Kingdoms — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| UPDATE 0.7815 [ASKING FOR SINGLE SETTLERS] | 2021-09-27 | Welcome, lords and ladies of KINGDOMS! We're moving further and further along the roadmap and today's update will be about additional dialogs. Now player can ask about single male or female settlers in the settlement. This should help a bit in finding a potential partner. Also, as you remember last update added wetness mechanics and new type of tools - rusty ones. Now player can fix these in blacksmiths. Also, few bugs were fixed, some (i.e. looped animations in war-camp) were quite annoying. That's it for today, have a nice play! CHANGES Now player can ask settler to mark random male settler without a couple on the map; Now player can ask se |
| UPDATE 0.781 [NEW ITEMS] | 2021-09-21 | Welcome, lords and ladies of KINGDOMS! Today's update is about new items and new gameplay features. First of, more jewelry types were added + jewels mining mechanics. When mining stone or iron player has a chance to find one of 4 jewels: diamonds, rubies, sapphire and emeralds. The chance depends on mining skills (2%, 5%, 8%). Also player can craft iron and steel rings with these jewels as well. The second change is wetness mechanic. Now player can get wet under the rain or under the water - if parameter will reach 100% equipped tool can become rusty. To get dry player have to find a shelter or wait until rain will stop. The rest of changes/f |
| UPDATE 0.775 [BUGFIXING] | 2021-09-17 | Welcome, lords and ladies of KINGDOMS! Todays is Friday and that means that fixes are coming! For this update I focused only on fixing, the final list is quite large. Fixes are various - from serious ones like sliding wolves, to hilarious when settlers married themselves. As usual - full list can be found below. A BIG thanks to all the players who is participations in bug-reporting (f11 in game) - your help is precious, friends! That's it for today! Have a nice play and weekend! FIXES Fixed issue when player puppet became invisible in inventory sometimes; Fixed issue when camera became bugged sometimes when riding a horse; Fixed issue when ca |
| UPDATE 0.773 [TRACKING SETTLERS] | 2021-09-15 | Welcome, lords and ladies of KINGDOMS! Today's update content was initially set a bit later on the roadmap, but after previous update, when marriage proposals were added, I decided to move it. From now on player can add any settler with >10 friendship to the journal. Found good teacher? Write his name to journal. Found someone useful? Add to journal as well! Family member are in the list by default, but the rest of the list can be changed - there are 3 types of marked settlers - family (is added automatically), teachers and friends (player adds them using dialog option). I'm sure this feature will be very useful for the players, especially in |
| UPDATE 0.771 [MARRIAGE PROPOSALS] | 2021-09-13 | Welcome, lords and ladies of KINGDOMS! As it was announced last week today's update will finally add marriage proposals for the player. Player can ask about marriage if relationship is higher than 50. Gaining nobility or title will work for the player the same way they work for the AI - if someone from the couple is noble - after marriage both will become noble. When making a proposal player can also choose place to live - in players last build house (in that case wife/husband will change their settlement and join the one where family house is build) or in AI house. If player will flirt with someone when already having a family - relationship |
| UPDATE 0.765 [BUGFIXING] | 2021-09-10 | Welcome, lords and ladies of KINGDOMS! It's Friday and bugs fixes are coming! Before you'll jump to the full list of changes/fixes here are some most important ones that I would like to point: 1) Small, but very useful addition - now quest can be deleted manually from the journal. I know, that many of you asked about this feature, so here we are. 2) Some tweaks in archery - I've changed physical mass of most arrows and this increased their speed and trajectory calculation - this should improve hunting with a bow a bit. And as usual - thanks a LOT for all your reports (F11 in-game) - this really helps Kingdoms to move a bit closer to the game |
| UPDATE 0.763 [RELATIONSHIP IMPROVEMENTS] | 2021-09-08 | Welcome, lords and ladies of KINGDOMS! Before we'll finally jump to marriage proposals, I want to polish, balance and finish recently introduced relationship system, so this is what todays update will be about. Plus I've fixed some couples bugs there and there, because all couples mechanics that are already working for AI should work the same way for the player and this experience should be smooth as well. First addition I want to mention is the second way to increase relationship - conversation. Now player can talk with settler about various topics. Each settler has favorite and hated topics, and that will have effect on final result. In ord |
| UPDATE 0.761 [GIFTS AND RELATIONSHIPS] | 2021-09-06 | Welcome, lords and ladies of KINGDOMS! Today's update will add to the game new parameter: relationship. Relationship is needed for crating a couple. There are two ways to improve it: conversations and gifts. Each settler has own set of beloved and hated items, as well as beloved and hated topics - player can learn these through conversation. The next step here is various proposals including marriage - these will come in next update already. CHANGES New settlers parameter was added - relationship with player; Each settler now has beloved types of items and items he/she dislikes; Each settler now has beloved discussion topic; Each settler now h |
| UPDATE 0.755 [BUGFIXING] | 2021-09-03 | Welcome, lords and ladies of KINGDOMS! It's Friday and we have new pack of bugfixes arrived. The most reported one was "floating and clipping settlers" issue, that was happening mostly near houses entrances. Fixed. Also I've tweaked cornflower spawn (Thanks to this thread in the community) to make it easier to find. As always, thanks a LOT for all reports you're sending to me (f11 in game!) - we're moving forward really nice thanks to your efforts, friends. According to roadmap we'll start next week with marriage proposals, so stay tuned and have a nice weekend! The rest changes/fixes follows: CHANGES Cornflower's size and density were change |
| UPDATE 0.753 [NEW AI ANIMATIONS] | 2021-09-01 | Welcome, lords and ladies of KINGDOMS! As it was announced in the previous update, today's update will be about settlers animations. Before we'll jump to marriage proposals next week (already!) I would like to improve some animations aspects to make all this relations/marriage stuff more visually convincing. Now males and females have some different walking animations - first of all, walking and carrying one. No more cowboys carrying logs! Alongside with that I've fixed some interior animation bugs there and there, some animations were replaced, some were added, some were reworked. Anyway, after testing all new animations today I can totally |
| UPDATE 0.751 [CRYSTALS] | 2021-08-30 | Welcome, lords and ladies of KINGDOMS! Now, when we can finally add new items to the updates (more about it can be found here) I decided to make a little more preparations before marriage proposals, plus I wanted to make some stuff from the game world interactable for soooo long time already, so I just couldn't resist:) From now on player (and AI characters as well) can gather crystals from the caves and use then in jewelry. Yes, right, in jewelry - I've added 4 new crafting recipes for rings - they'll be used very-very soon. AI can use all new stuff already - mine crystals, sell it, blacksmiths can craft rings and sell it as well. Also, few |
| UPDATE 0.745 [BUGFIXING] | 2021-08-27 | Welcome, lords and ladies of KINGDOMS! Another Friday has come and new pack of fixes has arrived! Before saying few words about fixes I want to thank all the player who is actively reporting game bugs using in-game tool (Found a bug? - Press F11 and report it!) - your help is really very important for KINGDOMS development and I really appreciate your efforts, friends! And now few words about bugs: The most reported bug of this week (after females mouths were fixed:)) was door physics bug. Physics bugs are always most complicate ones, because physics is basically unpredictable and hard to control thing, so I really hope that this annoying issu |
| UPDATE 0.743 [WILD FLOWERS] | 2021-08-25 | Welcome, lords and ladies of KINGDOMS! Today's update will add to the game new resource type - flowers. There are 9 types of different flowers that can be found in the wild. Later they'll be used for couples interaction and various craft - i.e. in alchemy. Adding new item was very important step - development-wise - and I'll explain why. Previously adding any type of new item required new game from the player - old saves just didn't work anymore. Items lists were used in too many scripts - prices calculation, loot, trading, AI crafting, farming - etc.etc. and all these lines were written into save. To fix this issue some areas of save script |
| UPDATE 0.741 [COUPLES HOUSES] | 2021-08-23 | Welcome, lords and ladies of KINGDOMS! Today's update will finally add common house for settlers couples. This feature is not visual only, but also has some affect on gameplay - couples now have common house, meaning they'll build it together = a bit faster. If both in the couple had a house when couple was created the second house will be set as owner-free - other settlers will take this empty house. Another feature I want to mention is small animals rework - their speed and notice radios was changed in order to make their tracking more comfortable - now player can catch them even without sprinting. As a small bonus rabbits models size was i |
| UPDATE 0.735 [BUGFIXING] | 2021-08-20 | Welcome, lords and ladies of KINGDOMS! It's Friday and it's time to fix bugs! Before we'll go to the fixes I would like to comment some gameplay changes that this update will add. First one is a siege change. Now during the sieges non-aggressive civilians will run for their lives and hide inside houses - no more burning settlers who is buying stuff in the tavern during sieges. Another change is map navigation, and first of all - max zooming. Now max map zoom really makes sense and let you to see settlements, not only ugly island name. Plus angle and max zoom values were changed. And the last thing is blacksmith perks progression - I saw a dis |
| UPDATE 0.733 [SETTLERS NICKNAMES] | 2021-08-18 | Welcome, lords and ladies of KINGDOMS! According to the roadmap today's update is about AI nicknames, so here we go! For now on settlers can have unique nicknames that depends either on their appearance (i.e. "Kissed by Fire" for red haired, or "The Rock" for tall people) or on their perks (i.e. the Ranger for best hunter etc.). "Perk-nickname" is given to settlers with highest possible perk in the line, so now it will be a bit easier to find best teacher just by looking at his/her nickname. The next step here will be dynamically given nicknames, that depends on AI's actions like "Bears Bane", "Wolves Killer" or "The Coward", I think it will |
| UPDATE 0.731 [COUPLES SETTINGS] | 2021-08-16 | Welcome, lords and ladies of KINGDOMS! In today's update we'll continue with couples mechanics. New tweaking sliders were added to game options, i.e couple creation chance or max amount of kids by AI (kids will come a bit later, see roadmap for more info). Plus now if player has a settlement notification will be shown if couple was created in your settlement. Also when creating the world player can choose the way couples will function in game. I.e. toggle "same-sex couples" option and as addition to that "historically accurate same-sex couples". Full list of changes follows. In the next update couples will finally live together. I wanted to a |
| UPDATE 0.725 [BUGFIXING] | 2021-08-13 | Welcome, lords and ladies of KINGDOMS! Today is new Friday and new fixes are coming! Before you'll look at fixes list I would like to comment few things. In the last update I've changed max wall size to 500m and some player find out that their walls are disappeared. to solve the problem I made "was wall size" customizable - now it can be changed in game settings. Careful though - big walls still have significant affect on performance, so use this carefully! As I mentioned before in one of updates announcements - my plan is to finish war mechanics by adding them to Friday's fixes. So here we go - alongside with numerous fixes for sieges new im |
| UPDATE 0.723 [FAMILIES - AI COUPLES] | 2021-08-11 | Welcome, lords and ladies of KINGDOMS! As you can see this update title is "AI couples", but the most of changes are about performance improvements. I want to get rid from most of performance issues before adding something massive to the families. Sooo, for today's update I decided go through the most reported and most annoying ones - RAM leaks and saves crashes. The final list of fixes is quite large and I really hope that most of the issues are gone - smooth game experience is one of important things here. There is no point in adding new stuff, when the game runs like potato, right? Thanks you all for participation, I try to look through al |
| UPDATE 0.721 [TRACKING ANIMALS] | 2021-08-09 | Welcome, lords and ladies of KINGDOMS! Today we have * marked thing on the roadmap. Thant means, that content of planned update is not 100% connected with current global theme (FAMILIES), but adds something new and useful to the gameplay. To be more precise - this update will bring to the game one small but very useful feature - animals tracking. From now on player can track animals using new "TRACKING" tab in the Journal. Tracking possibilities 100% depends on hunter perks - i.e. good hunter can track animal by species and unexperienced one can only track "some animal near by". More details can be found in changelog. Another thing a want to |