STEAMYDATA

Hot Dogs, Horseshoes & Hand Grenades — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update 120 Experimental 18 is now Live on The Experimental Branch!2026-05-02Howdy folks! We've got a couple things to talk about this week! Today's build contains the final additions and tweaks for the Lucky Looter Take & Hold character (as long as the underlying systems the character uses, that will support you folks making your own looting characters). Our devlog (above) has the first preview of H3VR Studio! This is the tool that our collaborator Nathan (author of the most important Mod frameworks for H3), has built for us, to enable you to make Custom Take & Hold characters and Share Vault files of the cursed guns and scenarios you've made. And lastly and MOST IMPORTANTLY, I want to STRONGLY encourage you all to c
Update 120 Experimental 17 is now Live on The Experimental Branch!2026-04-25Howdy folks! Have an iterative build for you all, responding to all the valuable feedback you've given us on how Lucky Looter plays. Give this new rev a shot and tell us what you think! Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Experimental! Full Changelog - Update 120 - Experimental 17 Additions: Added New Sosig Types: ScavRot Decayed Changes: Lucky Looter Hold Waves changed (fewer rots, new rots, more scavengers) Lucky Looter Supply room Sosig Type changed Lucky Looter now starts with a backpack Lucky Looter bosses are now MUCH weaker when choosing A
Update 120 Experimental 16 is now Live on The Experimental Branch!2026-04-18Howdy folks! We've got another Update for y'all this week. Lucky Looter, our new Take & Hold character, built around looting your gear (instead of buying it) is now ready to play and test out. Check out the devlog for more info on it, and the new Gameplanner tools! Cheers, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Experimental! Full Changelog - Update 120 - Experimental 16 Additions: Added New Take & Hold Character: Lucky Looter Added New Take & Hold systems for Sosig/Box loot. Added New Gameplanner Tools: Signals Sosig Spawn Point, Signals Point Designator A
Update 120 Experimental 15 is now Live on The Experimental Branch!2026-04-05Howdy folks! We've got a special off-schedule update for you folks today! You can think of this as being a holiday update, that also happens to fall on a day special for another reason. It is the 10th Anniversary of the Early Access Release of H3VR! (You have no idea just how old typing those words out makes me feel). To celebrate, we've added a special new toy (Found in the Decorative Attachments category in the Item Spawner). If you'd like to go in unprimed, STOP READING NOW, and just go spawn it, turn it on, and play around! To make this update happen, I actually had to run around to all the various corners of H3, to do some changes, so a
Update 120 Experimental 14 is now Live on The Experimental Branch!2026-03-14Howdy folks! We've got an EXPLOSIVE little update for y'all this week. Front and center is the brand new, hot off the presses, M111 Offensive Hand Grenade. Apologies if it ends up being ever so slightly off-spec from reality, as there've only been like 4 official photos of it released so far, we did the best we could :-) There've also been a bunch of explosives-related fixes and tweaks related to Bangers, Remote C4, and a few of the ridiculous ways you can deliver these to your desired target. Do let us know if you experience any bugs or glitches related to this, as physics-jointed-anything tends to be full of surprises in practice. Hope you
Update 120 Experimental 13 is now Live on The Experimental Branch!2026-02-21Howdy folks! We've got an exciting Experimental Build for y'all this week, namely that the Gameplanner Signals System (for wiring objects together) now supports saving/loading. That's right, it's time for those of you who asked "Can I build a computer inside H3" to get an answer to that question! In all seriousness, the system is now ready for stress testing. We're fairly confident that things should all work, but if you run into any strange behavior saving and loading your creations PLEASE let us know in the bug reports section! Hope you folks have a WONDERFUL weekend. Peace, Anton Full Changelog - Update 120 - Experimental 13 - Save/Load Si
Update 120 Experimental 12 Hotfix 1 is now Live on The Experimental Branch!2026-02-15Howdy folks! Just a quick Sunday Hotfix for you, to fix a couple oversights and glitches with the Signals Devices. Update 120 Experimental 12 - Hotfix 1 Changes: Indexer4, in UpdateAll mode, now ALWAYS sends a passthrough signal of input-4. This allows turning off things downstream that dont match the input index (as one would want) M1, M2, M3 carbines now have correct behavior when an empty magazine is ejected Fixes: Fixed Pointer Toolgun control STILL being broken on some controllers Fixed Signals Dial 25 outputting incorrect numbers (whee math rounding logic error!) Fixed Some Steel Pop Targets not sending output signals Fixed Signals Cloc
Update 120 Experimental 12 is now Live on The Experimental Branch!2026-02-14Howdy folks! It's time for another Gameplanner centric testing build! This week we've added some tools for automatically generating a signal that you can use to control connected devices (like targets). Between the Clock, Randomizer and Indexer, it should now be possible to build cyclical, and fixed sequence Target Challenges. We've added support for this for all the pop-steel targets, and we'll be adding some new dynamic targets for the system soon! If you're interested in the Signals system, make sure to check out our Discord where we have a dedicated section just for Gameplanner, for folks to share creations, talk about what's working and
Update 120 Experimental 11 is now Live on The Experimental Branch!2026-01-31Howdy folks! It's with great excitement that I can finally present to you folks the first build of the Gameplanner Signals system! For those of you who don't know what I'm talking about, basically think 'Redstone for H3'. The ability to hook objects up, controls, signal manipulators, widgets, remote guns, and eventually more complex game logics, sosig stuff, and more! This first build is just an initial test of the internal signals graph, and a bunch of starter objects. PLEASE NOTE that these are not yet fully saveable to scenes yet. It'll save the objects, but not the wiring. That'll be coming in the next build. As always, let us know if any
Update 120 Experimental 10 is now Live on The Experimental Branch!2026-01-10Howdy Folks! We've got the first H3 Build of 2026 for you this week! Along with it a long-requested Utility item, called a Universal Tripod. In short, you can 'mount' any gun (really any object) to the Deployed tripod and gain a tremendous amount of stability while using it. Guns remain full functional while having their recoil totally controlled, and the game's position/rotation filtering are maxed out. This makes them perfect for those of you who are into ULTRA long range shooting. Alongside this are the standard raft of bug fixes and tweaks from the Meatmas toys and other bug reports that have piled up. I want to thank you all once again f
Meatmas Day Gifts Are Live! (On The Experimental Branch)2025-12-25Greetings! The day of the year many you of you have been waiting for has finally arrived! Meatmas Day 2025 is here, and with it our Yearly MEATMAS HOLIDAY UPDATE. We've got a tree full of goodies ready for you all. We're having to do things a bit differently this year, in that the new Meatmas Items are ONLY on the Experimental Branch. This is because we're in the midst of some major overhauls in preparation for 1.0, and won't be able to push to main branch until all of that work is done. SO, to check out your goodies, just do the following: TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click Th
Update 120 Experimental 7 is now Live on The Experimental Branch!2025-12-06Howdy Folks! The march towards 1.0 continues with this latest Experimental build, focused on our Sosig Studio tools, Spectator Camera tools, and the underlying Vault File system infrastructure. Check out the latest devlog for all the details! In addition to all that, we have the return of the MEATMAS HOLIDAY CONTEST this year! Swing by the H3VR Discord for more info :-) Hope y'all have a wonderful weekend! Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Experimental1! Full Changelog - Update 120 - Experimental 7 Additions: Added New Utility Object: StudioLig
Update 120 Experimental 6 is now Live on The Experimental Branch!2025-11-29Howdy Folks HAPPY THANKSGIVING to you all. We've got an EXTRA SIZED devlog for you this week, and some preview tools for our User Content System. First up is the new Tool Panel - the Sosig Outfit Tool Panel, which will allow you to design your own Sosig Outfits. This is the 'lowest level' piece of a custom Take & Hold character, and the one part of it that NEEDS to be designed while one is inside H3, so it made the most sense to get into your folk's hands first. Right now you can't do a ton with the outfits (other than wear them yourself for Spectator Cam recording), so we've also given the Spectator Panel a facelift (more next week on that!)
Update 120 Experimental 5 is now Live on The Experimental Branch!2025-11-15Howdy folks! It's that same Experimental Build time again! This week we've got a brand new gun (The Martini Henry Khyber Pass Obrez), and a full rework of the falling block rifle code. The og Martini Henry and Sharps Cartridge Conversion have been rebuilt to run on it. Take & Hold scoring has gotten another pass (though we still have a few bugs in it). The final scoring ranges SHOULD be closer to what they should be now. Let us know what you think! As always let us know if you run into any bugs! Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Experimental1!
Update 120 Experimental 4 is now Live on The Experimental Branch!2025-11-08Howdy all! We've got another Experimental build for y'all this week. Continued iteration on the new Take & Hold game modes, scoring, salvaging Sossiguns, and some advancements to the ammo counter attachments (to finish them). As always let us know if you run into any bugs! Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Experimental1! Full Changelog - Update 120 - Experimental 4 Additions: Added UI Interface to Ammo Counter Attachments Added 4 new Typeface Options for Ammo Counter Attachments Added Change Interval and Frame Delay options to Ammo Counter Atta
Update 120 Experimental 3 is now Live on The Experimental Branch!2025-11-01Howdy all! Our experimental build cycle continues this week with some changes to ammo looting in Take & Hold, new Take & Hold Seed Progressions, and a whole bunch of bug fixes! Check out the Devlog for more info! Happy Halloween! Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Experimental1! Full Changelog - Update 120 - Experimental 3 Additions: Added New Sosiggun Functionality. You can now convert a Sosiggun to Ammo for a gun you are holding, or that's in your quickbelt, if it is cross-compatible! (HUGE change for Limited Ammo Take & Hold Play) Added New S
Update 120 Experimental 2 is now Live on The Experimental Branch!2025-10-25Howdy all! Just a super quick release this week. Purely focused on back-end systems and bug fixes. Changelog below. See y'all next week! Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Experimental1! Full Changelog - Update 120 - Experimental 2 Changes: The back-end loading system for Vault Files has been replaced. Note that nothing should change-user side for this. Just let us known if the game isn’t seeing any of your Vault files now. While playing Take & Hold, the ‘Return to MainMenu’ button on the wrist menu is now set to “Return to Lobby’ and takes you
Update 120 Experimental 1 is now Live on The Experimental Branch!2025-10-11Howdy folks! EXCITING NEWS. We've got some new Take & Hold modes ready for y'all to test RIGHT NOW. We've covered the details of them in this and last week's devlogs, but for those who'd like a TLDW, they are as follows: Blitz: A mode with increased patrols where you assault a System Node, destroy its shields first to expose it, then destroy it. Rampart: A mode focused on wave defense. No level exploration here. You just warp to your supply points and hold points. Encryptions are simplified but intensity and speed of waves attacking you are increased! Sandbox: Play any Take & Hold scene in Sandbox mode! Use the Toolbox, save and load configur
Update 119 Patch 5 is now Live on The Experimental Branch!2025-09-27Howdy folks! After a bit of a hiatus we are BACK with another devlog and another patch. I've been working away on 1.0 stuff, but along the way I've also been trying to clear some of the guns I've had partially implemented off my queue/todo list. This week is an extensive set of H416s, all made by our collaborator Ole. We've also got a bunch of bug fixes, thanks SO MUCH to the various community members who've reported them. We've still got a list of like... 100+ more we want to get through before our release. Please keep em coming in our Discord and Steam forum bug reports sections! Hope y'all have a wonderful weekend! Anton TO PLAY THE NEW BU
Update 119 Patch 3 is now Live on The Experimental Branch!2025-08-23Howdy folks! Just a quick patch update this week, mostly centered on bug fixes and back end changes for future content :-) Hope y'all have a wonderful weekend! Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Experimental! Full Changelog - Update 119 - Patch 3 Changes: Added Zero Distance options to ANPEQ and Perst3 Changed the TERRIBLE Sights on the Schofield Moved, Sorted, and Added New Metadata to All Sosig Clothing Objects (for eventual User Tools) Changed how internal Projection works on Scopes/NVs to fix a number of corner cases and hopefully? have them work b