STEAMYDATA

Tavern Keeper 🍻 — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update 0.75.102026-06-10v0.75.10 Staff & Patrons Fixed: Patrons could get stuck standing in the tavern when their conversation partner joined a fight. Fixed: Patrons could freeze holding a drink after getting sick from a contaminated drink. Fixed: Patrons could get permanently blocked when props were placed in a tight adjacent space. Fixed: Infestation nests could appear on top of each other. Fixed: The "Better With Age" trait added no extra flavor to a drafted drink. Kitchen & Larder Fixed: A Soup Pot could show wrong "Missing Ingredients". Fixed: Prop requirements such as the Larder Shelf always showed as locked in a room's star rating. Fixed: Clicking items in th
Color us impressed! - May Community Highlights2026-06-03Hello there, tavern keepers! 🍻Since the Color Picker tool, the new Design Pieces, and many other features arrived in Tavern Keeper with Major Update 1, the creativity we’ve seen from you has been nothing short of incredible.🎨 Check out some highlights! Feel like your tavern is lacking in the dragon-themed decor? This wall mounted Dragon head is here to help! The creator Ookami even grouped parts of the same color so you can easily set it to any color scheme you’d like.Aphelium used the new animal icons available in Update 1 to beautifully create the Wildlife Paintings, then colored everything with a cohesive palette that makes this design f
Update 0.75.x2026-05-21Changelog v0.75.9 Design Mode Improved: The hierarchy view now expands and collapses consistently whether using a gamepad or mouse. Fixed: Design Items could be lost when moving them onto a different object. Fixed: The object hierarchy could disappear when dragging several items at once. Fixed: Design Items could load attached to the wrong object. Fixed: Duplicated Design Items could share a colour instead of keeping their own. Fixed: The object hierarchy was badly offset on 4:3 screens. Build mode Fixed: The build menu now opens to the category of the selected zone. Fixed: Context menus containing could appear in the wrong position. Staff Fi
Major Update 1: A New Hue is now available!2026-05-19Since the release of Tavern Keeper last November, we have published over 70 updates ranging from adding quality-of-live features, responding to player reports, and (of course) bug fixes, but now our First Major Update is here! This is the result of months of work, including another six weeks of refinement in our experimental branch (thank you, testers 💚). Update 1 has some major features that we have wanted to bring to the game, and was also majorly influenced by your feedback. We’ve got an incredible range of players, and we can’t wait to see how you all take these new features and create some amazing taverns. Let’s dive in! Key Features of
Experimental (v0.73.7)2026-04-01It's April 1st already in parts of the world but I'm happy to say that this isn't an April Fools' post: Update 1 is now available as an experimental built. As we announced here, Update 1 is much more substantial than initially planned and comes with a ton of new features, improvements and fixes. Important: Please only use the experimental version if you want to help us test the features and report issues before it goes live for everyone. If you don't want to deal with bugs and want the fully polished experience instead, we'd recommend you wait until Update 1 graduates from experimental. If you do want to test this, you can read how to opt-in
How YOU are shaping Tavern Keeper. A Roadmap Update!2026-03-17Hello Tavern Keepers,We are nearing the end of the first quarter of 2026 and thus our first Major Update “A New Hue” is almost here: It’s high time for an update!Major Update 1 adds the color picker tool, more stories and a couple of other smaller surprise features as visible on our roadmap:The good news is that all of this is nearly ready and the even better news is that we have been inspired by your enthusiasm for the game and have added significantly more features to this update. Player Requested Extras 💚Here are the Player Requested Extra features coming with Update 1:As you can see we have a big new block of “Player Requested Extras” an
Update 0.70.162026-03-09Changelog Changed: "Fear of the Dark" trait is now slightly more forgiving Changed: Digital/Analog clock setting is now remembered between sessions Improved: Toilets now show a visual "Needs Maintenance" indicator Improved: Problem banner in the info panel moves out of the way when the Larder Overview is open Fixed: Text sizing on spoilage information in item panels Fixed: Sometimes ghost items appeared after building decorations Fixed: Patrons using a Scroll Rack when no scrolls were left Fixed: Patrons being served drinks directly from barrels Fixed: Patrons going to bed while still booking a room Fixed: Patrons drying themselves at a heate
Update 0.70.13 - 0.70.152026-02-19Changelog 0.70.15: Fixed: Error message while loading a save game. 0.70.14: Fixed: After the last update the non player made side dishes which are disabled and out of stock could not get enabled anymore because they would not show up in the tavern menu. 0.70.13 Changed: Made it clearer which rooms a staff member is banned from (red overlay on banned rooms) Changed: Non player made side dishes won't be displayed in the tavern menu if out of stock Changed: The missing ingredient message now shows the needed and actual amount for easier understanding Changed: Disabling a soup in the tavern menu that is already selected in a soup pot will no long
Update 0.70.6 - 0.70.122026-01-13Changelog 0.70.12: Fixed: Possible stuck noise output for Loud Sleepers Fixed: Possible stuck panicked or running trait when jobs were aborted Fixed: Refilling Fire Extinguishers incorrectly used drinks even when enough Fire Extinguisher barrels were available Fixed: Tooltip displayed unlocalized item type name Fixed: Rebuilding the same wall after deleting one with snapped Furniture did not work Fixed: Staff wandered too far from their locker before the shift started Changed: Staff members can now maintain heat sources in staff rooms while off duty if they are already inside the staff room 0.70.11: Fixed: Info panel could have a broken layou
Update 0.70.52025-12-23Changelog Fixed: Simplified Chinese translation issue
Update 0.70: Happy Holidays and Merry Giftsmash! 🎄2025-12-23Hello, Tavern Keepers 🍻 The holidays are here and we are celebrating in Tavern Keeper with you in our very first in-game event. 🎄 HAPPY GIFTSMASHFrom December 24th now till January 6th, a festive event called Giftsmash is happening in Tavern Keeper. During this event, you can build a special item called the “Giftsmash Tree”. Patrons will leave little presents under it, filled with incredible decorations and custom designs submitted by other players. The community unleashed its creativity with Design Mode and cooked up some amazing holiday-inspired designs for the presents! You still can submit a decoration of your own - know more here. And
Update 0.69.3 - 0.69.82025-12-18Changelog 0.69.8: Fixed: Storybook could get stuck after using the Fate Spinner Fixed: Loading during the credits screen could show an error when the sun had never been seen 0.69.7: Fixed: fate spinner could end up with invisible pips. Added even more logs to help us track down the issue with the stuck storybook. 0.69.6: Potential fixes for a rare issue where the storybook can get stuck Added more logging around the storybook to hopefully help us track the issue down if it still occurs 0.69.5: Fixed: Storybook could get stuck at the end of the story 0.69.4: Fixed: Storybook could get stuck after Fate Spinner got closed 0.69.3: Fixed: Storyboo
Update 0.69.22025-12-17Fixed: In rare cases, storybook would not accept any choices anymore Fixed: Storybook could turn upside down after switching to another application Fixed: Saving was not possible while the story book was closing Fixed: Possible error when using quick-rotate action Fixed: Cinematic could play while the loading screen was open Fixed: Feedback window opened unnecessarily when saving a file failed
Schedule presets, changes to temperature, dirt, and more - Update 0.692025-12-16Hello, Tavern Keepers! 🍻Over the past weeks, we’ve been combing through all the suggestions shared, which inspired this first set of improvements. Update 0.69 focuses on some quality-of-life changes and addresses common frustrations, from better onboarding for firefighting and smarter janitors, to improved storage reservations and schedule presets. Thanks to all who have played the game so far and shared feedback with us, you’ve made this happen. Hope you all enjoy this update. Here is the full changelog:GAMEPLAYYou can now save and apply schedule presets for staff, rooms, and objects.More effective janitors, less dirt spawning around the ta
Update 0.68.532025-12-12Changed: File conflict message shows last saved time, with a tooltip displaying the exact timestamp Changed: A popup message is now always shown when a save fails, instead of using the feedback window Fixed: Dialogs are now pausing the video Fixed: IO errors that occurred before the UI was ready did not display a message
Update 0.68.522025-12-10Changelog Fixed: Wall decorations sometimes didn’t count towards room value Fixed: Patrons were using Dorm washbasins after going to the toilet Fixed: Picking up and moving decorations wasn’t possible if the decoration’s cost was higher then the available money Fixed: Aborting a cleaning job could cause to a staff member to remain permanently noisy Fixed: Possible error message when loading a save game Fixed: Possible error message when demolishing furniture Fixed: Staff members could get stuck while sleeping "on the floor" Fixed: Staff could get stuck returning the firefighting gear Fixed: Staff members could get stuck while taking orders Fi
Update 0.68.512025-12-04Changelog Changed: Updated tooltip text for "Auto-Pause In Build Mode" setting Improved: Pooled dirt and dust visuals to improve performance in busy taverns Fixed: Possible incorrect error message shown while saving a game Fixed: Images were not displayed in the Accommodation Handbook in Russian Fixed: Hidden parts of furniture reappear correctly when all decorations are deleted Fixed: Destroyed decoration models could cause an error when selected Fixed: Possible error message was shown when certain decorations were destroyed Fixed: Possible error message when editing templates Fixed: Undo/Redo in design mode could leave behind phantom decora
Update 0.68.502025-12-01Changed: Italic font settings are no longer used for Japanese Fixed: Soup Pots could get mixed up when staff members were crafting soups Fixed: The game could throw an error if a cached save file had been deleted outside the game Fixed: Removed stray game items appearing in the food kitchen window Fixed: Possible error message during save game loading Fixed: Error when group members could no longer be located Fixed: Player-made items and experiment barrels could be picked in the "stock not available" event Fixed: Stock unavailable events made stock unavailable before the event was actually active Fixed: Vera's experiment did not complete in c
Update 0.68.492025-11-28Changelog Fixed: Staff could get stuck placing items on shelves in a loop Fixed: Items could become permanently stuck to characters under certain conditions Fixed: Orphaned items are now correctly respawned at the delivery area
Update 0.68.482025-11-27Changelog Changed: Furniture selection now requires a minimum of 5% damage before the damage overlay is automatically selected Improved: Reduced visual noise in atmosphere overlays by no longer tinting object that have no damage or filth Fixed: Water is no longer stockpiled when requesting large quantities of items (e.g. 100 bread) Fixed: Staff will now fire up the Bread Oven first before heading to the Well to craft water Fixed: Removed orphaned dirt from levels Fixed: Possible stuck actors caused by the wrong job resuming Fixed: "Can't find Item anywhere!" errors are now removed immediately once the item becomes available