Starbase — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Starbase Test Universe Update 24.10.2024 - STU Build 1000066 | 2024-10-24 | Fixed a station server crash that sometimes happened when player exits station editor. Fixed a station server crash when station blueprint saving fails. Fixed a case of station saving erroneously failing. Prevented exiting the Station Editor via the menu during Station Replacement progress. Fixed a case where station replacement failed and deleted the station with it. Improvements and a possible fix for station object snapping for structures that are built from many smaller single pieces. Fixed "PTU Wait Times" test option blocking the Siege panel error message of allowing only one siege terminal per Capital ship. Added Security Field Generat |
| Starbase Test Universe Update 16.10.2024 - STU Build 1000062 | 2024-10-16 | New Siege feature: Station Foundation Security and Capital Security Field Generator. For Stations: - The Foundation Unit's station area will be automatically applied as the Secure Zone of the station when its loaded after the update. - During a Siege, players can respawn from the Foundation Unit (for now without restrictions or any sort of cooldown etc.) - The middle area (that is last to be captured) is surrounded by a "safezone" field, that protects all objects inside from damage, but does not protect players from damage. - Also blocks hostile and neutral players from entering, only those that chose your side for the Siege can enter. For Ca |
| Starbase Test Universe Update 07.10.2024 - STU Build 1000060 | 2024-10-07 | You can now remove station access rights to other player's stations for yourself in station menus. Fixed lag and short freeze when opening the personal window (ex. via H, O or J), when player had access to many player's stations. Optimized station device data, fixing Capital ship statistics in the resource and fast travel terminals not showing due to very many devices connected in a large network. - Fixed large resource amounts being improperly reported by the station utility grid terminal. Fixed Capital Ship integrity issues that were caused by parts poorly choosing the area they belong to when overlapping area borders. Added a chat error if |
| Starbase Test Universe Update 26.9.2024 - STU Build 1000059 | 2024-09-26 | Shadowrealm workaround implemented. - Improvements made to the limiting of initial connection amounts present in previous implementations as well. - We can now configure this limit serverside without patching, so it can be changed on the fly if necessary. - There will be a new Shadowrealm community test soon, see a post about it in discord later. Station's Class is now shown consistently at stations and via Siege Panels once the whole station is loaded after this patch. Fixed Siege panels to correctly check player's Navigation Chips for Siegeable stations around a 200km radius of the coordinates, instead of players having to visit faraway sta |
| Starbase Test Universe Update - STU build 1000058 | 2024-09-12 | Fixed Recycling tool being unable to recycle parts that were made up of non-default materials. Fixed parts with non-default materials having incorrect armor values when dropped into the world. Improvements and optimizations to station designers when working with large amount of objects (moving, copying, deleting, etc.) "Open or manage blueprints" dialog is now closed after a station blueprint replace operation has been selected. Fixed replacing a station with a max size blueprint getting the designer stuck in loading. Potential fix for station devices freezing computers with low available threads. Fixed stations replaced with a blueprint some |
| Starbase Test Universe Hotfix 05.09.2024 - STU Build 1000057 | 2024-09-05 | Fixed Capital Ship building area claim working only once per editor session. Fixed the editor building area claim message to accurately tell the amount of areas that player can claim. Fixed some station objects not supporting Decals. (even legacy objects support them now.) Fixed Decal limit being hit erroneously in Station editors by just placing objects when not near the building limit. |
| Starbase Test Universe Update - STU build 1000056 | 2024-09-04 | Patch notes below. New Features Event tab (Found in the personal UI, same UI level as crafting, stations, etc) Shows all upcoming and active Sieges in the Universe. Siege can be right clicked to open a map view of where the Sieged station is. Additionally in progress or upcoming Sieges are also shown in the Galaxy Map temporarily for its duration, even if you have not discovered the station for yourself. However, there is no indicator yet in the map for a station that will be sieged, no timer or in progress icon, so currently, cross referencing with the Event menu is necessary. Decal tool for station editors. Same functionality and Decal list |
| Starbase STU Update 26.07.2024 - STU Build 1000054 | 2024-07-26 | Patch notes: Increased the limit of initial connection requests that is part of shadowrealm fixes Improvements to ship lod updating, ex. ships showing damaged lods post repair - Ships that are split into many ships and those build in universe should now have lods too (these still disappear though if not claimed and get unhosted) Fixed players being unable to start ship warps on ships not hosted by them |
| Starbase STU Update 22.07.2024 - STU Build 1000051 | 2024-07-22 | Starbase STU Update 22.07.2024 - STU Build 1000051 Potential fixes for the shadowrealm issue. Further optimizations and fixes for the Module Server. Previous patch fixes in builds 1000048-1000050 Optimized Module server data usage and performance Fixed a bug where station parts would get deleted and editing the station would cause server disconnect due to parts outside of station zone. Removed Ghidorah Mk2 and Mooray ships from SSC premade folder due to creator requests. Fixed empty capital ship at station dock causing siege to never end. Fixed crash caused by reconstruction machine on a sieged player station. Fixed siege not being immediatel |
| Eos Con July 2024 | 2024-07-18 | Location: Origin Gate, server TBD Duration: July 26, 2024 10:00 PM to July 28, 2024 10:00 PM Starbase's biggest ship showcase event is back again! Hope your ships are ready because this is a big one where all ships, old and new come out to play! New and returning players are all welcome to check out what the Starbase community has been up to the past couple years, because we sure as heck didn't stop building! If you're interested in exhibiting your ships at the con, please fill in the form linked below! All builders are welcome! https://coda.io/form/EosCon-July-2024-Exhibitor-Application-Form_d-54xV4a8ry After you fill in the form, an organiz |
| Starbase STU Update 10.07.2024 - STU Build 1000047 | 2024-07-16 | Fixed another invisible UI in the Station Editors. - Due to this fix, the station editor UI boxes will reset to their default sizes and orientations after this update. Fixed ctrl + a being able to select capital ship dock corner holograms in capital ship designer. Made temporary changes to P2P connections: - This will likely cause increased latency, but will help us to pinpoint the "shadow realm" issue's origin depending whether or not it still occurs. |
| Starbase STU Update 10.07.2024 - STU Build 1000045 | 2024-07-10 | Patch notes: Station blueprints now have a max file size, so the very biggest of stations may not be able to be saved or used to replace stations anymore. - As such, very large stations may get the "Station too large to perform blueprint operation." error, even if otherwise within building budget limits. - However, we have optimized station data usage slightly, with more significant tweaks to come in the future, so the max limits shouldn't be so easy to reach. - If you run into the error now, we ask for your patience as we will alleviate this issue in the future with further fixes Fixed using reconstruction machine sometimes sending players i |
| Starbase STU Update 02.07.2024 - STU Build 1000043 | 2024-07-02 | Patch notes: Added filler tools and arclighter magazine to dev tool tab. Added NSY03-LFR Mammoth, NSY14-LPS Merino, NSY15-DIY Malamute I, NSY20-LMS Magnus MnA, Ds-01, Marauder, DS-02 Mooray, DS-03 Minotaur and NSY19-SPS Marmot-PS spaceships to the premade ship folder in spaceship designer. Fixed ships sometimes not being despawned to a correct station when multiple stations were in vicinity. Fixed test server settings for dismounted/spaceship max loaded showroom ships not doing anything. Changed stations to unload incrementally, eliminating freezes on opened station change. Fixed some missing description locales from station designer assets D |
| Starbase STU Update 28.06.2024 - STU Build 1000042 | 2024-06-28 | Small update for today, patch notes below: Added GhidMk2 ship to spaceship designer premade ships folder. - Note that you need to save premade ships to yourself first before you can purchase them - Reminder, that STU has a ship override in effect in SSC, where all ships that are purchased need no ore or credits to buy Fixed pilot chair parts not bolting together. Reduced research cost of all technologies to 0. Added options to test spaceship LOD settings (STU only). - Can be found in Settings -> Test Server Fixed station blueprints counting towards the max station limit. Fixed ship warping being cancelled if the ship got unloaded by another p |
| Starbase STU Update 26.06.2024 - STU Build 1000041 | 2024-06-26 | A minor patch today for the Starbase Test Universe - STU Build 1000041. Changelog: Reduced Galaxy Map's station discovery range from 500km to 20 km Made the Galaxy Map match the default orientation of Origin stations (flipped right way around). Fixed ship mouse control overlapping with Galaxy Map and staying active with the map open Prevented Galaxy Map from being opened while in the Main Menu Fixed large (8k+ modules) stations and capital blueprint saving causing broken module/inventory references Added remote explosives and moon base foundations to STU cheat inventory |
| Major Test Universe Update | 2024-06-25 | It's time for our first Starbase update in quite some time and it's a pretty big one! All of you who have purchased Starbase now have a separate app in your Steam library called "Starbase Test Universe" aka the STU, and it is now open. This replaces the old PTU beta branch, so now you won't need to swap between builds when playing on the Live Universe and on the Test Universe. Full Patch Notes: New features Ship Warp A method of fast travel usable on all ships, pressing X while seated on a Pilot Chair brings up the menu. Can warp to a map target, warp ping, navigation chip location or pointing a ship at a direction and manually determining wa |
| Starbase Development Continues | 2024-04-26 | We're happy to announce that Starbase development continues. In the near future, the Starbase Public Test Universe (PTU) will be changed from a Beta branch into a separate app ID, so you'll be able to have both the Live Universe, as well as the Test Universe simultaneously installed. We will start to update the Starbase Test Universe with a number of new features as soon as we wrap up a viable patch. To see a glimpse of what's planned and coming to Starbase, check out our new Development Update video: It's been a long development pause, and we're happy to be back at it! |
| EOSCON Feb 2024 | 2024-02-23 | EosCon is back and is happening at the Origin Moon Gate until Sunday Feb 25th. Come check out the coolest ships Starbase players have made, all on display in one place! Location: Origin Moon Gate 31 Exhibitors 280+ Registered ships on display! Also the best place to buy/sell and showcase your designs! :) |
| Starbase Early Access Update 23.05.2023 (EA BUILD 922) | 2023-05-23 | This is mainly an engine update. Patch Notes: - Added 5-tube rocket launcher to the Ship Designer (SSC) - Fixed a nasty bug that caused capital ships to get deleted in some cases |
| Cargo Crisis @ Robur Station | 2023-02-13 | Merchants from the Moon Merchant Company are expecting several cargo shipments to arrive this Saturday (February 18th) between 20:00-22:00 UTC to Robur Station! Event Location: Around Robur Station - You can get to Robur quickly from Origin Stations, it is located towards Eos (the gas giant). - The Ship designer buildings have insurance transfer points with infinite range - Inventory at Robur is shared with Origins, so you can use all your Origin stacks and ships Note: When the cargo drops arrive, they will be announced at Robur and on the official Starbase Discord #galatic-news channel: https://discord.com/channels/423790999052222464/1011522 |