vehicles, which decides how often that weapon or vehicle will spawn ingame. This means it's finally possible to control spawn rates of weapons! This can be used to balance out gameplay, for example allowing only a few bots
EA31: Shotgun Revamp2025-03-14Today's update completely revamps one of the oldest weapons of the game, the old trusty 76 Eagle! For a while now, this shotgun has been a the black sheep among the other weapons in Ravenfield: not quite looking like the rest of them with its desert camo and not always being a reliable option for battles beyond an arms (or a kick's) reach. With update EA31, all aspects of the shotgun has been completely revamped, from its animations and sounds to its statistics. The shotgun should now feel way more reliable in close to mid range combat, with its reduced spread and higher firing rate. At the same time, the shotgun pellets will do reduced damag
The Ravenfield Release Plan2024-12-11Hey everyone! I want to share some news about my plans for finally finishing Ravenfield 1.0. This is a bit of a wall of text but it hopefully shines some light on what you can expect from the game's development moving forward. But let's start at the beginning: The Ravenfield Prototype The development of Ravenfield started back in 2015, originally as a prototype game to try out active ragdoll physics as inspired by games like Overgrowth and A New Zero. After adding bots and other gameplay elements to the prototype I decided to release a free version in the summer of 2016, which became quite popular. The Steam version of Ravenfield was released
EA30 Patch 12024-11-29Here's a patch for EA30 with bugfixes and a couple of fun extra additions to the game: Game improvements: - Tank and APC towers will now pop off when destroyed - Tank tracks are deactivated when destroyed - Improved stuck detection for AI cars and boats, this should make them react quicker to getting stuck, and be able to resolve the situation more reliably - The player can now walk slowly while getting up from ragdoll - Minor improvements to third person camera while ragdolling - Generated new high quality lightmaps on all scenes with lightmaps - Improvements to bot boat piloting, especially how they handle a top speed value. Boat patrols on
EA30 - Driving & Piloting update2024-10-30EA30 is a general game improvement update that solves some of the oldest issues with AI vehicle usage in the game, and getting the AI closer to being ready for the game's 1.0 release. The main focus of this update has been to fix two problematic AI behaviours: - AI drivers crashing their cars into other vehicles - AI transport helicopter pilots just hovering over an objective while it is being captured One of the recurring issues with Ravenfield's gameplay has been the AI's inability to see other vehicles while driving, which would usually result in vehicle pileups at level chokepoints. EA30 adds local avoidance for AI drivers, allowing them
EA29 Patch 12024-05-20Here are the patch notes for this first EA29 patch: - Fixed a bug where vehicles would sometimes crash into the player collider, resulting in issues like aircrafts colliding with an invisible collider while taking off. - The game now uses '.' as the decimal point character across all regions/languages. This change solves multiple bugs related to configuration of mutators and ingame map editor values not being interpreted the same on different player computers. - Fixed a bug where mutators saved using ',' decimal point would not load properly. Now these values will load correctly and when saved, will be converted to a '.'
EA29 - Game Fixes & Modding Groundwork2024-05-14EA29 is finally here! While a lot of my time since the last update has been spent working on campaign assets (which are not quite ready to be shown yet), I have been polishing up the base game with quality-of-life fixes and improving Ravenscript and the Trigger System. This should get the two scripting systems ready for the planned addition of custom game modes which I hope to get working very soon. IMPORTANT: If you're running into any weird main menu or ingame bugs that prevents you from playing the game after updating to EA29, make sure you remove any mods that modify the original game files such as RavenM. One of the new features in EA29
EA28 Patch Nov 272023-11-27Here's a patch fixing some issues in EA28: - Fixed a bug where bots would sometimes ignore all enemies for a while. - Fixed an issue with data containers weapon entry prefabs not being initialized correctly, which could potentially lead to various related bugs.
EA28 - Custom Mission update2023-11-17IMPORTANT INFO If you're having trouble with menu buttons not working and mods not loading correctly, this is because you're running the game with the RavenM mod installed. RavenM is currently not supporting EA28. You can either remove RavenM entirely to use EA28, or switch to the RavenM compatible branch, found by going to your steam library -> right click Ravenfield -> Properties -> Betas -> Select ravenm-compatible in the dropdown. Please keep in mind that DLL mods such as RavenM and other mods that need to be manually installed have no official support inside the game. This means that any updates to the official game will cause these mods
EA27 - Story Mission Update2023-07-28Hey hey everyone, EA27 is finally here! Holy smokes this took a long time... So what's new? Basically I have been working on getting story missions to work with the game. On top of creating a story mission I have spent a lot of time refactoring the underlying game tech so that it works with both the original instant action style sandbox gameplay and the new designed style of the story campaign. You can see the results of this in the new story mission available in the instant action menu. This mission is a part of the story campaign I announced a while back, and while it is still a work in progress (this is Ravenfield after all...) it is still
June EA26 Mini-update2022-06-30Hey, here's a quick mini-update with some fixes and additions to the game. As this isn't large enough to release as it's own major EA update, I figured I'd release a mini-update to EA26. Change log: - Updated the engine version to Unity 2020.3.34f1 - Added Big Head mutator (Your head grows as you get a higher kill-streak) - Exposed bone scaling to RS via Actor.SetHumanoidBoneScale() - Exposed Actor.SetWeaponParentScale() and Actor.SetWeaponParentApproximateWorldScale() - Fixed AI sprinting behaviour, squad leaders will now sprint most of the time when moving towards an objective, but will stop sprinting when an enemy is spotted. Squad members
Engine Update - Early Access Build 262022-04-29This was supposed to be a 2 week update. It only took 9 months.......... EA26 is finally out! This update focuses heavily on improving upon the base game experience by heavily improving performance and compatibility with modern systems (thanks to updating to a new Unity Engine version, 2020.3). The update also features lots of quality-of-life improvements and bugfixes. One of the major improvements in EA26 is the increased framerates and reductions in frame jitter. The framerate should now scale way better with the bot count, allowing you to play with more bots than ever before. You can also run a benchmark to easily compare your performance