Garry's Mod — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| April 2026 Update | 2026-04-29 | New mountable gamesWith community effort and permission from the respective game developers, 2 new games are now available to be mounted in Garry's Mod: Black Mesa and Military Conflict: Vietnam!As with other mountable games, you will need to own them on Steam first, which will enable players to use maps and models from these games in Sandbox and other gamemodes.HUD ImprovementsSome default HUD elements received some polish - the weapon selector, damage indicators, health and ammo displays.The ammo HUD now correctly displays ammo for certain modded weapon types that use secondary clips, the default weapon selector can now display more slots a |
| April 2026 Update is coming soon | 2026-04-23 | Hello everyone, The next Garry's Mod update is coming soon.The current plan is to release the next Garry's Mod update on 29th of April at 3PM GMT.This update will require existing servers to update before they can be joined, so servers owners are advised to take notice of the date and test their servers on the pre-release beta beforehand to ensure smoothest update experience. This update will contain many under the hood changes that may break existing binary modules.You can preview the list of upcoming changes here:https://wiki.facepunch.com/gmod/Update_Preview_Changelog(Please note this list is still work in progress and is subject to change |
| December 2025 Patch | 2025-12-10 | Hello everyone,A new small patch has been released.This one contains mostly fixes for regressions introduced by the November Update, as well as some other minor fixes.Sandbox servers and clients are recommended to update at their earliest convenience. The change list is as follows:Fixed decals not rendering in HammerRe-added model scale to prop_dynamic in HammerLimit physics rescaling to prop_physics and sent_animFixed server Lua error when using "" for rope materialMake Resistance Mine have proper name in killfeedAdded Cable_DX8 to rope shader whitelist which is used by some default materialsCombine Mine relationship adjustmentsRespects Igno |
| November 2025 Update | 2025-11-12 | The November 2025 Update is now live.New water visualsThis update adds new water rendering features from newer Source Engine games to Garry's Mod. Here's a comparison:This includes flow maps, lightmaps and ability to reflect 3D skybox. This both improves compatibility with mountable games, as well as enables map makers to use these new features in their maps.It must be noted that these changes may unexpectedly affect a small amount of existing maps. The issue here is that some map makers are using (modified) water materials from other Source Engine games which have parameters that did not previously work, but do work correctly now, causing un |
| November 2025 Update is coming soon | 2025-11-05 | Hello everyone, The next Garry's Mod update is coming soon.The current plan is to release the next Garry's Mod update on 12th of November at 3PM GMT.This update will be backwards compatible with existing servers, so servers will not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes.You can preview the list of upcoming changes here:https://wiki.facepunch.com/gmod/Update_Preview_ChangelogPlease note this list is still work in progress and is subject to change.Please help us test the updateWe kindly ask anyone willing t |
| July 2025 Update | 2025-07-23 | Artwork Showcase - "The Construction"The July 2025 Update is now live.Update HighlightsThe biggest user-facing change in this update brings most of Counter-Strike: Source and Half-Life 2 Episodic content to Garry's Mod by default, with gracious permission from Valve. This means that you no longer need to own those games and have them installed to play on community maps that expect you to have this content. Please do note that maps from those games are not included, so you'll still need to install those games to use their maps, and neither are voice over files and music, due to licensing issues.This won't eliminate all instances of missing con |
| July 2025 Update is coming soon | 2025-07-15 | Hello everyone, The next Garry's Mod update is coming soon.The current plan is to release the next Garry's Mod update on 23rd of July at 3PM GMT.This update will be backwards compatible with existing servers, so servers will not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes.You can preview the list of upcoming changes here:https://wiki.facepunch.com/gmod/Update_Preview_ChangelogPlease note this list is still work in progress and is subject to change.Please help us test the updateWe kindly ask anyone willing to he |
| May 2025 Patch | 2025-05-09 | Hello everyone, A new patch has been released. This one contains mostly stability and security fixes. Servers and clients are recommended to update as soon as possible. The change list is as follows: Throw a non halting Lua error when hitting Lua file limit, to let players know that they have hit the limit Fixed a regression crash on Linux when almost finished loading a map Prevent crashes with steamworks library when used too early on dedicated servers Fixed console spam about invalid sprite orientation when the sprite material is simply missing Fixed HLTV clients being kicked due to mismatching SteamID Fixed a crash to do with env_projected |
| April 2025 Patch | 2025-04-30 | Hello everyone, A new patch has been released. This one contains mostly fixes, some for regressions introduced by previous update, as well as some crash fixes, security improvements and a number of under the hood changes. Servers and clients are recommended to update as soon as possible. The entire changelist can be found on our website: https://gmod.facepunch.com/news/april-2025-patch |
| March 2025 Hotfix | 2025-03-28 | Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some extra fixes. Servers and clients are recommended to update as soon as possible. Change list Fixed bone manipulations not working clientside if ever set serverside on the same entity (Regression) Fixed regression with TTT team colors while spectating Fixed a regressive server crash to do with keyvalues Fixed some small memory leaks in dedicated server workshop handling Added `-noconclr` launch parameter to disable dedicated server console colors Partially implemented missing mat_ambient_light convars used by one of |
| March 2025 Update is live | 2025-03-26 | https://images.steamusercontent.com/ugc/22060298961788501/CD87DC7C1CF9251EB6DCE09AD2CDBED4472EDC13/ Artwork by "Rozy Cosmic" The March 2025 Update is now live. Update Highlights This update brings some new content to Sandbox: There are also further localization improvements to the Sandbox gamemode, more English-only phrases are now translated to player's selected language. We also have a new mountable game, at the request of its developer: https://store.steampowered.com/app/1786950/Klaus_Veens_Treason/ Players will be able to use maps, models and other assets from this game in Garry's Mod, once mounted through Main Menu's Games section. This |
| March 2025 Update is coming soon | 2025-03-19 | Hello everyone, The next Garry's Mod update is coming soon. The current plan is to release the next Garry's Mod update on 26th of March at 3PM GMT. The update will be mandatory for all server owners, so write the date down, servers will need to be updated before they can be joined again. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog Please note this list is still work in progress and is subject to change. Please help us test the update We kindly ask anyone willing to help us, players, modders and server owners alike, to test this update before it releases, to minimize any potential |
| December 2024 Patch | 2024-12-09 | Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some extra fixes. Servers and clients are recommended to update as soon as possible. Change list Merged Episode 1, Episode 2 and Lost Coast mounting options into the Half-Life 2 mounting option Added sv_quota_stringcmd_kick convar - kicks players who exceed sv_quota_stringcmdspersecond Fixed crashes to do with entity render groups in Lua Fixed crashes with missing physics objects in bone followers and info_radial_link_controller Fixed crashes with particles getting insane particle count Fixed crashes to do with NPC:Tas |
| October 2024 Update is live | 2024-10-29 | The October 2024 Update is now live. Update Highlights This update brings many animation fixes for the Half-LIfe 2 campaigns playable through Garry's Mod if you own the games on Steam. There are also a few quality of life improvements - a search bar for addon presets and spawnicon editor menus, as well as a date of last visit for each server in the server browser. For modders the new Particle Editor layout is now available, identical to how it works in newer Source Engine games. A whole bunch of new particle operators and initializers are included with the new layout a as well. The update also includes a bunch of smaller fixes, optimizations, |
| October 2024 Update is coming soon | 2024-10-22 | Hello everyone, The next Garry's Mod update is coming soon. The current plan is to release the next Garry's Mod update on 29th of October at 3PM GMT. The update will be mandatory for all server owners, so write the date down, servers will need to be updated before they can be joined again. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog (Please note this list is still work in progress and is subject to change.) Please help us test the update We kindly ask anyone, players, modders and server owners alike, willing to help us test this update before it releases, to minimize any potentia |
| August 2024 Patch | 2024-08-09 | Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes. Servers and clients are recommended to update as soon as possible. The changelog is as follows: * Fixed performance degradation with lots of static props * Fixed crash with threaded addon file access * Fixed changelevel crash to do with ragdolls * Fixed crashes when trying to draw invalid sprite textures * Fixed Lua errors when spawnlists contain invalid data * Fixed spawning Sky editor not loading in Star Scale setting |
| July 2024 Update is live | 2024-07-31 | Update Highlights The Faceposer tool got some upgrades with this update, the model flexes can now be grouped into convenient, collapsible groups, making it easier to find what you are looking for at a glance. These groups are loaded from the models themselves, so the support for this feature is up to model makers. This update also comes with reworked default spawnlists, finally exposing every single model that comes with the base game, as well as pre-generated spawnicons for every single one. Please note that these new spawnlists may not appear for you until you delete existing spawnlists (garrysmod/settings/spawnlists/ folder) if you played |
| July 2024 Update is coming soon | 2024-07-24 | Hello everyone, The next Garry's Mod update is coming soon. The current plan is to release the next Garry's Mod update on 31st of July at 2PM GMT. This update will be backwards compatible with existing servers, so servers do not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog (Please note this list is still work in progress and is subject to change.) Please help us test the update We kindly ask anyone, playe |
| Nintendo stuff on Steam Workshop | 2024-04-24 | Some of you may have noticed that certain Nintendo related workshop items have recently been taken down. This is not a mistake, the takedowns came from Nintendo. Honestly, this is fair enough. This is Nintendo's content and what they allow and don't allow is up to them. They don't want you playing with that stuff in Garry's Mod - that's their decision, we have to respect that and take down as much as we can. This is an ongoing process, as we have 20 years of uploads to go through. If you want to help us by deleting your Nintendo related uploads and never uploading them again, that would help us a lot. |
| March 2024 Patch | 2024-03-19 | Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes. Servers and clients are recommended to update as soon as possible. The changelog for March 19th is as follows: Fixed lua_refresh_file not working with gamemode or addon files Fixed autorefresh not working on symlinked folders and subfolders Allowed physgun_wheelspeed to go negative again Fixed async model loading system trying to load already loaded models Fixed RecipientFilter global having its argument have a flipped meaning Fixed a crash due to sounds failing to be loaded More potential crash fixes |