Survive the Nights — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 1.4 - Quick Preview | 2026-05-19 | We’re just doing a quick check in. It's been a while since we’ve spoken so we wanted to put out a quick little post to showcase some ideas and ask for some input. We’ve been busy working on fixes and introducing an economy into the game for 1.4. Thanks for all the feedback over the last bunch of weeks. We’ve got some tickets to work on including vehicle fixes and more.Traders1.4 will introduce traders. We’ll be rolling the traders out in waves and making improvements based on your feedback. The initial release will feature trader outposts replacing the current container forts. The current currency will be a new cigarette drop. Seems like they |
| 1.3 (Modding | Fixes | Improvements++) | 2026-03-21 | We’re releasing a quick patch to make some improvements and fixes to issues you all found after the 1.2 release. We’ve made various tweaks and improvements to vehicles, melee, zombie behavior, menu and UI interactions and more. Below is just a small showcase of those changes please check the full changelog!Adding Content via ModdingJust a reminder, we've added the ability to add content to the game directly from the SDK. This new functionality has been added to the existing Modding SDK panel in the modding SDK unity project.Adding content is as simple as overriding however you now drag your new assets into the relevant sections. Added items g |
| 1.2 (Performance Improvements | Trailers | Modding Guide | Firetruck++) | 2026-03-10 | We’ve been busy with your feedback, improvements and additions. We’ve made some performance tweaks based on the recent influx of players. We’ve added a new fire station to replace the outdated one (one of our original models). We’ve also added a fire truck for fun! Jay has also made some great improvements to the mod system along with creating a Steam based modding guide. Below are just a couple of the highlights from the 1.2 update, please check the changelog for all changes.TrailersOh boy, oh boy! We’ve wanted to add vehicle trailers since the concept and 1.2 sees them through. We’ve introduced a basic trailer system but we plan on expandin |
| MAJOR HOTFIX: Connection Fix! | 2026-02-12 | As many of you have reported, a serious connection issue recently affected players. After investigating, we found that Steam maintenance on Tuesday the 10th caused some backend issues with our user stats. It seems Querying steam from the game server (how we've always done it) is now returning a 'fail' response. Nothing on our end has changed. The team jumped on this immediately and we’ve now released a hotfix patch that should resolve the issue.Steam SupportGetting reactive help from Steam is next to impossible. Tickets can sometimes take days to get an answer. We’ve had to do a major rework on our side to fix an issue caused by something tha |
| Steam Backend Related Issue - Hotfix in the works! | 2026-02-11 | There's currently a connection issue that popped up overnight which is causing some players to be kicked from the game. This appears to be related to Tuesday's Steam maintenance cycle which has caused an issue with their backend. We’ve submitted a ticket to Steam and in the meantime we've prepared a workaround hotfix that is currently building and will be live soon. The in-game privacy notification currently being shown is incorrect so please ignore it. You can still play solo if you'd like (see image below) Thank you to everyone who submitted reports. We appreciate your patience while we get this resolved as quickly as possible. Feel free to |
| Two Week Sale + Big Milestone! | 2026-02-02 | We’ve kicked off a two week sale with a massive discount, so if you’ve been waiting for the perfect time to jump in, this is it! Over the weekend, we were featured in the Daily Deal and hit a huge milestone - the highest player count we’ve ever had. Seeing so many of you jump in at once has been incredible and we just can’t thank you enough for the support. If you missed the Daily Deal, don’t worry - the sale is still live for the next two weeks. There's plenty of time to grab a copy for yourself or a friend and come be part of our growing community. What’s Coming Next? Stay tuned for the next update, which includes a new fire station POI, fi |
| 1.1 (Christmas Update | Fixes | Santa Sleigh++) | 2025-12-20 | Hello everyone. Time for 1.1 already!Sadly? We didn’t all fly off on holiday after dropping 1.0.0. Still loads to be done. 1.0 was never anything more than a milestone, and it’s gone exactly how we wanted. Our community knows what we’re building, and a bunch more of you have joined us along the way, which is awesome.This build is very much about tweaking. We’ve watched HOURS of streams and videos, and those observations have led to a lot of small changes that should noticeably improve how the game feels to play.We’ll mostly let the changelog do the talking, but I’ll cover some of the bigger bits here.Christmas EventChristmas event time! New a |
| Version 1.0 is Here! (Modding | Fixes | Water Treatment POI ++) | 2025-12-05 | December 5th, 2025Well today marks a massive milestone for us. We’re releasing our 1.0 build and leaving of early access. It has been a long road and we’ve loved every minute of it. All the feed back, all the work has finally resulted in a real solid foundation for the future. 1.0 marks not only our release to what we hope is a much larger audience but the start of something special, a mod ready zombie sandbox experience, the kind we’ve all been waiting for.First things first - this isn’t the end of development. Not even close. It’s more of a turning point. Up to now, our focus has been on delivering the core concepts and all the crazy ideas |
| Version 1.0 Announcement | 2025-11-28 | First things first - this isn’t the end of development. Not even close. It’s more of a turning point. Up to now, our focus has been on delivering the core concepts and all the crazy ideas that you - and we - dreamed up over the years.From 1.0 onward our focus shifts slightly:Maintenance and fixes to keep the core game tight.New content, heavily driven by community feedback.Modding support, tools, and access (more on this below).Version 1.0 (The Update)Frankly, it’s the biggest update we’ve ever done. There were a few long-standing annoyances we wanted to iron out, plus some major new additions. Below are the big highlights - the full patch no |
| Halloween Event 2025 | 2025-10-22 | We’ve enabled the Halloween event so enjoy the tricks and treats from now until November 2nd. You’ll get a couple of new treats this year including the crossbow and arrows.Drive-In Night of the Living DeadWatch the full length movie right in the game. Find a film reel while trick or treating. You can take the reel to either of the drive-in theaters and play the movie via the projection room. Try and survive a couple of hordes while watching a classic film!A night at the drive-inTrick or TreatingYou'll find most of the structures in the game will currently have decorations around the doorstep and a new door knocker. Use the door knocker once t |
| The Autumn Sale is On! | 2025-09-29 | Grab a copy for yourself or a friend at a great price! If you have any questions before purchasing, please join our friendly community on discord. LinksDiscordChangelogXFacebookYouTubeWebsiteMerch |
| Hotfix - 1.42.2 | 2025-09-05 | We’re releasing a quick hotfix today to our default branch. Please check against the changelog below and report any issues directly to the team in game or via Discord. Patch Notes - HOTFIX 1.42.2Fix for container loot not always being able to be taken.Fix for XP not incrementing correctly while XP bar was visible.Fix for vehicle gravity not being consistent.Hunger sounds now only play when hunger is the most critical stat.Vehicle ownership should be correctly marked as soon as a part is added to a vehicle.New life message now correctly updates after having been in the tutorialLinks Discord Changelog X Facebook YouTubeWebsite |
| 1.42 (Roaming Hordes | Community Update | Modding Groundwork++) | 2025-09-02 | We’ve been quite busy, making improvements, introducing new features and getting to work on even more of the fixes you’ve all suggested. This blog will focus on just some of the fixes and additions we’ve been developing. Be sure to check out the full changelog for a detailed break down and testing list. As always, if you find any issues please report them in game using the F1 reporter! Thanks again for all the support.Roaming HordesRoaming hordes have been a huge community request and 1.42 features their introduction. These hordes are crazy huge, scary and not something to mess around with so be sure you’re ready to run or gun! You’ll get a s |
| Experimental Update | 2025-08-23 | Today we’ll be releasing our latest build to our experimental branch with a default release coming shortly. Please follow the steps below to join the branch (you can always go back to default). Please check against changelog below and report any issues found directly to the team via the official Discord. How to get into experimental branch: Open Steam and go to your games library.Right click on STN and select "Properties"Navigate to the "Betas" tab and select "experimental" in the drop down menu.Close the properties window.You will find a single experimental server titled EXPERIMENTAL_SERVER. Join this for some testing.Patch Notes - Experimen |
| Hotfix - 1.41.1 | 2025-07-09 | We’re releasing a quick hotfix today to our default branch. Please check against the changelog below and report any issues directly to the team in game or via our Discord. Patch Notes - Hotfix 1.41.1Fix for storage containers causing server crashWorld saves folder becoming broken now resolvedLinksDiscordChangelogXFacebookYouTubeWebsiteMerch |
| 1.41 (Community Requested Fixes Pt.2, Features & Balance | Watchtowers++) | 2025-07-04 | We’ve been busy cracking along with all the bug reports you guys have provided. Along with bug fixes, we’ve introduced some of your suggestions and things are starting to polish up nicely! Below is a quick run down on just some of what we’ve done. Be sure to check the entire changelog at the bottom of this blog.Party UIWe heard you and we’ve come through in 1.41. We’ve incorporated the party commands right into the player window. You can invite, kick, accept and reject invites etc. right through the player tab now. Check it out below!Party menuParty (shared ownership)Players in your party can now more. You can lock and unlock each others vehi |
| 1.40 (Community Requested Fixes, Features & Balance ++) | 2025-06-09 | We had a great week for the player base! Steam gave us the Daily Deal and we’ve introduced a bunch of new players to the community. As many of you may know, we’re a tiny team so you all are our EA testers. We will be rolling out more of these community driven updates and improvements so please be sure to join us on the official Discord. We’re here and we’re listening!The community has been busy and you all have found some issues and suggested some great ideas. This quick update focuses solely on these changes. Thanks so much for the support, feedback and suggestions! Check the full changelog below to see exactly what we’ve been up to. This bl |
| The Zombies vs Vampires Fest is On! | 2025-05-27 | Grab a copy for yourself or a friend at a great price - now through June 2nd! If you have any questions before purchasing, please join our friendly community on discord. Our latest update includes some much needed optimizations and feature requests! We’ve introduced new sewers in Blackrock, true offline mode, a really nice party system and some great fixes and optimization. Hop on in and check it out. https://store.steampowered.com/app/541300 Links Discord: https://discord.gg/survivethenights Changelog: https://changelog.survivethenights.net X: https://x.com/STNgame Facebook: https://www.facebook.com/STNgame YouTube: https://www.youtube.com/a |
| 1.39 (Party System | True Offline Mode | Sewers | Optimization | Fixes++) | 2025-05-24 | Howdy! It’s been a while but we’ve got some great improvements for you all to check out! We’ve been hunkered down and focused on some much needed optimizations and feature requests! We’ve introduced new sewers in Blackrock, true offline mode, a really nice party system and some great fixes and optimization! Below is just a little showcase of a few of our fixes and features in 1.39. Be sure to checkout the changelog at the end of the blog for more details. Unfortunately, a database increment will be required for this update. However, with version 1.0 just around the corner, this should be one of the last wipes we’ll have to deal with! We’re go |
| Hotfix - 1.38.2 | 2025-04-05 | We’re releasing a quick hotfix today to our default branch. Please check against the changelog below and report any issues directly to the team in game or via Discord. Patch Notes - HOTFIX 1.38.2 Fix for items falling through interior props. Fix for AI going into vehicles when driving into them Fix for vehicles exploding/glitching when ragdolls freeze Player list (P menu) now populates immediately Player list quick links now work correctly. Player list dropdown for 'add name to chat' and 'tell player' now work again. Official scenarios updated to have friend visibility on map always on. Improvements to player movement to smooth and polish the |