STEAMYDATA

Ghost of a Tale — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Switch Limited Physical Edition of Ghost of a Tale!2020-11-20Hello everyone! This is just to announce that the upcoming limited Nintendo Switch physical edition of Ghost of a Tale (from Super Rare Games) will go on sale on November 26th. Apparently these could go really fast so don’t forget to mark the date… :) (You’ll notice the box has an exclusive variant cover and features new original art from Jerome!)
Patch Release 8.332019-03-22Hi all, this is a corrective patch which brings in all of the bug fixes and improvements that were developed for the recently released console versions (PS4 & Xbox One). Enjoy! :) Fixed: Using the Dpad when rebinding a button (in the Controls menu) messes up the UI. Rebinding gamepad sticks messes up the controls. Footnotes sometimes appear as a single vertical line. The credits scroll stops before reaching the end. Can’t return to the main menu when the credits have stopped. The Green Flame intro is skipped if you do a Start New Game after you already watched the intro once during your gaming session. Lines in the quest tasks feedback UI som
Hotfix Patch 8.10 (-> 8.11)2019-02-02Update: Just uploaded patch 8.11 which fixes the issue with the Steam controller's triggers. Hello all, here's a quick patch release (v8.10) to address some bugs that were reported to us this week. It also contains a thorough optimization pass on all of the game's particle systems, which should bring along a nice little performance boost for all the configurations. Enjoy! :) Fixed: Silas speaks English in the German version (how rude). The progress bar when launching the game is invisible. The text of the footnotes sometimes appears under the footnote’s scrollbar. The footnotes’ scrollbar sometimes appears scrolled all the way down when it sh
Patch Release 7.912019-01-18Welcome to this special new patch for Ghost of a Tale! In this one we’ve fixed quite a few things but also optimized the game even more (including the jail, commissary, etc.) in prevision for next month’s release on consoles. The photo mode has also gained the often requested focus distance control and we’ve added a couple of items for Tilo to wear. But most importantly, this patch contains brand new character theme tracks composed by Mathieu. As previously indicated they have been recorded by the London Symphony Orchestra and they’re, simply put, amazing. But don't take my word for it and listen to the theme of Tam & Farrow here: https://you
Patch Release 7.452018-10-18Hello everyone, this is a small patch fixing a couple of bugs which you guys reported to us recently (thanks!). :) Fixed: Texture stretching on some of the catacombs' walls. Some visual section toggling issues. Tilo's flower book remains stuck on the first page. One of the guards in the barracks doesn't go back to bed after being awoken.
Patch Release 7.432018-09-20This corrective patch brings us to version 7.43 and fixes some small bugs which can occur in very specific conditions. It also takes care of a possible exploit at the end of the game involving casks of brisance. As usual, if you still happen to stumble across unresolved issues, please do mention them on the Bugs & Issues forum, or send us an email (with as much relevant info as possible) at: support@ghostofatale.com Cheers! :) Fixed: Tilo’s hood can sometimes have a weird rotation (over his chest). Exploit with pre-staged brisances at the end of the game. Edge case where time can occasionally get un-frozen when Tilo performs songs. Some mesh
Patch Release 7.372018-09-07Hi there! Here's a small corrective patch addressing a couple of bugs (including the clever exploit which allowed Tilo to stay longer up in the air while using the fire steel). As usual, if you still happen to stumble across unresolved issues, please do mention them on the Bugs & Issues forum, or send us an email (with as much relevant info as possible) at: support@ghostofatale.com Cheers! Fixed: Rats sometimes can’t enter the armory via the courtyard. Exploit with Tilo floating in the air while using the fire steel tool. Lots of little geometry gaps. A few items appear too dark when they’re in the shadows. Rats’ feet don’t quite touch the gr
Patch Release 7.332018-07-27Hi all, this is just a quick patch to address a few minor bugs (including the missing straw texture introduced in the previous patch). Fixed: Couple of typos in some dialogs. Invisible blocker in the harbourmaster’s office near the top of the stairs. The straw texture is not visible. Lore section categories (in Inventory UI) don’t react properly to being clicked upon. Tilo can change clothes in front of the gambler in the commissary (how rude!). The portcullis/main gate’s state doesn’t refresh properly when reloading a save. Rare case where the ladder in the rafters doesn’t refresh properly after reloading a save. Tilo can’t climb through the
Patch Release 7.26 (upgraded engine + better shadows!)2018-07-13Hello everyone! Here's a new patch release which brings us to version 7.26. It's mostly a maintenance patch, although behind the scenes we've upgraded the game's engine itself (from Unity 5.5 to 2017.4). As a consequence, performance and visual quality have gotten a boost. Most notably the lighting quality has been greatly improved. The sun's light and shadows now progress smoothly throughout the duration of the day. If you remember before it was advancing abruptly and remained static for 10 seconds, then quickly advanced again and stopped, etc... Enjoy! :) Fixed: A couple of holes in the sets geometry. Some set sectioning issues on the shore
Patch Release 7.05 with improved textures!2018-06-17Hello everyone! This is a patch release (v7.05) which fixes a couple of bugs and improves performance on the shore. You can now start a new game and change the language on the fly (without having to close and restart the app). Textures have also been improved via better micro-detailing. You can see an example below (right-click and "View Image" to get the full effect): https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25699998/a3fda6082f59111d9a12bdf396cbd5b8e81ce2af.jpg Basically after playing God of War I noticed they were using this technique very effectively (normal + albedo micro-textures), so I implemented it in the gam
Patch Release 6.602018-04-16Here's patch 6.60, which fixes a couple of remaining bugs. Most of them are quite specific, which is a very good thing indeed... :) Fixed: UI: Black screen remains after the end credits are finished rolling (when using gamepad). Misc: Possible framerate drop when entering the catacombs for the first time. Misc: The faraway surface of the lake can sometimes disappear when Tilo's in a precise location near the far tower. Misc: The sequence of knocking down a key to the floor + saving + dying + reloading can lead to said key not being pickable anymore. Misc: Specific exploit allowing Tilo to sprint and sneak while wearing the armor (sorry speedr
Patch Release 6.55 (now with full Chinese localization)2018-04-05Hello all! Here's patch update 6.55, which brings a few bug fixes (including for ultrawide resolutions) as well as full Chinese localization! :) Fixed: UI: Show Build number preference is not properly recalled. UI: It is possible to call the inventory while the options menu is displayed. UI: Rare cases where a speech icon stays on screen even if the NPC is not visible anymore. Misc: Leeches detection counts as "detected by guards". Misc: One bag of grain is not pickable in the room next to the garden. Misc: There's a kill trigger on a step in a very specific location in the Great Hall. Fixed (SPOILERS): AI: Rare cases of guards' agro not subs
Patch Release 6.55 (now with full Chinese localization)2018-04-05Hello all! Here's patch update 6.55, which brings a few bug fixes (including for ultrawide resolutions) as well as full Chinese localization! :) Fixed: UI: Show Build number preference is not properly recalled. UI: It is possible to call the inventory while the options menu is displayed. UI: Rare cases where a speech icon stays on screen even if the NPC is not visible anymore. Misc: Leeches detection counts as "detected by guards". Misc: One bag of grain is not pickable in the room next to the garden. Misc: There's a kill trigger on a step in a very specific location in the Great Hall. Fixed (SPOILERS): AI: Rare cases of guards' agro not subs
Patch Release 6.512018-03-30Hello all! After last week's huge release here's a new patch (6.51) which mercilessly stomps on a few more bugs... :) Fixed: Last remaining case of invisible wall in the harbour. Rare case of the camera looking to the side of Tilo after reloading an autosave. Specific case where the camera is not at the right spot during the end sequence (happens only when playing with mouse/keyboard). Possible exploit with brisance right after the chest on the shore is open. Some cases where bees' nests can't be looted. Some cases where the HUD does not reappear after Tilo dies. Couple of sounds not playing (i.e. whistling in "Stop That Racket" quest, distil
Patch Release 6.512018-03-30Hello all! After last week's huge release here's a new patch (6.51) which mercilessly stomps on a few more bugs... :) Fixed: Last remaining case of invisible wall in the harbour. Rare case of the camera looking to the side of Tilo after reloading an autosave. Specific case where the camera is not at the right spot during the end sequence (happens only when playing with mouse/keyboard). Possible exploit with brisance right after the chest on the shore is open. Some cases where bees' nests can't be looted. Some cases where the HUD does not reappear after Tilo dies. Couple of sounds not playing (i.e. whistling in "Stop That Racket" quest, distil
Big release update (6.5)!2018-03-24This is by far the biggest patch update (6.5) since the release of the game last week. It takes care of the vast majority of the remaining bugs. I won’t hide that it’s been a very intense period, with a lot of work and very little sleep. In case some of you are wondering why those bugs were there to start with, the answer is simple (besides the fact that Ghost of a Tale is quite complex under the hood): a dozen persons testing the game on and off over a period of 2 months is simply no match for having thousands of people all starting to play at the same time. That being said, it's my fault of course. When I realized what was happening it was
Big release update (6.5)!2018-03-24This is by far the biggest patch update (6.5) since the release of the game last week. It takes care of the vast majority of the remaining bugs. I won’t hide that it’s been a very intense period, with a lot of work and very little sleep. In case some of you are wondering why those bugs were there to start with, the answer is simple (besides the fact that Ghost of a Tale is quite complex under the hood): a dozen persons testing the game on and off over a period of 2 months is simply no match for having thousands of people all starting to play at the same time. That being said, it's my fault of course. When I realized what was happening it was
Patch Release 6.392018-03-19Here is patch release version 6.39! IMPORTANT: If you try to go through the open metal gate in the Harbour and you're blocked by an invisible wall, please go around via the Northern Slopes or the Shore and you'll be able to cross that gate again (the invisible wall will disappear automatically). Fixed: Textures resolution is reset to "Normal" after quitting and relaunching the game. Occasional crashes when saving with screen resolutions higher than HD (ie. 4K). Quest events issue when reloading the autosave just after Ravik's arrival. Brisances exploding in the final battle don't respawn after reloading a save. Also, we have heard of cases wh
Patch Release 6.392018-03-19Here is patch release version 6.39! IMPORTANT: If you try to go through the open metal gate in the Harbour and you're blocked by an invisible wall, please go around via the Northern Slopes or the Shore and you'll be able to cross that gate again (the invisible wall will disappear automatically). Fixed: Textures resolution is reset to "Normal" after quitting and relaunching the game. Occasional crashes when saving with screen resolutions higher than HD (ie. 4K). Quest events issue when reloading the autosave just after Ravik's arrival. Brisances exploding in the final battle don't respawn after reloading a save. Also, we have heard of cases wh
Patch Release 6.372018-03-18This patch release brings us to version 6.37 and not only fixes bugs but also adds a requested camera FOV option in the graphics menu! Fixed: Infinite loop in Kerold's dialog when asking about holy berries. The counter of the task to get the obols in the catacombs is erroneous. The Visuals and Audio menu options don't show up as localized. Case where you can't buy maps from Rolo. It is possible to call the map, interface, perception skill or tool cycling during end sequence. Specific cases of Tilo being sent to jail as a red ranger and getting locked in the cell with Silas. The "Stack" skill doesn't work after reloading a save (tools number g