RiME — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| RiME, made with Labor of Love | 2021-11-24 | What's ever been made with more love than RiME? Show your love for Enu, Nana and Manu's story by voting for RiME at the Steam Awards as best Labor of Love. Thank you 🦊 |
| RiME Patch 1.04 | 2017-07-18 | Today we've released an update to PC version of RiME that should improve performance. General Optimized Water Shaders. Fixed an issue that would prevent users from interacting with objects after canceling a Perspective Puzzle using SHIFT instead of the E key. Fixed an issue with Arabic localization where the patch version number would appear mirrored. Need help? Reach out to support at http://support.greybox.com. |
| RiME Patch 1.04 | 2017-07-18 | Today we've released an update to PC version of RiME that should improve performance. General Optimized Water Shaders. Fixed an issue that would prevent users from interacting with objects after canceling a Perspective Puzzle using SHIFT instead of the E key. Fixed an issue with Arabic localization where the patch version number would appear mirrored. Need help? Reach out to support at http://support.greybox.com. |
| RiME Patch 1.03 | 2017-07-05 | General: Alt-Enter to swap between full-screen and windowed should now function properly. By default, bloom is now turned off. By default, depth of field is turned off. Fixed an issue where invoking the Steam overlay would cause the voice action on a connected controller not to function. When launching RiME on a computer with multiple monitors attached, RiME would load on the monitor that is alphabetically first, even if it was not set as main. This should no longer happen. Fixed an issue in the Extras menu that would cause navigation issues when swapping between keyboard/controller. Lowered the volume of the music in the credits. |
| RiME Patch 1.03 | 2017-07-05 | General: Alt-Enter to swap between full-screen and windowed should now function properly. By default, bloom is now turned off. By default, depth of field is turned off. Fixed an issue where invoking the Steam overlay would cause the voice action on a connected controller not to function. When launching RiME on a computer with multiple monitors attached, RiME would load on the monitor that is alphabetically first, even if it was not set as main. This should no longer happen. Fixed an issue in the Extras menu that would cause navigation issues when swapping between keyboard/controller. Lowered the volume of the music in the credits. |
| RiME Update 1.02 Patch Notes [PC] | 2017-06-07 | Hi everyone! Thanks to your feedback and input, our development teams were able to track down and fix a number of issues in the PC version of RiME, which we’re releasing today in our Update 1.02. Here are the patch notes: General: - The game will no longer initialize VR hardware on launch. - Fixed an issue with crashing after alt-tabbing in windowed mode on Windows 7 - There was an issue where both double- and triple-buffering Vsync were behaving inappropriately with certain hardware configurations which could lead to wild swings in frame rate. This issue should now be resolved. - Fixed an audio issue that occurred in Stage 2 when using certa |
| RiME Update 1.02 Patch Notes [PC] | 2017-06-07 | Hi everyone! Thanks to your feedback and input, our development teams were able to track down and fix a number of issues in the PC version of RiME, which we’re releasing today in our Update 1.02. Here are the patch notes: General: - The game will no longer initialize VR hardware on launch. - Fixed an issue with crashing after alt-tabbing in windowed mode on Windows 7 - There was an issue where both double- and triple-buffering Vsync were behaving inappropriately with certain hardware configurations which could lead to wild swings in frame rate. This issue should now be resolved. - Fixed an audio issue that occurred in Stage 2 when using certa |
| RiME 6/1 Update | 2017-06-02 | Hi everybody, We wanted to give you an update regarding the use of Denuvo anti-tamper software in RiME. Today, we got word that there was a crack which would bypass Denuvo. Upon receiving this news, we worked to test this and verify that it was, in fact, the case. We have now confirmed that it is. As such, we at Team Grey Box are following through on our promise from earlier this week that we will be replacing the current build of RiME with one that does not contain Denuvo. Please make sure your version of RiME has updated, if it has not done so automatically. Team Grey Box is also committed both to supporting the games we publish and to our |
| RiME 6/1 Update | 2017-06-02 | Hi everybody, We wanted to give you an update regarding the use of Denuvo anti-tamper software in RiME. Today, we got word that there was a crack which would bypass Denuvo. Upon receiving this news, we worked to test this and verify that it was, in fact, the case. We have now confirmed that it is. As such, we at Team Grey Box are following through on our promise from earlier this week that we will be replacing the current build of RiME with one that does not contain Denuvo. Please make sure your version of RiME has updated, if it has not done so automatically. Team Grey Box is also committed both to supporting the games we publish and to our |
| RiME v1.01 Update | 2017-06-02 | General Removed Denuvo anti-tamper For a list of known issues, please visit: https://www.greybox.com/rime/en/forum/topic/1571/ |
| RiME v1.01 Update | 2017-06-02 | General Removed Denuvo anti-tamper For a list of known issues, please visit: https://www.greybox.com/rime/en/forum/topic/1571/ |
| A Letter From Our Producer | 2017-05-28 | Greetings RiME Community! Your patience is exemplary. After a long and storied journey, RiME is finally available on PC, Xbox One, and PlayStation 4. We’d like to thank each and every one of you for your continued passion throughout development, and the kind words you’ve sent our way after release. You’ve been an energizing force through some tough times, and no amount of thanks we could give would be enough. Thank you. First, I’d like to introduce myself. My name is Cody Bradley and I’m the Lead Producer on RiME for team Grey Box. If you played Grey Goo, you’re probably familiar with these letters. If not, no worries. I’ll give a brief pream |
| A Letter From Our Producer | 2017-05-28 | Greetings RiME Community! Your patience is exemplary. After a long and storied journey, RiME is finally available on PC, Xbox One, and PlayStation 4. We’d like to thank each and every one of you for your continued passion throughout development, and the kind words you’ve sent our way after release. You’ve been an energizing force through some tough times, and no amount of thanks we could give would be enough. Thank you. First, I’d like to introduce myself. My name is Cody Bradley and I’m the Lead Producer on RiME for team Grey Box. If you played Grey Goo, you’re probably familiar with these letters. If not, no worries. I’ll give a brief pream |
| Lindsey Stirling - "Forgotten City" Music Video | 2017-05-25 | https://www.youtube.com/watch?v=9P4kjROkn8I Lindsey Stirling collaborated with us to create the amazing song "Forgotten City" for RiME. Here's the beautiful music video for "Forgotten City" that was recently released. Let us know what you think! |
| Lindsey Stirling - "Forgotten City" Music Video | 2017-05-25 | https://www.youtube.com/watch?v=9P4kjROkn8I Lindsey Stirling collaborated with us to create the amazing song "Forgotten City" for RiME. Here's the beautiful music video for "Forgotten City" that was recently released. Let us know what you think! |
| The RiME Launch Trailer! | 2017-05-25 | https://www.youtube.com/watch?v=mrQINQ-Jxmo Tomorrow, May 26th, RiME will finally be available to all of you on Steam, and we couldn't be more excited! In the meantime, here's our official launch trailer! For more information regarding RiME, check out our Steam page, or go to www.rimegame.com. |
| The RiME Launch Trailer! | 2017-05-25 | https://www.youtube.com/watch?v=mrQINQ-Jxmo Tomorrow, May 26th, RiME will finally be available to all of you on Steam, and we couldn't be more excited! In the meantime, here's our official launch trailer! For more information regarding RiME, check out our Steam page, or go to www.rimegame.com. |
| RiME Developer Diary #3 | 2017-05-05 | Here's the third episode of the Developer Diary series! Want to know how Tequila Works' level designers and animators took ideas and concept art to create the world of RiME? Look no further! https://www.youtube.com/watch?v=-tbHSkAt4tk |
| RiME Developer Diary #3 | 2017-05-05 | Here's the third episode of the Developer Diary series! Want to know how Tequila Works' level designers and animators took ideas and concept art to create the world of RiME? Look no further! https://www.youtube.com/watch?v=-tbHSkAt4tk |
| "The Boy escapes and runs for his safety." | 2017-04-27 | http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27369829/c8ef3b50c8c84f19ef742bd476f1b60ff9268552.jpg Here's an image of The Boy running away from the grasp of a nearby foe. This environment is incredibly dark and somewhat what menacing. Wouldn't you agree? How does this image make you feel? |