Stormworks: Build and Rescue — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| v1.15.16 - The Hydrogen Fuel Cell and Space Mining Update! | 2026-04-29 | Dear Stormworkers, In this minor update, we have added hydrogen fuel cells and lunar mining (on the moon for Space DLC owners). The mining is for hydrous ore, which can be used to extract water. You can use the water with hydrolysis to create oxygen and hydrogen, to maintain life support and fuel liquid rocket engines. FPS limit support is added by popular request, mostly for laptop players who are concerned about heat and battery life. We have also made some fixes, please see the patch notes below for full details. We hope you enjoy this new update! Much love |
| v1.15.12 - The Armour Update! | 2026-03-19 | Dear Stormworkers, In this minor update, we have made some improvements focused on the Search & Destroy DLC. Armour is introduced by reworking our projectiles and ballistics so that impacts are now calculated considering the density of the object being collided, and by ordering contact correctly so that a dense block may protect the lighter blocks behind it. We have also added properties to warheads and nuclear fuel rods so players have better control over how these components behave. We have also made some fixes, please see the patch notes below for full details. We hope you enjoy this new update! Much love |
| New Game Announcement Q&A Event! | 2026-02-23 | Dear Stormworkers, On Saturday, we are announcing our new game, showing the trailer, answering your questions, and playing live. Please join us! Click "Set a reminder" on the side bar and join the live stream here on the Stormworks store page. This is the biggest announcement we will have ever made. We have been working on this new game for 5 years so there is a lot to discuss. If you haven't seen our previous announcements about the new game then here is a summary: This game isn't going to be Stormworks 2. While being inspired by Stormworks and the communities feedback, it is a very different game and does not replace Stormworks. We are cont |
| v1.15.11 - The Buoyancy Blocks Update! | 2026-02-19 | Dear Stormworkers, In this minor update, we have added some new buoyancy blocks. The existing buoyancy block was just a capsule - these new blocks are some corner and edge pieces, intended for use on medium sized vehicles. A common application for these blocks are sea planes, and they have been designed based on player requests. This will hopefully solve common issues when designing sea planes. We expect there will be other block designs that players need for different types of vehicles and different contexts. While we don't want to start adding every possible shape of block, we are happy to consider other contexts. If you have suggestions, p |
| v1.15.10 - The Microcontroller Layers Update! | 2026-01-21 | Dear Stormworkers, In this update, we have added layered microcontroller nodes! This allows nodes of different types to be placed in the same voxel, meaning microcontrollers can be more compact. When designing the node layout on your microcontroller, the interface remains similar. The key difference is that now nodes on different layers can now be placed in the same voxel. For example, a composite node can be placed on the same voxel as an on/off node. As well as this update are various fixes and improvements. Please see the notes below for full details. Much love |
| V1.15.9 HOTFIX | 2025-12-19 | Fix - fixed the microcontroller button for saving to a new microcontroller save |
| v1.15.8 - The Vehicle Folders Update! | 2025-12-18 | Dear Stormworkers, In this update, we have added folders for organizing your vehicles! We have added new pivots allowing to pass fluid and torque. These are a useful change for many vehicle building situations and complete the set of pivot parts. This is a long-requested feature and is very useful for players which huge number of creations or large numbers of subscriptions. Players can create folders, then assign vehicles to those folders, as well as filtering the screen to creations only in that folder. As well as this new feature are several important fixes and improvements. Please see the patch notes below for full details. We wish you hap |
| v1.15.7 - The Machine Gun Ammo Box Update! | 2025-11-26 | Dear Stormworkers, In this update, we have added new machine gun ammo boxes with 400 round capacity! For S&D DLC owners, the small machine gun will now be able to sustain fire for longer. We have added new pivots allowing to pass fluid and torque. These are a useful change for many vehicle building situations and complete the set of pivot parts. Keels now have a power slider to help sail boat creators to better tune their creations. We have also made some improvements and bug fixes which are explained in the patch notes below. Work continues on Stormworks updates and we are already working on many updates, well into 2026. Many thanks to all t |
| v1.15.6 - HOTFIX | 2025-11-10 | Rework - positional audio effects now start to attenuate at 20% max range rather than 50% max range Fix - resolved friends games not showing up correctly in the friends games list Fix - fixed icons displaying correctly in the friends games list Fix - Geometa logo sound effect now uses master volume setting |
| v1.15.5 - The Flexible Hopper Belts Update! | 2025-11-05 | Dear Stormworkers, This update extends the new flexible ammo belt concept to hoppers! We have added a new belt part for connecting hoppers together, making it easier to build any ore, mining, or fishing equipment. As well as this, we have added a new toggle to allow or disallow modded components in servers. We have also added a new electric node to some of the train wheels, to assist some players make electric trains. This was requested during the recent Q&A session. We have also resolved a performance issue where the game previously slowed down over time. We have also added the Geometa logo to the game. There are also a bunch of fixes and im |
| Dev Questions and Answers Live! | 2025-10-03 | Dear Stormworkers, On Friday 10th October at 3PM UTC, we will do our next Questions & Answers session where we will chat to the community and answer your questions live! This stream will begin at 3PM UTC, and will be found at the top of the Stormworks Store page on Steam. Like last time, we will have the question submission website where players will be able to submit questions during the stream, and we will work through and answer as many as we can. Please click the "Set a Reminder" button on the right and join us then for the Q&A event! Many thanks for all your feedback and support. Much love |
| v1.15.4 - The Flexible Ammo Belts Update! | 2025-10-01 | Dear Stormworkers, This update introduces new flexible ammo belts for guns! Like all weapons content, they can be placed cosmetically in the base game but require the Search & Destroy DLC to operate. These new belt components can be placed like regular components, then linked together using the rope tool. This generates a flexible chain of links in the ammo chain. This is a long requested feature, and has been asked for since before the Search and Destroy DLC was even released! We have also added a new node for detaching ropes from winches and some anchors using logic. We have also made some minor fixes and improvements, please see the patch |
| v1.15.3 - The Castle Island Update! | 2025-08-27 | Dear Stormworkers, This update introduces a new small island - the tourist castle island. This is a new small island location that will spawn in new worlds. We have also added a particles setting to ports and jet exhausts, to control if they produce smoke or not. This is a popular request from players, to have better control over the aesthetic appearance of their vehicles. We have also made some minor fixes and improvements, please see the patch notes below for details. Much love |
| v1.15.2 - The Tank Tracks Update! | 2025-08-06 | Dear Stormworkers, This minor update introduces tank tracks with different radii, mostly to support the player request of new tracks that are 2 blocks wide, with small rollers. We have also added a new composite input for gimbal radar, allowing aimable radar without requiring robotic parts. As well as these new components are many important fixes and improvements. Please see the patch notes below for further info. Much love |
| V1.15.1 HOTFIX | 2025-07-08 | Fix - Resolved issue were modded components might not spawn correctly in multiplayer Fix - Corrected some default values in documentation |
| v1.15.0 - The Components, Physics, Gameplay Modding Update - OUT NOW! | 2025-07-07 | Dear Stormworkers, The Components, Physics, Gameplay Modding Update is out now! We have added new types of modding to Stormworks: Component modding allows new components to be modded into the game that actually do stuff (make sounds, animate, apply forces, etc). These components are workshop compatible. Physics and gameplay modding is now possible via a new values text file, where you can override numbers in the game engine related to buoyancy, physics, aerodynamics, and more! This new modding support creates huge opportunities for players to express their ideas and be inventive. We expect there to be loads of useful stuff we can add to the n |
| Upcoming - 7 July - The Components, Physics, & Gameplay Modding Major Update | 2025-06-30 | Dear Stormworkers,The Component, Physics, & Gameplay Modding Major Update releases in 1 week, on Monday the 7th July! It is finally happening. It is almost time to create your own components, give them functions, forces, abilities, animations, visual effects, sound effects, and more. It is almost time to mod the game physics, aerodynamics, hydrodynamics, buoyancy, and more. These are long standing and frequent requests by the community.What Is Component Modding? Component modding is the ability to create new Stormworks vehicle parts, including designing their 3D model, sound effects and programmed behavior via the component lua API. Component |
| v1.14.4 - The Saddle Seat Update! | 2025-05-28 | Dear Stormworkers, This update introduces the new saddle seat! This is a new seat type useful for bikes, jet skis, snowmobiles, etc. Both seat only and seat with handlebar variants are included. As well as these new parts, we have added new torque connectors similar to electric connectors. These are requested by players and useful in situations where you want a flexible power link. We have also added a small robotic part which can transmit torque. We have also added the name label to handles and viewing scopes for helping players annotate their creations. Please see the patch notes below for details in this new update. We look forward to your |
| v1.14.3 - The Firefighter SCBA Update! | 2025-05-07 | Dear Stormworkers, This update introduces the new firefighter outfit with self-contained breathing apparatus. This new outfit is useful when going into a sealed vehicle compartment where there is a fire - fire consumes oxygen and produces harmful fumes, and when the fire goes on for long enough, it can become harmful to breath inside one of these enclosed spaces. This outfit provides the ability to breath in these smokey spaces. We have also introduced another new feature - the release logic node on train wheels. It is now possible to use logic to dismount trains and rolling stock from tracks. Players have been requesting this, with the inten |
| v1.14.2 - The AI Infantry Update! | 2025-04-09 | Dear Stormworkers, For Search & Destroy Weapons DLC owners, this update introduces enemy NPCs equipped with weapons, as well as new capabilities for enemy AI vehicles. Players have long been requesting updates for the Weapons DLC. This update introduces the ability for NPC characters to be equipped with weapons, and assigned a hostile state, to engage specific characters and vehicles. This functionality is available to all modders via the lua API. We have also implemented this new feature in our own enemy AI add on, introducing some enemy infantry to some locations. We have updated the enemy vehicles to include other weapons such as radar see |