STEAMYDATA

Scrap Mechanic — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Hotfix 0.7.42026-03-02Fixed a security issue
Devblog #262025-12-22Hi Mechanics!It’s good to be back with another devblog!Where should we start? Let’s address the big question first! Where is the next chapter?Believe it or not, it is coming along, but it hasn’t been without challenges. Earlier this year, we ran into some significant design and technical issues with the underground digging gameplay. Simply put, it wasn’t meeting the quality bar we expect from Scrap Mechanic. Once we reached a version that felt right from a gameplay perspective, it also required a heavy optimization pass to make sure it performs well in a large underground world. That meant more iteration and testing than originally planned. W
Scrap Mechanic - Physics & Wedge Update2024-12-05Hi Mechanics! We’ve got a surprise update for you today: The “Physics and Wedge Update”! While the next chapter is still in development, we didn’t want to hold back some exciting features that could enhance your gameplay experience right away. Plus, this gives us the chance to test these features with all of you! So what’s in here? Improved Physics This update brings a major overhaul to the physics system, unlocking new possibilities and significantly reducing lag. Creations can now collide with each other, and loose items can be thrown around or stacked in larger amounts. Our team has worked hard to optimize the physics in Scrap Mechanic, ta
Hotfix 0.6.62023-11-03Blocked sm.json.save from saving to invalid locations
Devblog 25 is here!2023-03-23https://i.imgur.com/tFOQheW.png Calling all Mechanics! We are back! After spending the last few months in the content mines, it's time for us to report on our latest progress. While we’d love to show off details from the next chapter, It’s getting increasingly harder to do so without spoilers, but rest assured: you will get to see all of it on release. That’s why we decided to do a bot reveal special for this devblog instead, so here’s a peek at just some of the new bots: https://i.imgur.com/mjRNUxd.png https://i.imgur.com/Wrh9fvN.gif https://i.imgur.com/nI3j33U.gif https://i.imgur.com/ANxmgRK.gif https://i.imgur.com/D5DuNon.gif https://i.img
Devblog 24 is here!2022-10-04https://i.imgur.com/Th4aAk7.png Calling all Mechanics! New devblog, coming though! It’s been a busy month for us, as we have been moving the Scrap HQ to a bigger and better office; the team out-grew the old space, and things were getting as cramped as a Woc Crate. Not to mention all the exciting new additions we have been making to the game that we can’t wait to share with you! So let’s get to it! https://i.imgur.com/GTl8ggJ.png https://i.imgur.com/97WFXAW.png https://i.imgur.com/BuPKBCL.gif https://i.imgur.com/6uOB8Wt.gif https://i.imgur.com/buFOWf7.gif Minerbot What’s that coming up from the mine? It’s a new bot! Introducing the Minerbot: S
Update 0.6.5, 0.6.4, 0.6.3, 0.6.2, 0.6.1 (Updated June 21)2022-06-01Hi Mechanics! The Challenge Mode Update is finally out and we have started collecting bugs and issues reported to us. If you encountered some new bugs, please let us know down below in the comments. A lot of fixes are on the way. 0.6.5 (June 21): Fixed invisible reward customization item when unlocked in the dressbot Fixed an issue where the lift counted bearings and suspensions twice Fixed invisible loot objects when dropping the sledgehammer or spud gun in challenge mode Fixed a shader issue caused by an intel 10gen UHD graphics driver bug Fixed slow loading times when loading tiles with a very large amount of objects in the tile builder Fi
Challenge Mode Update 0.6.02022-05-31https://i.imgur.com/aA0xCJX.png Calling all Mechanics! The Challenge Mode update is finally here along with a bunch of other exciting additions! Initially, our focus was just to wrap up Challenge mode. However, we ended up adding a lot more than that. We ended up with a much bigger and better update that we hope has something for every kind of Mechanic. Here are a few highlights from this update: Challenge Mode 10 new challenges have been added, for a total of 50. Complete them all and unlock a very special Stuntman outfit that will prove that you have the chops to be a true Scrap Mechanic. Bots in Challenge Builder Give your custom-made chal
Update 0.6.0 Test (Updated May 30)2022-05-09Updated May 30 New quest tracker HUD Added support for adding/removing dependencies to other mods in the Mod Tool Other mod dependencies show up in Tile Editor and World Builder when launched from the Mod Tool Fixed a crash that occurred when generating icons for blueprints in a custom game mod with translation files Fixed bug where part names in mods would fail to fallback to English when translation to selected language was missing Fixed crashes where json files would contain invalid numbers Fixed builder guide icon positioning Electric Engine powers up significantly faster -------------------------------------------------------- Updated Ma
Devblog 23 is here!2022-03-11https://i.imgur.com/rwCiYEI.png Calling all Mechanics! Welcome to another dev blog, full of fun news! We’ll start with something that we’ve been working on for the next chapter, then we will share some of the things that will be included in the upcoming Challenge Mode update. Enjoy! https://i.imgur.com/8X5v78L.gif https://i.imgur.com/pRJx2Qh.gif https://i.imgur.com/2ZE7WOn.gif https://i.imgur.com/ZYveizo.gif https://i.imgur.com/4bZWq15.gif https://i.imgur.com/8x7mIUs.png https://i.imgur.com/wlKDlhW.png Turret Seat A big chapter update is coming and with it come new, interactive parts: for this one, we are excited to reveal the new Turret Seat
Devblog 22 is here!2021-09-17https://i.imgur.com/O60peaj.png Hi Mechanics! It’s that special time again when we open up and show off some of the content we’ve been working on at the Scrap Mechanic HQ. This is probably one of the most exciting devblogs we’ve done in a while, as we will be showing off our new digging system! We’re sorry for the long wait, but the features in this devblog have been in the making for a while. We’ve also been working on a lot of story-related things that we don’t want to spoil for you, so we won't reveal everything just yet! So let’s crack open a sunshake and dig in! https://i.imgur.com/C2mi8al.gif https://i.imgur.com/KpuBNJJ.gif https://i.im
Developer Q&A2021-06-12Hi Mechanics! We have collected and answered a lot of your questions! The idea of this Q&A is to be informative and to not leave you hanging, while we are working on the next chapter. We have focused on your most commonly asked questions, as well as a few fun ones. Let us know if you would like us to do these Q&As from time to time in the comments below. Story & Next Chapter Q: When is the next chapter update coming? A: The honest answer is that we don't know yet. The next chapter is a big, ambitious update with a lot of new locations. New bots to fight. New interactive parts to craft with and new game mechanics. We don't want to commit to a
Update 0.5.12021-03-31Hi Mechanics! The Creative Mode update is finally out and we are already looking into some additional fixes. Today we took care of a few reported crashes and some other issues. Bug fixes Fixed an issue where world builder worlds from previous versions of the game did not work. Fixed Connect Tool connection highlight color. Fixed a crash that could occur when clients joined the game with a tool equipped. Fixed an issue that caused creations to be missing on the first load of old save files. Modding Fixed a crash that occurred when loading invalid harvestable renderable json.
Creative mode update 0.5.02021-03-30https://i.imgur.com/CIwzlIN.png Hi Mechanics! Creative mode Update 0.5.0 is finally here! New creative mode worlds Welcome to the new and updated creative mode! Not only did we make it look better to go hand in hand with the survival world but we also finally added water to the creative terrain. All trees can now be cut down and rocks can be drilled. Excellent for testing out ideas for your creations in Survival mode. We also gave the flat world an updated ground texture. The new one should give a much better sense of movement and speed. New capsules Both bot and animal capsules have been added to creative mode. Place them on the ground then
Creative mode update test 0.5.0 (Updated March 30)2021-03-04Updated March 30 Bug fixes Fixed camera issues in the World Builder -------------------------------------------------------- Updated March 26 Bug fixes Players that had issues starting the game in the test branch should now be able to start Games containing a corrupt player position is repaired Fixed a crash that could occur when removing blocks or parts while restarting a challenge or exiting a world Fixed an issue that could cause the blueprint preview to stop updating Fixed a crash that occurred when placing blocks on the ground using the Vacuum (hotpatched) Fixed an issue where some harvesting assets were invisible, like corn and soil (ho
Devblog 21 is here!2021-02-23https://i.imgur.com/s2UTa7W.png Calling all mechanics! New devblog, coming through! This time, we want to focus on a few things that are coming up in the not-too-distant future and also show a few new things that are in the works for the next survival chapter. https://i.imgur.com/79rENKJ.png https://i.imgur.com/gHcxGrZ.png Cablebot Watch out! There are more bots incoming in the next chapter: While traveling deep underground, you might encounter the cablebots: they travel in big numbers and love digging holes with their cable clippers. No one knows why the cablebots are that deep in the first place yet; perhaps you will find the answer to this
Devblog 20 is here!2020-12-22https://i.imgur.com/goVbLKM.png Calling all Mechanics! 2020 is coming to a close and we’re here to end it on a good note with a special devblog! Here are some of the things we’ve been working on since the release of Scrap Mechanic’s Survival Mode earlier this year. To start, we have been hard at work on the next chapter and we will be announcing its official name at a later date. But until then, here are some of the things we managed to liberate from the Scrap HQ’s secret drawing board! https://i.imgur.com/fOicyRd.png https://i.imgur.com/d6EKxCH.png https://i.imgur.com/YrGSNdu.png https://i.imgur.com/YJqsZPQ.png https://i.imgur.com/VzYRYd5.jp
Update 0.4.8 is here!2020-11-19https://i.imgur.com/DdQRKFM.jpg Hi Mechanics! We are excited to finally drop this update! This update will lay out some of the groundwork for the upcoming new survival chapter that we are working on right now. In this update we did a ton of bug fixes and improvements. We also added a few new fun things to survival mode like the Beacon and the Logbook! We know this is not a huge update. But rest assured that a big survival update is in the works with a lot of new content and it’s shaping up to become something amazing! Beacon Beacon is a very useful new interactive part that will help you set navigation waypoints in the world. This will make e
Patch 0.4.8 Test! (Updated November 11)2020-09-01Hi Mechanics! This test turned in to a pretty long one as you might have noticed. We ended up doing a lot of small fixes. But also because we wanted to add a few more things for testing before we drop it. Today the 30th of October we finally added the new Beacon interactive part that we’ve been teasing on our Twitter. The Beacon will help you set navigation waypoints in the world to make exploration much easier. It can now be crafted in the Craftbot! Some other highlights are fixes to the UI and main menu that we didn’t find time to add for the survival release. There is still more work to be done to the UI but we are getting there. We also f
Patch 0.4.7 is here!2020-08-07Hi Mechanics! We are back with a new update! Thanks for helping us test it out! This time we’ve been focusing on making sure the languages are fixed and updated. They unfortunately didn’t make it on time for the survival release, but they are back in Scrap Mechanic now! Here are the languages that have been updated: Russian Chinese Japanese Korean Polish German Italian French Spanish Brazilian Portuguese We also did a few fixes: Fertilized plants can not be fertilized again while the fertilizer is still active Fixed a bug that causes the mechanic to get stuck crouching in soil and some other objects Fixed issues causing the piston to sometime