MADNESS: Project Nexus — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Beta Branch Update v2.19.a Update | 2026-04-15 | ːmpn_engiː Beta \ ːmpn_engiː\ Hey folks, sorry to announce this one a week after we launched, but there were some BIG changes and we didn't wanna commit to more than a discord announcement until we knew for sure that we weren't gonna have to roll the update back. Everything's been stable enough so here it is: FEATURED⦁ Vessels: The live beta for Vessels is ready. We wanted to get these out sooner than later while we keep testing and working on this big new feature, but the more people using this feature means more testing.⦁ Character_Ref: You can now create your own custom rig for characters in ModTools, and assign it from their MadCard (usin |
| Auditor Plush & Shirt + Development Sitrep! | 2026-02-16 | So, now that we've gotten some practice under our belts turning Gods into plushies, we decided to aim a little higher this time. That's right it's that moody mortal meddler himself, the Auditor! Coming at you not just as a squishy little plush and pin, but also as a t-shirt! Although we were able to very accurately and adorably capture his visage, we unfortunately couldn't exactly replicate the whole... shadow-flame-teleport-thing... At least not without slapping a few too many extra 0s on the price tag. FORTUNATELY however, we CAN ship him to you anywhere in the world for a low, flat rate. Neat!These slick new articles will only be available |
| Full Release v1.10.a Update | 2026-02-16 | ːmpn_hankː Full Release \ ːmpn_hankː FIXED ⦁ During cutscene dialog/narration, the visual of a character speaking would glow if their in-game character had been flashing a color (attacking, injury, debuffed, etc.). This is now fixed (I HAVE BEEN TRYING TO CLEAR THIS BUG FOR FOUR YEARS). Also, the ambient color for the narration character is now a soft blue to match the background. ⦁ Ragdolling a character would stop them from appearing in any cutscene narrations. ⦁ Characters who speak during a cutscene were being assigned shaders that "glow". ⦁ Characters could be grappled while dying (but not dead, such as during the shock damage electrocut |
| Phobos + Hot Dog Vendor Plushie! | 2025-11-25 | A transdimensional megalomaniac and a perennial enigma. A God-Emperor and a God of Glizzies. The forces of Nevada often manifest themselves in extremely varied and unforeseen ways, and there are few incarnations more enduring than that of the self-proclaimed 'God-Emperor' himself Director Phobos, and the utterly inexplicable Hot Dog Vendor. Fortunately, these mere effigies of said terrible and awesome power are much more controllable than the real things, which means we'll be able to get them anywhere in the world for a much more reasonable fee. (Seriously, don't get in the business of transporting dissonant energy.) Don't delay, however! We' |
| CHURCH + JORGE PLUSHIES & CUSTOM CAMPAIGNS!!! | 2025-08-06 | WAKE UP, CHUCKLEHEADS! It's time to PUT MORE SQUISHY THINGS IN YOUR HOME! We tried making PINS but it WASN'T GOOD ENOUGH! NOW THE BOYS ARE MARKETABLE and can TAKE A PUNCH! You can PAY THEM to COME TO YOUR HOUSE and STAND GUARD or be on TEA PARTY DUTY! They will BAG THEMSELVES and go ANYWHERE IN THE WORLD for CHEAP!BUT DON'T WAIT! This contract is only open until AUGUST 27TH! They don't want their ITENERARY to become TOO FULL OF OBLIGATIONS! https://www.makeship.com/shop/creator/madness-project-nexus Now to use our INSIDE VOICES and talk about MODDING! It's been less than a month since we last updated you all on our modding adventure, but that |
| Sharkrobot merch drop and Project Nexus sitrep! | 2025-06-10 | Hey there folks! We've got a MASSIVE merch drop today from Sharkrobot, alongside another update on the state of mod development for Project Nexus. There's a heckuva lot going on on both fronts, so let's get right into it. First things first: merch! Sharkrobot's really outdone themselves here. T-shirts, hoodies, long sleeves, tank tops, pins, cards AND keychains (oh my!)Seriously, these guys went nuts with it. Check out the collection for yourself over at Sharkrobot.com, there's bound to be something in there that catches your eye. Keep in mind that all limited edition items (Tricky card set, apparel, bonus pins and bundles) will be going away |
| Sheriff Plushie & Church + Jorge Pins! | 2025-04-10 | Well looky here! If it ain't our old pal the Sheriff! And his two favorite knuckleheads as well! That's right, Makeship's back to rustle up some trouble, and this time we've got a proper hat-trick of goodies for ya! The head honcho of MERC himself, the Sheriff in lovable plush form, and the enforcer tag-team of Church and Jorge in enamel pin form! Y'all know the deal by now. Quality goods that'll mosey your way with affordable flat-rate WORLDWIDE SHIPPING. Can't stick around forever though! Reckon these boys'll be run out of town by MAY 2ND so wrangle 'em up while you can! |
| Limited Edition Jeb Plushie + Pin & Project Nexus Sitrep! | 2025-02-13 | Makeship has blessed us once again with another merch drop of biblical proportions! This time around it's the OTHER good (allegedly) doctor (allegedly) Jebediah Christoff who's graced us with his presence, both in plushie AND enamel pin form! Jeb's crusade knows no bounds. He's ready to bring the fight ANYWHERE with low, flat-rate WORLDWIDE SHIPPING. Hurry though, this contract's only good through MARCH 7TH, so secure yours today! As for the Project Nexus side of things, we're still plugging away with the Scene Tools updates (the tools for making custom stages!) We're almost ready to push out the following features for y'all to use: Event Sys |
| Full Release [1.08.e] Update | 2024-12-20 | The release branch is up to date with all beta updates EXCEPT FOR MODDING! As always, let us know if you see any issues with the new updates, or anything else you spot! |
| Beta Patch v2.13.l | 2024-12-19 | ːmpn_engiː Beta ːmpn_engiː releasebeta Branch on Steam] FIXED ⦁ Characters with modded weapons would sometimes have their full inventory/warchest wiped when the item's mod was removed (or altered to a different MadCard name, which is effectively the same thing). This should be resolved. ⦁ Phobos's Ghost summons should no longer softlock the game. This error was caused by a Ghost being ragdolled at the moment it popped back in from a teleport. It's possible this may also fix issues with Crackpot disappearing from his own fight as well. |
| Beta v.2.13.j Update | 2024-12-09 | ːmpn_engiː Beta ːmpn_engiː TWEAKED ⦁ Sludgethrower offhand grip point wasn't oriented correctly. ⦁ The Bext_short_1 barrel extension's connection point wasn't connected properly. MODDING ⦁ ``Keycard`` on MadCard_Execute would only accept Items/Collectibles (keycards, c4, etc), but has been expanded to accept equipped weapons too (like the Clockwork Sword vs the S3LF-Eater). Set your Execution MadCard's ``CheckOffHand`` value to true if you don't want only the main hand to be checked for the weapon. ⦁ Added the AddTraits, AddBehaviors, RemoveTraits, and RemoveBehaviors arrays to the Character Marker in the SceneTools project. These let you add |
| Limited Edition Boombox Man Vinyl Figure and enamel pin available NOW!!! | 2024-11-23 | Hey there folks! Things are still chugging along with the Scene Tools over at HQ. Our current objective is getting the Event system ported to a workable format (.JSON) in order to enable custom scripted events in your stages (Think interactables, custom cameras, objectives, cutscenes, etc. Anything beyond raw go-in-room-kill-stuff gameplay.) We’re plugging away to get that to y’all in a stable state ASAP but in the meantime, Makeship’s struck again with some sweet merch and this time it’s a little different. This time they’ve gone old school. Old school Madness in an all-new format. That’s right, we’ve got one of the true OGs, the legendary B |
| Custom Scene Tools are here! | 2024-11-02 | It's here! Today we take another step in the modding journey for Project Nexus. Well, more of a giant leap because today, we've just publicly released the SCENE TOOLS! What are the scene tools? In short; the tools that are enabling the construction of custom stages. This is currently an extremely early version of what these tools will eventually become, but the groundwork is all here and ready to be tested. Rooms, entrances, spawns, cover, lootables, and a couple extra bits, all currently for Playground only. We go into much further detail in our tutorial doc. If you wanna give 'em a shot, you can check out the Scene Tools Github page here, a |
| Gibbing Tree Sitrep and New Limited Merch Drop! | 2024-10-02 | Hey there gang! The past several weeks have been crazy busy for us, so we wanted to give y'all a quick update on what we've been up to, both inside Project Nexus and out. All that, plus a sweet new merch drop! Sitrep Time! On the PN side of things, If you caught our latest update post, you'll know that we're about to roll out the beginning of what will soon become custom stages. In short, we're currently working out the kinks with our mod testing corps before releasing the preliminary editing tools hopefully sometime this week. If you want more details, check out the post. Of course, that's not all we've been up to. Over on Newgrounds, we jus |
| Beta v.2.13.a Update | 2024-10-01 | ːmpn_engiː Beta ːmpn_engiː FEATURED ⦁ Custom Stages are coming soon! This update gives the game the ability to read custom scene files for the Playground specifically. Until v1.0 of the tools go out (this week we hope?), you can give the new feature a whirl with the Custom Playground Demo I put on the workshop. It's not a very interesting stage, but it was made with the new tools and is meant to demonstrate how easy it is to put together. FIXED ⦁ Barrel Cores weren't affecting the firing SFX of the weapons they're attached to. This went away back during the Magiturge update, but we finally caught it. (See Modding below for a related change.) |
| Happy M:PN Launch Anniversary! | 2024-09-29 | It's been three years since this 8-year project finally launched, and we're still adding content. ...but It was around this time last year when Krinkels and I decided that a true Madness game doesn't deserve the name if fans can't make their own content. The spirit of Madness has always been its creative community, and while Krinkels builds the foundation, it's the contributions of all of you that gives it so much depth. That's why we began the long journey of putting Workshop support into M:PN, and early this year we released a ton of tools for modders to start customizing the game. But! It's our launch anniversary today, so I'm showing off |
| Beta Update v.2.12.a | 2024-09-17 | ːmpn_engiː Beta ːmpn_engiː FIXED ⦁ Framerate Issues: Enemy grapple effectiveness has always been boosted at higher framerates, as well as a few other enemy behaviors (usually related to attacking). They should now be equally effective (or not) regardless of the refresh rate of your current resolution. Also, those of you having an easier experience on a lower framerate are gonna notice the difficulty boost (up to where it was meant to be). ⦁ Burst fire on thrown weapons should work again. MODDING ⦁ New animation events: Event_ConvertSelf() and Event_ConvertGrappleTarget() work a lot like Event_ConvertGrappleTarget_Zed() and let you morph an en |
| Beta v2.11.l Update | 2024-08-30 | ːmpn_engiː Beta ːmpn_engiː FIXED ⦁ NPCs will now properly swap to the weapon on their back when they run out of ammo or lose the weapon in their hand! You'll see dumb NPCs save their empty weapons when they run out of ammo, but your Arena Hirelings and Story allies will simply discard the empty before swapping. ⦁ Corpus Buffs (bonuses to stats, etc) weren't applying to most NPCs. ⦁ Sanford may not have been throwing his hook when controlled by the AI. ⦁ Dr. Gonne's scarf was unavailable at the Quartermaster. ⦁ The "ResistDizzy" bonus on items (usually armor) wasn't working correctly, but now it is! TWEAKED ⦁ Clockwork Sword will appear in the |
| Madness Day 2024 is imminent! | 2024-08-22 | Madness Day 2024 is exactly 1 month away! As usual we'll be celebrating on September 22nd and 23rd by hosting our annual Twitch streams where we showcase all you guys' kickass creations. This year however, if all of you are really, really good (and Matt can finish forging this BEHEMOTH,) we may even debut Madness Combat: 12! If you wish to participate, either by submitting a creation or donating to the prize pool for the contest, click the links down below for more details. Otherwise We'll see you all on September 22nd! https://krinkels.newgrounds.com/news/post/1468626 https://ko-fi.com/krinkels |
| Hank and Tricky plushie rerun! | 2024-07-12 | So, turns out whatever weird science was responsible for actualizing those Doc plushies had the very lucrative side effect of warping a boatload of Hank and Tricky plushies back into our present reality. Well, we're not one to look gift horses in the mouth (they scare us) so we're sharing the wealth! Y'all know the drill. Worldwide, flat-rate shipping, high-quality builds, limited time only. This time around, you have until JULY 29TH. So whether you missed out the first time, or blew up your original like I did, don't miss out on this second chance! https://www.makeship.com/products/tricky-the-clown-2-0-plushie https://www.makeship.com/produc |