STEAMYDATA

Hobo: Tough Life — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Future of Hobo: Tough Life2023-06-01Hi everyone! ːsteamhappyː We would like to take a moment to express our heartfelt gratitude to each and every one of you for your unwavering support and enthusiasm throughout the development journey of Hobo: Tough Life. Your dedication and feedback have been instrumental in shaping the game into what it is today. As we continue to grow and evolve as a company, we want to be transparent about the current status of Hobo: Tough Life. After 8 years of development, we have reached a point where the development of the game has transitioned into a support phase. This means that while we will continue to address critical issues and provide necessary
Release 1.202022-08-18Hello, everyone! ːsteamhappyː Version 1.20 is now publicly available after more than a year of hard work since the release of the 1.0 update. Big thank you to all of our customers as well as people who were testing the new version of our game. You are our heroes! The update brings a lot of changes to the game, hundreds of fixed bugs and issues as well as some upgrades. If we were to list every single thing, the list would be way too long. Here is at least selection of the main changes in this new update. Multiplatform support Starting today the game is also available on Nintendo Switch and Steam Deck. Xbox and Playstation versions are awaitin
Experimental beta - 1.16 patch notes2022-05-13Bug fixes Selling items to NPCs. Unstuck option in Drax’s area not working properly. Scale for female models (there was an unintentional reduction in size of about 30% during optimizations). The error of freezing the screen and items disappearing in the buyback screen. Player collision with the environment (fixed "flytraps"). Warehouse upgrades not showing in HC mode. Duplicated hints in the dialog. Upgrade options even if the player has a bonus in the hideout at max. GUI getting stuck when selling/ buying. Quest and character tracking on the map. Defecating notifications. Cap reduction of defecation from 100 to 99. English label of cardboard
Experimental Beta Is Here!2022-04-01Hello and good day everyone! ːsteamhappyː The experimental beta is here and you can finally try it for yourselves! Let me remind you that this is not an official release of the patch. Despite our rigorous testing there might be bugs, occasional crash, or you might experience surprising behavior from the game. However, it is an important step in the development of both the console version and the better version for the PC, and we’d be very grateful for your help with the testing to help us make the game as polished as possible. You can download the experimental beta following the steps in the GIF below or these instructions: Right click on Hob
Experimental Beta, New Languages, and More!2022-03-13Hi, everyone! ːsteamhappyː As promised in the ancient times of 2 months ago by a different guy, I’m bringing you the anticipated news from our studio. Peter, our previous community manager, has been assigned to our new project and decided to focus more on design and project management. That’s where I come in. So, let me introduce myself. I’m David, or Ireas as my friends and co-players knows me. I am the new community manager at Perun Creative. If I should mention a few things that describe me I’d say hectoliters of black coffee, an obsession with renaissance Venetian schiavona swords and an unhealthy relationship with the Warhammer 40k lore.
Going Forward2022-01-07Hello everyone! ːsteamhappyː We hope you had wonderful Holidays and properly celebrated the end of 2021. New year is here and we‘ve got some exciting news to share with you all! We know we tend to go radio silent for longer periods of time, but the game is far from abandoned and we‘ve been working tirelessly on the project to meet our internal deadlines. Experimental Branch New update should come into the experimental branch of the game relatively soon. However, it‘s still too early to set a specific date. We‘ll need to test all the changes we‘ve made before going live and the experimental branch is the way to do it. You‘ll get to play the up
Development news and CEEGA Nomination2021-10-15Hello, everyone! ːsteamhappyː It’s been quite a while since our last update post. We apologize for this radio silence, but frankly there’s not been much to update on. Until now… Console Ports Possibly the most frequent question we’ve gotten post release was “Console ports when?” Well, we wanted to be done with the console ports by the end of the year. We now know that we’re not going to make it in time for that deadline. We’ve been falling behind the schedule slightly for a while now, but we wanted to wait until the end of September to be absolutely sure. After some deliberation, we have decided to set the new deadline for the release of the
Patch Notes 1.02.0062021-07-27This patch will be lighter on the content, as explained in our Steam posts. Work on multiplayer security features still continues, but it's taking much longer than expected. However, fixes introduced in this patch will hopefully solve some repeatedly reported issues. Apart from fixes, we have also reworked the backend infrastructure for dialogue systems and the item database. It won’t have any noticeable impact on the game right now, but it will help us with optimizations later down the line, especially for consoles. Fixes: * Fixed navigation in the quest "Secret," quest marker leading to Herold should now point to the correct building. * Fix
Update delays2021-06-27Hello everyone! ːsteamhappyː We are nearing the end of June and with it the next “June” update. Or are we? Unfortunately, we have hit a few bumps on the road and won’t be able to finish the update on time. We will still release a patch addressing some more issues that we have managed to uncover and fix, but the major features that were supposed to be included will not make an appearance just yet. Main features of this upcoming update were supposed to be “security” measures and player management for multiplayer games. Firstly, guests would be able to interact with the host's hideout (both stash and placed items) only after a certain amount of
Patch Notes 1.01.0022021-06-01Features: - Begging expertise and mastery perks rebalanced - Expert Begging now gives 30 % chance to get an item in addition to cash. Master Begging increases the chance to 70 %. That should hopefully result in less items cluttering the inventory of master beggars. - Early elections available - Now, if you've got enough votes, you can ask Herold to start the elections early, allowing you to become the king mid-season. - Difficulty balance pass - First season has been made a little bit easier (some parameters deplete slower, withdrawal drains less health), to compensate, seasons 2 and 3 are colder and a bit more difficult. Season 2 is mostly t
Update 1.012021-06-01Hello, everyone! ːsteamhappyː We are back with another update on the situation of our game. Progress on the console ports is steady, but we still have a loooong way to go. We’ll share more once we have something more substantial. Sadly, we can’t really show you any progress on tape as it is strictly under NDA. However, we can share that on the next generation consoles, we can already run the game on the highest quality settings in 4k resolution maintaining a steady 60 FPS. The biggest problem is going to be the Nintendo Switch, which is currently lagging behind at 12 FPS. Console play will also support crossplay between all the gaming platfor
Going Forward2021-05-03Hello, everyone! ːsteamhappyː We are back with another update on things to come. Our last statement addressed these issues somewhat, but we now have much clearer vision that we can share with you all! First, we’d like to thank you for the awesome release. We are aware that it was a bumpy ride at times and we absolutely appreciate your patience, help, and cooperation with reporting and fixing bugs. Thank you. We’ll continue doing our best improving the game going forward. But what does that mean? We have a light roadmap here to help with the explanation. Are there going to be more updates? Yes. We are not done and plan on introducing new featu
Patch notes 1.00.0222021-05-03Features: - added new NPC "Stink" that sells some of the most coveted items (for outrageous prices). You gotta find him first though. - lightning near Drax and Shrug improved - added animation to a character change and fixed the activation spot - added a conversation option to not ask drunk Hobos for money (for RP reasons) Fixes: - fixed some colliders and poorly placed props - issue with dumpster diving UI getting stuck on screen if approached by an NPC fixed - issues with unresponsive combat fixed - playpen fixed - some floating interact icons fixed - fixed containers in Guzzler lair - exploit where clothing would be repaired after intentio
Patch notes 1.00.0192021-04-21Features: - smoother camera transitions - slight improvement to loading times - loading bar added before intros - added option to adjust brightness - added option to adjust FOV - added option to lock FPS - adjusted the volume of the intro movies - Maisner now teaches recipes during his quests like he used to - improved global illumination and reduced the number of lighting artefacts - added option to change audio source (stereo, quad, 5.1) - added more portraits to 2D interiors Fixes: - TO UNLOCK OLDSTER: You have to read 30 books while using the Study hideout equipment. There is a mistake in the description and will be fixed as soon as we ca
Release 1.02021-04-13Hello, everyone! ːsteamhappyː The day has come! We are proud to announce that Hobo: Tough Life is leaving Early Access after almost 4 years of development. Version 1.0 is now publicly available for everyone to enjoy. What has changed since the 0.9 version released more than half a year ago? If we were to list every single thing, the list would be way too long. You can look forward to an expanded soundtrack, improved graphical fidelity and visual effects, a plethora of new ambient sounds, new areas of the city and much much more! Important disclaimer! Although saves from older versions of the game are technically compatible, we can’t guarantee
Pre-release stream!2021-04-07Join us in our today's last pre-release lives stream! ːsteamhappyː Our community manager will playthrough the game, while answering your questions regarding the game.
Patchnotes 1.00.0152021-04-07New features: - optimizations for the Ludicrous graphic level - optimization of vegetation for low and medium settings - improved vegetation rendering for all quality levels - tree colliders slightly improved - optimization of vegetation (15-20 % improvement in FPS) - added decals and decorations into the Hall of Kings - added fire barrels and banners into the Hall of Kings (banners during the elections) - added decals in the Fort - added decals in Marty's den - added decals in sewers - added "decor" in the sewers, clean up tied to a minigame - added decals around Ghaul's shack - added new temp jobs in call center and in sewers (rest of the n
1.0 almost here!2021-04-01Hello, everyone! The 1.0 release is approaching terrifyingly fast and we are working tirelessly to get everything done in time. We have a lot to share, so let’s get to it! First off, we would like to thank everybody who took part in our beta testing and helped us find and fix many (MANY) bugs. We have received and cleared over 500 reports and we are still working on more fixes to ensure that the full 1.0 experience is as smooth as possible! We understand that not everybody was happy with our decision to grant the beta access through our Discord (link: https://discord.com/invite/p99X2H8s7t), but we did it in order not to get overwhelmed with r
1.0 Beta testing2021-03-12Hello, everyone! ːsteamhappyː The release of the experimental beta build is here! It has been available since Tuesday on our Discord, but to make the amount of bug report manageable, we’ve decided to make an official announcement only after we fixed some of the most glaring issues. It has been an ordeal, but we believe the build is mostly ready for rigorous testing. Bear in mind, not all features have been fully implemented and will be added gradually during the testing period. These include: Certain decals (e.g. leaves or manhole covers) Grass and shrubs (trees are in the game but have no colliders) Weather sound effects NPC voices and voice
Man Plans, Lockdown Laughs2021-03-02Hello everyone, we’ve got a bit of unfortunate news. Beginning yesterday, our government is prolonging the state of emergency and tightening lockdown even more. Up until now, offices could stay open, but under the new restrictions offices are being closed down as well. Home office is mandatory wherever possible. Citizens are not allowed to leave districts for any other than work or family related reasons. That means we have to get equipment from our offices, bring it home, and make sure everything works correctly. Additionally, we are working on tasks that require meeting in person (like doing improved voice work). That is no longer possible.