Endless Sky — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| [beta] Unstable Release 0.11.1 | 2026-04-25 | This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following: New features and changes to game mechanics: Gamerules are now specific to individual save files and can be modified from within the game through a new button on the main menu. Old save files will automatically have this button available to them, while new save files will have to edit their gamerules to set the "Lock gamerules" value to false from the start scenario menu. This can also be used to disable the button on old save files, if you don't want to be able to change the gamerules for your existing saves. Save files th |
| [beta] Unstable Release 0.11.0 | 2026-01-31 | This is an unstable release, introducing new content and features that may contain bugs. Some significant additions and changes are: The Hai Reveal storyline has been removed from the game. Only about a dozen missions were ever available, they conflict with the plot of other storylines, and no progress has been made on the storyline in several years, so we've opted to remove it for now. There are now three more starting scenarios, allowing you to start in the Deep, Paradise Worlds, or Syndicate space. These starting scenarios are available immediately and do not need to be unlocked. Added various difficult to locate culture conversations arou |
| Stable release 0.10.16 | 2025-10-25 | This is a stable release, focused on fixing bugs and making some other small improvements. Some changes include: Reverted changes to movement AI from the previous release, fixing various issues with ship movement introduced there. There is now a gamerule which controls if secondary weapon ammunition can be resupplied at any outfitter. Scrollable text areas on the map and plugin panels now behave correctly when the game window is resized. When landing, planetary security will no longer scan parked ships for illegal outfits. Animations of features in the HUD are no longer affected by the "pause" or "fast-forward" commands. For a complete list o |
| [beta] Unstable Release 0.10.15 | 2025-09-27 | This is an unstable release, introducing new content and features that may contain bugs. Some notable additions and changes are: Re-implementation of the "Hold Fire" command for escort ships. Improved the autopilot's ability to use reverse thrust and handle ships with insufficient crew. Added animations to incoming in-flight messages, the mini-map transitioning between systems, and zooming in and out in the map panel. The Heavy Gust now becomes available shortly after the Autumn Leaf. Some new and continued mission chains, including one involving the Ka'het. Ramscoop fuel and solar energy collection are now based the distances from each star |
| Stable release 0.10.14 | 2025-06-28 | This is a stable release, focused on fixing bugs and making some other small improvements. Some changes include: Updated the text truncation method to fix inaccurate truncation that could cause text to render outside of the intended input box or crash the game. Various fixes to the missions and content of the recently added Patir 2 storyline. Removed the unused portrait image assets from the game. Long planet or spaceport descriptions that created a scrolling text box no longer slide off the screen. Starfield zoom limits can now be customized through the interfaces file. The planet panel will now only be offset to the left slightly when the g |
| [beta] Unstable Patch Release 0.10.13.1 | 2025-06-04 | This is a patch for the recent unstable release, mainly reverting a feature that introduced some major bugs to mission NPCs. Here are the fixes and improvements included here: Removed NPC travel instructions. This fixes issues with some ships sometimes behaving incorrectly, and some mission NPCs starting in the wrong system. Invalid systems will no longer be included in the "neighbors" lists of other systems. Fixed overlaps of some elements on the map panel at particular resolutions. "FW Bounty 1" now includes its destination in its description. Caching in CI/CD now only relies on actions/cache. Added a CMake preset for armv7. You can also fi |
| [beta] Unstable Release 0.10.13 | 2025-05-31 | This is an unstable release, introducing new content and features that may contain bugs. Some notable additions and changes are: Major revamp of Quarg outfits and many new ships. A continuation of the Patir Mystery mission chain. Two old ships and an old outfit rarely used by some human pirates. Numerous new jobs, culture conversations, and some short mission chains. The Coalition intros are easier to find. Many large battles throughout the Free Worlds story now involve smaller fleets on both sides. Different sources of cloaking now offer some different benefits and drawbacks. Ammunition for installed weapons can now be restocked at any outfi |
| Celebrating Ten Years of Endless Sky | 2025-04-17 | Hello everybody, Today, 17th April 2025, marks a monumental milestone: ten years ago the very first public release of Endless Sky—version 0.7.9—launched on GitHub. https://endless-sky.github.io/images/blog/anniversary/original.png With that anniversary upon us, we’d like to take a moment to reflect on what our passionate, talented and ever-growing community of players, contributors, and volunteers have accomplished over the past decade. Here’s what ten years have brought to the universe of Endless Sky: 498 Star Systems 649 Unique Outfits 277 Distinct Ships 439 Planets to Discover 1,891 Missions to Complete 10 New Factions 215,619 Lines of Con |
| Stable release 0.10.12 | 2025-02-22 | This is a stable release, focused on fixing bugs and making some other small improvements. Some changes include: Fixed an issue where player escorts could start jumping around independently of the flagship. Audio will now remain paused when switching from the player info to ship info panel. Coalition ship and planets can no longer be bribed. Buffed the health and mobility of the Bastion. Adjusted the Firelight Missile Bank. For a complete list of changes, as well as further detail about the summarized changes, see the changelog. A special thanks to everyone who contributed to this release: @Arachi-Lover, @Azure3141, @imverybadatnames, @Korani |
| [beta] Unstable Release 0.10.11 | 2025-01-25 | This is an unstable release, introducing new content and features that may contain bugs. Major new changes and additions include the following: Added individual volume controls for different kinds of sounds. Audio now pauses if mission panels pop up. Most audio now plays faster during fast-forward. Added a new map mode that draws star graphics instead of rings. Reworked human carriers (the Carrier and the Aerie). More consistent turret traverse rates. Missiles now properly go haywire. Pug Seekers are now more susceptible to anti-missile. Added a new alien species in a group of systems that is difficult to navigate. Some other notable addition |
| Stable release 0.10.10 | 2024-10-26 | This is a stable release, focused on fixing bugs and making some other small improvements. The biggest change this release is the removal of the "hold fire" command, added in 0.10.9, because of bugs associated with it that could not be adequately resolved prior to this release. We hope to have addressed those issues for the next release in a few months. This release brings one new feature: The addition of the "silent jumps" and "silent scans" attributes, which allow ships to jump and scan without playing any sounds, not even the default ones. Some other changes are: Particularly large capture defense values on some outfits were reduced, to wo |
| Unstable release 0.10.9 | 2024-09-28 | This is an unstable release, introducing new content and features that may contain bugs. Major new changes and additions include the following: Boarding now pits attack against defense when both the attacker and defender choose the attack option. A new fleet formation mechanic has been added with several different formations the player can cycle through. A fleet "hold fire" command has been added. Two new alien species have been added to the game - the young Incipias north of Hai space, and the elusive Successors south of The Graveyard. Some other notable additions and changes to content and mechanics are: Wanderer planets now have defense fl |
| Stable release 0.10.8 | 2024-06-22 | This is a stable release, focusing on bug fixes and other small improvements. These changes include: The Gatling Turret and Javelin Turret now each require one crew member. The timer ship in "Sad Archie" has been given the "ramming" personality to improve its consistency. Animated ship and planet sprites are now correctly rendered in the hail panel instead of not being rendered at all or being rendered at a high frame rate. Gave the stock Dreadnought its fourth Torpedo Launcher back that it had lost in a previous release to make room for a bigger battery; it didn't need the bigger battery. For a complete list of changes, as well as further de |
| [beta] Unstable Release 0.10.7 | 2024-05-25 | This is an unstable release, introducing new content and features that may contain bugs. One of the biggest changes is a rebalance of all ship masses. Alongside this is a 50% increase in thrust, turn, reverse thrust, and afterburner thrust across the board. While newly instantiated ships have higher masses, ships already in save files will now be considerably faster. Have fun! Some other notable additions and changes to content and mechanics are: Various new short mission chains, including one involving the Wanderers and Mereti. The changes to initial velocity and acceleration of missiles in v0.10.0 have been reverted. There are now many new |
| Stable Release 0.10.6 | 2024-02-17 | This is a stable release, focusing on bug fixes and other small improvements. These changes include: The Gatling Turret and Javelin Turret now each require one crew member. The timer ship in "Sad Archie" has been given the "ramming" personality to improve its consistency. Animated ship and planet sprites are now correctly rendered in the hail panel instead of not being rendered at all or being rendered at a high frame rate. Gave the stock Dreadnought its fourth Torpedo Launcher back that it had lost in a previous release to make room for a bigger battery; it didn't need the bigger battery. For a complete list of changes, as well as further de |
| [beta] Unstable Release 0.10.5 | 2024-01-27 | This is an unstable release, containing big changes that may introduce new bugs. This update turns its focus back to human space, bringing with it improvements and expansions of both piracy and mining gameplay, as well as continuing the trend of UI and UX improvements. Some other major changes and additions are: Expanded the mechanics behind asteroid mining, including the addition of mining lasers that increase the yield of asteroids, tractor beams that pull ores toward your ship, dedicated mining ships in human space, and a new mission in the Sparrow introduction that goes over the basics of asteroid mining. Added a small pirate region to th |
| We’re getting a new look! + Community Spotlight | 2023-10-22 | Captains, it's been eight years since Endless Sky was first released on Steam, and in that time, the game has undergone significant changes; we’ve got entirely new alien races, massive visual overhauls, and brand-new storylines. However, our Store Page remains the same, with outdated artwork, trailers, and screenshots that don't do justice to the improvements made to the game. https://i.imgur.com/BpzkxS1.png We think it's time for a visual overhaul, and we want to showcase the talent in our community by running a contest on our Community Discord. If you’re interested in getting involved, stay tuned until the end of this post, where I’ll talk |
| Stable Release 0.10.4 | 2023-10-21 | This is a stable release, focusing on bug fixes and other small improvements. These changes include: Various fixes and improvements to the new Coalition campaign intros. Outfits can now be given the "unique" attribute. The player will be warned when any such outfits are about to be lost. All controls and settings now have tooltips. It is now possible to recall the help messages for the currently active panel on demand. There are also many other changes. For a full list, see the changelog. A special thanks to everyone who contributed to this release: @Amazinite, @Anarchist2, @Arachi-Lover, @bene-dictator, @hexagonrecursion, @Hurleveur, @LazerL |
| Unstable Release 0.10.3 | 2023-09-30 | This is an unstable release, containing big changes that may introduce new bugs. This update contains over 50 new Coalition missions, making up the introductions of the Heliarch and Lunarium campaigns, granting access to some Heliarch weapons and some new outfits for the resistance, respectively. Some other major changes and additions are: Flattened the thrust scaling of sets of engines as you get bigger engines in a set. Smaller ships have received a significant max speed and acceleration buff, while larger ships have been unchanged or slightly nerfed. The Unfettered Solifuge and Violin Spider are now added to the Unfettered shipyards. Ships |
| Stable Release 0.10.2 | 2023-06-18 | This is a stable release, focused on fixing bugs and making some other small improvements. Some of those improvements are: More customisation options for rings drawn through interfaces. A new personality that will prevent ships from ever cloaking. Various new spaceport news items and civilian ship hails. Some notable bug fixes include Various missions and spaceport news items will no longer appear at inappropriate locations. Fixed some instances of ships ceasing to act and drifting forever inappropriately. Fixed a problem with out of system escorts not landing to refuel when an appropriate planet is available. A note for all players: in v0.10 |