STEAMYDATA

Factorio — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Version 2.0.76 released as stable2026-03-19Bugfixes Fixed Mods gui showing a dependency warning even for mods to be deleted. Fixed Space Map sometimes not using free cursor in controller input method. Fixed a consistency issue with cargo pods and variable result rocket-launch-products. https://forums.factorio.com/132687 Fixed a crash when loading a save file where electric pole removal due to missing mods causes circuit wires rewiring between assemblers that are also being removed. https://forums.factorio.com/132605 Fixed a crash when modded furnaces are configured with fluid output and no result inventory. Fixed a crash with agricultural towers and some graphics definitions. https://
Version 2.0.73 released as stable2026-01-23Gui Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met. Bugfixes Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. more Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated fluid boxes to disconnect. more Fixed a crash when reading LuaPlayer::blueprints in a simulation. Fixed a crash related to give-item modifier not rejecting count of 0. more Fixed that the default config.ini file would not be written on first startup. more Fixed that mod dependency links in the
Version 2.0.72 released as stable2025-10-30Changes Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power. Reduced selector combinator energy usage from 5kW to 1kW. When using "Entity tooltip delay", the timer is also reset when moving the camera or the character. Fixes blinking entity tooltip when moving. Bugfixes Fixed scripted technology trigger was unable to load layered icons. more Fixed tips and tricks item was unable to load layered icons. Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. more Fixed electric turret
Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™2025-10-24Hello, it has been a while since we've talked.I saw there was good interest in Factorio and Factorio: Space Age for the new Nintendo Switch 2. Some players were asking about it even before the console itself was officially announced.Read the full post on our website.
Version 2.0.69 released as stable2025-10-02Hello, today we have a nice stable version for you Bugfixes Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileghost. https://forums.factorio.com/130907 Fixed LuaRendering rich text in game render mode being drawn above fog of war. https://forums.factorio.com/131066 Fixed LuaSegmentedUnit::acceleration calculations in some situations. https://forums.factorio.com/130515 Fixed LuaSplitterControlBehavior was missing fields from LuaControlBehavior. https://forums.factorio.com/130978 Fixed UI scaling and alignment issues when the window conte
Version 2.0.66 released as stable2025-09-05Bugfixes Fixed LuaEntity::display_panel_icon was not accounting for nil. https://forums.factorio.com/130425 Fixed a consistency issue when rotated entities are moved by belts. https://forums.factorio.com/130475 Fixed a crash if a player using the editor equips an equipment with a burner component. Fixed a crash related to underground belts when super force building. https://forums.factorio.com/129388 Fixed a crash when a beam attack trigger destroys the turret firing it. https://forums.factorio.com/130179 Fixed a crash when a mod puts item request proxies into the player undo queue. https://forums.factorio.com/130369 Fixed a crash when attemp
Version 2.0.60 released as stable2025-07-15Bugfixes Agricultural tower planting now respects plant's tile buildability rules. https://forums.factorio.com/123248 Changed the sync mods with GUI "Sync startup settings" and "Load save after sync" so their value is always used. https://forums.factorio.com/129227 Fix buffer chests having their contents counted twice for 'missing requests' circuit read. https://forums.factorio.com/128924 Fixed Game Mode not enabling on macOS 26 Fixed LuaForce::get_logistic_group was not working with constant combinators. https://forums.factorio.com/129484 Fixed LuaItemStack::transfer_stack was incorrectly reporting success when performing unlimited transfers
Version 2.0.55 released as stable2025-06-05Balancing Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars (e.g. tank) Bugfixes Added missing notification of "too far to connect" for smart belt dragging when the obstacle is exceeding the limit of the related undergrounds. Changed pipette of fluid recipes to work the same as pipette of item recipes. https://forums.factorio.com/128512 Fixed "Any request zero" wait condition triggering when building last item on a space platform. https://forums.factorio.com/127644 Fixed LuaEntityPrototype::get_inventory_size() returning nil for rocket_silo_rocket and rocket_silo_
Version 2.0.47 released as stable2025-05-05Balancing Changed piercing ammo recipe to be cheaper. Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage. Bugfixes Added info about not being able to set recipe based on surface condition when parametrising blueprint. https://forums.factorio.com/123512 Allowed setting blueprint parametetrisation ingredient of by pepetted parameter. https://forums.factorio.com/121422 Changed asteroid spawning to be consistent regardless of what other game things are happening. https://forums.factorio.com/127656 Fixed " has p
Version 2.0.43 released as stable2025-03-31Minor Features Added support for volume and speed activity matching for persistent working sounds. The swap-players command can now handle basic remote view and players in space platform hubs. Graphics Changed items to stop drawing health and spoilage bars when the player is zoomed too far out. more Balancing Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage. Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. Bugfixes Fixed a desync related to demolishers. more Fixed total raw item icons clipping out of the recipe tooltip. more Fixed unlimited building rea
Version 2.0.42 released as stable2025-03-21Minor Features Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. more Graphics Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by a larger asteroid). Bugfixes Fixed equipment grid ghost interaction for entities that move in some cases. more Fixed a crash when named logistic sections are removed when entities are removed due to mod removal. more Fixed that finite infinite levels would show wrong in the technology GUI in some cases. more Fixed that display panel text wasn't parametrisable by bluep
Version 2.0.41 marked as stable2025-03-14Bugfixes Fixed GPU-accelerated compressed mipmaps on Apple Silicon Macs. https://forums.factorio.com/127316 Fixed a crash related to modded enemy behavior. https://forums.factorio.com/127314 Fixed a crash when a tile cannot be placed due to a missing foundation with default not given. https://forums.factorio.com/127087 Fixed a crash when trying to create a blueprint out of space platform hub which has wait condition with empty item field. Fixed a crash when upgrading underground belts manually through remote view. https://forums.factorio.com/127385 Fixed a desync when cancelling deconstruction of frozen underground belts or frozen splitters.
Version 2.0.39 released as stable2025-03-11Balancing Oil Refinery now collides with ice platform https://forums.factorio.com/124163 water-mud and water-shallow are now landfillable in vanilla (already landfillable in space age) https://forums.factorio.com/123169 Bugfixes Added more detailed healing values for entities healing
Version 2.0.32 released as stable2025-01-23Changes Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. more Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips. Optimizations Improved performance when removing roboports in large active networks by 60%. more Graphics Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. more Bugfixes Fixed mouse cursor showing up when exiting Steam Big Picture in controller input method. more Fixed belts under elevated rails were not being removed when
Factorio version 2.0.30 released as stable2025-01-21Changes from 2.0.29 and 2.0.30 Minor Features Added smart pipette for items on the ground. Graphics Improved graphics of Recyclers. Added corpse graphics for Asteroid Collectors. Changes Changed map generated lightning attractors to always produce full-health items when mined. more Reordered results of scrap recycling to make the recycler stack them on belts more efficiently. (https://mods.factorio.com/mod/better-scrap-stacking) more Bugfixes Fixed a crash when mods define heat pipes with heating_radius of 0. Fixed that deleting a surface with global electric network would leak an electric network. more Fixed blueprint could be configured wit
Factorio version 2.0.28 released as stable2024-12-21Minor Features Added radar minimap visualization for roboports and cargo landing pads. https://forums.factorio.com/117994 Cargo pod scheduling reworked to send larger and more spaced out deliveries. This should improve the frequency of trickling space science and material drops. Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string. Dragging and dropping text into the game window on X11 will import the text as a blueprint string. Factoriopedia now shows recycling recipes for each item. Re-added the sandbox scenario questionnaire. Added "Nauvis Bus" and "Nauvis Power Up" menu simulation
Version 2.0.23 released as stable2024-12-02Minor Features Assemblers circuit allows to choose if items in crafting should be included by read contents. Asteroid collector circuit allow to choose if items held by hands should be included by read contents. Changes Jelly is no longer mined from Slipstack trees so it is less confusing where to get jelly from. Nightvision is less orange. Moved the "Any quality" option into the comparison dropdown. Disabled spoiling for items created in an infinity chest until the first time they are removed from said chest. Removed "Select previous technology" control which didn't work (replaced with the generic back/forward navigation in 2.0). more Added
Version 2.0.21 released as stable2024-11-25Minor Features Added drag-to-reorder to the research queue. Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it disables also lava glow. more Added "Additional terrain effects" graphics option to disable puddles and global terrain tint as alternative to increase performance on Gleba to disabling fog, clouds and animated water. Changes Replaced the "move forward" and "move backward" buttons on technologies in the research queue with a draggable handle. Allowed to set blueprint parameter to be ingredient of other parameter even when it doesn't exist in an assembling m
Friday Facts #438 - Space Age wrap up2024-11-22Hello, It has been a month since the Space Age release and things are settling into a steady state. It is a good time to wrap things up, and discuss our future plans. Read the full post on our website.
Version 2.0.20 released as stable2024-11-19Minor Features Search is now case and accent insensitive for all official languages. Added debug option 'always-show-lightning-protection'. Added gamepad stick sensitivity setting for map movement. Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet. Changes Changed tree seed default import location to Nauvis. more Fluid mixing will prefer the fluid with more volume and discard the other. Updated SDL to version 2.30.9. Gleba evolution is smoother and more gradual. Small stomper pentapod moves more slowly (also decreases stomp DPS). Stomper pentapod vision range