Turok — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Turok - Patch 3.2 Notes | 2025-12-16 | Patch 3.2 for Turok is now live on all platforms, and includes the following hotfixes: When loading a game, the remainingKeys is now correct.Fixed the spawning warp portals not returning the player to the last map in the right direction.Fixed the catacomb water that drains not being set to the correct initial position when the map begins.Minor model geometry fixes. |
| Turok - Patch 3 Notes | 2025-12-01 | Turok has been updated on all platforms! Patch 3 Notes: Added Atari intro video. Updated Kex and Nightdive videos. Removed Acclaim intro cutscene.Save menu will now update the save slot text when all save slots are used.Fixed cheat text localization when entering in a cheat code.Added a much-requested gameplay option to toggle respawning enemies off.Added a gameplay option for enemies to always drop items no matter what the difficulty is set to.Crosshair now scales with the size of the screen.Trails: are smoother, no longer disappear when the enemies change animations, and their performance has been improved.When firing the Rocket Launcher th |
| Update Notes for 23rd April | 2025-04-23 | Hey everyone! We have a new update available now for Turok that addresses issues brought to us by the community. PC Changelog: New option added to adjust automap line thickness. Automap lines are now rendered as quads, allowing the line thickness option to affect direct x and xbox platforms Use correct output channels for xaudio2. Fixes reverb sounds using 2 channels Entering or exiting a level will now set a checkpoint for the player and checkpoints will not show text or play a sound in boss maps, matching the original behavior. Fix Vulkan syncing issues Improvements to game logic ticker to mitigate stuttering Rendering is disabled when the |
| Turok has been upgraded to the Kex4 engine! | 2025-02-28 | Hey Dinosaur Hunters! We have a brand new update for Turok available now ```New Features: - Support for high refresh rates. - Improved controller functionality and vibration support. - Localized Achievements. - The Brachiosaurus from a Turok beta rom has been found and recovered. You’ll find these dinos stomping around in the Treetops level. - You can now swap ammo types for the Tek Bow and Shotgun whenever you want, just like Turok 2. - The Run/Walk toggle button has been added from the original game. By moving at walking speeds on the ground, you can get closer to enemies from behind before they notice you. - You can now bind multiple weapo |
| Version '2.0' Update #1 is available now! | 2018-07-12 | Hello Dinosaur Hunters! We have a small patch available now for Turok 1 '2.0' which addresses issues you all have been finding while playing. They are: NEW: 07/26/2018 - Borderless Windowed mode is now the default display mode for new users. This should fix black startup screens for some users running from a fresh configuration file. NEW: 07/26/2018 - Reverb fixed on Mac and GNU/Linux. Fixed a few general crashes across Windows, Mac and GNU/Linux, Fixed 'Purrdy Colors' cheat crash, Updated Internal game 'clock' tick so the game will run at 60 FPS and not 59 FPS in some cases, Editor Logging has been improved to help diagnose crashes, Steam AP |
| Turok 1 - 'Version 2.0' is now available + MacOS and GNU/Linux versions! | 2018-06-21 | Hello Dinosaur Hunters, We've had the Turok '2.0' in Beta for a long time now, and we're finally ready to push it out for everyone to enjoy! There are a lot of changes under the hood for this one, a small list includes: Backporting of Turok 2 code into Turok 1, Many under-the-hood changes for Xbox intergration, New DirectX 11 renderer, Added original PC CD soundtrack option, New time trial mode, 2 new achievements to bring the total up to 10, Unlocked cheats are now saved, Many many many more improvements. Also, with this release, we are happy to announce that, working closely togather with 'Icculus', the Mac version of the game has received |
| Linux + Steam OS Now in Beta | 2018-05-24 | Hello everyone! We're happy to announce today that a Linux and Steam OS build of Turok is now available on Steam, once again courtesy of Ryan 'Icculus' Gordon! Be sure to activate the Public Beta by accessing "Properties" from your Library by right-clicking the game's name, and then navigate to the Betas tab where you can opt in. http://store.steampowered.com/app/405820/ Be sure to check out Ryan's Patreon here as well. https://www.patreon.com/icculus |
| NOW INCLUDES LEVEL EDITOR | 2016-12-22 | The new Level Editor for Turok allows users to create and modify maps, add new features, and build custom areas. Share your levels with the community and upload via the Steam Workshop! Full manual available. |
| NOW INCLUDES LEVEL EDITOR | 2016-12-22 | The new Level Editor for Turok allows users to create and modify maps, add new features, and build custom areas. Share your levels with the community and upload via the Steam Workshop! Full manual available. |
| Small update is available now. | 2016-06-21 | Hello everyone, A small update for Turok is now available. It should resolve the crashing experienced in the Mac OS when encountering the first "Purlin" monster in the game. The error wasn't causing the Windows version to crash but we fixed it anyway! Thank you for your patience while we tracked the problem down. Daniel, Night Dive Studios. |
| Small update is available now. | 2016-06-21 | Hello everyone, A small update for Turok is now available. It should resolve the crashing experienced in the Mac OS when encountering the first "Purlin" monster in the game. The error wasn't causing the Windows version to crash but we fixed it anyway! Thank you for your patience while we tracked the problem down. Daniel, Night Dive Studios. |
| Mac OS X Version and Update #3 is now available | 2016-02-23 | Hello Turok fans. We are happy to announce that the Mac OS X version of Turok: Dinosaur Hunter is now available for purchase! Not only does the Mac version come with the latest update (Update #3) but we're putting out that same update for Windows too! Here are the patch notes: Music system now uses SDL_Mixer (addresses a lot of issues and bugs with the current music playback thread) Fixing a bug for flying insects making sounds while regenerating Fix for respawning on levels that's not tied to hubs Fix critical heap corruption error when loading the splash screen Prevent crash if walking into secret sector but map isn't tied to a hub Collisio |
| Mac OS X Version and Update #3 is now available | 2016-02-23 | Hello Turok fans. We are happy to announce that the Mac OS X version of Turok: Dinosaur Hunter is now available for purchase! Not only does the Mac version come with the latest update (Update #3) but we're putting out that same update for Windows too! Here are the patch notes: Music system now uses SDL_Mixer (addresses a lot of issues and bugs with the current music playback thread) Fixing a bug for flying insects making sounds while regenerating Fix for respawning on levels that's not tied to hubs Fix critical heap corruption error when loading the splash screen Prevent crash if walking into secret sector but map isn't tied to a hub Collisio |
| Update #2 is available now! | 2016-01-05 | Hello to all you Turok fans out there! We have set Update #2 live on Steam now! It contains the following fixes: ChangeList (1.4.6 Patch #2) Fixed random sounds mysteriously relocating/repitching sfx Emulate the ceiling glide glitch found in original game Replaced all sounds of the game with the N64 version of the game. Quality is actually significantly better than the original 1997 PC port Fix back/exit button on joystick menu Localization for hub key plaque messages Add a fatal error call preventing crash for missing vertex attribute array support common to Win 8.1-10 default WDDM drivers missing OpenGL 2.0 support Enemies can now be blown |
| Update #2 is available now! | 2016-01-05 | Hello to all you Turok fans out there! We have set Update #2 live on Steam now! It contains the following fixes: ChangeList (1.4.6 Patch #2) Fixed random sounds mysteriously relocating/repitching sfx Emulate the ceiling glide glitch found in original game Replaced all sounds of the game with the N64 version of the game. Quality is actually significantly better than the original 1997 PC port Fix back/exit button on joystick menu Localization for hub key plaque messages Add a fatal error call preventing crash for missing vertex attribute array support common to Win 8.1-10 default WDDM drivers missing OpenGL 2.0 support Enemies can now be blown |
| Update #1 Available Now | 2015-12-19 | Hello everyone, An update for Turok is available now. It contains the following fixes: Changelist for 12/18/2015 Safeguard checks for initializing video. Will fall back to starting the game in windowed mode if it is unable to create a window for fullscreen mode Head bobbing options implemented Possible fix for a crash when loading a level or loading from a save file Tremor effects no longer affects the player's velocity (won't be doing short hops) Animation speeds for AI on Hard and Hardcore difficulties have been toned way down Changing the difficulty in the gameplay menu now automatically updates all active AI, where before they would chang |
| Update #1 Available Now | 2015-12-19 | Hello everyone, An update for Turok is available now. It contains the following fixes: Changelist for 12/18/2015 Safeguard checks for initializing video. Will fall back to starting the game in windowed mode if it is unable to create a window for fullscreen mode Head bobbing options implemented Possible fix for a crash when loading a level or loading from a save file Tremor effects no longer affects the player's velocity (won't be doing short hops) Animation speeds for AI on Hard and Hardcore difficulties have been toned way down Changing the difficulty in the gameplay menu now automatically updates all active AI, where before they would chang |