STEAMYDATA

s&box — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update 26.05.132026-05-13A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-05-13AI ThumbnailsI've been making a lot of changes to our Workshop so we can identify and discourage the AI Slop.Our moderators can now mark packages as having AI thumbnails, which will reduce their prevalence in lists and searches. I can understand why people would want to use AI to generate these thumbs, since it makes generating them easy and fast, it does have the massive downside of making everything look like the same shit. So we're actively discouraging it.I've added a warning to the thumbnail page about this.Review Filterin
Small Update 26.05.06a2026-05-07Fixed a stutter on dedicated servers when new clients joinedFixed maps with a target game not launching at all for other gamesDiscover in it's own menu tab, Games has no dropdown, Hub removedGame browsing uses new ratings and tags
Update 26.05.062026-05-06A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-05-06ReviewsThe review system has been updated with tags. This will allow users to select specific elements of a game that they like, or don't like.These tags are aggregated so you can see exactly what everyone thinks at a glance.The intention is to use these reviews to punish and reward games in terms of discovery. We'll also be able to create new discovery categories, like most original, most polish and biggest ai slop.ReportsYou can now file reports in game. The reports system has a similar tag system, which allows us to categori
Post Release2026-04-29A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/post-releaseRelease PostmortemThe release went pretty much exactly as expected and has put us in profit for this month. We've enjoyed seeing people play on twitch and youtube and hearing all the feedback from you guys. A lot of it has already started to be implemented. The backend went down once or twice. One time we accidentally DDOS'ed ourselves, and one time we had to scale some services to meet demand. As it usually is in these scenarios, the services that got overwhelmed weren't the ones we had considered at all. Our current mixed review
Release 26.04.282026-04-28A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/release-26-04-28ReleaseAfter multiple years, multiple false starts and multiple engines, we're now finally live on Steam. I told someone the other day that it's kind of embarrassing how long it's taken us to get here. That if I was going to make it all from scratch now it'd probably take less than a year. They made the point that that's like a song writer saying if I knew what the song was I could have knocked it out in 5 minutes. I think that's true. It would have been easy to have taken Garry's Mod and applied it to Source 2. I wasn't happy
Update 26.04.222026-04-22A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-04-22Here's some highlights from the blog.Sandbox: RT ScreensYou can link cameras to TVs now, great for contraptions, or just generally messing around.Sandbox: Contraption WeaponsThis is a feature I added a few weeks back, but it really shines now with the addition of the Rocket Launcher, and support for the Physics Gun.This means your contraptions can shoot rockets..Better Disconnect FeedbackSometimes, when trying to join a game, you'd get thrown back to the menu without really knowing why or at what point things went wrong. So thi
Hotfix 26.04.15a2026-04-17Fixed a VRAM leak with the new UI batching causing out of memory crashes
Update 26.04.152026-04-15A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-04-15Here's some highlights from the blog.Developer Preview ClosedThank you for everyone that has helped us during this period - the developer preview is now closed!The developer preview has been invaluable to the development of s&box, putting the engine in front of it's core audience from day 1 - you guys telling us what you love and what is shit has turned the engine into what it is today.We'll be open again on Steam on the 28th April for $20.RevokesOut of 800,000 people who joined the developer preview, 40,000 get to keep it and
Update 26.04.082026-04-08A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-04-08Here's some highlights from the blog.New Games Menu Sandbox: Open SourceThe Sandbox game itself is now open-source, people can contribute or take the code for their own games.Sandbox: EmittersSandbox: AchievementsChangelog🎁 AddedDoo, a simpler visual scripting system for wiring up component events — designed as a friendlier alternative to ActionGraph for common use casesMesh cable tool in the mesh editor for creating cables, working similarly to HammerNew games dashboard with a rotating carousel and redesigned game cards`lang.
Community Cosmetics - April2026-04-07Grab yourself these Community-made cosmetics! Mob Boss Pinstripe Trousers, Waistcoat and Shoes, Golden Earrings, Pirate Hook, SWAG Chain, Bandana Hair and Bag Mask!Sale ends May 1st 2026, after which it'll only be available on the Community Marketplace. Sales proceeds go towards the cosmetic item's creators, the playfund and engine development.Playfund data is public. Learn more about the playfund and track how much money we pay out to s&box cosmetics and game creators here: https://sbox.game/metrics/finance
Update 26.04.012026-04-01A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-04-01Here's some highlights from the blog.Sandbox: Vehicle CameraWe overhauled the third person camera to be a lot smoother, so being in a vehicle feels great.Sandbox: HoverballsYou can now stick hoverballs on your contraptions to fly around!Sandbox: SavesThere are now Saves in Sandbox so you can save and load entire play sessions. These work in singleplayer or multiplayer, and will keep track of the map, players, all props and entities, ect.Shadow Quality SettingsWe had no ways to configure the performance settings of shadows, now
Easter Outfit - Now Available For A Limited Time2026-03-30Make the most of Easter with the Easter Bunny Hat and Easter Bunny Nose, perfect for sniffing out easter eggs!These items are only available in the store until 13th April 2026, after which it'll only be available on the Community Marketplace.
Update 26.03.252026-03-25A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-03-25Here's some highlights from the blog.Public RoadmapWe're getting closer to release, so we want to start being more open about what's coming next. We've put together a public roadmap - think of it less as a strict plan and more as a big wishlist of high-level features we're excited to work on. It's not everything. It's not a promise. It's the stuff we're genuinely pumped about and want you to know is on our radar. You can upvote items you care about and leave comments - so if something matters to you, let us know.StandaloneWe si
s&box - 26.03.18 Hotfix2026-03-20There was a crash when using new NVIDIA GeForce 595.71+ drivers, we have released a hotfix for this.
Update 26.03.182026-03-19A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-03-18Here's some highlights from the blog.Movie Maker: Demo RecordingWe've added a demo recording feature this week, fully integrated with Movie Maker. You can record objects and components in your scene to a MovieClip that can be played back in-game, or imported into Movie Maker for further editing. These movies could be edited into gameplay trailers or machinima, or used within games for killcams, leaderboard replays, or tutorial demonstrations.Sausage Survivors 2We released our first public version of Sausage Survivors 2 this wee
Update 26.03.112026-03-11A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-03-11Here's some highlights from the blog.Rendering OptimizationsWe've made some rendering optimizations this week, Screen Space Reflections is using indirect dispatches now, the GPU is feeding it's own commands, if you have this component enabled in your scene and just have rough surfaces it should have functionally zero cost now.In a fully reflected scene you can see good improvements as well, our benchmarks SSR is down about ~0.4ms on average, whereas depth of field is down about ~1ms.Ugc ImprovementsAs part of adding spawnlists
Community Cosmetics - March2026-03-09Grab yourself these Community-made cosmetics! Aviator Helmet, Surgical Face Mask, Sports Bandage, Siren Hands, Cardboard King, Navy Raincoat with Cap, Gumball Machine, and The Loving Look.Sale ends April 1st 2026, after which it'll only be available on the Community Marketplace. Sales proceeds go towards the cosmetic item's creators, the playfund and engine development.Playfund data is public. Learn more about the playfund and track how much money we pay out to s&box cosmetics and game creators here: https://sbox.game/metrics/finance
Update 26.03.042026-03-04A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-03-04Here's some highlights from the blog.ClutterA new tool has been added to procedurally place objects in your scenes. It is completely independent from the terrain system and supports both prefabs and instanced models. It can be used to automate tasks such as procedurally generating landscapes, painting enemies, or even acting as a world grid system. Menu PolishWe're polishing the menu ready for release, nothing is significantly different but we're making it all look pretty.The depressing dark foggy scene is gone and replaced wit
Update 26.02.252026-02-25A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-02-25Here's some highlights from the blog.Editor Splash ScreenThe editor loading splash got a new modern look, the key change is removing all the noise and showing you only what you need instead.You can also override the image with a splash_screen.png file in your project folder.Sandbox ModeLots of Sandbox mode goodies, the physgun has a gravgun mode and glows orange, tools have action hints, remove all constraints is in, dupes have a download progress, weld previews show correctly, and more.Party ImprovementsOn theme for improving
Update 26.02.182026-02-18A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-02-18SummaryThings have been a bit quieter this month. We're slowing down on the big flashy features - most of the major engine systems are in now and the focus shifted towards making everything feel good.We've lit a fire under our asses with release, it's forcing us to make decisions - what's in, what's out, what can wait. It's making us focus on the right stuff. Things we'd have spent weeks overthinking are getting solved now or shelved.We've got a few large doors left to close, mapping has some glaring flaws with interactables th