STEAMYDATA

The Uncertain: Last Quiet Day — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Developers Diaries. March2019-04-05Hi all! Artem Netyagin is with you today! I'd like to give you the development report. I won't talk much, though. We delivered a great deal of new content for you to check out! We hope you're going to like it. We're creating more volume and adding details to the game world. Follow the link to read and view more on our Steam page. In addition, starting April, we're going to publish the The Uncertain: Light At The End news only on the Steam page. The page of part one will no longer see any development updates on part two! However, we'll keep publishing the most important news on both pages. Add part two to your wish list to follow the developme
Thank you for your support!2019-03-29Dear friends, we'll be honest. We've been feeling very jittery since last night. Delaying the launch was a tough call. We were ready to take your rage. We prepared to explain our decision time and again, and to face your discouragement. We held our breath and followed your comments on social media and Steam. We were on pins and needles even before the first comment arrived. We got even more excited as we received more of them. Your support made us so happy. There were no rejection or denial, and it was so amazing to see! And today we would like to thank each and every one of you. Those of you who expressed their support. Those of you who like
The Uncertain: Light at the End Release Postponed, New Release Date: Spring 20202019-03-28We would like to announce the delay of part two of our project. It wasn't an easy decision to make, but it is final. We believe it would be fair to explain our reasoning behind the delay. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24743864/76253c39ff5d27547c5d29166d600948ecd2541f.jpg Release dates and porting to consoles Being a small independent team, we find it important to draw the maximum attention to the game release. Besides, you deserve to play the game wherever you feel most comfortable. We're planning to finalize the game by July 2019, and port it to consoles until Spring 2020. You can say, porting isn't a tim
Meet Emily Hales2019-03-24Hello, dear friends! We'd like to tell you more about characters of The Uncertain: Light At The End. Let's start from Emily Hales. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24743864/b27d62711b21f621ca833b79fe9713655a55e5d3.jpg Age: 24 Height: 5'6" Weight: 133 lbs. Emily is a former spatial designer (it's a more complex profession than a 3D modeler and visualizer, focusing on VR and AR). She knows the city very well because of her profession. She may act as a guide in a group or go out on reconnaissance missions. Not only she is interested in survival—she also deeply cares about the whole population. While on a mission
Developers Diaries. February2019-03-05Hi all! Artem Netyagin is with you today, and I give your our monthly development report. As we planned, February brought some advancements to our teamwork organization, and things began to improve. The tasks we set out on a path are mostly tedious, I don't want to bore you with these. In a word, we're still setting up locations and game logic, making puzzles and minigames, refining gameplay, and fixing glitches. But we made a bunch of new stuff that I'll show you below! Now we work on Steam Audio, the plugin that makes all effects sound more natural by recreating the interaction of sound waves with the virtual environment. In other words, it
Developers Diaries. January2019-02-05Hey there! I'm Artem Netiagin, and today I'm going to tell you about the work we've done :) January is over. It's time to sum up everything we did. We took a good long holiday, which left us with just a few working days. But the work we did last month was really great. The thing is, we don't have that much time left until the release. The whole team is racing against the clock. As we planned, the team faced a change (for the better), and the reorganization allowed us to prioritize the tasks that were falling behind, such as gameplay and animations. Major changes are ahead, and we're very hopeful about the future. https://steamcdn-a.akamaihd.n
The Beta test ends on January 21!2019-01-15There's only one week left till the end of The Uncertain — Light at the End Beta. We've received tons of useful feedback, ideas, and suggestions from you. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24743864/56ddfeecdf1082dd1a39f160983acaf23112a660.jpg If you haven't had the chance to try out the Beta version, you better hurry — all access keys will be disabled as soon as Beta ends. We also have a favor to ask of you. There's a link to a feedback form in the same e-mail, which contained the Beta access key. Please, take a minute and fill it in. It's the best way to share your impressions of the Beta version. Do you pref
New CBT stage!2019-01-05Dear friends, the next CBT stage is about to start. As you requested, you no longer need to download any files. We sent you Steam activation keys instead. Please, check your e-mails. If you filled in a participant's form, but you haven't received a key, please, check your spam folder. If you entered your e-mail address correctly, you should have it. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24743864/b1c06a9dcf58b89f49f94c5aeba94adcb26875d9.jpg Follow the instructions as shown in the GIF animation below. After you activate the Beta version, it'll appear in your library. It'll stay there until the testing stage is over.
Happy New Year!2018-12-31Today the year 2018 is ending. Can't wait for 2019! It'll bring us the Uncertain: Light at the End! Before we proceed to the wishing part, let's take some time to reminisce the past year. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24743864/2fe11b357d8bb4ba09934ef4ce45529310c7b1ea.jpg We spent the first half of the year in silence, but it was a busy time. We were developing the game and preparing the Kickstarter campaign. We recorded a trailer, built the demo version, interviewed the team, developed the advertising campaign—and the game development never stopped! Before starting the Kickstarter campaign we run the alter
The first stage of the CBT The Uncertain: Light At The End2018-12-22Hello, dear friends! We are glad to launch the closed beta testing finally. It will consist of several stages. During them we will collect a feedback from you and our own testers, analyze it, fix bugs and upgrade the game with a large number of new features. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33666106/b61b2a6ddec01bbb84e1c0531b094670e462150d.jpg At the first stage of the CBT we present you a part of the game from the very beginning of the game. Its gameplay is almost ready. All characters already know their cues (only in the form of subtitles). But they may still change. The voices will be recorded at later sta
The Uncertain: episode two is history2018-12-12As you might have noticed, we recently updated the game info both on our website and on Steam. We removed the word "episode" from the description, and there's a reason for that. We gave up on the idea of episodes. More specifically, we gave up on it a while ago. The new description just dots the i's and crosses the t's. When we started developing our very first game, we'd planned to make it episodic: first game first, continued story in the episode two, and the grand finale in the episode three. However, the highlights shifted in the course of the work. There are three reasons why the Light at the End became the second story of The Uncertain
Development news (October-November)2018-12-04Hello, everybody, and welcome back! Artem Netiagin speaking, and it's time I tell you about the things we did in the past few months. As you'll recall, by the end of September we completed a Kickstarter campaign, which consumed a lot of effort and resources. Despite this, we tried hard to keep the development momentum and make it. The winter is coming. We're still working hard, warming ourselves by our system units heat. What we achieved, you ask? Our biggest accomplishment is the game levels we've been building. Aside from fine details, the locations are 70% ready! We also took a new look at the visuals. We don't just aim for an ambient post
Game design features2018-11-19Hello, dear friends! My name is Alexander Tsvetkov, I am a game designer at ComonGames studio. Today I will tell you about the features of the Episode 2 gameplay, and Artem Netyagin will reveal the differences with the first episode. Our gameplay is engaging thanks to our small gameplay perks. You will hardly notice all of them, but together they work to build the picture. We achieve this by constantly asking ourselves the questions: what would attract the player’s attention? What would be interesting to explore? Which paths would they want to take? Which events would help unwind the story in the most accurate manner? For example, almost ever
Moving forward2018-11-09Hello, dear friends! Let us share some project news with you. Kickstarter the campaign unforutnately has failed, but this just challenged us. There's no sense in pointing fingers, arguing over right and wrong, and sorting out what we missed. Of course, we feel it's essential to analyze the ups and downs internally. We will figure out our mistakes and draw conclusions for the future. We'll hardly bring The Episode Two back to Kickstarter. As we said, our resources are enough to complete the development process, however hard it'll be. We have a release ahead of us, and The Episode Three is just around the corner. Yes, let us ensure you — the ga
24 hours till the end of the campaign, 72 hours before the stream with the developers2018-10-24Hello, dear friends! The ComonGames team is on air. Today we’ll talk about an important pending issue. Only 24 hours left until the end of our Kickstarter campaign. The last month has been very intense and exciting. We hope that you enjoyed our updates and learned more about the development process of The Uncertain. 681 people have supported us since the beginning of the campaign. You left your comments to the news, told your friends about us, followed the project! Rest assured, no matter the result, it’s just a start. Follow us on social networks and see the development process. We promise to release the second episode. We’ll do everything i
Robots, Horses, and Sound Synthesizers. Creating Sound for The Uncertain2018-10-16Hello everybody! My name is Igor Fomichev, I'm the sound designer and composer for ComonGames studio. Today I'm going to tell you about the SFX (sound effects) creation for the Uncertain episodes. I always try blur the line between the real life and the game for the players. A credible sound picture requires long and painstaking work, but it offers a great scope for controlling player's attention. A correct emphasis in a cutscene, a change in tone, or an unexpected sound effect add up to the atmosphere and allow deeper immersion into the game. Sound effects build into locations and music pieces grant a seamless transition from level ambient t
More than 500 people have supported The Uncertain - AMA announcement on Twitch!2018-10-10There are congratulations to be held for both you and us today. Thanks to you we’ve achieved another community goal: we’ve reached the 500 backers milestone. Which means that it’s time to answer your questions on Twitch. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24743864/bfc1303b1ea52b1f311f2cd8a7f27f21c6eaee00.jpg We don’t want for the AMA to degrade into a bland conference with a remotely-based team. We wouldn’t like to stream something like black screen or webcam images, while the distance between participants totals at thousands of kilometres. That’s why we’ve come to a decision: on 27th of October the team will p
Back to the Future or Causes of lingering development2018-10-05Hi! Artem Netyagin, Head of Development, here and today i’m gonna tell you how the development of The Uncertain: Episode 2 looks on the inside. I hope that having read this you’ll learn more about some aspects of work of small indie-studios as well as why there wasn’t a second episode for such a long time. The Uncertain: Episode 1 - The Last Quiet Day was our studio’s first game. The development of a sequel didn’t start right after the release of the first game - there was a half a year pause. During that time we were not only coming round after the release of our first project, but also supported Episode 1 and ported it to other platforms. M
Kickstarter update2018-10-03https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24743864/9e88fcb635105a2114aa6a80d0da22cca3092b93.jpg Hello, friends! We’d like to share some good news about our successes and your accomplishments on Kickstarter. By this time today we have already gathered more that $13000, which translates to more than a quarter of final goal! We’ve told you two fascinating stories: how The Uncertain was born and how we create our music. This week we’ll tell another engaging story exclusively to our backers. While it’s being prepared be sure to read a publically available post how we’ve managed to create the melancholic tone of The Uncerta
The Uncertain: Episode 2 — Light at the End starts a fundraising campaign right now!2018-09-25https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24743864/1aaa59f1887c7a03dd78bc2c21db555d77a49db7.jpg Long story short: follow the link, watch the trailer and you will find out a lot of stuff about the main protagonist, her companions, story features and the latest news on the development process. If lately it seemed like we do not treat people with enough news — starting today the picture is different. An alpha demo version is available now as well. You can download it right now from Kickstarter! Please, support us, share these news with your friends and keep an eye out — during this campaign we will tell you a lot of new