Dead Cells — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| A New Era for Castlevania?! | 2026-02-12 | Hello everyone!You all know how much Castlevania runs through the DNA of Dead Cells. It was our biggest inspiration, and the Return to Castlevania DLC was a dream come true for everyone involved.Today, we are incredibly happy to announce that Evil Empire — the studio that lovingly stewarded Dead Cells for years and added so much of the content you love — has developed a brand new Castlevania game in partnership with KONAMI!We have watched them work in the shadows on this project for years, pouring their hearts, souls, and significant dedication into this legendary franchise. Crafting the next chapter of the series is a massive achievement — G |
| La Motion Week is Back! New DC Plushies, Voxel Collab & More! | 2025-10-23 | Hey Everyone! La Motion Week, our yearly event, is back! This time we’ve packed it (ribbon not included) with new merch, a fun collaboration, and a big anniversary… CHECK IT OUT NEW DEAD CELLS PLUSHIES 🔥 That’s right, we’ve teamed up with the legendary YouTooz to bring their love/hate relationship into the real world! The Beheaded (ft. Serenade) He’s back and better than ever! The Beheaded returns as a plushie, but this time he’s not alone. He comes armed with his beloved (and clingy) companion sword, Serenade! The Queen (First-Ever Merch!) At long last, Her Majesty is here! For the first time ever, you can get a Queen plushie to rule over y |
| The Prisoner Enters BlazBlue Entropy Effect! | 2025-09-01 | Hey there, Beheaded! The time has come - The Prisoner is now available as a free character in BlazBlue Entropy Effect! A huge shoutout to the 91Act team who have worked so tirelessly to bring this update in their game to life. There are some AWESOME new additions to their game, so let's check them out! New Playable Character: The Prisoner The prisoner in BBEE equips 27 weapons, skills and mutations from Dead Cells, along with 20+ combo variants that pay tribute to other iconic Dead Cells’ gears through their effects. Exclusive Challenge Biome Players have to clear this biome to unlock the Prisoner as a Prototype that can be played in the main |
| Dead Cells Mobile Update - Clean Cut & The End is Near | 2025-02-18 | Hey there Dead Cells thumb-abusers! We are SUPER happy to announce that both the Clean Cut and The End is Near updates are now available for Dead Cells Mobile! Meaning you can FINALLY play every Dead Cells update on every platform! Whether you're sat on the couch or on the move, you can now enjoy the endless cycle wherever you are! Just try not to break your phone when you get wrecked again 👀 Click the image below to check out the full details over on the Playdigious Website https://store.steampowered.com/app/588650/Dead_Cells/ |
| Astral Ascent: The Dead Cells Rendezvous Update | 2024-11-27 | Welcome Prisoners... After 6 months of undercover work, we are so glad to say the Dead Cells update for Astral Ascent is now live! Jump into the latest update with 5 brand new weapons, 15 new passives, and a dual weapon system! What to expect? 5 unique weapons from Dead Cells Nutcracker for Kiran Throwing Knives for Ayla Wrenching Whip for Octave Scythe Claw for Calie Symmetrical Lance for Yamat Another huge thanks and congrats to the team at Hibernian Workshop! It's been a blast seeing this update come to life! Astral Ascent https://store.steampowered.com/app/1280930/Astral_Ascent/ Astral Ascent & Dead Cells Bundle https://store.steampowered |
| Dead Cells The Rogue-Lite Board Game is Out Now! | 2024-11-08 | Dead Cells: The Rogue-Lite Board Game is now available in stores! In this novel take on the Dead Cells formula, up to four players can each play as one of the four Beheaded and leap into a co-operative rogue-lite experience. Players will explore a sprawling island, starting with the Prisoners’ Quarters, and slash their way through the malaise-infected horde of enemies all the way up to the High Peak Castle to defy the infamous Hand of the King... or die trying. The board game invites players to rediscover iconic biomes, monsters, and weapons like never before, with completely reimagined visuals. In this unique board game adaptation, each run |
| Dead Cells: Immortalis Episode 1 English Dub | 2024-10-07 | It's finally time... Dead Cells: Immortalis Episode 1 is now available with English dubbing! |
| Welcome to, La Motion Week! | 2024-10-03 | Hey everyone! We have A LOT of stuff going on over the coming days and weeks, so we wanted to bring all of that together in one nice package! So without further ado, welcome to La Motion Week! Windblown launches on October 24th with a demo available even sooner on October 14th! Windblown launches in Early Access on Steam on October 24, 2024. Playable in both single-player and up to three players in co-operative online multiplayer, you won’t have to wait long to dive into this original world where build synergy and fast reflexes are key to success. Try the Single Player Demo on October 14th during Steam Next Fest The single-player demo will be |
| Update 35: The End is Near is now live! | 2024-08-19 | Hey everyone! It took us a longer time than usual to prepare, but better late than never: the 35th updated The End is Near is here! In this update, we are stuffing in new mobs, weapons, mutations and biome effects all expanding on the curse mechanic, 40+ new head skins, almost 20 new legendary affixes, extra accessibility options and more! TLDR: New additions based on one of our most iconic mechanics, Curse: 3 new mobs, 3 new weapons, 3 new mutations and a new biome effect for you to choose whether you are gonna take the risk for more rewards or not. New legendary affixes. 40+ new heads for customization options. New routing: you can now go t |
| Return to Castlevania 1st Anniversary! | 2024-02-29 | If you somehow missed it the first time, you're in for a treat! It's been a whole year since you stormed Dracula's Castle on a new quest, met famous heroes, fought classic monsters with iconic weapons and confronted Death & Dracula in epic boss battles, all backed by original and re-imagined tunes! And to celebrate this joyous occasion, we've dropped the price on the base game and all DLC, including Return to Castlevania! There's no better time to storm the castle and take the fight to old Dracula himself. What you can expect... Castle Outskirts Before you can enter Dracula's Castle, you'll need to venture through the gardens, across the moat |
| A super-late (we know) update on Dead Cells | 2024-02-09 | Hello Dead Cells players, We're reaching out with some important updates on Update 34 "Clean Cut" on mobile, Update 35 "The End is Near" on PC/Consoles, and an important announcement regarding Dead Cells' future. First off, Update 34 is set to arrive on mobile later this year - sorry about the wait. Our initial plan was to release it alongside Update 35, but as things unfolded, we had to adjust our timeline to get everything where we wanted it to be. Speaking of Update 35, your patience and enthusiasm since its alpha release have been awesome. We really wanted to bring this update to you quickly, but it turns out we can't release it just yet. |
| Brace yourselves, something NEW is coming. | 2023-12-08 | Dearest Dead Cells Veterans, We have long been wondering what we should do next... 'Why not make a sequel to Dead Cells?’ we asked ourselves. We tried a whole lot of... brilliant ideas: 'Dead Cells: The Cooking Showdown' with the Beheaded as a master chef. ‘Dead Cells: Love in the Dungeon', a dating sim where you can romance the Bosses 'Dead Cells: The Musical' - self-explanatory... and still considering that one, to be honest. Whilst we were musing on this, we got VERY distracted by this superfast controller we were toying with... and so we made something else instead. Whoops! Meet Windblown! OK, so, imagine DC downed like 312 energy drinks, |
| A New Patch released for current Beta for Update 35! | 2023-10-02 | Hey everyone, We've just pushed a new patch for the beta test of Update 35, including some Balancing works, adjustments on Graphics & UI as well as Music & Sfx, and Bug Fixes of course! * This patch only affects the current beta test, if you are not participating in the beta, this does not affect you. If you want to take part in the ongoing beta, just check out here for instructions on how to access. Here's everything we changed: Balancing: Misericorde now applies curses only if the attack doesn't crit. Graphics & UI: Added a Minimap icon when a biome is incentivized. Music & Sfx: Updated a bunch of sounds for the new mobs. Bug fixes: Fixed W |
| The End is Near Update is now in Beta phase! | 2023-09-25 | Hey everyone! The upcoming update The End is Near is now in Beta! In case you missed the alpha post, in this update we are stuffing in new mobs, weapons, mutations and biome effects all expanding on the curse mechanic, 40+ new head skins, almost 20 new legendary affixes, extra accessibility options and more! Before we go through the updated list of new content for the update, a quick note here for the players who didn't like the idea of Cursed mobs and might’ve missed our patches in the Alpha phase. Instead of making cursed mobs spawn randomly in your run , we have introduced a new effect on biomes, Cursed Biomes, to make sure that players ca |
| A New Patch released for current alpha for Update 35... again! | 2023-09-20 | Hey everyone, We've just pushed the fifth patch for the alpha test of Update 35, including some Balancing works and Bug Fixes. * This patch only affects the current alpha test, if you are not participating in the alpha, this does not affect you. If you want to take part in the ongoing alpha, just check out here for instructions on how to access. Here's everything we changed: Balancing: Curser can now detect the player and shoot its projectile through walls. Fixed Mimic despawning when trying to jump a very long distance. Reduced Doom Bringer's speech frequency. Increased Doom Bringer's walking speed when targeting a player. Doom Bringer's stu |
| New Patch released for current alpha for Update 35! | 2023-09-14 | Hey everyone, We've just pushed the fourth patch for the alpha test of Update 35 yesterday, including some Balancing works and Bug Fixes. * This patch only affects the current alpha test, if you are not participating in the alpha, this does not affect you. If you want to take part in the ongoing alpha, just check out here for instructions on how to access. Here's everything we changed: Balancing: Reduced Cursed Biomes chance and increased the number of Cursed Mobs in a Cursed Biome. Buffed Alienation's healing by reducing the curse threshold for a max heal. Bug fixes: Fixed mob animations not being the right speed, when the mob was taunted or |
| Update 35 alpha - New system for Cursed mobs i.e the Cursed Biome effect | 2023-09-12 | Hey everyone! During the past few weeks we've seen a bunch of different opinions on the new curse additions, especially the cursed mobs… We fully understand the pushback on mobs that give curses, as curse and its instadeath effect has always been an optional experience that gave extra rewards if you chose to add some spicy danger in your run. In this update so far, the cursed mobs were unavoidable at 2BC+, even with a low chance of them spawning, and they didn't give any reward for the risk. So the choice was removed. For people who want to consciously avoid instadeath – no bueno. Well, we like to trumpet that we work with the community when |
| The second Patch released for current alpha for Update 35! | 2023-09-06 | Hey everyone, We've just pushed the second patch for the alpha test of Update 35 yesterday, including some Balancing works and Bug Fixes. * This patch only affects the current alpha test, if you are not participating in the alpha, this does not affect you. If you want to take part in the ongoing alpha, just check out here for instructions on how to access. Here's everything we changed: Balancing: Reduced the chance of having Cursed Mobs in a run to 40%. Increased maximum number of levels where Cursed Mobs can appear. Increased the spawning chance and the max number of Cursed Mobs per biome. Removed some affixes from Anathema's pool: Pierce, S |
| Patch released for current alpha for Update 35 & details on cursed mob spawns | 2023-08-30 | Hey everyone, We've just pushed a new patch for the alpha test of Update 35, including some Balancing works, Graphics & UI change and Bug Fixes. * This patch only affects the current alpha test, if you are not participating in the alpha, this does not affect you. If you want to take part in the ongoing alpha, just check out the post yesterday for instructions on how to access. Here's everything we changed: Balancing: Increased Anathema's damage. Added a cap to the number of levels that can have cursed monsters. This cap is different per difficulty. Added a 50% chance for a run to not have cursed monsters. Dead Inside no longer lets you use th |
| Update 35 "The End is Near" is in alpha stage! | 2023-08-28 | Hey everyone! Looooong time no see, I am XYZ, the new marketing dudette of Dead Cells, who will be the main contact with you guys in the future. And for those who might be concerned about Matt, he is doing good, still keeping an eye on Dead Cells, but also taking more responsibility related to a new project! Anyway, let's get to the point: this time, we are back with something fresh and it's actually video game related! The 35th free update of Dead Cells "The End is Near" has an alpha available to test right now! Just be aware that the Alpha and Beta phases might take a bit longer than usual this time, so if the official release comes later t |