Stationeers — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Hotfix v0.2.6227.27061 | 2026-03-26 | This hotfix fixes a save-load failure caused by orphaned items, adds missing logic types for new gas and liquid variants, and corrects a combustion error where complex fuel and oxidizer mixtures would only partially combust. |
| The Gases Update | 2026-03-19 | If you are happy with our development, please consider supporting us by purchasing a DLC. Your support makes our updates possible {STEAM_CLAN_IMAGE}28304711/53738ea27a17426021e4f278ab01b055530a2ebf.png https://store.steampowered.com/app/3196220/Stationeers_Supporters_Marine_Bobblehead/ New Gases & Liquids This update adds eight new gases and liquids to the game, each with unique properties, phase behaviour, and uses. Volatiles has also been renamed to Methane to better reflect what it actually is. Stationpedia has also received an update to help convey the new gasses, and all their properties as much as possible. Fuels & Oxidisers Hydrazine i |
| Hotfix v0.2.6182.26959 | 2026-02-23 | This hotfix addresses several non-critical issues with the Combustion Centrifuge, including interaction and visual scaling problems, corrects logic pin ordering on the Combustion Deep Miner, restores a missing material, and fixes minor configuration issues with the new tanks, including renaming via labeller and incorrect Smart Rotate values. Change Log Changed CombustionCentrifuge over to using anim components for basic animations. Fixed IC10 slot in CombustionCentrifuge was not interactable. Fixed IC10 chip when placed in combustion deep miner is incorrectly sized. Fixed Logic device IC pin colliders were incorrectly ordered on Combustion De |
| The Combustion Deep Miner Update | 2026-02-19 | If you are happy with our development, please consider supporting us by purchasing a DLC. Your support makes our updates possible https://store.steampowered.com/app/3196210/Stationeers_Supporters_Hard_Suit_Bobblehead/ Combustion Deep Miner Combustion Deep Miners are a faster, higher-tier version of the deep miner that runs on a fuel mix instead of electrical power. They ramp up and down like the combustion centrifuge, rewarding steady operation with significantly higher mining throughput. The map motherboard now shows information about the composition of each deep mining region. Once you've scanned an area you can click directly on the map an |
| The Multiplayer Update | 2026-01-28 | This update involves some highly technical work to improve how multiplayer works at a base level, focusing on how multiplayer updates are sent by hosts and received by clients. These changes target not just multiplayer bugs, but also have profound impacts on performance as well. Such changes will become very noticeable with larger bases in particular. If you are happy with our development, please consider supporting us by purchasing a DLC. Your support makes our updates possible https://store.steampowered.com/app/3166330/Stationeers_Supporters_EVA_Suit_Bobblehead/ Multiplayer Serialization We've optimised network messages to be 30% faster for |
| Reverted "The Multiplayer Update" | 2026-01-09 | This update previously contained update details. This update has been reverted. To avoid confusion, is it being taken down. It seems a percentage of users are experiencing a serious issue with multiplayer, while some fixes come up for users - these fixes are often counter to each others so highlight a wider issue that we need to sort out. The update post will be deleted, to avoid confusion. If you have no issue, and want to keep playing - please switch to the beta branch. Otherwise we will have to deploy at a future time. One of our own team replicated the same issue at our end, as well. Apologies for the massive inconvenience, we really drop |
| Hotfix v0.2.6091.26702 | 2025-12-12 | This fix addresses a fatal error when more than one character is detected at once by an Occupancy Sensor. A potential fix for the dynamic canisters not being able to be removed from some portables connectors is in but there are still some remaining issues. We will release another hot fix when we've solved the problem completely. Change Log v0.2.6091.26702 Reduced status icons size about 77% Updated glowing effect for circle mood icons Fixed dynamic Canisters not interactable when joining a save that has a large number of items. Fixed OccupancySensor could throw Stack overthrow exception when multiple characters were in the same room. Increase |
| Respawn Update: Round Robin Community Starts | 2025-12-10 | Project Clinic A month ago we started our Vulcan playthrough and we've been busy playing ever since. We've talked about our processes before but it's worth talking about again as it is core to how we make games at Rocketwerkz. This kind of play session is not a traditional development play test but rather us truly playing. Sure, we note our issues and ideas down but our goal is to actually just play the game like a normal player. We played on the same server the whole time, but lived separately in our own independent bases. At points when we started to hit performance problems we identified the issues and increased performance significantly. |
| The Storm Update: Solar Storm & New Suit | 2025-10-16 | Storm System Changes For a few years storms have been an important part of Stationeers, creating challenges for players to plan and build around. In this update we’ve overhauled their visuals and resolved a number of long-standing issues. A lot of the aspects of Stationeer's storms were hardcoded to be a certain way, and we needed to do some refactoring work to increase their performance, and create a system we could start using for multiple storms. This is only the start of storm related content we can now do, so in the future expect to see more storms roll in. New Storm Visualizations The old storm effects relied on thousands of particles, |
| Small Vending Machine & Performance Improvements | 2025-09-23 | Thank You! First of all, thank you all for the support. The terrain update was a massive undertaking for us and the response from the existing community, as well as all the new players, has been absolutely amazing. We immediately broke our all time concurrent player record and then repeated that for several more days in a row. Recent reviews rocketed up to overwhelmingly positive which is heartwarming to see.(if you haven't already, consider going and leaving a review, it helps a lot!) Thank you! Small Vending Machine At a fraction of the capacity, with 12 slots, the small vending machine serves as some useful compact storage for anything fro |
| Hotfix v0.2.5906.26015 | 2025-09-16 | This hotfix resolves three issues: Error spam on death An error when starting dedicated server Aimee causing error in multiplayer Fixed exploding canisters not destroying terrain Change List Fixed Clients would get interaction locked when picking up an Aimee. Fixed Aimee Animation update was not getting formed correctly causing any Aimee on a server to break the bite-array de-serialise function and de-sync clients. Added check to major update popup to not appear on dedicated server Fixed error spam on respawn due to missing null check (thank you tom_is_unlucky) Fixed Explosions from Canisters, Furnaces, Rocket and Trader collisions not diggin |
| Hotfix v 0.2.5904.26009 | 2025-09-15 | This fixes the missing map motherboard recipe. |
| Biggest Update Ever | 2025-09-15 | We believe this major overhaul of Stationeers was a necessary investment to help the project reach the wider audience it deserves. However, bringing this update to you meant taking a huge risk: pausing our regular 2-3 week updates. This has a direct financial cost, as player numbers and revenue taper off immediately without them. This project has always been more than just a job; it's taught us so much about development and, most importantly, how to build a meaningful relationship with you, our community. We've always strived to be transparent, and you've repaid us by being incredibly active and supportive. We believe this update can bring in |
| Big Changes Coming: Terrain Preview, Melting Ice, Modding, & Localization | 2025-03-17 | This update features some updates to the logic system, especially around traders, as well as some fundamental changes to the modding system, localization, and some nice new features, including being able to melt ice with your welder, as well as a lot of bug fixes. It's been a while since the last update, and the reason for this is that we've been working hard on the new terrain system. While it is not included in this update, it will be available on the beta branch shortly after this update goes live. Preview: Massive Terrain Upgrades (Beta Branch Coming Soon!) The main goals of the new terrain system are to allow us to have more interesting |
| Hotfix v0.2.5370.24111 | 2024-12-12 | This hotfix resolves the critical multiplayer bug preventing joining any server. It also contains some other minor fixes such as not going back to the main menu after failing to connect to a server. |
| Hotfix v0.2.5366.24104 | 2024-12-11 | This hotfix adds the missing recipe for the gas mask. Additionally, we are aware that there is a blocking issue with multiplayer and will deploy a fix as soon as possible. In the meantime, the 'previous' branch has been updated so you can safely play multiplayer using that branch. |
| Emergency Kit: Gas Masks & Engine Upgrade | 2024-12-11 | Engine Upgrade We've updated Unity to align with our other projects and leverage recent editor improvements. While most changes will be invisible in the final product, some saves may see minor performance gains. The update spent extra time in Beta since upgrading engine versions often introduces risks. For example, this update caused significant UI issues, which should now be resolved. However, please report any lingering problems. As noted in a recent post, our beta userbase has decreased due to more frequent updates, which has also reduced issue reporting. Gas Mask The new Gas Mask accommodates two filters, filtering specific gases while bl |
| Redeploy: Redefining Plants | 2024-11-18 | We have found and fixed the issue that caused us to roll back the last update. https://store.steampowered.com/news/app/544550/view/4482864232593883517 The Issue The last update introduced a critical issue related to plants. The new method for importing these assets made them susceptible to system language settings. While we have global settings in place to prevent such issues, they didn’t work as expected in this case. The issue didn’t surface during testing, and we later discovered it only occurred on Windows 11. Since all our development machines run Windows 10, we were unable to reproduce it initially. Another factor was the lower number o |
| Redefining Plants: Moddable Plants, Berries, & Watermelons | 2024-11-15 | This Issue has now been resolved. Thank you all for the excellent response, feedback, and helping us work the issue. We really appreciate the Stationeers community! Due to a critical issue we've had to roll this patch back. Not everyone was experiencing this issue but enough that it justifies rolling back until we can resolve the problem. This update is still available on the Beta branch. If you have been playing on Default and have any of the new items(any of the 3 new plants or the Icarus suit) then you will need to switch to beta. The update will be available on Default branch as soon as we have a solution. Data Defined Prefabs Until now o |
| Short Circuit: Liquid Device Interactions | 2024-10-28 | Liquid Device Interaction A system to allow liquids to interact with devices has now been added that will mean that some devices will now have an adverse reaction to being submerged in water. Devices currently behave in one of two ways when in contact with liquids, they will either fry the attached cable or enter into an error state. Manufacturing machines will enter an error state when in contact with liquids, and Area Power Controllers, Transformers and Station Batteries will blow the cables directly connected to them. Before a device's cable blows you will be given some time visual and audio cues. Currently the list of devices affected in |