Them's Fightin' Herds — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch Notes for Version 6.0.0 Rev2 | 2024-04-02 | Hello everyone, Thank you for your patience while we’ve worked through a number of issues and bugs introduced in the last update. In this patch, we have resolved a number of crashes and bugs players had identified as well as made balance adjustments to both Baihe and Nidra. Our goal with this patch is to ensure a better player experience for both competition as well as improved stability. We remain committed to ensuring TFH stays competitive and viable for all players, and we will continue to patch the game as needed moving forward. General Bug Fixes: Fixed localization issues on Salt Mines end screen. Fixed issues with Baihe combo steps bein |
| DLC Characters Nidra & Baihe, Patch Notes, Future of TFH Announcement | 2023-11-22 | Hello everyone, Today, in this special Development Update, we have some important announcements to cover. First, we've just released a game update! Version 5.1.0 is now live on all platforms and contains balance adjustments, bug fixes, and a new gameplay mechanic called "Armor Break" which gives players additional tools to deal with characters that make heavy use of armor mechanics... like Texas! Details are in the patch notes. Second, we have an update on Nidra, the 3rd character in our Season 1 Pass, as well as a reveal of character #4 which we’ll be sharing for the first time today. And finally, we have an update on where TFH goes from her |
| Post-Patch Stream - Version 5.0.0 | 2023-04-13 | Missed our livestream on Twitch? Don't worry - catch the vod here on Steam! The Mane6 dev team breaks down the patch notes, Stronghoof's design, and showcases some high-level matches featuring the newest mid-range master! |
| Stronghoof Is Ready For Battle - Version 5.0.0 | 2023-04-12 | Today is the day that Stronghoof releases onto the field of battle! We'll be doing a developer stream later today at our usual time (3pm PT / 6pm ET / 11pm UK) on our Twitch channel to celebrate, hang out, answer questions, and play some launch day matches. Come join us! In this update we're shipping a number of bugfixes, including fixes for critical issues with Paprika's gift eating and Pom's dog attack canceling, both of which originated in 4.0.1. These particular two problems presented significant, unnecessary disadvantages to those characters, and we would have preferred to address them immediately, but we were unable to release an update |
| Patch Notes - Version 4.0.1 | 2023-02-23 | Greetings! Patch 4.0.1 is our first update to the game in 2023 and is primarily aimed at cleaning up loose ends from the Texas release. We've got a number of bugfixes that should smooth out inconsistencies and provide stability, as well as a few targeted balance changes. We're still hard at work developing the latest character to be announced for our Season 1 Pass, Stronghoof. In the meantime, please enjoy this small but important update! Gameplay General Bugfixes Backwards-jump-canceling Velvet's and Tianhuo's 6A attacks will now cause them to leave the ground instead of going into preblock. This fixes an inconsistency with every other jump- |
| Stronghoof Reveal Trailer | 2023-02-04 | Stronghoof, the second character in our Season 1 Pass is revealed in this trailer, which premiered at Frosty Faustings XV: With a second dad added to the mix, Texas is now rivaled against another seasoned warrior. We've taken one of more popular background characters and elevated him to full character status, complete with a much-needed glow-up! This character is due to release in Spring of this year, just a few months away! We'll have more details to share as he advances in development. Thank you all for your support of our project. Two more characters remain yet to be revealed to complete the Season Pass! |
| Post-Patch Stream - Version 4.0.0 | 2022-12-21 | Steer clear, Texas is here! The Mane6 dev team breaks down the patch notes, Texas's design, and some high-level matches featuring our new big-body grappler. |
| Texas Has Arrived - Version 4.0.0 | 2022-12-19 | New Character: Texas Texas the Bull joins the roster as our newest DLC character! Playing him requires the purchase of the Season 1 Pass or his separate Character Pack. Owners of the Deluxe Edition automatically unlock Texas without any extra steps! Even if you don't own the DLC, you can still fight against him in online play or in Arcade Mode (but he doesn't always show up). macOS Version The macOS version is now fully updated and working. It had been non-playable since the console release (we are deeply sorry about that). However, due to upgrades we had to make to our build process for consoles, the minimum required version of macOS is now |
| Texas Release Date: Dec 19 | 2022-12-11 | Texas the Bull, the first character in the Season 1 Pass, releases on all platforms Dec 19 at 8am PT! Watch the trailer to see him in action. Texas can be yours with the purchase of a Season 1 Pass ($19.99 USD). He can also be unlocked separately in his own DLC pack ($4.99 USD). Owners of the Deluxe Edition of TFH automatically unlock all Season 1 Pass content without having to do anything extra! Now that the release of Texas is imminent, we have a revised roadmap image for Season 1 Pass production: Originally, we had intended to complete both Texas and "Character #9" in 2022, but due to the unique challenges of Texas' development, all the ot |
| Patch Notes - Version 3.1.2 (Console Launch) | 2022-10-18 | In preparation for the release of our console ports tonight at midnight (your local time, which means that some time zones already have it), we have just sent out an update to the Steam version to add crossplay functionality, localization in 10 additional languages, and achievements! We will also be opening official Pixel Lobbies in Japan, so players in Asia will have a more local hub to find worthy opponents. NOTE: At the time of this writing, the Mac version has not been updated yet and is unplayable. We will work to get it updated before the weekend, if not tomorrow. EDIT (10/20): The Mac version is now playable, but we can't update it to |
| Texas Reveal Trailer | 2022-08-21 | Character #8, the first character in the Season 1 Pass, was revealed at Summer Jam 2022 in this trailer: Seasoned fighting game voice actor Patrick Seitz brings new life to a familiar face. Character #8 pivots on several established standards, the most obvious being... size! We're excited to share more about how he fits into TFH when he's further along in development. No release date has been confirmed yet, but so far we believe he will be ready for launch not long after the release of console ports. It's amazing to finally see our (mostly Nappy's) dream of bringing a true grappler to TFH come to life, and we hope you'll be just as hyped to p |
| Coming to Consoles October 18 | 2022-08-18 | On October 18, Them's Fightin' Herds will launch on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and Nintendo Switch! We'll have full crossplay and rollback netcode! We've got a new trailer showcasing each of the seven characters available in the base game: Wallpapers of the character cards in this trailer are available in our public art kit. Preorders are open on the Maximum Games Store, but you can also buy from major retailers. Both physical and digital purchase options will be available for all platforms. Also check out the Deluxe Edition, which includes the Season 1 Pass. The Season 1 Pass is not out yet and will launch close |
| Patch Notes - Version 3.1.1 | 2022-08-16 | Patch 3.1.1 contains two new Shanty palettes and a number of character bugfixes in an effort to clean up more loose ends from the 3.0 release before Summer Jam this weekend. FYI: Mane6 will have a booth at Summer Jam. Even if you aren't attending you'll want to keep eyes on the event stream (we'll drop the link on Twitter later on). We've got something big planned. Gameplay Level 3 Supers Added a potential fix for level 3 supers sometimes leaving opponents at 1 HP when they should KO. Please let us know if you see a level 3 super fail to KO when it should (though keep in mind there will be some situations that look very close but are fully le |
| Patch Notes - Version 3.1.0 | 2022-07-15 | Hey everyone! Patch 3.1 brings some increased stability and additional balance changes in a first wave of multiple updates we're planning as a followup to the 3.0 release. Version 3.0 came out underdone. Not all of the balance adjustments we had originally intended for that release made it in time, a few features that worked in 2.0 were temporarily disabled, and there are a number of known issues that aren't fixed yet. While 3.1 doesn't fix all the issues we need to address, it should at least be an improvement, and it's closer to the original vision we had for the 3.0 update as a whole. Why did version 3.0 come out underdone, what are we doi |
| Hotfix - Netcode Stability | 2022-06-27 | In this update, we've reverted a portion of the new netcode introduced in 3.0 (which prepares for console crossplay). This should fix many of the disconnects and stability issues players have been experiencing online. We'll continue to develop the new netcode and rerelease the console crossplay version after we're sure it's ready to replace our previous netcode. In addition, we've fixed an issue that was causing laggy match quality between Linux/Mac and Windows players. |
| Hotfix - Netcode Logging | 2022-06-23 | We are aware of the online connection quality issues players have been experiencing since the 3.0 update. This is due to the major backend overhaul performed in preparation for console crossplay and it seems there are still kinks to work out! Several micro-updates have been pushed between now and version 3.0.2 to mitigate some of these issues, but there are other issues we are trying to understand and find the source of. The update pushed just now with these notes adds further mitigations and additional logging for Windows clients that allow us to better diagnose the netcode. These logs are stored locally; they are not uploaded anywhere. Play |
| Hotpatch - Version 3.0.2 | 2022-06-15 | This patch contain a number of bugfixes that smooth out some of the rough edges introduced in the 3.0.0 update. Story Mode Fixed boss Oleander's scrambled palette. Fixed boss Fred turning invisible during certain attacks during phase 3 of the Oleander boss fight. Training Mode Fixed the "Death Allowed" option's "No" setting not preventing KO for Velvet's level 3. Fixed Oleander's level 3 causing a palette glitch on her opponent if the super KO'd while the "Death Allowed" option was set to "No". Gameplay General Fixed an issue causing characters to be vulnerable during ground techs. Arizona Fixed an issue with Arizona's level 3 where the cinem |
| Hotpatch - Version 3.0.1 | 2022-06-14 | The 3.0.1 hotpatch contains only one fix: Pixel Lobby Salt earned prior to the 3.0 update has been readded to players' accounts. That is all for today. |
| Level 3 Supers Are Here - Version 3.0 | 2022-06-12 | Version 3.0 Is Here! At long last, cinematic level 3 supers, a new universal mechanic and flagship feature of 3.0, has been released to the wild, completing the moveset for each character. They have admittedly taken a long time and great effort to produce, but they are finally here and we're excited to see how players will bring them to bear in battle. A few points before we get started. Many important balance changes that clean things up from 2.0 and ease level 3s into the game have been introduced, but there aren't any ground-shattering character reimaginations like the move from 1.0 to 2.0. The goal here is to fine-tune upon what we feel i |
| Development Update #7 - TFH is Coming to Consoles | 2022-05-25 | Welcome to Development Update #7, where we provide the latest news on TFH directly from the developers! We're debuting our *new* key art and 7-star logo (we think Shanty has earned it by now), and there is a positively huge series of things to announce. Strap in, and let's kick this off. What's Coming Console Ports Yes. Them's Fightin' Herds is coming to consoles this Fall on five platforms: Switch, PS5, PS4, Xbox Series X|S, and Xbox One. There will be crossplay between each of them (and also Steam), all with rollback netcode (still GGPO). In addition to the digital version, there will be a physical version on each platform! Details on avail |