Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Bug Fix Patch - Out Now! | 2026-04-14 | Hello all,We've just launched a new patch for Flashing Lights! This includes a number of bug fixes tackling issues such as camera jitter when driving, dispatch giving callouts to the wrong roles and more.We're now focused on AI fixes and improvements, adding idle NPCs and new world props for releasing in Spring, as previously announced. Take a look at the roadmap announcement for more details!14 April 2026 Patch NotesNew - DOT DLC- Car Jack tool to lift cars for tire change- Mod support for DOT cars and characters- DOT winch now auto-disconnects (at a 40 meter distance)- Added sound when selecting new tires or guardrails at station- Added wor |
| Hotfix - 19th March 2026 | 2026-03-19 | Small hotfix to address a number of issues introduced in the latest update/DLC release. **Fixes** - DOT voice chat - Text chat /r command for DOT - Flatbed truck faulty indicator lights could get stuck - Flatbed had collision area offset so traffic was pushing it - Flatbed scene lights now working - Flatbed's winch tag was blocking ability to edit traffic advisor in vehicle menu - DOT now has backup radio off - Winch default button will show keyboard R instead controller's input - Attach hook info when grab winch |
| Department of Transportation DLC - OUT NOW! | 2026-03-17 | It's time to step into a new role - the Flashing Lights: Department of Transportation DLC is OUT NOW!Help repair vehicles at busy roadsides, install crucial roadside guardrails, repair traffic lights and clear life-threatening debris from the road before disaster strikes.This DLC includes 5 new vehicles, 5 new missions types, 5 new department locations, and a selection of new playable characters.Flashing Lights: Department of Transportation is now available to purchase either separately or via the Chief Edition. The Chief Edition includes the base game plus all DLC, with an additional 10% discount. This is a 'complete the set' bundle, so if y |
| Department of Transportation DLC - Coming March 17 | 2026-02-26 | Hello all,We're excited to reveal that the Department of Transportation arrives in Flashing Lights on March 17! This DLC will be priced at $6.99/€6.99/£5.49. the Department of Transportation and keep the city running! Help repair vehicles at busy roadsides, install crucial roadside guardrails, repair traffic lights and clear life-threatening debris from the road before disaster strikes.This DLC includes 5 new vehicles, 4 new missions types, 5 new department locations, and a selection of new playable characters.New Vehicles5 new vehicles, including tow trucks.New Missions4 new mission types: help repair vehicles at the roadside, repair guard r |
| Hotfix - February 11th 2026 | 2026-02-11 | Small hotfix to address audio issues Fixes - Audio issues with footsteps and game settings - NPC suspects aimed but didn't shoot player in default missions |
| Hotfix - February 2nd 2026 | 2026-02-06 | Small hotfix to address issues found within the most recent update Fixes Traffic stop didn't work for client players AI traffic spawner could freeze when player joining a server Some audio didn't work in game (also on player cars) and sliders in Settings>Audio Player name tags now fade out after short time if in the camera view |
| Bug Fix Update Now Live + Update Roadmap Revealed! | 2026-01-29 | Hello all,We've just launched a bug fix update for Flashing Lights. You can read the full patch notes below, but first, let's take a look at the new update roadmap!March 2026Bug fix update: This update will further polish and improve the game experience.Spring 2026AI fixes and improvements: We'll be focusing on fixing issues with AI backup, making for more reliable support.Idle NPCs: Making the world feel that bit more alive and realistic, we'll be adding idle NPCs such as store clerks and drunk pedestrians.New world props: We'll be adding new props and models to the open world, such as signs outside bars, adding an additional layer of detail |
| Bomb Squad Update Now Live | New Bomb Suit, Callouts and Vehicles | 2025-12-18 | Hello all,The bomb squad has arrived in Flashing Lights!Today's update adds new bomb threat police callouts, where you'll need to defuse bombs before they detonate! To assist you in these dangerous new callouts we've added a new bomb suit, and two new bomb squad vehicles for police. Make sure to wear your bomb suit when defusing bombs... just in case.Other additions include the ability to store suspect evidence in vehicle trunks, the ability for fire department players to use the defibrillator and a new community hub in the main menu (highlighting patch notes, community mods and more)!There's also a bunch of bug fixes in this update, so make |
| Hotfix October 10th | 2025-10-10 | EMS AI partners didn't help on missions and made the patient non-interactable,Silent mode (F3) in singleplayer now pause incoming missions,Could show incorrect player name when accepting a mission,Traffic tickets now show address,Unity security patch |
| K9 Update Now Live | 2025-09-29 | Hello all,We have a lot of exciting new content for you today, so let's get to it!Base Game: K9 Update Out Now!Our long awaited furry friends (colleagues) have arrived in Flashing Lights! Police and Firefighters can now request a trusty K9 partner to accompany them - and in multiplayer, session hosts can now invite others to play as a K9 partner themselves!Adding variety to the collection of callouts, we have introduced new police K9 missions, where K9s will have to search for items of interest such as drugs and money bags, as well as new fire department K9 missions involving searches for buried patients in construction site debris. Your gara |
| Hotfix June 6th 2025 | 2025-06-06 | New BUCK scene lights added for Fire and EMS versions Fixes City loading missing chunks fixed Minimap and full map texture updated Tow truck 3rd person camera Vehicle fire location updated Updated EMS mission locations for patients in a seated position Updated player vehicle spawn points at city fire station BUCK mod assign menu listing sorted Police BUCK had rear lights going through window glass FTA rear car lights got stuck when opening trunk Civilian player spawn locations updated Mission editor time now is paused Multiplayer optimisation: parking system did sync parking spots even when parked cars was set to Off City police and fire depa |
| Free Game Update: City Update Now Live | 2025-05-28 | Hello all, We have just released the City Update for Flashing Lights, a free game update, featuring an improved and revamped city area of the map and a dynamic day/night cycle! Also updated is the city police and fire station interiors, giving the game world a fresh lick of paint. Patch Notes New - City and map update - Day/Night cycle - Functional night lights in city and around the map - Updated city police and fire station interiors - New access road connecting Cod Town department area with outside street - New road connecting harbour area with city North bridge - Missions updated for the new city and added new spawn locations - Parked car |
| Updates Roadmap Revealed: Spring - Summer 2025 | 2025-04-01 | Hello all, Today we're excited to announce what's next for Flashing Lights! Take a read of the updates roadmap below. Spring 2025: City Update In the Spring we'll be revamping a substantial portion of the city section of the map, with new buildings and locations, improving the visual quality of the city and increasing immersion. For an improved gameplay experience, we're also updating mission locations within the city and adding street names to the mini map HUD - great for immersive role playing! Last but not least, in the Spring update, we'll also be introducing a dynamic day/night cycle, which shifts the time of day automatically as you pla |
| Flashing Lights Hotfix - Patch Notes | 2025-03-25 | Hello all, We have just released a hotfix with a handful of bug fixes. Fixed NPCs in missions spawning without interactivity Fixed missing parked cars Beach Town ground and roads didn't load properly Duplicate props at Beach Town removed (mail boxes, bins, fuse boxes) Loading screen fade-in fix when joining multiplayer game Player could get stuck in menu when interacting with NPC just after they have been registered at station Note for Mac players: In the previous update, we fixed an issue with voice chat for Mac players. We have become aware that for the fix to take effect you may need to try the following: Uninstall Flashing Lights Restart |
| 13 March 2025 - Bug Fix Update Now Live! | 2025-03-13 | Hello all, We have launched a bug fix patch, tackling a variety of issues as well as optimising how chunks of the world load. There are more updates on the way for Flashing Lights - keep an eye out for more details on this soon! New Audio mod support for traffic stop sound, car and truck airhorns AI backup now use same wail and yelp sirens as player (mods supported) Added ability to place one suspect through the Swat Van's and the Beast's rear doors Siren now auto-turns off if emergency lights are turned off Optimisations Reworked map area chunk loading with optimisations Area loader optimisations for house interiors and grid address display |
| General Bug Fix Patch Now Live! | 2025-02-17 | Hello all, We have a general bug fix patch out now! Take a look at the bug fixes below, and, as always, let us know your thoughts! We're now working away on the next bug fix patch. Watch out for news! Fixes Pedestrians and suspects should no longer be invisible in some cases Text chat optimizations, for longer sessions it could lag the game Tools and items are now correctly removed from game when players leave server or change roles Civilian role team voice chat added Civilian role players no longer see other role members (PD, FD, EMS) AI backup vehicle obstacle detection changes AI suspects fleeing in vehicles now correctly despawn when miss |
| Bug Fix Patch Now Live: Bug Fixes + Proximity Chat Introduced | 2025-01-21 | Hello all, We have just released a new patch for Flashing Lights, which fixes a bunch of issues and introduces improved in-game voice chat functionality. We are continuing to work on bug fixes and game improvements, so keep an eye out for news! Patch Notes New - Voice chat channels (Proximity, Global, Team). Talk key: hold V. Select chat channel: default key B Fixes - Fixed pedestrians and suspects being killed with one shot to the body - In-game graphics settings menu buttons would get stuck - Traffic vest function for traffic stops fixed - AI backup units could get stuck when trying to dismiss them - Using Role Menu and pressing back could |
| Bug Fix Patch Now Live: Multiplayer Fixes and Optimisations | 2024-12-17 | Hello all, As you may be aware, our main focus over the next few months will be on fixes, optimisations, and improvements to Flashing Lights. Our first round of fixes focuses on multiplayer issues, and optimisations, and is now live! We welcome your continued support for Flashing Lights and appreciate all the feedback and bug reports. Keep them coming as we work on further fixes for Flashing Lights. Don't forget to join our Discord to keep up to date with the latest news, unstable updates, modding support, and more. Patch Notes New - Ocean rendering option added in Settings > Graphics (switch to basic water in case of crash issues on some Mac |
| Status Report: Here's What We're Working on! | 2024-11-27 | Hello all, As we've now released AI updates part 1 & part 2, we know a lot of you are wondering what's next for Flashing Lights! This Winter, rather than adding new content, we're focusing on bug fixes, optimisation and general game improvements. While we certainly still plan to add further exciting content to the game down the line, we're hitting pause on that for the Winter, and are instead taking a step back and dedicating time to improving the current game experience. Community feedback and thoughts have been crucial to the development of Flashing Lights since day one, and that's just as true today. We hear you, and this focus for the Win |
| Hotfix November 12th 2024 | 2024-11-12 | Fixes - Multiplayer clients AI pedestrians didn't despawn - Multiplayer client's AI victims duplicate when using med bag - Multiplayer patient clothes sync for client players - In multiplayer, players without lightbars DLC could not see them on other player vehicles - In vehicle menu, light pattern import window could keep loading when none was found - Valery lightbar size adjusted - Mod.io light pattern file names don't need prefix anymore - Vehicle traffic optimizations |