STEAMYDATA

Eco — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Hotfix 13.0.2 released!2026-04-15Hey Citizens,we have just released Hotfix 13.0.2 to address an issue with the construction of blocks, thanks for reporting!Fixed: Building with blocks taken from a stockpile could sometimes fail with a "Block type mismatch" error.
Hotfix 13.0.1 released!2026-04-15Hey Citizens,we have just released Hotfix 13.0.1 with the following changes:Balance:Changed: Transmission Pole recipe ingredients were reduced by 2 Iron Bars and 4 Copper Wiring and increased by 1 Basic Circuit.Changed: Waste Filter recipe ingredients were reduced by 4 Steel Bars and increased by 4 Basic Circuits.Changed: Oil Refinery recipe ingredients were reduced by 4 Iron Pipes and increased by 4 Basic Circuits.Changed: Pump Jack recipe ingredients were reduced by 2 Pistons and increased by 2 Basic Circuits.Changed: Electric Machinist Table recipe ingredients were reduced by 4 Steel Bars and increased by 4 Basic Circuits.Changed: Electric
Update 13 released! Logging Machines, Progression Rework, Store Tags and more!2026-04-08Hello Eco Citizens,we're happy to announce the release of Update 13! Let's dive right in and take a look on what changed:Revised ProgressionThe largest changes have been made to the progression system, which has been completely revised to lay the groundwork for stars to become a "currency" that can be spent on a variety of benefits, ensuring that there is always a reason for good food and housing. Hence, starting with this update, players earn significantly more stars over the course of a game than before, but also need to spend more stars.Specialties now no longer all cost a single star, instead their star cost is based on their individual t
Update 13 is launching on April 8th!2026-03-24Hey Eco Citizens, we're happy to announce that Update 13 is going to launch on April 8th! Below you can find a little teaser for some of the upcoming features:Scorpion & Tractor Tree Cutter ModuleNew & Upgradable TalentsTags in StoresFull release notes will be available on release day. In the meanwhile you can already try out the new update in playtest on Steam (Branch: playtest) and provide your feedback on our discord.Thanks for your support! - Strange Loop Games
Maintenance Update 12.0.7 released!2026-02-11Hey Citizens,we have just released Maintenance Update 12.0.7 with the following changes:Civics:Fixed: Elections that failed due to not having enough voters still displayed the player with most votes as winner.Fixed: An issue that could lead to lower-level settlements influencing a deed despite the option to block such influence being set.Fixed: The trigger "Drop Or Pickup Garbage" already triggered when opening a garbage bag, instead of only when something was added to or taken from it.Gameplay:Added: A mechanic that reduces the housing score of rooms affected by ground pollution.Fixed: Ornate Iron Frame Wide was not affected by diminished re
🎄 Eco Holiday Home Decoration Screenshot Contest 🏡✨2025-12-27Happy Holidays Citizens!The holidays are here, and it’s time to turn your Eco home into a festive masterpiece! With Free Placement unlocked, the only limit is your imagination. Whether you’re all about cozy interiors, stunning exteriors, or a perfect combo of both—this is your moment to show off your design skills.🏆 Prize1,000 Eco Credits to the winners!📅 Contest DurationContest runs from today to January 5, 2026.Decorate, snap, and win 1,000 Eco Credits!🖼️ How to EnterThe Eco Holiday Decoration Contest is live starting today until January 5, so deck those halls and show us what you’ve got!To enter:Decorate your home interior and exterior
Hotfix 12.0.6 released!2025-12-27Hey Citizens,we have just released Hotfix 12.0.6 with the following changes:Changed: Items no longer as a preventive measure get automatically reset to 100% durability on server restarts when their durability is higher due to some mods making purposeful use of items with higher durability than 100%.Fixed: Objects placed against walls in grid placement mode were frequently not recognized as valid.Fixed: An unfinished rebalance of culture calculation was accidentially already enabled, leading to cultural deeds with low-rated pictures and high-rated architecture to not yield relevant culture anymore, while deeds without pictures were not affecte
Maintenance Update 12.0.5 released!2025-12-24Hey Citizens,we have just released Maintenance Update 12.0.5 with the following changes:Animals:Fixed: Elks frequently attacked the player after being fed.Fixed: Animals could fall through the world when killed, not providing a carcass.Improved: Animations and movement of fish has been improved.Civics:Fixed: It was possible to leave a work party despite already having contributed to it.Fixed: Holders of an elected title were not reliably removed from the title when they were no longer eligible to hold it due to losing membership in a required demographic.Improved: Settlements that increase their influence to cover a deed bound to a claim stak
Maintenance Update 12.0.4 released!2025-12-04Hey Citizens,we have just released Maintenance Update 12.0.4 with the following changes:Animals:Changed: Predators hunting prey will now flee if their prey is still alive after a couple of successful attacks.Fixed: Animals died instantly when touching water.Fixed: Wolves were hard to hit reliably with arrows.Fixed: Elks sometimes didn't drop a carcass when killed.Fixed: Players couldn't pick up carcasses from animals that weren't killed by them.Fixed: Animals could sometimes get stuck in the ground.Fixed: Dead animals sometimes appeared alive for other clients.Fixed: Animal carcasses sometimes disappeared too fast.Fixed: Jaguars could get stu
Hotfix 12.0.3 released!2025-10-28Hey Citizens,we have just released Hotfix 12.0.3 with the following changes:Animals:Fixed: Animals could spawn in enclosed rooms.Fixed: On larger servers, animals took notably too long to load in.Fixed: Animals didn't reliably register hits during specific animations.Improved: Non-Aquatic animals that get stuck in water will now drown if they can't get out.Audio:Fixed: Mining sounds didn't play correctly in first person view.Improved: Adjusted footstep sounds for Bighorn Sheep, Elk and Mountain Goat for easier differentiation from player footstep sounds.Civics:Changed: "Tax from All Accounts" will now always first try to tax the Personal Acco
Hotfix 12.0.2 released!2025-10-20Hey Citizens,we have just released Hotfix 12.0.2 with the following changes:Added: "/teleport toplayer" (with alias /tpto) command was updated and added back.Fixed: Mouse sensitivity got set to 0 when specific errors occured.Fixed: Brightness could reach unintended values and not update correctly.Fixed: Graphic settings could sometimes not load correctly, then not showing all options.Fixed: The steam engine showed a bright box instead of effects when turned on.Fixed: Custom recipe lists on work tables didn't get saved on the server.Improved: Reduced strength and saturation of rimlights.Improved: Made some adjustments to overall saturation bas
Dinner Party Screenshot Contest - Host dinner parties and win Eco Credits!2025-10-11Hello Eco Citizens, Update 12 just recently released and we hope you enjoyed your time with the new features so far!We're celebrating this release with a brand new trailer - check it out:Dinner Party Screenshot ContestYou can join us in the celebrations of Eco 12 by hosting your own cultural dinner party in Eco!Dinner parties are more than just a feast - they’re a way to bring citizens together, share stories, and shape the culture of your world!Participating in dinner parties generates culture for the settlement they take place in and provide a notable bonus to the nutrition based experience gain of all participants. This feature is a valuab
Hotfix 12.0.1 released!2025-10-11Hey Citizens,we have just released Hotfix 12.0.1 with the following changes:Added: The setting for animal aggressiveness is now available in the ingame settings screen.Fixed: Industrial elevators couldn't move when a cart was placed on them.Fixed: Moving objects with the hammer ignored the placement restrictions.Fixed: Some additional edge cases where placement restrictions were ignored.Fixed: Shadow placement did not always show the correct color outline when a placement is blocked.Fixed: The interaction tooltip when in shadow placement mode didn't show the reason why a placement is blocked.Fixed: An issue that led to players being spammed w
Update 12 released! Free object placement, reworked animal behaviour and more!2025-10-08Hello Eco Citizens,after multiple playtests with the Eco community, we're happy to announce the release of Update 12! Let's dive right in and take a look at what's new:Free Object PlacementNearly all objects in Eco can now be placed independent of the world grid and freely rotated, allowing for completely new designs in player homes. Of course you can also still place them aligned to the grid by holding shift, if you so wish.This also includes the ability to place a variety of decorations and food on different surfaces - and you can even place furniture on rugs now!New DecorationsFor you to be able to make the best use of the new free placeme
Maintenance Update 11.1.13 released!2025-06-10Hey Citizens,we have just released Maintenance Update 11.1.13 with the following changes:Civics:Added: The new game value "House Value at Deed" intended for usage in rent calculations, allowing to select either the deed the recurring rent transfer is related to or a manually selected deed.Fixed: The option to round values in laws didn't work correctly.Gameplay:Fixed: An issue that allowed to bypass the maximum carry weight for the inventory.Fixed: Expired loan contracts didn't complete when they were paid off if the server was restarted between expiration and paying off.UI:Fixed: The displayed influence range of draft settlements in shadow pl
Maintenance Update 11.1.12 released!2025-05-29Hey Citizens, we have just released Maintenance Update 11.1.12 with the following changes: Civics: Fixed: A server crash that could happen when a secession election ended successfully. Fixed: A citizen of a higher-tier settlement that placed the foundation of a lower-tier settlement would lose the citizenship of the newly placed draft settlement when moving their homestead, also losing the draft Mayor title - this led to the settlement becoming unconfigurable. Instead, the player can now keep the citizenship of the draft settlement as long as the homestead was moved within its theoretical influence. Gameplay: Fixed: Authorized users on a tabl
Eco 12 Preview2025-05-27Hello Eco Citizens! The journey towards Eco 1.0 continues, and the team is incredibly excited about the progress we're making. We know you're all eager to hear what's cooking, so we wanted to share a few key features and improvements we've been working on recently. Free Placement For a long time, we (and many of you!) have felt the constraints of the rigid placement grid. Remember trying to make a room feel just right, only to be forced into unnatural alignment against a wall? We're thrilled to announce the upcoming ability to place most objects freely, independent of the world grid. This opens up enormous possibilities for interior design, w
Maintenance Update 11.1.11 released!2025-04-28Hey Citizens, we have just released Maintenance Update 11.1.11 with the following changes: Civics: Added: The unpreventable trigger "Settlement Founded", allowing to create laws that act on the founding of a settlement. Changed: Tree Debris is now available as a selectable block for the "Drop or Pickup Block" trigger, before it was only selectable by choosing "Any". Fixed: Assigning two titles as the holder of the respective other one created a loop that led to a server crash, it is no longer possible to do that. Gameplay: Changed: Modules can no longer be removed from a crafting table when there are queued crafting projects. Changed: The too
Maintenance Update 11.1.10 released!2025-02-28Hey Citizens, we have just released Maintenance Update 11.1.10 with the following changes: Balance: Changed: Elevators now lose ten times less durability than before when used. Changed: Industrial Mill is now crafted at the Electric Machinist table. Changed: Cyan Powder recipe now requires Milling and is made on an Industrial Mill. Changed: Processed Flour recipe now creates Cereal Germ as a byproduct. Fixed: Industrial Mill did not consume fuel as intended. Miscellaneous: Fixed: It was possible to place objects underwater that weren't intended to be placed there. Fixed: A templating issue when a item had both a parent and multiple crafting s
Maintenance Update 11.1.9 released!2025-02-21Hey Citizens, we have just released Maintenance Update 11.1.9 with the following changes: UI: Fixed: Icons for crafting recipes sometimes disappeared. Fixed: Icons for crafting recipes sometimes showed an identical smaller icon next to them. Fixed: Icons could become invisible in storages when moved very quickly. Voice Chat: Vivox, used for the Voice Chat in Eco, has received a major update which should address most of the issues that were reported to us over time. Please let us know about any new issues the update itself could have potentially caused on our bug tracker. Server: Stats.template.eco Added: "BlockBulkActions" config variable tha