Knock Twice — Steam game overview
Stored observation / content update:
Garland Court, 1974. The building has one rule: if someone knocks twice — only twice — do not answer, do not speak. Four apartments, fourteen nights, twelve endings. You never see the thing in the hall. You only decide whether to open the door. Headphones required.
Upcoming game. Player and sales observations may not yet exist.
Revenue is modelled, not confirmed sales. See the methodology and uncertainty range.
| Statistic | Recorded value |
|---|---|
| Concurrent players | Not available |
| Total reviews | Not available |
| Positive reviews | Not available |
| Release date | Coming soon |
| Price | Not available |
| Estimated gross revenue (low / central / high) | USD 0 / 0 / 0 |